29.11.2012, 17:08
public OnPlayerSpawn doesn't call. Only while spawned first time, this is called.
Why this callback isn't called?
Please, help me.
Yesterday this worked. Today it isn't. I didn't change nothing!
Код:
public OnPlayerSpawn(playerid) { print("Executing spawn..."); if(Logged[playerid] == false) return 1; GetPlayerPos(playerid, PlayerInfo[playerid][pos_xl], PlayerInfo[playerid][pos_yl], PlayerInfo[playerid][pos_zl]); SetCameraBehindPlayer(playerid); Spawn[playerid] = true; SetPlayerColor(playerid, PlayerColor[playerid]); if(BattleInfo[playerid][pOnBattle] == 1) { BattleInfo[playerid][pDed] +=1; new lstat[256]; format(lstat, sizeof(lstat), "Twoje lokalne statystyki:\nDrużyna: %d\nPunkty: %d\nŚmierci: %d\nFlagi: %d\nBomby: %d", BattleInfo[playerid][pBattleTeam],BattleInfo[playerid][pPoints],BattleInfo[playerid][pDed],BattleInfo[playerid][pFlag],BattleInfo[playerid][pBomb]); UpdatePlayer3DTextLabelText(playerid, BattleLocal, COLOR_GREEN, lstat); if(BattleInfo[playerid][pBattleTeam] == 0) { Battle[bAlives] -=1; } if(BattleInfo[playerid][pBattleTeam] == 1) { Battle[bAlivesA] -=1; } if(BattleInfo[playerid][pBattleTeam] == 2) { Battle[bAlivesB] -=1; } SetPlayerPos(playerid, 1431.5,757.0,16.1); PreferPlayerBattle(playerid); return 1; } if(PlayerInfo[playerid][aj] != 0) { SetPlayerInterior(playerid, Ustawienia[AJ_INT]); SetPlayerPos(playerid, Ustawienia[AJ_X], Ustawienia[AJ_Y], Ustawienia[AJ_Z]); SetPlayerVirtualWorld(playerid, playerid); } else if(PlayerInfo[playerid][prisontime] > 0) { TogglePlayerControllable(playerid, 0); SetPlayerPos(playerid, 2425.18994141,108.06999969,-72.15000153); SetPlayerVirtualWorld(playerid, 0); GameTextForPlayer(playerid,"~r~Wczytywanie obiektow~n~~g~Jestes w wiezieniu",3000,3); SetTimerEx("ToggleFreeze", 5000, 0, "i", playerid); } else if(PlayerInfo[playerid][bw] != 0) { PlayerInfo[playerid][health] = 10.0; SetPlayerHealth(playerid, 10.0); SetPlayerPos(playerid, PlayerInfo[playerid][pos_x], PlayerInfo[playerid][pos_y], PlayerInfo[playerid][pos_z]+0.3); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pos_vw]); SetPlayerInterior(playerid, PlayerInfo[playerid][pos_int]); } else if(GetPVarInt(playerid, "spawn") == 3) //hotel { SetPlayerPos(playerid, Hotels[PlayerInfo[playerid][hoteli]][inside_x], Hotels[PlayerInfo[playerid][hoteli]][inside_y], Hotels[PlayerInfo[playerid][hoteli]][inside_z]); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][player_uid]); SetPlayerInterior(playerid, Hotels[PlayerInfo[playerid][hoteli]][inside_int]); hotel[playerid][0] = 1; hotel[playerid][1] = PlayerInfo[playerid][hoteli]; } else if(GetPVarInt(playerid, "spawn") == 2) //dom { SetPlayerPos(playerid, DoorInfo[PlayerInfo[playerid][dom]][inside_x], DoorInfo[PlayerInfo[playerid][dom]][inside_y], DoorInfo[PlayerInfo[playerid][dom]][inside_z]); SetPlayerVirtualWorld(playerid, DoorInfo[PlayerInfo[playerid][dom]][inside_vw]); SetPlayerInterior(playerid, DoorInfo[PlayerInfo[playerid][dom]][inside_int]); } else if(GetPVarInt(playerid, "spawn") == 11) { SetPlayerPos(playerid, Ustawienia[Spawn1][0], Ustawienia[Spawn1][1], Ustawienia[Spawn1][2]); SetPlayerFacingAngle(playerid, 90); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); PlayerPlaySound(playerid, 6400, Ustawienia[Spawn1][0], Ustawienia[Spawn1][1], Ustawienia[Spawn1][2]); } else if(GetPVarInt(playerid, "spawn") == 1) { SendClientMessage(playerid, CLR_GREEN, "Twoja pozycja została przywrуcona!"); SetPlayerPos(playerid, PlayerInfo[playerid][pos_x], PlayerInfo[playerid][pos_y], PlayerInfo[playerid][pos_z]+0.3); SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pos_vw]); SetPlayerInterior(playerid, PlayerInfo[playerid][pos_int]); } SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1); SetPlayerFightingStyle(playerid, PlayerInfo[playerid][sztukawalki]); SetPlayerHealth(playerid, PlayerInfo[playerid][health]); SetPlayerDrunkLevel(playerid, PlayerInfo[playerid][drunklvl]); Nicki(playerid); DeletePVar(playerid, "spawn"); return 1; }
Please, help me.
Yesterday this worked. Today it isn't. I didn't change nothing!