[Map] Gym
#1

Hello Guys , How Are you All . Today i created Gym Like Real Life For Roleplay Servers To make Good RPs Lets See The Pictures Of Gym , Enjoy it











Codes
Код:
RemoveBuildingForPlayer(playerid, 4054, 1402.5000, -1682.0234, 25.5469, 0.25);
RemoveBuildingForPlayer(playerid, 4220, 1370.6406, -1643.4453, 33.1797, 0.25);
RemoveBuildingForPlayer(playerid, 4005, 1402.5000, -1682.0234, 25.5469, 0.25);
CreateObject(8661, 1411.49, -1690.58, 12.53,   0.00, 0.00, -91.26);
CreateObject(3851, 1410.20, -1655.22, 14.56,   0.00, 0.00, -90.30);
CreateObject(3851, 1398.90, -1655.18, 14.56,   0.00, 0.00, -90.06);
CreateObject(3851, 1387.65, -1655.16, 14.56,   0.00, 0.00, -90.06);
CreateObject(3851, 1382.04, -1660.81, 14.56,   0.00, 0.00, 0.30);
CreateObject(3851, 1382.07, -1672.10, 14.56,   0.00, 0.00, 0.30);
CreateObject(3851, 1382.16, -1683.37, 14.56,   0.00, 0.00, 0.30);
CreateObject(3851, 1382.23, -1694.63, 14.56,   0.00, 0.00, 0.30);
CreateObject(3851, 1387.91, -1700.07, 14.56,   0.00, 0.00, 91.08);
CreateObject(3851, 1399.19, -1699.83, 14.56,   0.00, 0.00, 91.08);
CreateObject(3851, 1410.46, -1699.60, 14.56,   0.00, 0.00, 91.08);
CreateObject(3851, 1413.81, -1699.51, 14.56,   0.00, 0.00, 91.08);
CreateObject(3851, 1419.45, -1693.79, 14.56,   0.00, 0.00, -0.18);
CreateObject(3851, 1419.55, -1678.47, 14.56,   0.00, 0.00, -0.18);
CreateObject(3851, 1419.55, -1667.15, 14.56,   0.00, 0.00, -0.18);
CreateObject(3851, 1419.58, -1660.85, 14.56,   0.00, 0.00, -0.18);
CreateObject(1536, 1415.81, -1655.31, 12.55,   0.00, 0.00, 37.08);
CreateObject(1536, 1419.58, -1655.27, 12.55,   0.00, 0.00, 122.94);
CreateObject(3851, 1410.20, -1655.22, 18.50,   0.00, 0.00, -90.30);
CreateObject(3851, 1398.90, -1655.18, 18.50,   0.00, 0.00, -90.06);
CreateObject(3851, 1387.65, -1655.16, 18.50,   0.00, 0.00, -90.06);
CreateObject(3851, 1382.04, -1660.81, 18.50,   0.00, 0.00, 0.30);
CreateObject(3851, 1382.07, -1672.10, 18.50,   0.00, 0.00, 0.30);
CreateObject(3851, 1382.16, -1683.37, 18.50,   0.00, 0.00, 0.30);
CreateObject(3851, 1382.23, -1694.63, 18.50,   0.00, 0.00, 0.30);
CreateObject(3851, 1387.91, -1700.07, 18.50,   0.00, 0.00, 91.08);
CreateObject(3851, 1399.19, -1699.83, 18.50,   0.00, 0.00, 91.08);
CreateObject(3851, 1410.46, -1699.60, 18.50,   0.00, 0.00, 91.08);
CreateObject(3851, 1413.81, -1699.51, 18.50,   0.00, 0.00, 91.08);
CreateObject(3851, 1419.45, -1693.79, 18.50,   0.00, 0.00, -0.18);
CreateObject(3851, 1419.55, -1678.47, 18.50,   0.00, 0.00, -0.18);
CreateObject(3851, 1419.55, -1667.15, 18.50,   0.00, 0.00, -0.18);
CreateObject(3851, 1419.58, -1660.85, 18.50,   0.00, 0.00, -0.18);
CreateObject(3851, 1413.99, -1655.22, 18.50,   0.00, 0.00, -90.30);
CreateObject(3851, 1413.96, -1657.18, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1657.14, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1657.09, 20.52,   0.00, 90.00, -90.06);
CreateObject(3851, 1387.56, -1657.17, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.92, -1661.12, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.89, -1665.09, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.86, -1669.01, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.89, -1672.99, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.89, -1676.97, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.89, -1680.97, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.89, -1684.95, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.89, -1688.89, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.94, -1692.84, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1413.96, -1696.72, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1414.03, -1697.44, 20.52,   0.00, 90.00, -88.92);
CreateObject(3851, 1402.68, -1661.12, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1661.12, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1661.12, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1665.09, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1665.09, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1665.09, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1669.01, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1672.99, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1676.97, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1680.97, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1684.95, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1688.89, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1692.84, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1696.72, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1402.68, -1697.70, 20.52,   0.00, 90.00, -88.92);
CreateObject(3851, 1391.40, -1669.01, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1672.99, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1676.97, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1680.97, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1684.95, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1688.89, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1692.84, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1696.72, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1391.40, -1697.92, 20.52,   0.00, 90.00, -88.92);
CreateObject(3851, 1387.56, -1669.01, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1672.99, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1676.97, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1680.97, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1684.95, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1688.89, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1692.84, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1696.72, 20.52,   0.00, 90.00, -90.30);
CreateObject(3851, 1387.56, -1698.04, 20.52,   0.00, 90.00, -88.92);
CreateObject(3851, 1419.51, -1684.89, 18.50,   0.00, 0.00, -0.60);
CreateObject(19379, 1414.30, -1679.24, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1414.29, -1669.61, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1414.30, -1688.85, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1414.23, -1694.82, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1414.26, -1660.00, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1403.78, -1660.00, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1403.80, -1669.55, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1403.78, -1679.22, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1403.78, -1688.85, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1403.78, -1694.82, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1393.31, -1659.76, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1393.31, -1669.47, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1393.31, -1679.22, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1393.31, -1688.85, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1393.31, -1694.82, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1387.32, -1660.01, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1387.32, -1669.47, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1387.32, -1679.20, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1387.30, -1688.87, 12.55,   0.00, 90.00, 0.00);
CreateObject(19379, 1387.32, -1694.82, 12.55,   0.00, 90.00, 0.00);
CreateObject(6066, 1385.63, -1672.99, 12.63,   0.00, 0.00, -0.18);
CreateObject(14787, 1395.15, -1666.61, 12.63,   0.00, 0.00, 0.00);
CreateObject(14791, 1406.56, -1675.20, 15.00,   0.00, 0.00, 0.00);
CreateObject(14792, 1413.61, -1688.74, 14.00,   0.00, 0.00, 0.00);
CreateObject(2914, 1403.77, -1678.38, 15.07,   0.00, 0.00, 0.00);
CreateObject(2627, 1401.73, -1697.71, 12.63,   0.00, 0.00, 2.52);
CreateObject(2627, 1397.48, -1697.71, 12.63,   0.00, 0.00, 0.00);
CreateObject(2627, 1393.39, -1697.71, 12.63,   0.00, 0.00, 0.00);
CreateObject(2627, 1388.47, -1697.71, 12.63,   0.00, 0.00, 0.00);
CreateObject(2627, 1383.75, -1697.71, 12.63,   0.00, 0.00, 0.00);
CreateObject(2628, 1384.35, -1689.75, 12.63,   0.00, 0.00, 91.26);
CreateObject(2628, 1384.35, -1686.12, 12.63,   0.00, 0.00, 91.26);
CreateObject(2628, 1384.35, -1682.46, 12.63,   0.00, 0.00, 91.26);
CreateObject(2628, 1385.77, -1665.39, 12.63,   0.00, 0.00, 91.26);
CreateObject(2628, 1385.82, -1662.93, 12.63,   0.00, 0.00, 91.26);
CreateObject(2628, 1385.81, -1659.56, 12.63,   0.00, 0.00, 91.26);
CreateObject(2629, 1391.01, -1657.53, 12.63,   0.00, 0.00, 0.00);
CreateObject(2629, 1397.15, -1657.51, 12.63,   0.00, 0.00, 0.00);
CreateObject(2629, 1403.06, -1657.49, 12.63,   0.00, 0.00, 0.00);
CreateObject(2629, 1408.62, -1657.12, 12.63,   0.00, 0.00, 0.00);
CreateObject(2629, 1414.40, -1657.30, 12.63,   0.00, 0.00, 0.00);
CreateObject(2913, 1390.62, -1657.05, 13.55,   90.00, 0.00, 90.00);
CreateObject(2913, 1396.72, -1657.04, 13.55,   90.00, 0.00, 90.00);
CreateObject(2913, 1402.64, -1657.05, 13.55,   90.00, 0.00, 90.00);
CreateObject(2913, 1408.20, -1656.62, 13.55,   90.00, 0.00, 90.00);
CreateObject(2913, 1413.97, -1656.80, 13.55,   90.00, 0.00, 90.00);
CreateObject(2630, 1417.82, -1681.70, 12.63,   0.00, 0.00, -91.98);
CreateObject(2630, 1417.82, -1677.73, 12.63,   0.00, 0.00, -91.98);
CreateObject(2630, 1417.82, -1672.39, 12.63,   0.00, 0.00, -91.98);
CreateObject(2631, 1416.96, -1668.38, 12.63,   0.00, 0.00, 0.00);
CreateObject(2631, 1416.87, -1663.26, 12.63,   0.00, 0.00, 0.00);
CreateObject(2632, 1416.90, -1665.88, 12.63,   0.00, 0.00, 0.00);
CreateObject(2915, 1418.57, -1668.58, 12.68,   0.00, 0.00, -89.40);
CreateObject(2915, 1418.64, -1666.06, 12.68,   0.00, 0.00, -89.40);
CreateObject(2915, 1418.57, -1663.45, 12.68,   0.00, 0.00, -89.40);
CreateObject(2745, 1396.51, -1672.66, 13.80,   0.00, 0.00, 88.98);
CreateObject(3528, 1419.91, -1686.45, 22.00,   0.00, 0.00, -1.38);
CreateObject(1557, 1419.52, -1684.07, 12.57,   0.00, 0.00, -37.56);
CreateObject(1557, 1419.43, -1688.19, 12.57,   0.00, 0.00, 37.68);
Reply
#2

nice men
Reply
#3

good work...ur getting better and better
Reply
#4

Really Thanks you All
Reply
#5

New idea good 10/10, keep up good works
Reply
#6

Thanks u All
Reply
#7

good map XD very very good
Reply
#8

thanks u
Reply
#9

Good
Reply
#10

Good
Reply


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