YCMD crash?!
#1

LOL, why my server crash when i include YSI\y_commands ?

??
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#2

Does the server run or crash after the server has started
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#3

Server crash after the server has started...

I put crashdetect and nothing, he don't say nothing..
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#4

Update your server files , foreach ,sscan, y_ini libaries and all other stuff you include in script.
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#5

Just use ZCMD and save yourself a lot of hassle.
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#6

I wanna to use ycmd cuz is fast...

I updated caki..
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#7

It's no faster than ZCMD, afaik ****** just likes to complicate things unnecessarily in the aim of earning a few extra nano-seconds. *patiently awaits lecture*
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#8

Use ZCMD, YCMD is faster, but ZCMD is easy to use, and no-bugs.
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#9

Faster by fractions of seconds ... it's not worth the extra hassle for a game. ZCMD is flexible and very, VERY easy to use. Unlike YCMD which could complicate a /kill command for the fun of it. (No disrespect to ****** i'm js..)
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#10

Have you tried including the include in a blank gamemode?
If not, try. If it works, then there's probably something in your gamemode that doesn't act properly with the include.

I suggest you to make an heavy debug on OnGameModeInit, or if not enough, to rewrite the gamemode from scratch (which doesn't mean making it again but just copy pasting piece by piece the gamemode in another file and testing it every paste you make; in this way you'll most likely find the issue).
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