22.11.2012, 11:29
Код:
#include <a_samp> #include <dini> #include <utils> #include "gl_common.inc" #if defined FILTERSCRIPT #endif //--------------/GLOBAL VARIABLES/--------------- new Kills[MAX_PLAYERS]; new Deaths[MAX_PLAYERS]; new gTeam[MAX_PLAYERS]; new isLogged[MAX_PLAYERS]; new Level[MAX_PLAYERS]; new Admin[MAX_PLAYERS]; new isMuted[MAX_PLAYERS]; new Warns[MAX_PLAYERS]; new Text3D:levl[MAX_PLAYERS]; new SkillPoints[MAX_PLAYERS]; new Deagle[MAX_PLAYERS]; new Shotgun[MAX_PLAYERS]; new Spas[MAX_PLAYERS]; new MP5[MAX_PLAYERS]; new Ak47[MAX_PLAYERS]; new M4[MAX_PLAYERS]; new Sniper[MAX_PLAYERS]; new Duty[MAX_PLAYERS]; new Text3D:admlabl[MAX_PLAYERS]; new CanInfa; new EventStarted; new EventType; new bool:IsInEvent[MAX_PLAYERS]; //----------------------------------------------- //--------------/DEFINES/------------------------ ///TEAMS #define LSPD 1 #define Bloods 2 #define Surenos 3 #define Nortenos 4 #define Purpz 5 #define Bailey 6 #define Mongols 7 #define Dawgs 8 /// //ANOTHER #define SCM SendClientMessage #define SCMT SendClientMessageToAll /// //----------------------------------------------- //-------------/FORWARDS/------------------------ forward IsInfaAvaible(); forward AntiSpawnKill(playerid); //----------------------------------------------- main() { print(" TDM Advanced Version 0.1 started!"); } public OnGameModeInit() { SetGameModeText("TDM Advanced v0.1"); // CLASSES // CHANGE SKINS FOR YOUR TEAMS HERE AddPlayerClass(281,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); // LSPD AddPlayerClass(280,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); //LSPD AddPlayerClass(283,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); //LSPD AddPlayerClass(284,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); //LSPD AddPlayerClass(285,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); //LSPD AddPlayerClass(19,1177.4844,-1323.8638,14.0730,269.5144,0,0,0,0,0,0); //BLOODS AddPlayerClass(22,1177.4844,-1323.8638,14.0730,269.5144,0,0,0,0,0,0); //BLOODS AddPlayerClass(180,1177.4844,-1323.8638,14.0730,269.5144,0,0,0,0,0,0); //BLOODS AddPlayerClass(277,1177.4844,-1323.8638,14.0730,269.5144,0,0,0,0,0,0); //BLOODS AddPlayerClass(108,2499.7156,-1497.4401,24.0000,178.9723,0,0,0,0,0,0); //NORTENOS AddPlayerClass(109,2499.7156,-1497.4401,24.0000,178.9723,0,0,0,0,0,0); //NORTENOS AddPlayerClass(110,2499.7156,-1497.4401,24.0000,178.9723,0,0,0,0,0,0); //NORTENOS AddPlayerClass(102,2071.1067,-1716.9103,13.5547,269.1754,0,0,0,0,0,0); //PURPZ AddPlayerClass(103,2071.1067,-1716.9103,13.5547,269.1754,0,0,0,0,0,0); //PURPZ AddPlayerClass(104,2071.1067,-1716.9103,13.5547,269.1754,0,0,0,0,0,0); //PURPZ AddPlayerClass(124, 1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob AddPlayerClass(125,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob AddPlayerClass(126,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob AddPlayerClass(127,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob AddPlayerClass(111,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob AddPlayerClass(112,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob AddPlayerClass(113,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob AddPlayerClass(247,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols AddPlayerClass(248,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols AddPlayerClass(254,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols AddPlayerClass(100,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols AddPlayerClass(181,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols AddPlayerClass(291,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols AddPlayerClass(105,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs AddPlayerClass(106,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs AddPlayerClass(107,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs AddPlayerClass(269,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs AddPlayerClass(270,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs AddPlayerClass(271,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs AddPlayerClass(114,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos AddPlayerClass(115,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos AddPlayerClass(173,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos AddPlayerClass(174,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos AddPlayerClass(175,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos AddPlayerClass(116,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos CreateVehicle(405,1248.1069,-774.8889,91.1783,0.6633,40,1, 120); // CreateVehicle(405,1243.1141,-776.6071,91.0097,0.0596,40,1, 120); // CreateVehicle(405,700.5103,-479.8330,16.1320,89.2305,40,1, 120); // CreateVehicle(421,656.6467,-479.7611,16.1396,90.0328,30,1, 120); // CreateVehicle(426,663.0516,-490.9419,16.0022,270.4801,7,7, 120); // CreateVehicle(490,1190.7079,-1343.1854,13.6075,177.0349,0,0, 120); // CreateVehicle(490,1190.1989,-1312.9606,13.6019,181.0561,0,0, 120); // CreateVehicle(426,2535.7427,-1521.0303,23.6521,90.7445,7,7, 120); // CreateVehicle(492,2502.6140,-1518.8582,23.7040,0.9020,24,55, 120); // CreateVehicle(567,2535.4531,-1498.6157,23.7847,268.8511,88,64, 120); // CreateVehicle(567,2087.1538,-1697.2064,13.3348,0.4754,90,96, 120); // CreateVehicle(560,2076.0371,-1707.8760,13.1709,178.5766,21,1, 120); // CreateVehicle(566,2103.9243,-1733.8130,13.2541,343.5055,84,8, 120); // CreateVehicle(567,2763.9775,-1935.5873,13.2702,1.2981,99,81, 120); // CreateVehicle(412,2774.9458,-1964.5145,13.2507,0.1455,27,1, 120); // CreateVehicle(492,2785.5862,-1992.1281,13.1646,88.5441,49,59, 120); // CreateVehicle(560,2765.6045,-1999.9697,13.1543,269.1084,37,0, 120); // CreateVehicle(560,1803.4119,-2107.2520,13.1666,270.4808,37,0,120); // CreateVehicle(560,1828.6356,-2129.5825,13.1667,179.3679,37,0, 120); // CreateVehicle(567,1828.9049,-2070.3582,13.3282,0.7947,102,114, 120); // CreateVehicle(426,1819.3510,-2030.4270,13.1261,180.3284,37,37, 120); // CreateVehicle(596,1601.0969,-1700.1222,5.6109,88.3000,0,1, 120); // CreateVehicle(596,1600.8331,-1691.9814,5.6119,90.0068,0,1, 120); // CreateVehicle(596,1600.7614,-1683.9956,5.6128,89.2847,0,1, 120); // CreateVehicle(427,1591.3942,-1709.8304,6.0224,0.1090,0,1, 120); // CreateVehicle(427,1583.4489,-1710.3336,6.0227,358.6929,0,1, 120); // CreateVehicle(497,1559.2362,-1610.9227,13.5593,265.6556,0,1, 120); // CreateVehicle(521,1670.6685,-1719.9513,20.0555,359.5971,115,118, 120); // CreateVehicle(522,1664.6392,-1720.2689,20.0575,0.8050,36,105, 120); // CreateVehicle(468,1658.3708,-1720.7938,20.1524,3.3509,3,3, 120); // CreateVehicle(461,1651.2493,-1721.3082,20.0665,6.6979,61,1, 120); // CreateVehicle(482,1918.7782,-1788.8667,13.5102,271.1505,85,85, 120); // CreateVehicle(482,1947.0999,-1654.1750,13.5696,359.3168,62,62, 120); // CreateVehicle(470,2119.9419,-1782.7173,13.3801,357.9802,43,0, 120); // CreateVehicle(478,2114.9182,-1782.4575,13.3783,359.1105,35,1, 120); // CreateVehicle(536,1841.4534,-1870.7993,13.1273,0.3969,26,96, 120); // CreateVehicle(575,1777.2673,-1893.6877,12.9878,269.4373,31,64, 120); // CreateVehicle(534,1795.6265,-1935.9591,13.2135,269.5381,53,53, 120); // CreateVehicle(567,1807.3521,-1915.0906,13.3509,1.0625,93,64,120); // CreateVehicle(535,1797.9473,-1883.8987,13.2479,268.1296,31,1, 120); // CreateVehicle(566,1773.7716,-1921.1216,13.2426,358.9978,83,1, 120); // CreateVehicle(576,1827.4199,-1910.7141,13.0457,358.8628,72,1, 120); // CreateVehicle(412,1801.6666,-1860.3241,13.3293,270.4473,10,8, 120); // CreateVehicle(487,1902.7800,-2286.0679,13.7252,263.5879,26,3, 120); // CreateVehicle(487,1981.6047,-2301.0337,13.7242,88.8956,26,3, 120); // CreateVehicle(487,1964.28369141,-2305.49121094,13.81187534,88.00000000,-1,-1,120);// CreateVehicle(487,1961.15820312,-2383.93359375,13.81187534,87.99499512,-1,-1,120);// CreateVehicle(593,1872.58911133,-2271.17700195,14.09705734,260.00000000,-1,-1,120);// CreateVehicle(593,1873.30773926,-2296.21679688,14.09705734,299.99694824,-1,-1,120);// CreateVehicle(592,2105.81298828,-2449.53271484,14.74686813,140.00000000,1,1,120);// CreateVehicle(580,1242.6323,-804.8094,83.9367,178.8493,5,5, 120); // CreateVehicle(580,1249.2317,-805.3002,83.9368,179.6669,6,6, 120); // CreateVehicle(579,1254.5922,-804.7554,84.0722,178.7954,7,7, 120); // CreateVehicle(487,1291.0884,-787.7782,96.6350,179.0183,8,8, 120); // CreateVehicle(482,2478.2593,-1526.5913,24.1243,358.6395,0,0, 120); // CreateVehicle(445,2471.9185,-1556.6243,23.8839,358.2568,10,10, 120); // CreateVehicle(579,2463.5215,-1556.4677,23.9358,359.9366,6,6, 120); // CreateVehicle(579,2478.0725,-1544.3289,23.9896,271.7459,4,4, 120); // CreateVehicle(579,2708.4880,-1978.4866,13.3649,180.1579,2,2, 120); // CreateVehicle(586,2104.8301,-1938.2001,13.0823,347.9109,1,1, 120); // CreateVehicle(586,2117.8271,-1934.3223,13.0687,116.3472,1,1, 120); // CreateVehicle(482,2130.8784,-1915.2738,13.4982,359.3706,22,22, 120); // CreateVehicle(482,2126.6646,-1933.8824,13.5023,301.0521,12,12, 120); // CreateVehicle(463,2102.9570,-1908.6771,12.9231,359.3522,0,0, 120); // CreateVehicle(463,2102.9680,-1913.0685,12.9210,0.5000,0,0, 120); // CreateVehicle(463,2103.1182,-1919.6855,12.9208,1.6654,0,0, 120); // CreateVehicle(422,2113.2275,-1899.9169,13.3893,91.4273,0,0, 120); // CreateVehicle(422,2121.4324,-1899.9518,13.3927,91.6994,0,0, 120); // CreateVehicle(579,2067.6260,-1738.6783,13.4843,270.3770,5,5, 120); // CreateVehicle(468,2066.1565,-1686.0426,13.2236,359.0959,6,6, 120); // CreateVehicle(468,2071.4429,-1685.8833,13.2155,5.3316,9,9, 120); // CreateVehicle(468,1800.7894,-2139.4954,13.2156,84.1671,8,8, 120); // CreateVehicle(461,1789.4075,-2103.2729,13.1303,201.9733,1,1, 120); // CreateVehicle(579,1736.4375,-2118.1829,13.3855,268.5272,0,0, 120); // CreateVehicle(482,1695.7693,-2107.1006,13.5807,268.7492,0,0, 120); // CreateVehicle(482,2135.1736,-1746.7751,13.5988,89.2890,0,0, 120); // CanInfa = 1 ; DisableInteriorEnterExits(); return 1; } public OnGameModeExit() { print("TDM Advanced Unloaded"); for(new i = 0; i < MAX_PLAYERS; i++) { if(isLogged[i] == 1) //SAVE ON CRASH/RESTART { new name[256],check[256]; Delete3DTextLabel(levl[i]); Delete3DTextLabel(admlabl[i]); GetPlayerName(i, name, sizeof(name)); format(check, sizeof(check), "%s.ini", name); dini_IntSet(check,"kills", Kills[i]); dini_IntSet(check,"deaths", Deaths[i]); dini_IntSet(check,"money", GetPlayerMoney(i)); dini_IntSet(check,"level", Level[i]); dini_IntSet(check,"admin", Admin[i]); dini_IntSet(check,"warns", Warns[i]); dini_IntSet(check,"skill_deagle", Deagle[i]); dini_IntSet(check,"skill_shotgun", Shotgun[i]); dini_IntSet(check,"skill_spas", Spas[i]); dini_IntSet(check,"skill_mp5", MP5[i]); dini_IntSet(check,"skill_ak", Ak47[i]); dini_IntSet(check,"skill_m4", M4[i]); dini_IntSet(check,"skill_sniper", Sniper[i]); dini_IntSet(check,"SkillPoints", SkillPoints[i]); } } return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1867.2502,-1362.7205,19.1406); SetPlayerCameraPos(playerid, 1872.0940,-1362.6853,19.1406); SetPlayerCameraLookAt(playerid, 1867.2502,-1362.7205,19.1406); SetPlayerFacingAngle(playerid, 268.1415); //CHANGE TEAM NAMES HERE if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4) { gTeam[playerid] = LSPD; GameTextForPlayer(playerid, "LSPD", 1000, 3); } else if(classid == 5 || classid == 6 || classid == 7 || classid == 8 || classid == 9 || classid == 10) { gTeam[playerid] = Bloods; GameTextForPlayer(playerid, "Bloods", 1000, 3); } else if(classid == 11 || classid == 12 || classid == 13) { gTeam[playerid] = Nortenos; GameTextForPlayer(playerid, "Nortenos", 1000, 3); } else if(classid == 14 || classid == 15 || classid == 16) { gTeam[playerid] = Purpz; GameTextForPlayer(playerid, "East Side Purpz", 1000, 3); } else if(classid == 17 || classid == 18 || classid == 19 || classid == 20 || classid == 21 || classid == 22 || classid == 23) { gTeam[playerid] = Bailey; GameTextForPlayer(playerid, "Bailey Mob", 1000, 3); } else if(classid == 24 || classid == 25 || classid == 26 || classid == 27 || classid == 28 || classid == 29) { gTeam[playerid] = Mongols; GameTextForPlayer(playerid, "Mongols MC", 1000, 3); } else if(classid == 30 || classid == 31 || classid == 32 || classid == 33 || classid == 34 || classid == 35) { gTeam[playerid] = Dawgs; GameTextForPlayer(playerid, "Central Idlewood Dawgs", 1000, 3); } else if(classid == 36 || classid == 37 || classid == 38 || classid == 39 || classid == 40 || classid == 41) { gTeam[playerid] = Surenos; GameTextForPlayer(playerid, "Sur Side Cuetes", 1000, 3); } return 1; } public OnPlayerConnect(playerid) { new string[64], pName[MAX_PLAYER_NAME], string2[64]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof(string),"Player %s has been connected",pName); format(string2, sizeof(string2), "%s.ini", pName); SendClientMessageToAll(0xFFFFFFAA,string); SendClientMessage(playerid, 0xFFFFFFAA, "Welcome to [.:. Los Santos Team Death Match .:.] You will now choose an team."); //Write your MOTD here isLogged[playerid] = 0; Admin[playerid] = 0; Level[playerid] = 0; Deaths[playerid] = 0; Kills[playerid] = 0; SkillPoints[playerid] = 0; if(!dini_Exists(string2)) { ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Register new account", "Account with this name is not registred!\nType your new password here:", "Register", "Exit"); } else ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Log in your account", "This account is registred!\nType your password below:", "Login", "Exit"); } public OnPlayerDisconnect(playerid, reason) { new string[64], name[MAX_PLAYER_NAME], check[256]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); switch(reason) { case 0: format(string,sizeof string,"Player %s left the server [Time out]",name); case 1: format(string,sizeof string,"Player %s left the server",name); case 2: format(string,sizeof string,"Player %s has been banned/kicked",name); } SendClientMessageToAll(0x757575AA,string); format(check, sizeof(check), "%s.ini", name); new cash; cash = GetPlayerMoney(playerid); if(isLogged[playerid] == 1) { dini_IntSet(check,"kills", Kills[playerid]); dini_IntSet(check,"deaths", Deaths[playerid]); dini_IntSet(check,"money", cash); dini_IntSet(check,"level", Level[playerid]); dini_IntSet(check,"admin", Admin[playerid]); dini_IntSet(check,"warns", Warns[playerid]); dini_IntSet(check,"skill_deagle", Deagle[playerid]); dini_IntSet(check,"skill_shotgun", Shotgun[playerid]); dini_IntSet(check,"skill_spas", Spas[playerid]); dini_IntSet(check,"skill_mp5", MP5[playerid]); dini_IntSet(check,"skill_ak", Ak47[playerid]); dini_IntSet(check,"skill_m4", M4[playerid]); dini_IntSet(check,"skill_sniper", Sniper[playerid]); dini_IntSet(check,"SkillPoints", SkillPoints[playerid]); } Delete3DTextLabel(levl[playerid]); Delete3DTextLabel(admlabl[playerid]); return 1; } public OnPlayerSpawn(playerid) { //SET YOUR TEAM'S COLORS HERE if(gTeam[playerid] == LSPD) SetPlayerColor(playerid, 0x0000FFAA); else if(gTeam[playerid] == Bloods) SetPlayerColor(playerid, 0xFF0000AA); else if(gTeam[playerid] == Surenos) SetPlayerColor(playerid, 0x00FFFFAA); else if(gTeam[playerid] == Nortenos) SetPlayerColor(playerid, 0xFFFF00AA); else if(gTeam[playerid] == Purpz) SetPlayerColor(playerid, 0x8000FFAA); else if(gTeam[playerid] == Bailey) SetPlayerColor(playerid, 0xB1C8FBAA); else if(gTeam[playerid] == Mongols) SetPlayerColor(playerid, 0x3C3C3CAA); else if(gTeam[playerid] == Dawgs) SetPlayerColor(playerid, 0x008040AA); SetPlayerHealth(playerid, 99999); SetTimerEx("AntiSpawnKill", 3000, 0, "i%", playerid); // return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(gTeam[killerid] == gTeam[playerid]) { SetPlayerScore(killerid, GetPlayerScore(killerid) - 1); new name[MAX_PLAYER_NAME], string[44]; GetPlayerName(killerid, name, sizeof(name)); format(string,sizeof(string),"Team killing is not allowed!",name); SendClientMessage(killerid, 0xFFFFFFAA, string); } else { GivePlayerMoney(killerid, 1000); SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); Kills[killerid]++; Deaths[playerid]++; } SendDeathMessage(killerid, playerid, reason); Delete3DTextLabel(levl[playerid]); Delete3DTextLabel(admlabl[playerid]); IsInEvent[playerid] = false; //LEVEL SYSTEM if(Kills[killerid] == 50) { Level[killerid] = 1; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(1)"); } if(Kills[killerid] == 100) { Level[killerid] = 2; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(2)"); } if(Kills[killerid] == 150) { Level[killerid] = 3; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(3)"); } if(Kills[killerid] == 200) { Level[killerid] = 4; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(4)"); } if(Kills[killerid] == 250) { Level[killerid] = 5; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(5)"); } if(Kills[killerid] == 300) { Level[killerid] = 6; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(6)"); } if(Kills[killerid] == 350) { Level[killerid] = 7; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(7)"); } if(Kills[killerid] == 400) { Level[killerid] = 8; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(8)"); } if(Kills[killerid] == 450) { Level[killerid] = 9; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(9)"); } if(Kills[killerid] == 500) { Level[killerid] = 10; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(10)"); } if(Kills[killerid] == 550) { Level[killerid] = 11; SkillPoints[playerid] = SkillPoints[playerid]+100; SCM(killerid, 0xFFFFFFAA, "You've reached new level!(11)"); } // return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new idx; new cmd[256], tmp[256]; cmd = strtok(cmdtext, idx); if(strcmp("/stats", cmdtext, true) == 0) { new name[24], check[258], stats[256]; GetPlayerName(playerid, name, sizeof(name)); format(check, sizeof(check), "%s.ini", name); if(dini_Exists(check)) { SendClientMessage(playerid, 0xFFFFFFAA, "____________STATS___________"); format(stats, sizeof(stats), "Money: [%i$] Kills: [%i] Deaths: [%i]\nLevel: [%i] Admin Level: [%i] Warns: [%i]", GetPlayerMoney(playerid), Kills[playerid], Deaths[playerid], Level[playerid], Admin[playerid], Warns[playerid]); SendClientMessage(playerid, 0xFFFFFFAA, stats); } return 1; } if(strcmp("/pm", cmd, true) == 0) { new messagavic[256], messagame[256], pname[24], vname[24]; tmp = strtok(cmdtext, idx); GetPlayerName(playerid, pname, sizeof(pname)); GetPlayerName(strval(tmp), vname, sizeof(vname)); if(strval(tmp) > 9) { format(messagavic, sizeof(messagavic), "PM from %s(%i): %s", pname ,playerid, cmdtext[6]); format(messagame, sizeof(messagame), "PM for %s(%i): %s", vname, strval(tmp), cmdtext[6]); } else { format(messagavic, sizeof(messagavic), "PM from %s(%i): %s", pname,playerid, cmdtext[5]); format(messagame, sizeof(messagame), "PM for %s(%i): %s", vname, strval(tmp), cmdtext[5]); } if(!strlen(tmp)) { SCM(playerid, 0xFFFFFFAA, "USAGE: /pm [id] [message]"); } else { SCM(strval(tmp), 0xFFFF00AA, messagavic); SCM(playerid, 0xE1E100AA, messagame); } return 1; } if(strcmp("/help", cmd, true) == 0) { SCM(playerid, 0xFFFFFFAA, "____________HELP______________"); SCM(playerid, 0xFFFFFFAA, "/stats - your statistic."); SCM(playerid, 0xFFFFFFAA, "/pm [ID] [text] - personal message."); SCM(playerid, 0xFFFFFFAA, "![text] - team chat."); SCM(playerid, 0xFFFFFFAA, "/report [text] - report a player to admins."); SCM(playerid, 0xFFFFFFAA, "[Gun System & Levels]: New guns are given with new levels. To upgrade yourself to new level, you must earn 50 kills."); SCM(playerid, 0xFFFFFFAA, "/give [id] [amount] - give a player some money | /givef [id] [amount] - give a player some frags(kills, score)."); SCM(playerid, 0xFFFFFFAA, "/credits - Authors of the mod."); return 1; } if(strcmp("/credits", cmd, true) == 0) { SCM(playerid, 0xFFFFFFAA, "____________CREDITS______________"); SCM(playerid, 0xFFFFFFAA, "Server Owner Joneez And Lil_Hustlah!"); return 1; } if(strcmp(cmd, "/kick", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /kick [ID/Part of name] [Reason]"); new GivePlayerID = ReturnUser(tmp); if(Admin[playerid] >= 1) { if(IsPlayerConnected(GivePlayerID)) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[100]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) return SCM(playerid, 0xBFC0C200, "USE: /kick [ID/Part of name] [Reason]"); new GivePlayerName[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME]; GetPlayerName(GivePlayerID, GivePlayerName, sizeof(GivePlayerName)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(cmd, sizeof(cmd), "AdmCmd: %s has been kicked by %s, reason: %s", GivePlayerName, sendername, result); SendClientMessageToAll(0xFF8000AA, cmd); Kick(GivePlayerID); return 1; } } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp(cmd, "/ban", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /ban [ID/Part of name] [Reason]"); new GivePlayerID = ReturnUser(tmp); if(Admin[playerid] >= 1) { if(IsPlayerConnected(GivePlayerID)) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[100]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) return SCM(playerid, 0xBFC0C200, "USE: /ban [ID/Part of name] [Reason]"); new GivePlayerName[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME]; GetPlayerName(GivePlayerID, GivePlayerName, sizeof(GivePlayerName)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(cmd, sizeof(cmd), "AdmCmd: %s has been banned by %s, reason: %s", GivePlayerName, sendername, result); SendClientMessageToAll(0xFF8000AA, cmd); BanEx(GivePlayerID, result); return 1; } } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/setadmin", cmd, true) == 0) { new tmp2[256], aname[24], vname[24], adm[256], adm2[256]; tmp = strtok(cmdtext, idx); tmp2 = strtok(cmdtext, idx); GetPlayerName(playerid, aname, sizeof(aname)); GetPlayerName(strval(tmp), vname, sizeof(vname)); format(adm, sizeof(adm), "%s made you admin level %i!", aname, strval(tmp2)); format(adm2, sizeof(adm2), "You made player %s admin level %i!", vname, strval(tmp2)); if(Admin[playerid] > 4) { if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /setadmin [id] [level]"); else { SCM(playerid, 0xFF8000AA, adm2); SCM(strval(tmp), 0xFF8000AA, adm); Admin[strval(tmp)] = strval(tmp2); } } else { SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/goto", cmd, true) == 0) { new vname[24], adm[256]; tmp = strtok(cmdtext, idx); GetPlayerName(strval(tmp), vname, sizeof(vname)); format(adm, sizeof(adm), "You teleported to %s", vname); if(Admin[playerid] > 1) { if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /goto [id]"); else { if(IsPlayerConnected(strval(tmp))) { SCM(playerid, 0xFF8000AA, adm); new Float:x, Float:y, Float:z; GetPlayerPos(strval(tmp), x, y, z); SetPlayerPos(playerid, x, y, z); } else SCM(playerid, 0xFF0000AA, "Player not found!"); } } else { SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/gethere", cmd, true) == 0) { new aname[24], adm[256]; tmp = strtok(cmdtext, idx); GetPlayerName(playerid, aname, sizeof(aname)); format(adm, sizeof(adm), "You have been teleported by %s", aname); if(Admin[playerid] > 1) { if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /gethere [id]"); else { SCM(strval(tmp), 0xFF8000AA, adm); new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); SetPlayerPos(strval(tmp), x, y, z); } } else { SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/givegun", cmd, true) == 0) { new tmp2[256], tmp3[256], aname[24], vname[24], adm[256], adm2[256]; tmp = strtok(cmdtext, idx); tmp2 = strtok(cmdtext, idx); tmp3 = strtok(cmdtext, idx); GetPlayerName(playerid, aname, sizeof(aname)); GetPlayerName(strval(tmp), vname, sizeof(vname)); format(adm, sizeof(adm), "%s gave you a gun!(Gun id: %i)", aname, strval(tmp2)); format(adm2, sizeof(adm2), "You gifted a gun to player %s (gun id %i)!", vname, strval(tmp2)); if(Admin[playerid] > 3) { if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /givegun [id] [weapid] [ammo]"); else { SCM(playerid, 0xFF8000AA, adm2); SCM(strval(tmp), 0xFF8000AA, adm); GivePlayerWeapon(strval(tmp), strval(tmp2), strval(tmp3)); } } else { SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp(cmd, "/cleanchat", true) == 0) //clean chat { new tmp2[256], tmp3[256], aname[24], vname[24], adm[256], adm2[256]; tmp = strtok(cmdtext, idx); tmp2 = strtok(cmdtext, idx); tmp3 = strtok(cmdtext, idx); for (new a = 1; a <= 60; a++) { SendClientMessageToAll(0xFFFFFFAA,"\n"); SendClientMessageToAll(0xFFFFFFAA,"\n"); GameTextForAll("~b~Chat cleared!", 3, 1); } new Player[MAX_PLAYER_NAME]; GetPlayerName(playerid,Player,sizeof(Player)); format(cmd, sizeof(cmd), "AdmCmd: Admin %s cleared the chatbox.",Player); SendClientMessageToAll(0xFF8000AA, cmd); printf(cmd); return 1; } if(strcmp(cmd, "/mute", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /mute [ID/Part of name] [Reason]"); new GivePlayerID = ReturnUser(tmp); if(Admin[playerid] >= 1) { if(IsPlayerConnected(GivePlayerID)) { new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[100]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) return SCM(playerid, 0xBFC0C200, "USE: /mute [ID/Part of name] [Reason]"); new GivePlayerName[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME]; GetPlayerName(GivePlayerID, GivePlayerName, sizeof(GivePlayerName)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(cmd, sizeof(cmd), "AdmCmd: %s has been muted by %s, reason: %s", GivePlayerName, sendername, result); SendClientMessageToAll(0xFF8000AA, cmd); isMuted[GivePlayerID] = 1; return 1; } } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp(cmd, "/unmute", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /unmute [ID/Part of name]"); new GivePlayerID = ReturnUser(tmp); if(Admin[playerid] >= 1) { if(IsPlayerConnected(GivePlayerID)) { new GivePlayerName[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME]; GetPlayerName(GivePlayerID, GivePlayerName, sizeof(GivePlayerName)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(cmd, sizeof(cmd), "AdmCmd: Player %s has been unmuted by %s", GivePlayerName, sendername); SendClientMessageToAll(0xFF8000AA, cmd); isMuted[GivePlayerID] = 0; return 1; } } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/slap", cmd, true) == 0) { new aname[24], vname[24], adm[256]; tmp = strtok(cmdtext, idx); GetPlayerName(playerid, aname, sizeof(aname)); GetPlayerName(strval(tmp), vname, sizeof(vname)); format(adm, sizeof(adm), "You have been slapped by %s",aname); if(Admin[playerid] > 0) { if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /slap [ID]"); else { SCM(strval(tmp),0xFF8000AA, adm); new Float:x, Float:y, Float:z; GetPlayerPos(strval(tmp), x, y, z); SetPlayerPos(strval(tmp), x, y, z+20.0); } } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); return 1; } if(strcmp("/spec", cmd, true) == 0) { new aname[24], vname[24]; tmp = strtok(cmdtext, idx); GetPlayerName(playerid, aname, sizeof(aname)); GetPlayerName(strval(tmp), vname, sizeof(vname)); if(Admin[playerid] > 0) { if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /spec [id]"); else { TogglePlayerSpectating(playerid, 1); PlayerSpectatePlayer(playerid, strval(tmp)); } } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); return 1; } if(strcmp("/specoff", cmd, true) == 0) { if(Admin[playerid] > 0) { TogglePlayerSpectating(playerid, 0); } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); return 1; } if(strcmp("/report", cmd, true) == 0) { new name[24], string[256]; if(!strlen(cmdtext[8])) { SCM(playerid, 0xFFFFFFAA, "USE: /report [text]"); } else { GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "Report from %s: %s", name, cmdtext[8]); SCM(playerid, 0xFF8000AA, "Report has been sent!"); for (new i; i < MAX_PLAYERS; i++) { if (Admin[i] > 0) { SendClientMessage(i,0xFF8000AA,string); } } } return 1; } if(strcmp("/kill", cmd, true) == 0) { SetPlayerHealth(playerid, 0); return 1; } if(strcmp("/ann", cmd, true) == 0) { new name[24], string[256]; if(!strlen(cmdtext[5])) { SCM(playerid, 0xFFFFFFAA, "USE: /ann [text]"); } else { GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "ADMIN %s: %s", name, cmdtext[5]); if (Admin[playerid] > 1) { SendClientMessageToAll(0xFF8000AA,string); } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/warn", cmd, true) == 0) { new aname[24], vname[24], adm[256], admban[256], adm2[256], admban2[256], GivePlayerID; tmp = strtok(cmdtext, idx); GivePlayerID = ReturnUser(tmp); GetPlayerName(playerid, aname, sizeof(aname)); GetPlayerName(GivePlayerID, vname, sizeof(vname)); format(adm, sizeof(adm), "AdmCmd: %s has been warned by %s, reason: %s", vname, aname, cmdtext[9]); format(admban, sizeof(admban), "AdmCmd: %s has been banned with 3 warns, last warn given by %s reason %s", vname, aname, cmdtext[9]); format(adm2, sizeof(adm), "AdmCmd: %s has been warned by %s, reason: %s", vname, aname, cmdtext[8]); format(admban2, sizeof(admban), "AdmCmd: %s has been banned with 3 warns, last warn given by %s, reason %s", vname, aname, cmdtext[8]); if(Admin[playerid] > 1) { if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /warn [id] [reason]"); else { if(Warns[GivePlayerID] == 2) { if(GivePlayerID > 9) { SCMT(0xFF8000AA, admban); Warns[playerid]++; BanEx(strval(tmp), "3 Warns"); } else { SCMT(0xFF8000AA, admban2); Warns[playerid]++; BanEx(strval(tmp), "3 Warns"); } } else { if(strval(tmp) > 9) { SCMT(0xFF8000AA, adm); Warns[playerid]++; Kick(strval(tmp)); } else { SCMT(0xFF8000AA, adm2); Warns[playerid]++; Kick(strval(tmp)); } } } } else { SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/setstats", cmd, true) == 0) { new tmp2[256], tmp3[256], aname[24], vname[24], adm[256], adm2[256]; tmp = strtok(cmdtext, idx); tmp2 = strtok(cmdtext, idx); tmp3 = strtok(cmdtext, idx); GetPlayerName(playerid, aname, sizeof(aname)); GetPlayerName(strval(tmp), vname, sizeof(vname)); format(adm, sizeof(adm), "Admin %s changed your stats", aname); format(adm2, sizeof(adm2), "You changed %s's stats!", vname); if(Admin[playerid] > 3) { if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /setstats [id] [stats] [value]"); else { SCM(playerid, 0xFF8000AA, adm2); SCM(strval(tmp), 0xFF8000AA, adm); if(strcmp("level", tmp2, true)) { Kills[strval(tmp)] = strval(tmp3); SetPlayerScore(strval(tmp), strval(tmp3)); } if(strcmp("frags", tmp2, true)) { Level[strval(tmp)] = strval(tmp3); } } } else { SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/top", cmd, true) == 0) { SCM(playerid, 0xFFFFFFAA, "____________TOP______________"); //NOT WORKING } if(strcmp("/ahelp", cmd, true) == 0) { SCM(playerid, 0xFFFFFFAA, "____________ADMIN HELP______________"); SCM(playerid, 0xFFFFFFAA, "| - admin chat."); SCM(playerid, 0xFFFFFFAA, "/kick [ID] [reason] - kick player."); SCM(playerid, 0xFFFFFFAA, "/ban [id] [reason] - ban player."); SCM(playerid, 0xFFFFFFAA, "/warn [id] [reason] - warn player."); SCM(playerid, 0xFFFFFFAA, "/goto [id] - teleport to player | /gethere [id] - teleport here the player"); SCM(playerid, 0xFFFFFFAA, "/givegun [id] [weapid] [ammo] - give a gun to a player"); SCM(playerid, 0xFFFFFFAA, "/explode [id] - explode a player | /getip [id] - get the ip of a player"); SCM(playerid, 0xFFFFFFAA, "/cleanchat - clean the chat."); SCM(playerid, 0xFFFFFFAA, "/spec - spectate the player, /specoff - stop spectating."); SCM(playerid, 0xFFFFFFAA, "/onduty - get on admin duty."); return 1; } if(strcmp(cmd, "/admins", true) == 0) { new count = 0, PlayerName[24], string[256]; SendClientMessage(playerid, 0xFFFFFFAA, "____________ADMINS______________"); for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && Admin[i] >= 1) { GetPlayerName(i,PlayerName,24); format(string,sizeof(string),"Admin %s - %i level", PlayerName, Admin[i]); if(Duty[i] == 1) { SendClientMessage(playerid, 0x009B00AA, string); count++; } else { SendClientMessage(playerid, 0xFFFFFFAA, string); count++; } } } if(count == 0) { SendClientMessage(playerid, 0xFFFFFFAA, " Никого"); } return 1; } if(strcmp(cmd, "/getip", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /getip [ID/Part of name]"); new GivePlayerID = ReturnUser(tmp); if(Admin[playerid] >= 1) { if(IsPlayerConnected(GivePlayerID)) { new victimname[MAX_PLAYER_NAME], plrId[16]; GetPlayerIp(GivePlayerID, plrId, sizeof(plrId)); GetPlayerName(GivePlayerID, victimname, sizeof(victimname)); format(cmd, sizeof(cmd), "%s's IP Adress: %s", victimname, plrId); SendClientMessage(playerid, 0xFF8000AA, cmd); return 1; } } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } if(strcmp("/givecash", cmd, true) == 0) { new tmp2[256], name[24], vname[24], gived[256], givedv[256], GivePlayerID; tmp = strtok(cmdtext, idx); tmp2 = strtok(cmdtext, idx); GivePlayerID = ReturnUser(tmp); GetPlayerName(playerid, name, sizeof(name)); GetPlayerName(GivePlayerID, vname, sizeof(vname)); format(givedv, sizeof(givedv), "%s gave you %i$!", name, strval(tmp2)); format(gived, sizeof(gived), "You gave %i$ to %s!",strval(tmp2), vname); if(GetPlayerMoney(playerid) >= strval(tmp2)) { if(strlen(tmp) == 0 || strlen(tmp2) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /givecash [id] [amount]"); else { new money = strval(tmp2); GivePlayerMoney(playerid, -money); GivePlayerMoney(GivePlayerID, money); SCM(playerid, 0xFF8040AA, gived); SCM(GivePlayerID, 0xFF8040AA, givedv); } } else { SCM(playerid, 0xFF0000AA, "Your amount is invaild."); } return 1; } if(strcmp("/givef", cmd, true) == 0) { new tmp2[256], name[24], vname[24], gived[256], givedv[256], GivePlayerID; tmp = strtok(cmdtext, idx); tmp2 = strtok(cmdtext, idx); GivePlayerID = ReturnUser(tmp); GetPlayerName(playerid, name, sizeof(name)); GetPlayerName(GivePlayerID, vname, sizeof(vname)); format(givedv, sizeof(givedv), "%s gave you %i frags(kills, score)!", name, strval(tmp2)); format(gived, sizeof(gived), "You gave %i frags(kills, score) to %s!", strval(tmp2), vname); if(Kills[playerid] >= strval(tmp2)) { if(strlen(tmp) == 0 || strlen(tmp2) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /givef [id] [amount]"); else { Kills[playerid]= Kills[playerid]-strval(tmp2); Kills[GivePlayerID] = Kills[GivePlayerID]+strval(tmp2); SetPlayerScore(playerid, Kills[playerid]); SetPlayerScore(GivePlayerID, Kills[GivePlayerID]); SCM(playerid, 0xFF8040AA, gived); SCM(GivePlayerID, 0xFF8040AA, givedv); } } else { SCM(playerid, 0xFF0000AA, "You don't have that amount of frags (kills, score)!"); } return 1; } if(strcmp(cmd, "/onduty", true) == 0) { if(IsPlayerConnected(playerid)) { if(Admin[playerid] >= 1) { if(Duty[playerid] == 0) { new name[256], str[256]; GetPlayerName(playerid, name, sizeof(name)); Duty[playerid] = 1; format(str, sizeof(str), "Admin %s is now on duty!", name); for(new i = 0; i < MAX_PLAYERS; i++) { if(Admin[i] > 0) SCM(i, 0xFFFF00AA, str); } } else if(Duty[playerid] == 1) { new name[256], str[256]; GetPlayerName(playerid, name, sizeof(name)); Duty[playerid] = 0; format(str, sizeof(str), "Admin %s now is not on duty!", name); for(new i = 0; i < MAX_PLAYERS; i++) { if(Admin[i] > 0) SCM(i, 0xFFFF00AA, str); } } return 1; } else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!"); } return 1; } /*if(strcmp(cmd, "/startevent", true) == 0) // Inte klart дr jobbar pе det { if(IsPlayerConnected(playerid)) { if(Admin[playerid] >= 3) { new tmp[256]; tmp = strtok(cmdtext, idx); if(strval(tmp) == 1) { SCM(playerid, 0xFFFFFFAA, "Вы начали евент в Мотеле Джеферсон"); SCMT(0xFF8000AA, "EventSys: Евент в мотеле джеферсонна начался. Оружия: Дигл, М4. Чтобы присоединится, напишите /joinevent"); EventStarted = 1; EventType = 1; } else if(strval(tmp) == 2) { SCM(playerid, 0xFFFFFFAA, "Вы начали евент в Особняке Маддога"); SCMT(0xFF8000AA, "EventSys: Евент в Осабняке Маддога начался. Оружия: Дигл, М4. Чтобы присоединится, напишите /joinevent"); EventStarted = 1; EventType = 2; } return 1; } else SCM(playerid, 0xFF0000AA, "Нет доступа!"); } return 1; } if(strcmp(cmd, "/stopevent", true) == 0) { if(IsPlayerConnected(playerid)) { if(Admin[playerid] >= 3) { SCM(playerid, 0xFFFFFFAA, "Евент остановлен!"); EventStarted = 0; return 1; } else SCM(playerid, 0xFF0000AA, "Нет доступа!"); } return 1; } if(strcmp(cmd, "/joinevent", true) == 0) { if(IsPlayerConnected(playerid)) { if(EventStarted == 0) SCM(playerid, 0xFFFFFFAA, "Евент не начан!"); else { SCM(playerid, 0xFFFFFFAA, "Вы зашли на евент!"); IsInEvent[playerid] = true; if(EventType == 1) { SetPlayerPos(playerid,2225.8792,-1148.9609,1025.7969); SetPlayerHealth(playerid, 100); SetPlayerInterior(playerid, 15); } else if(EventType == 2) { SetPlayerPos(playerid,1266.5699,-806.9981,1084.0078); SetPlayerHealth(playerid, 100); SetPlayerInterior(playerid, 5); } } } return 1; } */ return 0; } stock SetPlayerMoney(playerid, money) { ResetPlayerMoney(playerid); GivePlayerMoney(playerid, money); return; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(response) { if(dialogid == 1) //register { new name[24], check[258]; GetPlayerName(playerid, name, sizeof(name)); format(check, sizeof(check), "%s.ini", name); dini_Create(check); dini_Set(check,"password", inputtext); dini_IntSet(check,"money", 0); dini_IntSet(check,"kills", 0); dini_IntSet(check,"deaths", 0); dini_IntSet(check,"level", 0); dini_IntSet(check,"admin", 0); dini_IntSet(check,"warns", 0); dini_IntSet(check,"skill_deagle", 0); dini_IntSet(check,"skill_shotgun", 0); dini_IntSet(check,"skill_spas", 0); dini_IntSet(check,"skill_mp5", 0); dini_IntSet(check,"skill_ak", 0); dini_IntSet(check,"skill_m4", 0); dini_IntSet(check,"skill_sniper", 0); dini_IntSet(check,"SkillPoints", 0); SendClientMessage(playerid, 0xFFFFFFAA, "Account registered! You logged in automatically!"); isLogged[playerid] = 1; return 1; } if(dialogid == 2) //login { new name[24], check[258]; GetPlayerName(playerid, name, sizeof(name)); format(check, sizeof(check), "%s.ini", name); if(dini_Exists(check)) { if(!strlen(inputtext)) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Log in your account", "Bad password!\nType your password below:", "Login", "Exit"); } else { if(strcmp(inputtext, dini_Get(check, "password"), false) == 0) { isLogged[playerid] = 1; SCM(playerid, 0xFFFFFFAA, "You succesfully logged in!"); SetPlayerMoney(playerid, dini_Int(check, "money")); SetPlayerScore(playerid, dini_Int(check, "kills")); Kills[playerid] = dini_Int(check, "kills"); Deaths[playerid] = dini_Int(check, "deaths"); Level[playerid] = dini_Int(check, "level"); Admin[playerid] = dini_Int(check, "admin"); Warns[playerid] = dini_Int(check, "warns"); SkillPoints[playerid] = dini_Int(check, "SkillPoints"); Deagle[playerid] = dini_Int(check,"skill_deagle"); Shotgun[playerid] = dini_Int(check,"skill_shotgun"); Spas[playerid] = dini_Int(check,"skill_spas"); MP5[playerid] = dini_Int(check,"skill_mp5"); Ak47[playerid] = dini_Int(check,"skill_ak"); M4[playerid] = dini_Int(check,"skill_m4"); Sniper[playerid] = dini_Int(check,"skill_sniper"); } else ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Log in your account", "Bad password!\nType your password below:", "Войти", "Выйти"); } } else { SCM(playerid, 0xFF0000AA, "FATAL ERROR: UNKNOWN ERROR 1"); Kick(playerid); } return 1; } } else { if(dialogid == 1) //register { Kick(playerid); } if(dialogid == 2) { Kick(playerid); } if(dialogid == 3) /// WARNING! I SCRAPPED THE SKILL SYSTEM. YOU CAN ACTIVATE IT BY REMOVING THE "/^ ^/" if(dialogid == 4) //Deagle edit { /* if(Deagle[playerid] < strval(inputtext)) { SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!"); } else { Deagle[playerid] = Deagle[playerid]-strval(inputtext); SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext); SCM(playerid, 0xFFFFFFAA, "Skill's changed!"); } } if(dialogid == 5) //Shotgun edit { if(Shotgun[playerid] < strval(inputtext)) { SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!"); } else { Shotgun[playerid] = Shotgun[playerid]-strval(inputtext); SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext); SCM(playerid, 0xFFFFFFAA, "Skill's changed!"); } } if(dialogid == 6) //Spas edit { if(Spas[playerid] < strval(inputtext)) { SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!"); } else { Spas[playerid] = Spas[playerid]-strval(inputtext); SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext); SCM(playerid, 0xFFFFFFAA, "Skill's changed!"); } } if(dialogid == 7) //mp5 edit { if(MP5[playerid] < strval(inputtext)) { SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!"); } else { MP5[playerid] = MP5[playerid]-strval(inputtext); SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext); SCM(playerid, 0xFFFFFFAA, "Skill's changed!"); } } if(dialogid == 8) //ak47 edit { if(Ak47[playerid] < strval(inputtext)) { SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!"); } else { Ak47[playerid] = Ak47[playerid]-strval(inputtext); SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext); SCM(playerid, 0xFFFFFFAA, "Skill's changed!"); } } if(dialogid == 9) //m4 edit { if(M4[playerid] < strval(inputtext)) { SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!"); } else { M4[playerid] = M4[playerid]-strval(inputtext); SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext); SCM(playerid, 0xFFFFFFAA, "Skill's changed!"); } } if(dialogid == 10) //Sniper edit { if(Sniper[playerid] < strval(inputtext)) { SCM(playerid, 0xFFFFFFAA, "You dont have that amount of skill points!"); } else { Sniper[playerid] = Sniper[playerid]-strval(inputtext); SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext); SCM(playerid, 0xFFFFFFAA, "Skill's changed!"); }*/ } } return 0; } public OnPlayerStateChange(playerid, newstate, oldstate) //ANTI DRIVE-BY { if(newstate==PLAYER_STATE_PASSENGER) { if(GetPlayerWeapon(playerid) == 24 ) { SetPlayerArmedWeapon(playerid, 0); } if(GetPlayerWeapon(playerid) == 27 ) { SetPlayerArmedWeapon(playerid, 0); } } return 1; } public OnPlayerText(playerid, text[]) { if (text[0] == '!') { new playerTeam = gTeam[playerid]; new string[128]; new color; GetPlayerName(playerid, string, sizeof string); format(string,sizeof(string),"<Radio> %s: %s",string,text[1]); switch (playerTeam) { case LSPD: color = 0x0000FFAA; case Bloods: color = 0xFF0000AA; case Surenos: color = 0x00FFFFAA; case Nortenos: color = 0xFFFF00AA; case Purpz: color = 0x8000FFAA; case Bailey: color = 0xB1C8FBAA; case Mongols: color = 0x3C3C3CAA; case Dawgs: color = 0x008040AA; } for (new i; i < MAX_PLAYERS; i++) { if (gTeam[i] == playerTeam) { SendClientMessage(i,color,string); } } return 0; } if (text[0] == '|') { new string[128]; if(Admin[playerid] >= 1) { GetPlayerName(playerid, string, sizeof string); format(string,sizeof(string),"[Admin chat] %s: %s",string,text[1]); if(isMuted[playerid] == 0) { for (new i; i < MAX_PLAYERS; i++) { if (Admin[i] >= 1) { SendClientMessage(i,0xFFFF00AA,string); } } } } return 0; } if(isMuted[playerid] == 1) { return 0; } return 1; } public IsInfaAvaible() { CanInfa = 1; return 1; } public AntiSpawnKill(playerid) { new label[256], Float:posx, Float:posy, Float:posz; GetPlayerPos(playerid, posx, posy, posz); format(label, sizeof(label), "Level: %i", Level[playerid]); if(Duty[playerid] == 0) { levl[playerid] = Create3DTextLabel(label,0x008080FF,posx,posy,posz,20,0, 1); Attach3DTextLabelToPlayer(levl[playerid], playerid, 0.0, 0.0, 0.4); SetPlayerHealth(playerid, 100); //LEVEL SYSTEM if(Level[playerid] == 0) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 30, 500); GivePlayerWeapon(playerid, 5, 1); } if(Level[playerid] == 1) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 30, 500); GivePlayerWeapon(playerid, 5, 1); } if(Level[playerid] == 2) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 28, 500); GivePlayerWeapon(playerid, 30, 500); GivePlayerWeapon(playerid, 5, 1); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1); } if(Level[playerid] == 3) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 5, 1); } if(Level[playerid] == 4) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 5, 1); GivePlayerWeapon(playerid, 41, 200); } if(Level[playerid] == 5) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 33, 100); GivePlayerWeapon(playerid, 5, 1); SetPlayerArmour(playerid, 50); GivePlayerWeapon(playerid, 41, 200); } if(Level[playerid] == 6) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 33, 100); GivePlayerWeapon(playerid, 5, 1); SetPlayerArmour(playerid, 70); GivePlayerWeapon(playerid, 41, 200); } if(Level[playerid] == 7) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 34, 20); GivePlayerWeapon(playerid, 8, 1); SetPlayerArmour(playerid, 80); GivePlayerWeapon(playerid, 41, 200); } if(Level[playerid] == 8) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 25, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 34, 20); GivePlayerWeapon(playerid, 16, 1); GivePlayerWeapon(playerid, 8, 1); SetPlayerArmour(playerid, 90); GivePlayerWeapon(playerid, 41, 200); } if(Level[playerid] == 9) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 27, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 34, 20); GivePlayerWeapon(playerid, 18, 2); GivePlayerWeapon(playerid, 4, 1); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 41, 200); } if(Level[playerid] == 10) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 27, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 34, 20); GivePlayerWeapon(playerid, 18, 2); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 35, 1); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 41, 200); } if(Level[playerid] == 11) { GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 27, 300); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 34, 20); GivePlayerWeapon(playerid, 16, 2); GivePlayerWeapon(playerid, 9, 1); GivePlayerWeapon(playerid, 35, 1); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 41, 200); } } else if(Duty[playerid] == 1) { SetPlayerSkin(playerid, 0); SetPlayerHealth(playerid, 999999); admlabl[playerid] = Create3DTextLabel("ADMIN ON DUTY",0x008080FF,posx,posy,posz,20,0, 1); Attach3DTextLabelToPlayer(admlabl[playerid], playerid, 0.0, 0.0, 0.4); SetPlayerColor(playerid, 0xFFFFFFAA); } return 1; } public OnPlayerUpdate(playerid) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(GetPlayerWeapon(playerid) == 32 ) { SetPlayerArmedWeapon(playerid, 0); } if(GetPlayerWeapon(playerid) == 28 ) { SetPlayerArmedWeapon(playerid, 0); } if(GetPlayerWeapon(playerid) == 29 ) { SetPlayerArmedWeapon(playerid, 0); } } return 1; }
Код:
C:\Users\Jonathan\Desktop\SAMP server\pawno\include\gl_common.inc(194) : error 021: symbol already defined: "ReturnUser"