[Map] New DM Groove Street
#1

Hello there im NEWBIE on forums so also in MAPPING this is my first map and i present it to you
You may wonder for what it is? and i will respond you that it is for only DM!
Description:
It does have fence's above Groove Street's territory , and no one can enter behind/from left/from right , only from direct entrance, Poor Ballas Street... isn't that so?
2 Nrg's, One monster , 2 Infernus , 2 Hotring racer , 2 Helicopters!
And much more
_CODE_
Код:
AddStaticVehicleEx(522,2480.39990234,-1689.40002441,13.19999981,0.00000000,42,179,15); //NRG-500
AddStaticVehicleEx(522,2484.39990234,-1689.30004883,13.19999981,0.00000000,39,187,15); //NRG-500
AddStaticVehicleEx(411,2506.00000000,-1651.69995117,13.39999962,140.00000000,6,125,15); //Infernus
AddStaticVehicleEx(411,2504.50000000,-1686.50000000,13.30000019,0.00000000,1,83,15); //Infernus
AddStaticVehicleEx(487,2506.30004883,-1668.90002441,13.60000038,0.00000000,8,76,15); //Maverick
AddStaticVehicleEx(444,2482.19995117,-1694.00000000,13.39999962,0.00000000,21,151,15); //Monster
AddStaticVehicleEx(495,2486.00000000,-1654.50000000,13.89999962,180.00000000,27,145,15); //Sandking
AddStaticVehicleEx(504,2498.39990234,-1684.69995117,13.39999962,0.00000000,32,151,15); //Bloodring Banger
AddStaticVehicleEx(504,2491.89990234,-1684.80004883,13.39999962,0.00000000,9,131,15); //Bloodring Banger
CreateObject(17024,2527.10009766,-1668.19995117,66.30000305,0.00000000,0.00000000,0.00000000); //object(cuntwplant12) (1)
CreateObject(726,2479.50000000,-1646.40002441,15.30000019,0.00000000,0.00000000,0.00000000); //object(tree_hipoly19) (1)
CreateObject(1490,2520.60009766,-1673.30004883,14.80000019,0.00000000,0.00000000,0.00000000); //object(tag_01) (1)
CreateObject(7423,2452.69995117,-1660.50000000,12.30000019,0.00000000,0.00000000,0.00000000); //object(glfcrsgate1_vgs) (1)
CreateObject(8647,2450.50000000,-1664.09997559,13.30000019,0.00000000,0.00000000,270.00000000); //object(shbbyhswall03_lvs) (1)
CreateObject(8647,2450.69995117,-1653.90002441,13.19999981,0.00000000,0.00000000,270.00000000); //object(shbbyhswall03_lvs) (2)
CreateObject(3785,2458.10009766,-1653.90002441,14.39999962,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (1)
CreateObject(3785,2450.00000000,-1664.09997559,14.50000000,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (2)
CreateObject(3785,2457.89990234,-1664.00000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (3)
CreateObject(3785,2465.19995117,-1664.09997559,14.50000000,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (4)
CreateObject(3785,2465.50000000,-1653.90002441,14.39999962,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (5)
CreateObject(3785,2450.19995117,-1653.90002441,14.39999962,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (6)
CreateObject(3785,2442.60009766,-1653.90002441,14.39999962,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (7)
CreateObject(3785,2442.39990234,-1664.00000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(bulkheadlight) (8)
CreateObject(8150,2402.30004883,-1664.09997559,15.60000038,0.00000000,0.00000000,0.00000000); //object(vgsselecfence04) (1)
CreateObject(2933,2442.39990234,-1674.00000000,14.30000019,0.00000000,0.00000000,270.00000000); //object(pol_comp_gate) (2)
CreateObject(2933,2437.69995117,-1678.00000000,14.35000038,0.00000000,0.00000000,0.00000000); //object(pol_comp_gate) (3)
CreateObject(2933,2433.30004883,-1682.30004883,14.50000000,0.00000000,0.00000000,270.00000000); //object(pol_comp_gate) (4)
CreateObject(2933,2442.50000000,-1669.00000000,14.19999981,0.00000000,0.00000000,270.00000000); //object(pol_comp_gate) (5)
CreateObject(2933,2447.69995117,-1649.69995117,14.19999981,0.00000000,0.00000000,270.00000000); //object(pol_comp_gate) (6)
CreateObject(726,2459.10009766,-1648.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(tree_hipoly19) (3)
CreateObject(8150,2401.89990234,-1653.90002441,15.39999962,0.00000000,0.00000000,180.00000000); //object(vgsselecfence04) (2)
CreateObject(1584,2498.39990234,-1641.90002441,13.60000038,0.00000000,0.00000000,0.00000000); //object(tar_gun1) (1)
CreateObject(1583,2486.39990234,-1644.19995117,13.50000000,0.00000000,0.00000000,0.00000000); //object(tar_gun2) (1)
CreateObject(1584,2514.69995117,-1650.90002441,14.00000000,0.00000000,0.00000000,300.00000000); //object(tar_gun1) (2)
CreateObject(971,2537.00000000,-1706.19995117,17.00000000,0.00000000,0.00000000,0.00000000); //object(subwaygate) (1)
CreateObject(971,2542.10009766,-1720.19995117,15.39999962,0.00000000,0.00000000,0.00000000); //object(subwaygate) (2)
CreateObject(971,2542.80004883,-1709.80004883,16.00000000,0.00000000,0.00000000,0.00000000); //object(subwaygate) (3)
CreateObject(971,2545.80004883,-1714.30004883,16.00000000,0.00000000,0.00000000,270.00000000); //object(subwaygate) (4)
CreateObject(971,2533.30004883,-1720.09997559,15.39999962,0.00000000,0.00000000,0.00000000); //object(subwaygate) (5)
CreateObject(971,2524.30004883,-1720.00000000,15.39999962,0.00000000,0.00000000,0.00000000); //object(subwaygate) (6)
CreateObject(972,2494.39990234,-1720.59997559,16.89999962,0.00000000,0.00000000,270.00000000); //object(tunnelentrance) (1)
CreateObject(974,2444.10009766,-1722.30004883,17.50000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
CreateObject(974,2450.60009766,-1722.30004883,17.39999962,0.00000000,0.00000000,0.00000000); //object(tall_fence) (2)
CreateObject(974,2457.10009766,-1722.30004883,17.29999924,0.00000000,0.00000000,0.00000000); //object(tall_fence) (3)
CreateObject(974,2463.80004883,-1722.30004883,17.29999924,0.00000000,0.00000000,0.00000000); //object(tall_fence) (4)
CreateObject(974,2470.39990234,-1722.30004883,17.29999924,0.00000000,0.00000000,0.00000000); //object(tall_fence) (5)
CreateObject(974,2474.00000000,-1722.00000000,17.29999924,0.00000000,0.00000000,0.00000000); //object(tall_fence) (6)
CreateObject(974,2480.69995117,-1722.09997559,15.30000019,0.00000000,0.00000000,0.00000000); //object(tall_fence) (7)
CreateObject(974,2480.69995117,-1722.09997559,18.10000038,0.00000000,0.00000000,0.00000000); //object(tall_fence) (8)
CreateObject(974,2483.89990234,-1718.69995117,20.39999962,0.00000000,0.00000000,270.00000000); //object(tall_fence) (9)
CreateObject(974,2487.10009766,-1713.19995117,20.39999962,0.00000000,0.00000000,0.00000000); //object(tall_fence) (10)
CreateObject(974,2483.89990234,-1716.50000000,20.39999962,0.00000000,0.00000000,270.00000000); //object(tall_fence) (11)
CreateObject(8615,2507.30004883,-1688.40002441,15.30000019,0.00000000,0.00000000,270.00000000); //object(vgssstairs04_lvs) (1)
CreateObject(991,2538.30004883,-1628.40002441,18.89999962,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (1)
CreateObject(991,2538.29980469,-1628.39941406,18.89999962,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (2)
CreateObject(991,2538.29980469,-1628.39941406,18.89999962,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (3)
CreateObject(991,2538.29980469,-1628.39941406,18.89999962,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (4)
CreateObject(991,2538.29980469,-1628.39941406,18.89999962,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (5)
CreateObject(991,2532.39990234,-1628.50000000,19.10000038,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (6)
CreateObject(991,2525.69995117,-1628.50000000,19.20000076,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (7)
CreateObject(991,2519.10009766,-1628.50000000,19.20000076,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (8)
CreateObject(991,2512.60009766,-1628.50000000,19.10000038,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (9)
CreateObject(991,2506.19995117,-1628.69995117,18.89999962,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (10)
CreateObject(991,2499.80004883,-1628.90002441,18.60000038,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (11)
CreateObject(991,2493.50000000,-1628.90002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (12)
CreateObject(991,2487.19995117,-1629.09997559,18.10000038,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (13)
CreateObject(991,2481.10009766,-1629.19995117,17.79999924,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (14)
CreateObject(991,2475.69995117,-1629.19995117,16.29999924,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (15)
CreateObject(991,2474.50000000,-1629.19995117,17.39999962,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (16)
CreateObject(991,2468.00000000,-1629.30004883,17.29999924,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (17)
CreateObject(991,2461.80004883,-1629.30004883,17.00000000,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (18)
CreateObject(991,2455.60009766,-1629.19995117,16.70000076,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (19)
CreateObject(991,2449.89990234,-1629.19995117,16.29999924,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (20)
CreateObject(991,2442.80004883,-1629.09997559,15.80000019,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (21)
CreateObject(991,2437.60009766,-1629.19995117,15.30000019,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (22)
CreateObject(991,2432.19995117,-1629.19995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (23)
CreateObject(991,2426.60009766,-1629.09997559,14.80000019,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (24)
CreateObject(991,2428.10009766,-1629.09997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (25)
CreateObject(991,2420.39990234,-1629.19995117,14.69999981,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (26)
CreateObject(991,2414.19995117,-1629.59997559,14.69999981,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (27)
CreateObject(991,2408.10009766,-1629.59997559,14.80000019,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (28)
CreateObject(991,2403.50000000,-1630.09997559,14.69999981,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (29)
CreateObject(991,2425.50000000,-1580.90002441,16.29999924,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (30)
CreateObject(991,2400.69995117,-1633.09997559,13.69999981,0.00000000,0.00000000,270.00000000); //object(bar_barriergate1) (31)
CreateObject(2988,2436.00000000,-1574.40002441,22.79999924,0.00000000,0.00000000,270.00000000); //object(comp_wood_gate) (1)
CreateObject(2988,2426.10009766,-1574.30004883,22.79999924,0.00000000,0.00000000,90.00000000); //object(comp_wood_gate) (2)
CreateObject(2957,2431.50000000,-1574.40002441,24.39999962,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (1)
CreateObject(2957,2437.10009766,-1574.40002441,24.60000038,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (2)
CreateObject(2957,2424.80004883,-1574.50000000,24.60000038,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (3)
CreateObject(2988,2436.89990234,-1722.19995117,12.80000019,0.00000000,0.00000000,90.00000000); //object(comp_wood_gate) (3)
CreateObject(2988,2425.39990234,-1722.09997559,12.80000019,0.00000000,0.00000000,270.00000000); //object(comp_wood_gate) (4)
CreateObject(2957,2427.19995117,-1722.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (4)
CreateObject(2957,2431.60009766,-1722.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (5)
CreateObject(2957,2435.80004883,-1722.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (6)
CreateObject(2957,2419.50000000,-1717.19995117,14.39999962,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (7)
CreateObject(2957,2421.50000000,-1719.40002441,14.69999981,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (8)
CreateObject(2957,2423.69995117,-1720.00000000,14.60000038,0.00000000,0.00000000,270.00000000); //object(chinatgaragedoor) (9)
CreateObject(2957,2421.10009766,-1719.40002441,18.00000000,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (10)
CreateObject(2957,2419.50000000,-1716.90002441,17.70000076,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (11)
CreateObject(2957,2423.69995117,-1720.59997559,17.89999962,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (12)
CreateObject(2957,2426.00000000,-1722.09997559,17.60000038,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (13)
CreateObject(2957,2430.10009766,-1722.09997559,17.60000038,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (14)
CreateObject(2957,2434.30004883,-1722.09997559,17.60000038,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (15)
CreateObject(2957,2438.69995117,-1722.30004883,18.29999924,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (16)
CreateObject(2957,2419.60009766,-1713.30004883,15.89999962,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (17)
CreateObject(2957,2419.50000000,-1709.09997559,16.39999962,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (18)
CreateObject(2957,2419.39990234,-1704.69995117,17.00000000,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (19)
CreateObject(2957,2417.10009766,-1579.00000000,26.60000038,0.00000000,0.00000000,345.00000000); //object(chinatgaragedoor) (20)
CreateObject(2957,2418.80004883,-1569.30004883,28.60000038,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (21)
CreateObject(2957,2421.00000000,-1567.09997559,28.60000038,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (22)
CreateObject(2957,2419.50000000,-1571.59997559,26.79999924,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (23)
CreateObject(2957,2420.50000000,-1578.30004883,25.79999924,0.00000000,0.00000000,35.00000000); //object(chinatgaragedoor) (24)
CreateObject(2957,2420.89990234,-1577.80004883,29.39999962,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (25)
CreateObject(2957,2421.50000000,-1574.50000000,29.39999962,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (26)
CreateObject(2957,2424.30004883,-1574.50000000,27.89999962,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (27)
CreateObject(2957,2419.69995117,-1576.19995117,29.39999962,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (28)
CreateObject(2957,2427.50000000,-1574.40002441,28.29999924,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (29)
CreateObject(2957,2431.19995117,-1574.40002441,27.70000076,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (30)
CreateObject(2957,2435.69995117,-1574.50000000,28.20000076,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (31)
CreateObject(2957,2439.10009766,-1574.40002441,27.89999962,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (32)
CreateObject(2957,2441.19995117,-1577.69995117,29.39999962,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (33)
CreateObject(2957,2440.50000000,-1574.50000000,29.39999962,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (34)
CreateObject(2957,2442.30004883,-1576.69995117,29.39999962,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (35)
CreateObject(2957,2442.19995117,-1583.30004883,26.60000038,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (36)
CreateObject(2957,2442.30004883,-1579.50000000,26.29999924,0.00000000,0.00000000,90.00000000); //object(chinatgaragedoor) (37)
CreateObject(11665,2471.10009766,-1698.50000000,13.19999981,0.00000000,0.00000000,180.00000000); //object(kb_chair03ext) (1)
CreateObject(11631,2503.00000000,-1696.19995117,18.20000076,0.00000000,0.00000000,90.00000000); //object(ranch_desk) (1)
CreateObject(1715,2503.60009766,-1695.40002441,17.00000000,0.00000000,0.00000000,310.00000000); //object(kb_swivelchair2) (1)
CreateObject(2819,2503.10009766,-1697.50000000,17.00000000,0.00000000,0.00000000,0.00000000); //object(gb_bedclothes01) (1)
CreateObject(2953,2503.69995117,-1696.59997559,17.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_paper_code) (1)
CreateObject(2908,2502.80004883,-1695.50000000,18.29999924,90.00000000,90.00000000,90.00000000); //object(kmb_deadhead) (1)
CreateObject(2821,2503.10009766,-1696.90002441,17.79999924,0.00000000,0.00000000,0.00000000); //object(gb_foodwrap01) (1)
CreateObject(2971,2503.00000000,-1698.90002441,17.00000000,0.00000000,0.00000000,0.00000000); //object(k_smashboxes) (1)
CreateObject(1574,2503.80004883,-1697.50000000,17.00000000,0.00000000,0.00000000,0.00000000); //object(trashcan) (1)
CreateObject(1428,2502.80004883,-1694.00000000,18.50000000,0.00000000,0.00000000,90.00000000); //object(dyn_ladder) (1)
CreateObject(2714,2469.50000000,-1646.00000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(cj_open_sign_2) (1)
CreateObject(3264,2453.30004883,-1662.80004883,12.30000019,0.00000000,0.00000000,230.00000000); //object(privatesign3) (1)
CreateObject(3471,2452.00000000,-1663.00000000,13.60000038,0.00000000,0.00000000,130.00000000); //object(vgschinalion1) (1)
CreateObject(3521,2511.69995117,-1680.40002441,14.10000038,0.00000000,0.00000000,30.00000000); //object(vgsn_rbstiff) (1)
CreateObject(8644,2522.39990234,-1677.50000000,22.50000000,0.00000000,0.00000000,0.00000000); //object(exclbrsign03_lvs) (1)
CreateObject(10838,2459.30004883,-1659.40002441,29.89999962,0.00000000,0.00000000,0.00000000); //object(airwelcomesign_sfse) (1)
CreateObject(700,2451.89990234,-1687.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree6) (1)
CreateObject(703,2447.50000000,-1682.40002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(sm_veg_tree7_big) (1)
_COUNT_
Objects converted: 134
Vehicles converted: 9
Vehicle models found: 6
_ NEXT TARGET _
A nice admin house with the command teleport : /adminluxh (you can give me better idea's)
With MINIMUM 40 OBJECTS and MINIMUM BUGS
Reply
#2

I know you're a newbie, but anyone should know that once you post a map, there must be some pics too...
Reply
#3

OK i'll put it in next topic pics.. now i don't have the map anymore..
Reinstalled windows
Reply
#4

Photos?
Reply
#5

photos?? please always post photos when u post a map please!!!
Reply
#6

It isnt that good as you are blocking the roads .,,

But at least a good try

Here are pictures as many people are asking:





Reply
#7

Looks good.
Reply
#8

erm,that's a bit off topic why did you put gates near sweet's house when you could simply do a fence. You could just put a fence over all the grove street circle.
Reply
#9

Looks very simple
Reply
#10

Quote:
Originally Posted by ShakyShadow4Ever
Посмотреть сообщение
OK i'll put it in next topic pics.. now i don't have the map anymore..
Reinstalled windows
Take the code from this site and make some pics. Really want to see some pics
before I:


Rep you.
Use it.
Or post a good review.



But still, some other guy posted the pics, thanks to him. The map, no offense, looks simple and it looks like you just crammed a ton of gates into it. Goodluck, I hope you get better
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