15.11.2012, 21:44
Ok so I have a flying test that is set to when the test starts:
The problem is is that after they get to the checkpoint (the one above) it never changes and doesn't go to the next checkpoint. It dissapears for a second then reappears.
Here is the code of the test:
What is wrong and what should I change?
Thanks: jakejohnsonusa
Код:
CP[playerid] = 400; SetPlayerRaceCheckpoint(playerid,3,-1628.0454,-134.6547,15.0706,-1444.2026,53.7472,22.4049,7.0);
Here is the code of the test:
Код:
}
if(CP[playerid]==400) //Fly Test
{
if(IsPlayerInAnyVehicle(playerid))
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 401;
SetPlayerRaceCheckpoint(playerid,3,-1444.2026,53.7472,22.4049,-1133.9303,333.3353,59.9484,7.0);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE,"You are not in the Plane!");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Visit the license center to retake the test.");
DisablePlayerCheckpoint(playerid);
RemovePlayerFromVehicle(playerid);
SetPlayerVirtualWorld(playerid, 0);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
FlyingInfo[playerid][FlyingTest] = 0;
}
}
else if(CP[playerid]==401)
{
if(UsingBelt[playerid] == 1)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 402;
SetPlayerRaceCheckpoint(playerid,3,-1133.9303,333.3353,61.9484,-784.5469,437.4159,70.0663,7.0);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE,"You haven't put on your seatbelt!");
SendClientMessage(playerid, COLOR_LIGHTBLUE,"Visit the license center to retake the test.");
DisablePlayerCheckpoint(playerid);
RemovePlayerFromVehicle(playerid);
SetPlayerVirtualWorld(playerid, 0);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
FlyingInfo[playerid][FlyingTest] = 0;
}
}
else if(CP[playerid]==402)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 403;
SetPlayerRaceCheckpoint(playerid,3,-784.5469,437.4159,70.0663,-441.9236,571.4546,86.6628,7.0);
return 1;
}
else if(CP[playerid]==403)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 404;
SetPlayerRaceCheckpoint(playerid,3,-441.9236,571.4546,86.6628,-94.3545,814.2031,83.5022,7.0);
return 1;
}
else if(CP[playerid]==404)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 405;
SetPlayerRaceCheckpoint(playerid,3,-94.3545,814.2031,83.5022,206.8825,1103.8097,79.5797,7.0);
return 1;
}
else if(CP[playerid]==405)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 406;
SetPlayerRaceCheckpoint(playerid,3,206.8825,1103.8097,79.5797,360.8752,1433.6638,84.1947,7.0);
return 1;
}
else if(CP[playerid]==406)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 407;
SetPlayerRaceCheckpoint(playerid,3,237.0898,1716.8671,99.5659,-248.8507,1823.7936,109.7424,7.0);
return 1;
}
else if(CP[playerid]==407)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 408;
SetPlayerRaceCheckpoint(playerid,3,-248.8507,1823.7936,109.7424,-575.5409,1712.1396,132.7493,7.0);
return 1;
}
else if(CP[playerid]==408)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 409;
SetPlayerRaceCheckpoint(playerid,3,-575.5409,1712.1396,132.7493,-864.1115,1465.8033,93.3561,7.0);
return 1;
}
else if(CP[playerid]==409)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 410;
SetPlayerRaceCheckpoint(playerid,3,-864.1115,1465.8033,93.3561,-947.1935,1092.1521,79.0029,7.0);
return 1;
}
else if(CP[playerid]==410)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 411;
SetPlayerRaceCheckpoint(playerid,3,-947.1935,1092.1521,79.0029,-1172.3732,333.8894,47.6421,7.0);
return 1;
}
else if(CP[playerid]==411)
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 412;
SetPlayerRaceCheckpoint(playerid,4,-1172.3732,333.8894,47.6421,-1533.0518,-36.5082,15.1076,7.0);
return 1;
}
else if(CP[playerid]==412)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:health;
new veh;
veh = GetPlayerVehicleID(playerid);
GetVehicleHealth(veh, health);
if (health < 380)
{
format(string,sizeof(string)," You have failed the test due to reckless flying! Visit the license center to retake the test.");
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
DisablePlayerRaceCheckpoint(playerid);
RemovePlayerFromVehicle(playerid);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SetPlayerVirtualWorld(playerid, 0);
FlyingInfo[playerid][FlyingTest] = 0;
return 1;
}
else if(health >= 380.0)
{
DisablePlayerRaceCheckpoint(playerid);
GameTextForPlayer(playerid," ~w~Test Completed.",3000,3);
format(string,sizeof(string),"You have passed the Test. Here is your Flying license.");
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
PlayerInfo[playerid][pFlyLic] = 1;
RemovePlayerFromVehicle(playerid);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
SetPlayerVirtualWorld(playerid, 0);
FlyingInfo[playerid][FlyingTest] = 0;
return 1;
}
}
return 1;
}
Thanks: jakejohnsonusa

