12.11.2012, 19:33
(
Последний раз редактировалось MichaelWharton101; 16.11.2012 в 00:51.
Причина: ***FIXED*** REMOVE PLEASE
)
FIXED
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new string[128]; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors { if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ])) { if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock) { SendClientMessage(playerid, COLOR_GREY, "You can't enter the bank as it is being robbed at the moment."); return 1; } if(DoorInfo[idx][dCInt]) { GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3); TogglePlayerControllable(playerid, 0); SetTimerEx("EnterExitTimer", 5000, false, "i", playerid); PlayerInfo[playerid][pSpawnFreeze] = 1; } PlayerInfo[playerid][pSpawnFreeze] = 0; SetPlayerInterior(playerid, DoorInfo[idx][dIInt]); SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]); SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]); return 1; } } for(new idx=1; idx<MAX_BIZ; idx++) { if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ])) { if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed."); if(BizInfo[idx][bType] == 1) // 24/7 Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469); SetPlayerFacingAngle(playerid, 357.5915); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 2) // Clothes Shop Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078); SetPlayerFacingAngle(playerid, 356.3849); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes & /buytoys )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 3) // Ammunation Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229); SetPlayerFacingAngle(playerid, 358.9898); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 4); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 4) // Club Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797); SetPlayerFacingAngle(playerid, 0.2432); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 5) // Advertisement Agency { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 834.1631,7.4883,1004.1797); SetPlayerFacingAngle(playerid, 86.7239); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 6) // Fast Food { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922); SetPlayerFacingAngle(playerid, 0.4216); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } } } for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses { if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ])) { if(!HouseInfo[idx][hStatus] && PlayerInfo[playerid][pHouse] != idx && PlayerInfo[playerid][pVHouse] != idx) return SendClientMessage(playerid, COLOR_GREY, "This house is locked."); format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerVirtualWorld(playerid, idx+500); if(HouseInfo[idx][hLevel] == 1) { SetPlayerPos(playerid, 243.9951,304.9418,999.1484); SetPlayerFacingAngle(playerid, 267.0980); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 1); } else if(HouseInfo[idx][hLevel] == 2) { SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328); SetPlayerFacingAngle(playerid, 267.3974); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 10); } else if(HouseInfo[idx][hLevel] == 3) { SetPlayerPos(playerid, 2308.8254,-1212.8070,1049.0234); SetPlayerFacingAngle(playerid, 359.8550); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 6); } else if(HouseInfo[idx][hLevel] == 4) { SetPlayerPos(playerid, 260.7436,1237.5563,1084.2578); SetPlayerFacingAngle(playerid, 1.6415); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 9); } else if(HouseInfo[idx][hLevel] == 5) { SetPlayerPos(playerid, -42.5742,1405.6521,1084.4297); SetPlayerFacingAngle(playerid, 359.1347); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 8); } else if(HouseInfo[idx][hLevel] == 6) { SetPlayerPos(playerid, 2468.6787,-1698.2617,1013.5078); SetPlayerFacingAngle(playerid, 89.1791); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 2); } else if(HouseInfo[idx][hLevel] == 7) { SetPlayerPos(playerid, 2365.2183,-1135.4014,1050.8750); SetPlayerFacingAngle(playerid, 359.8550); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 8); } else if(HouseInfo[idx][hLevel] == 8) { SetPlayerPos(playerid, 2270.1270,-1210.4855,1047.5625); SetPlayerFacingAngle(playerid, 89.4224); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 10); } else if(HouseInfo[idx][hLevel] == 9) { SetPlayerPos(playerid, 2324.4424,-1149.2057,1050.7101); SetPlayerFacingAngle(playerid, 0.7248); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 12); } else if(HouseInfo[idx][hLevel] == 10) { SetPlayerPos(playerid, 83.0863,1322.3020,1083.8662); SetPlayerFacingAngle(playerid, 359.5183); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 9); } } } for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors { if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt]) { if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473) { new Rob = BankRobber[playerid]-1; DisablePlayerCheckpoint(playerid); BankRobbersCount --; format(BankRobbers[Rob], MAX_PLAYER_NAME, ""); DeliverMoney[playerid] = 0; // foreach(Player, i) { if(BankRobber[i] || PlayerInfo[i][pFac] == 1) { if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1); else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2); else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3); else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4); else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5); } } format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid)); SendRobberyMessage(COLOR_LIGHTRED, string); SendCopMessage(COLOR_LIGHTRED, string); BankRobber[playerid] = 0; if(BankRobbersCount == 0) { TextDrawHideForAll(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawHideForAll(Textdraw5); BankRobbery = 0; RobberyStarted = 0; format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000))); SendClientMessageToAll(COLOR_YELLOW, string); TotalRobbers = 0; new copsonline; foreach(Player, i) { if(IsACop(i)) copsonline++; } foreach(Player, i) { if(IsACop(i)) { new Saved = (TotalRobbers*10000-(TotalStolen*10000)); GiveZaiatMoney(i, Saved/copsonline); format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline); SendClientMessage(i, COLOR_LIME, string); } } } return 1; } if(DoorInfo[idx][dCExt]) { GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3); TogglePlayerControllable(playerid, 0); SetTimerEx("EnterExitTimer", 5000, false, "i", playerid); PlayerInfo[playerid][pSpawnFreeze] = 1; } PlayerInfo[playerid][pSpawnFreeze] = 0; SetPlayerInterior(playerid, DoorInfo[idx][dOInt]); SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]); SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]); break; } } if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578) || IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625) || IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662)) // Houses { new idx; idx = GetPlayerVirtualWorld(playerid)-500; if(idx < MAX_HOUSES && HouseInfo[idx][hLevel]) { format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); break; } } if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood { new idx; idx = GetPlayerVirtualWorld(playerid)-100; if(idx < MAX_BIZ && BizInfo[idx][bType]) { format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } break; }
C:\Users\Michael\Desktop\*\non school related\GTA\My server\ARP\gamemodes\ARP.pwn(16937) : warning 217: loose indentation C:\Users\Michael\Desktop\*\non school related\GTA\My server\ARP\gamemodes\ARP.pwn(17215) : error 024: "break" or "continue" is out of context C:\Users\Michael\Desktop\*\non school related\GTA\My server\ARP\gamemodes\ARP.pwn(17230) : error 024: "break" or "continue" is out of context Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors.
else if
else if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood { new idx; idx = GetPlayerVirtualWorld(playerid)-100; if(idx < MAX_BIZ && BizInfo[idx][bType]) { format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } break; }