Dialog failing todo anything why?
#1

ok, so when i enter a dealership car a dialog pops up if i wanna buy the car i select yes and the dialog just disappears and im stuck frozen

[pawn] if(GetCarDealershipVehicleId(newcar) != -1 && GetCarDealershipVehicleId(newcar) == GetPVarInt(playerid, "editingcdveh")) return 1;
if(GetCarDealershipVehicleId(newcar) != -1)
{
new string[57 + 20 + 4];
format(string, sizeof(string),"Would you like to buy this %s?\n\nThis vehicle costs $%d.", GetVehicleName(newcar), CarDealershipInfo[GetCarDealershipId(newcar)][cdVehicleCost][GetCarDealershipVehicleId(newcar)]);
ShowPlayerDialog(playerid,DIALOG_CDBUY,DIALOG_STYL E_MSGBOX,"Warning:",string,"Buy","Cancel");
TogglePlayerControllable(playerid, false);
return 1;
}[pawn]


pawn Код:
else if(dialogid == DIALOG_CDBUY)
    {

        // Account Eating Bug Fix
        if(!IsPlayerInAnyVehicle(playerid))
        {
            TogglePlayerControllable(playerid, 1);
            SendClientMessageEx(playerid,COLOR_GRAD2,"You need to be in the vehicle you wish to purchase.");
            return 1;
        }

        new vehicleid = GetPlayerVehicleID(playerid);
        new v = GetCarDealershipVehicleId(vehicleid);
        new d = GetCarDealershipId(vehicleid);
        if(response)
        {
            if(CarDealershipInfo[d][cdVehicleSpawn][0] == 0.0 && CarDealershipInfo[d][cdVehicleSpawn][1] == 0.0 && CarDealershipInfo[d][cdVehicleSpawn][2] == 0.0)
            {
                SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: The owner of this Car Dealership hasn't set the purchased vehicles spawn point.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(IsVIPModel(vehicleid) && (PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pTempVIP] > 0))
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: Only VIP's can own that type of vehicles.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            new playervehicleid = GetPlayerFreeVehicleId(playerid);
            new carsamount = GetPlayerVehicleCount(playerid);
            if((PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pTempVIP] > 0) && carsamount >= 2)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 1 && carsamount >= 3)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Bronze can only own 1 extra car.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 2 && carsamount >= 4)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Silver VIP can only own 2 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 3 && carsamount >= 5)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Gold VIP can only own 3 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 4 && carsamount >= 10)//car amount limites
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Gold VIP can only own 3 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(playervehicleid == -1)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            new randcolor1 = Random(0, 126);
            new randcolor2 = Random(0, 126);
            SetPlayerPos(playerid, CarDealershipInfo[d][cdVehicleSpawn][0], CarDealershipInfo[d][cdVehicleSpawn][1], CarDealershipInfo[d][cdVehicleSpawn][2]+2);
            TogglePlayerControllable(playerid, 1);
            new cost;
            if(PlayerInfo[playerid][pDonateRank] < 1)
            {
                cost = CarDealershipInfo[d][cdVehicleCost][v];
                if(GetPVarInt(playerid, "Cash") < CarDealershipInfo[d][cdVehicleCost][v])
                {
                    SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: You don't have enough money to buy this.");
                    RemovePlayerFromVehicle(playerid);
                    new Float:slx, Float:sly, Float:slz;
                    GetPlayerPos(playerid, slx, sly, slz);
                    SetPlayerPos(playerid, slx, sly, slz+1.2);
                    return 1;
                }
                format(string, sizeof(string), " Thank you for buying at %s.", CarDealershipInfo[d][cdMessage]);
                SendClientMessageEx(playerid, COLOR_GRAD1, string);
                SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash")-CarDealershipInfo[d][cdVehicleCost][v]);
                CarDealershipInfo[d][cdTill] += ( CarDealershipInfo[d][cdVehicleCost][v] * 40 ) / ( 100 );
            }
            else
            {
                cost = ( CarDealershipInfo[d][cdVehicleCost][v] * 80 ) / ( 100 );
                if(GetPVarInt(playerid, "Cash") < cost)
                {
                    SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: You don't have enough money to buy this.");
                    RemovePlayerFromVehicle(playerid);
                    new Float:slx, Float:sly, Float:slz;
                    GetPlayerPos(playerid, slx, sly, slz);
                    SetPlayerPos(playerid, slx, sly, slz+1.2);
                    return 1;
                }

                format(string, sizeof(string), " Thank you for buying at %s.", CarDealershipInfo[d][cdMessage]);
                SendClientMessageEx(playerid, COLOR_GRAD1, string);
                SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash") - cost );
                CarDealershipInfo[d][cdTill] += cost;
            }
            new car = CreatePlayerVehicle(playerid, playervehicleid, CarDealershipInfo[d][cdVehicleModel][v], CarDealershipInfo[d][cdVehicleSpawn][0], CarDealershipInfo[d][cdVehicleSpawn][1], CarDealershipInfo[d][cdVehicleSpawn][2], CarDealershipInfo[d][cdVehicleSpawn][3], randcolor1, randcolor2, cost);
            SetTimerEx("PutPlayerInVeh", 2000, 0, "dd", playerid, car);
            SavecDealership(d);
        }
        else
        {
            RemovePlayerFromVehicle(playerid);
            new Float:slx, Float:sly, Float:slz;
            GetPlayerPos(playerid, slx, sly, slz);
            SetPlayerPos(playerid, slx, sly, slz+1.2);
            TogglePlayerControllable(playerid, 1);
            return 1;
        }
    }
Reply
#2

try it!
pawn Код:
else if(dialogid == DIALOG_CDBUY)
    {

        // Account Eating Bug Fix
        if(!IsPlayerInAnyVehicle(playerid))
        {
            TogglePlayerControllable(playerid, 1);
            SendClientMessageEx(playerid,COLOR_GRAD2,"You need to be in the vehicle you wish to purchase.");
            return 1;
        }

        new vehicleid = GetPlayerVehicleID(playerid);
        new v = GetCarDealershipVehicleId(vehicleid);
        new d = GetCarDealershipId(vehicleid);
        if(response)
        {
            if(CarDealershipInfo[d][cdVehicleSpawn][0] == 0.0 && CarDealershipInfo[d][cdVehicleSpawn][1] == 0.0 && CarDealershipInfo[d][cdVehicleSpawn][2] == 0.0)
            {
                SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: The owner of this Car Dealership hasn't set the purchased vehicles spawn point.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(IsVIPModel(vehicleid) && (PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pTempVIP] > 0))
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: Only VIP's can own that type of vehicles.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            new playervehicleid = GetPlayerFreeVehicleId(playerid);
            new carsamount = GetPlayerVehicleCount(playerid);
            if((PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pTempVIP] > 0) && carsamount >= 2)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 1 && carsamount >= 3)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Bronze can only own 1 extra car.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 2 && carsamount >= 4)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Silver VIP can only own 2 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 3 && carsamount >= 5)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Gold VIP can only own 3 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 4 && carsamount >= 10)//car amount limites
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Gold VIP can only own 3 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(playervehicleid == -1)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            new randcolor1 = Random(0, 126);
            new randcolor2 = Random(0, 126);
            SetPlayerPos(playerid, CarDealershipInfo[d][cdVehicleSpawn][0], CarDealershipInfo[d][cdVehicleSpawn][1], CarDealershipInfo[d][cdVehicleSpawn][2]+2);
            TogglePlayerControllable(playerid, 1);
            new cost;
            if(PlayerInfo[playerid][pDonateRank] < 1)
            {
                cost = CarDealershipInfo[d][cdVehicleCost][v];
                if(GetPVarInt(playerid, "Cash") < CarDealershipInfo[d][cdVehicleCost][v])
                {
                    SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: You don't have enough money to buy this.");
                    RemovePlayerFromVehicle(playerid);
                    new Float:slx, Float:sly, Float:slz;
                    GetPlayerPos(playerid, slx, sly, slz);
                    SetPlayerPos(playerid, slx, sly, slz+1.2);
                    return 1;
                }
                format(string, sizeof(string), " Thank you for buying at %s.", CarDealershipInfo[d][cdMessage]);
                SendClientMessageEx(playerid, COLOR_GRAD1, string);
                SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash")-CarDealershipInfo[d][cdVehicleCost][v]);
                CarDealershipInfo[d][cdTill] += ( CarDealershipInfo[d][cdVehicleCost][v] * 40 ) / ( 100 );
return 1;
            }
            else
            {
                cost = ( CarDealershipInfo[d][cdVehicleCost][v] * 80 ) / ( 100 );
                if(GetPVarInt(playerid, "Cash") < cost)
                {
                    SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: You don't have enough money to buy this.");
                    RemovePlayerFromVehicle(playerid);
                    new Float:slx, Float:sly, Float:slz;
                    GetPlayerPos(playerid, slx, sly, slz);
                    SetPlayerPos(playerid, slx, sly, slz+1.2);
                    return 1;
                }

                format(string, sizeof(string), " Thank you for buying at %s.", CarDealershipInfo[d][cdMessage]);
                SendClientMessageEx(playerid, COLOR_GRAD1, string);
                SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash") - cost );
                CarDealershipInfo[d][cdTill] += cost;
            }
            new car = CreatePlayerVehicle(playerid, playervehicleid, CarDealershipInfo[d][cdVehicleModel][v], CarDealershipInfo[d][cdVehicleSpawn][0], CarDealershipInfo[d][cdVehicleSpawn][1], CarDealershipInfo[d][cdVehicleSpawn][2], CarDealershipInfo[d]       [cdVehicleSpawn][3], randcolor1, randcolor2, cost);
            SetTimerEx("PutPlayerInVeh", 2000, 0, "dd", playerid, car);
            SavecDealership(d);
            return 1;
        }
        else
        {
            RemovePlayerFromVehicle(playerid);
            new Float:slx, Float:sly, Float:slz;
            GetPlayerPos(playerid, slx, sly, slz);
            SetPlayerPos(playerid, slx, sly, slz+1.2);
            TogglePlayerControllable(playerid, 1);
            return 1;
        }
    }
return 0;
Reply
#3

nope didnt work any other help pelase?
Reply
#4

pawn Код:
if(dialogid == DIALOG_CDBUY)
{
   if(!response) return SendClientMessage(playerid, 0xFF0000FF,"Dialog closed");
   if(response)
   {

        // Account Eating Bug Fix
        if(!IsPlayerInAnyVehicle(playerid))
        {
            TogglePlayerControllable(playerid, 1);
            SendClientMessageEx(playerid,COLOR_GRAD2,"You need to be in the vehicle you wish to purchase.");
            return 1;
        }

        new vehicleid = GetPlayerVehicleID(playerid);
        new v = GetCarDealershipVehicleId(vehicleid);
        new d = GetCarDealershipId(vehicleid);
        if(response)
        {
            if(CarDealershipInfo[d][cdVehicleSpawn][0] == 0.0 && CarDealershipInfo[d][cdVehicleSpawn][1] == 0.0 && CarDealershipInfo[d][cdVehicleSpawn][2] == 0.0)
            {
                SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: The owner of this Car Dealership hasn't set the purchased vehicles spawn point.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(IsVIPModel(vehicleid) && (PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pTempVIP] > 0))
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: Only VIP's can own that type of vehicles.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            new playervehicleid = GetPlayerFreeVehicleId(playerid);
            new carsamount = GetPlayerVehicleCount(playerid);
            if((PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pTempVIP] > 0) && carsamount >= 2)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 1 && carsamount >= 3)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Bronze can only own 1 extra car.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 2 && carsamount >= 4)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Silver VIP can only own 2 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 3 && carsamount >= 5)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Gold VIP can only own 3 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 4 && carsamount >= 10)//car amount limites
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, Gold VIP can only own 3 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(playervehicleid == -1)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            new randcolor1 = Random(0, 126);
            new randcolor2 = Random(0, 126);
            SetPlayerPos(playerid, CarDealershipInfo[d][cdVehicleSpawn][0], CarDealershipInfo[d][cdVehicleSpawn][1], CarDealershipInfo[d][cdVehicleSpawn][2]+2);
            TogglePlayerControllable(playerid, 1);
            new cost;
            if(PlayerInfo[playerid][pDonateRank] < 1)
            {
                cost = CarDealershipInfo[d][cdVehicleCost][v];
                if(GetPVarInt(playerid, "Cash") < CarDealershipInfo[d][cdVehicleCost][v])
                {
                    SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: You don't have enough money to buy this.");
                    RemovePlayerFromVehicle(playerid);
                    new Float:slx, Float:sly, Float:slz;
                    GetPlayerPos(playerid, slx, sly, slz);
                    SetPlayerPos(playerid, slx, sly, slz+1.2);
                    return 1;
                }
                format(string, sizeof(string), " Thank you for buying at %s.", CarDealershipInfo[d][cdMessage]);
                SendClientMessageEx(playerid, COLOR_GRAD1, string);
                SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash")-CarDealershipInfo[d][cdVehicleCost][v]);
                CarDealershipInfo[d][cdTill] += ( CarDealershipInfo[d][cdVehicleCost][v] * 40 ) / ( 100 );
            }
            else
            {
                cost = ( CarDealershipInfo[d][cdVehicleCost][v] * 80 ) / ( 100 );
                if(GetPVarInt(playerid, "Cash") < cost)
                {
                    SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: You don't have enough money to buy this.");
                    RemovePlayerFromVehicle(playerid);
                    new Float:slx, Float:sly, Float:slz;
                    GetPlayerPos(playerid, slx, sly, slz);
                    SetPlayerPos(playerid, slx, sly, slz+1.2);
                    return 1;
                }

                format(string, sizeof(string), " Thank you for buying at %s.", CarDealershipInfo[d][cdMessage]);
                SendClientMessageEx(playerid, COLOR_GRAD1, string);
                SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash") - cost );
                CarDealershipInfo[d][cdTill] += cost;
            }
            new car = CreatePlayerVehicle(playerid, playervehicleid, CarDealershipInfo[d][cdVehicleModel][v], CarDealershipInfo[d][cdVehicleSpawn][0], CarDealershipInfo[d][cdVehicleSpawn][1], CarDealershipInfo[d][cdVehicleSpawn][2], CarDealershipInfo[d][cdVehicleSpawn][3], randcolor1, randcolor2, cost);
            SetTimerEx("PutPlayerInVeh", 2000, 0, "dd", playerid, car);
            SavecDealership(d);
        }
        else
        {
            RemovePlayerFromVehicle(playerid);
            new Float:slx, Float:sly, Float:slz;
            GetPlayerPos(playerid, slx, sly, slz);
            SetPlayerPos(playerid, slx, sly, slz+1.2);
            TogglePlayerControllable(playerid, 1);
            return 1;
        }
    }
}
Remove 'else' you don't need to use 'else' in case of dialogs. they must go on with 'if' statement
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