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#1

pawn Код:
CMD:setbloodline(playerid, params[])
{
    new id, level, string[256], name[MAX_PLAYER_NAME];
    GetPlayerName(id, name, MAX_PLAYER_NAME);
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {
        if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, -1, "Usage: /setbloodline [id] [level]");
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "SERVER: Player ID not connected.");
        if(level > 5) return SendClientMessage(playerid, -1, "SERVER: BL Level is too high. [0/5]");
        SendClientMessage(playerid, -1, "SERVER: You have successfully set the target id to a Bloodline Member.");
        format(string, sizeof(string), "BLOODLINE ANNOUNCE: %s has been promoted to Bloodline Member Level %d", name, level);
        SendClientMessageToAll(0xD40412FF, string);
        GameTextForPlayer(id, "~g~Promoted", 3000, 0);
        PlayerInfo[playerid][pBL] = level;
    }
    else
    {
        SendClientMessage(playerid, -1, "SERVER: You need to be a level 4 admin.");
    }
    return 1;
}
When I joined in the server and /setbloodline to the different id. Not me, it appears like this:
Код:
BLOODLINE ANNOUNCE: Deaglez has been promoted to bloodline member level 5
But why is it my name? I cant set the others to be a Bloodline member??
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#2

pawn Код:
CMD:setbloodline(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {
        new id, level;
        if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, -1, "Usage: /setbloodline [id] [level]");
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "SERVER: Player ID not connected.");
        if(level > 5) return SendClientMessage(playerid, -1, "SERVER: BL Level is too high. [0/5]");
        SendClientMessage(playerid, -1, "SERVER: You have successfully set the target id to a Bloodline Member.");
        new string[128], name[MAX_PLAYER_NAME]
        GetPlayerName(id, name, MAX_PLAYER_NAME);
        format(string, sizeof(string), "BLOODLINE ANNOUNCE: %s has been promoted to Bloodline Member Level %d", name, level);
        SendClientMessageToAll(0xD40412FF, string);
        GameTextForPlayer(id, "~g~Promoted", 3000, 0);
        PlayerInfo[playerid][pBL] = level;
    }
    else SendClientMessage(playerid, -1, "SERVER: You need to be a level 4 admin.");

    return 1;
}
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#3

Код:
CMD:setbloodline(playerid, params[])
{
    new id, level, string[256], name[MAX_PLAYER_NAME];
    GetPlayerName(id, name, MAX_PLAYER_NAME);
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {
        if(sscanf(params, id, level)) return SendClientMessage(playerid, -1, "Usage: /setbloodline [id] [level]");
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "SERVER: Player ID not connected.");
        if(level > 5) return SendClientMessage(playerid, -1, "SERVER: BL Level is too high. [0/5]");
        SendClientMessage(playerid, -1, "SERVER: You have successfully set the target id to a Bloodline Member.");
        format(string, sizeof(string), "BLOODLINE ANNOUNCE: %s has been promoted to Bloodline Member Level %d", name, level);
        SendClientMessageToAll(0xD40412FF, string);
        GameTextForPlayer(id, "~g~Promoted", 3000, 0);
        PlayerInfo[playerid][pBL] = level;
    }
    else
    {
        SendClientMessage(playerid, -1, "SERVER: You need to be a level 4 admin.");
    }
    return 1;
}
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#4

pawn Код:
CMD:setbloodline(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {
        new id, level;
        if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, -1, "Usage: /setbloodline [id] [level]");
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "SERVER: Player ID not connected.");
        if(level > 5) return SendClientMessage(playerid, -1, "SERVER: BL Level is too high. [0/5]");
        SendClientMessage(playerid, -1, "SERVER: You have successfully set the target id to a Bloodline Member.");
        new string[128], name[MAX_PLAYER_NAME]
        GetPlayerName(id, name, MAX_PLAYER_NAME);
        format(string, sizeof(string), "BLOODLINE ANNOUNCE: %s has been promoted to Bloodline Member Level %d", name, level);
        SendClientMessageToAll(0xD40412FF, string);
        GameTextForPlayer(id, "~g~Promoted", 3000, 0);
        PlayerInfo[playerid][pBL] = level;
    }
    else SendClientMessage(playerid, -1, "SERVER: You need to be a level 4 admin.");
    return 1;
}
Код:
C:\Users\Zhen\Desktop\Games\GTA - San Andreas\SAMP Server\gamemodes\mysql_1.pwn(1264) : error 001: expected token: ";", but found "-identifier-"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
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#5

First off all,

Why the heck you put the GetPlayerName before sscanf or IsPlayerConnected?

Put it below IsPlayerConnected it might fix your problem.

Edit:

here is the code

pawn Код:
CMD:setbloodline(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] >= 4)
    {
        new id, level;
        if(sscanf(params, "ud", id, level)) return SendClientMessage(playerid, -1, "Usage: /setbloodline [id] [level]");
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, -1, "SERVER: Player ID not connected.");
        if(level > 5) return SendClientMessage(playerid, -1, "SERVER: BL Level is too high. [0/5]");
        SendClientMessage(playerid, -1, "SERVER: You have successfully set the target id to a Bloodline Member.");
        new string[128], name[MAX_PLAYER_NAME];
        GetPlayerName(id, name, MAX_PLAYER_NAME);
        format(string, sizeof(string), "BLOODLINE ANNOUNCE: %s has been promoted to Bloodline Member Level %d", name, level);
        SendClientMessageToAll(0xD40412FF, string);
        GameTextForPlayer(id, "~g~Promoted", 3000, 0);
        PlayerInfo[playerid][pBL] = level;
    }
    else SendClientMessage(playerid, -1, "SERVER: You need to be a level 4 admin.");
    return 1;
}
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#6

THANKS. 1 Rep
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