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Hello, I was wondering what is best to use to store information:
YINI or DINI?
Please, if someone could tell me which is faster and more efficient.
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I would recommend YINI, by far.
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Well, dini opens/closes the file to write ONE value. Inpractical for saving player stats.
y_ini opens the file, writes multiple values, and then closes the file.
In short, y_ini is more efficient.
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Which is easier to use?
Excuse me as I am newbie at scripting.
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dini ! but yini is not very complecated ... let's say that yini is faster ,
i'm using dini but i use it only in onplayerconnect and disconect to save files , then i use variables to avoid open/close ini files ! for me it's the same so ...
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yini is so easier to save files and easier to use everyone knows that (Y) especially if u want to save stuff for players