[Map] LSPD Improvement
#1

LSPD Improvement Map

I Added many objects to the LSPD like , Trashbin,Gate,Fence,Palms,Gas Station...



Pictures (sorry for small pics and that i didnt piced outside/inside garage)










Sorry, i didnt maked Commands for Moving gates, i created doors which can be opened just by pushing them. I Didnt pictured objects in Garage/Outside, i just pictured outside LSPD, well i hope you will like it, i mapped in garage some objects and gates + doors. Gas Station i added with Fence Small so nobody will cant hit it in with a car, just to destroy it with an gun or fists. Thank you for checking/viewing this topic.
Code Here

Quote:

CreateObject(984,1529.59997559,-1716.19995117,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (1)
CreateObject(984,1529.59960938,-1609.00000000,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (2)
CreateObject(984,1529.59960938,-1621.79980469,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (3)
CreateObject(984,1529.59960938,-1634.59960938,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (4)
CreateObject(984,1529.59960938,-1647.39941406,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (5)
CreateObject(984,1529.59960938,-1660.19921875,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (6)
CreateObject(984,1529.59960938,-1673.00000000,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (7)
CreateObject(984,1529.59960938,-1685.79980469,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (
CreateObject(984,1529.59960938,-1698.59960938,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (9)
CreateObject(984,1529.59960938,-1711.39941406,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (10)
CreateObject(984,1537.19995117,-1670.40002441,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (11)
CreateObject(984,1537.30004883,-1675.19995117,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (12)
CreateObject(1359,1546.40002441,-1671.69995117,13.30000019,0.00000000,0.00000000,0. 00000000); //object(cj_bin1) (1)
CreateObject(1359,1546.29980469,-1679.69921875,13.30000019,0.00000000,0.00000000,0. 00000000); //object(cj_bin1) (2)
CreateObject(3934,1549.59997559,-1707.09997559,27.39999962,0.00000000,0.00000000,0. 00000000); //object(helipad01) (1)
CreateObject(3934,1564.50000000,-1694.09997559,27.39999962,0.00000000,0.00000000,0. 00000000); //object(helipad01) (2)
CreateObject(3934,1565.90002441,-1656.90002441,27.39999962,0.00000000,0.00000000,0. 00000000); //object(helipad01) (3)
CreateObject(3934,1550.59997559,-1643.80004883,27.39999962,0.00000000,0.00000000,0. 00000000); //object(helipad01) (4)
CreateObject(1491,1577.19995117,-1635.80004883,12.60000038,0.00000000,0.00000000,27 0.00000000); //object(gen_doorint01) (1)
CreateObject(1810,1580.40002441,-1634.19995117,12.60000038,0.00000000,0.00000000,18 0.00000000); //object(cj_foldchair) (1)
CreateObject(967,1544.50000000,-1622.09997559,12.50000000,0.00000000,0.00000000,18 0.00000000); //object(bar_gatebox01) (1)
CreateObject(2395,1545.59997559,-1635.69995117,12.60000038,0.00000000,0.00000000,90 .00000000); //object(cj_sports_wall) (1)
CreateObject(2395,1545.39941406,-1620.89941406,12.60000038,0.00000000,0.00000000,90 .00000000); //object(cj_sports_wall) (2)
CreateObject(2395,1545.50000000,-1633.30004883,12.69999981,0.00000000,0.00000000,27 0.00000000); //object(cj_sports_wall) (3)
CreateObject(2395,1545.30004883,-1618.19995117,12.60000038,0.00000000,0.00000000,27 0.00000000); //object(cj_sports_wall) (4)
CreateObject(17950,1603.50000000,-1606.40002441,14.80000019,0.00000000,0.00000000,90 .00000000); //object(cjsaveg) (1)
CreateObject(17950,1603.59997559,-1613.50000000,14.80000019,0.00000000,0.00000000,90 .00000000); //object(cjsaveg) (2)
CreateObject(1491,1582.59997559,-1637.90002441,12.39999962,0.00000000,0.00000000,0. 00000000); //object(gen_doorint01) (2)
CreateObject(969,1584.69995117,-1637.90002441,12.39999962,0.00000000,0.00000000,0. 00000000); //object(electricgate) (1)
CreateObject(18232,1570.50000000,-1605.69995117,12.39999962,0.00000000,0.00000000,0. 00000000); //object(cuntw_ngassta) (1)
CreateObject(1676,1566.50000000,-1612.09997559,14.00000000,0.00000000,0.00000000,0. 00000000); //object(washgaspump) (1)
CreateObject(970,1566.40002441,-1612.59997559,12.89999962,0.00000000,0.00000000,0. 00000000); //object(fencesmallb) (1)
CreateObject(970,1566.50000000,-1611.69995117,12.89999962,0.00000000,0.00000000,0. 00000000); //object(fencesmallb) (2)
CreateObject(17950,1545.00000000,-1613.90002441,14.60000038,0.00000000,0.00000000,27 0.00000000); //object(cjsaveg) (3)
CreateObject(1233,1536.80004883,-1663.69995117,14.10000038,0.00000000,0.00000000,0. 00000000); //object(noparkingsign1) (1)
CreateObject(1233,1535.09960938,-1663.69921875,14.10000038,0.00000000,0.00000000,0. 00000000); //object(noparkingsign1) (2)
CreateObject(7091,1559.40002441,-1714.50000000,23.20000076,0.00000000,0.00000000,0. 00000000); //object(vegasflag02) (1)
CreateObject(673,1546.90002441,-1670.00000000,12.60000038,0.00000000,0.00000000,0. 00000000); //object(sm_bevhiltree) (1)
CreateObject(673,1546.69995117,-1681.40002441,12.60000038,0.00000000,0.00000000,0. 00000000); //object(sm_bevhiltree) (2)
CreateObject(984,1534.50000000,-1687.90002441,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (13)
CreateObject(984,1534.50000000,-1700.69995117,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (14)
CreateObject(984,1534.50000000,-1713.50000000,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (15)
CreateObject(984,1534.40002441,-1657.50000000,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (16)
CreateObject(984,1534.40002441,-1644.69995117,13.00000000,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (17)
CreateObject(984,1534.59997559,-1614.00000000,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (1
CreateObject(984,1534.59997559,-1607.59997559,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (19)
CreateObject(3749,1529.90002441,-1720.30004883,18.20000076,0.00000000,0.00000000,0. 00000000); //object(clubgate01_lax) (1)
CreateObject(3749,1529.30004883,-1603.40002441,18.20000076,0.00000000,0.00000000,0. 00000000); //object(clubgate01_lax) (2)
CreateObject(11489,1514.59997559,-1658.30004883,12.50000000,0.00000000,0.00000000,90 .00000000); //object(dam_statues) (1)
CreateObject(3761,1606.90002441,-1620.19995117,14.50000000,0.00000000,0.00000000,0. 00000000); //object(industshelves) (2)
CreateObject(3761,1606.90002441,-1626.40002441,14.50000000,0.00000000,0.00000000,0. 00000000); //object(industshelves) (3)
CreateObject(3796,1577.30004883,-1607.00000000,12.39999962,0.00000000,0.00000000,0. 00000000); //object(acbox1_sfs) (1)
CreateObject(356,1580.00000000,-1637.59997559,16.20000076,0.00000000,0.00000000,0. 00000000); //object(1)
CreateObject(349,1579.00000000,-1637.59997559,16.20000076,0.00000000,0.00000000,0. 00000000); //object(2)
CreateObject(984,1519.59997559,-1624.69995117,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (20)
CreateObject(984,1519.59960938,-1611.89941406,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (21)
CreateObject(984,1519.59997559,-1637.50000000,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (22)
CreateObject(984,1518.40002441,-1695.09997559,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (23)
CreateObject(984,1518.40002441,-1707.80004883,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (24)
CreateObject(984,1518.40002441,-1718.90002441,13.19999981,0.00000000,0.00000000,0. 00000000); //object(fenceshit2) (25)

Please no bad comments. Thanks.
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#2

Nice Work Zohar
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#3

Thanks team
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#4

Why Don;t you add cars?
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#5

+rep
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#6

Looks okay. But it had been done so many times before...
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#7

Thanks all , Yeah i didnt add cars becuse i dont know how someone wants. Chuck ty and yeah i was bored didnt knew what to do.
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