02.11.2012, 09:14
(
Последний раз редактировалось dr.lozer; 02.11.2012 в 17:18.
)
Can Anyone fix this Please
When i include this file
When i include this file
pawn Код:
#include <damn>
it give one error
Код:
C:\Documents and Settings\Dr.Lozer\Desktop\pawno\include\damn.inc(1) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
Damn.inc File:
pawn Код:
/**
* Progress Bar 1.3.1.0
* Copyright 2007-2010 Infernus' Group,
* Flбvio Toribio (flavio_toibio@hotmail.com)
*
* Updated by Southclaw for use with the PlayerTextDraws of 0.3e
* Updated again by Southclaw for some bugfixes and removal of the per-player textdraw array
* Textdraw IDs are now kept in a separate array that isn't per-player, to save memory.
*
*/
#if defined _playerprogress_included
#endinput
#endif
#if !defined _samp_included
#tryinclude <a_samp>
#if !defined _samp_included
#error could not locate a_samp.inc file, please check your server includes
#endif
#endif
#tryinclude <foreach>
#define _playerprogress_included
#define _playerprogress_version 0x1310
#define MAX_PLAYER_BARS (MAX_PLAYER_TEXT_DRAWS / 3)
#define INVALID_PLAYER_BAR_VALUE (Float:0xFFFFFFFF)
#define INVALID_PLAYER_BAR_ID (PlayerBar:-1)
#define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))
//pb_percent(x, width, max, value)
/* Pawno/Infernus Pawn Editor function list
native PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
native DestroyPlayerProgressBar(playerid, PlayerBar:barid);
native ShowPlayerProgressBar(playerid, PlayerBar:barid);
native HidePlayerProgressBar(playerid, PlayerBar:barid);
native SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value);
native Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
native SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max);
native SetPlayerProgressBarColor(playerid, PlayerBar:barid, color);
native UpdatePlayerProgressBar(playerid, PlayerBar:barid);
*/
forward PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
forward Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid);
enum E_BAR_DATA
{
Float:pbar_x,
Float:pbar_y,
Float:pbar_w,
Float:pbar_h,
Float:pbar_m,
Float:pbar_v,
pbar_colour,
bool:pbar_valid
}
enum E_BAR_TEXT_DRAW
{
PlayerText:pbar_textdraw1,
PlayerText:pbar_textdraw2,
PlayerText:pbar_textdraw3,
}
static
PlayerBars[MAX_PLAYERS][MAX_PLAYER_BARS][E_BAR_DATA],
PlayerBarText[MAX_PLAYER_BARS][E_BAR_TEXT_DRAW];
stock PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)
{
new
barid;
for(barid = 0; barid < MAX_PLAYER_BARS; ++barid) // Changed from `Bars` to `MAX_PLAYER_BARS` rather than getting the size of the second cell
if(!PlayerBars[playerid][barid][pbar_valid]) break;
if(PlayerBars[playerid][barid][pbar_valid] || barid == MAX_PLAYER_BARS)
return INVALID_PLAYER_BAR_ID;
new PlayerText:in_t = PlayerBarText[barid][pbar_textdraw1] = CreatePlayerTextDraw(playerid, x, y, "_");
PlayerTextDrawUseBox (playerid, in_t, 1);
PlayerTextDrawTextSize (playerid, in_t, x + width, 0.0);
PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10);
PlayerTextDrawBoxColor (playerid, in_t, 0x00000000 | (color & 0x000000FF));
in_t = PlayerBarText[barid][pbar_textdraw2] = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
PlayerTextDrawUseBox (playerid, in_t, 1);
PlayerTextDrawTextSize (playerid, in_t, x + width - 2.0, 0.0);
PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10 - 0.35);
PlayerTextDrawBoxColor (playerid, in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
in_t = PlayerBarText[barid][pbar_textdraw3] = CreatePlayerTextDraw(playerid, x + 1.2, y + 2.15, "_");
PlayerTextDrawTextSize (playerid, in_t, pb_percent(x, width, max, 1.0), 0.0);
PlayerTextDrawLetterSize (playerid, in_t, 1.0, height / 10 - 0.35);
PlayerTextDrawBoxColor (playerid, in_t, color);
PlayerBars[playerid][barid][pbar_x] = x;
PlayerBars[playerid][barid][pbar_y] = y;
PlayerBars[playerid][barid][pbar_w] = width;
PlayerBars[playerid][barid][pbar_h] = height;
PlayerBars[playerid][barid][pbar_m] = max;
PlayerBars[playerid][barid][pbar_colour] = color;
PlayerBars[playerid][barid][pbar_valid] = true;
return PlayerBar:barid;
}
stock DestroyPlayerProgressBar(playerid, PlayerBar:barid)
{
if(barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
{
if(!PlayerBars[playerid][_:barid][pbar_valid])
return 0;
PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
PlayerTextDrawDestroy(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
PlayerBarText[_:barid][pbar_textdraw1] = PlayerText:0;
PlayerBarText[_:barid][pbar_textdraw2] = PlayerText:0;
PlayerBarText[_:barid][pbar_textdraw3] = PlayerText:0;
PlayerBars[playerid][_:barid][pbar_x] = 0.0;
PlayerBars[playerid][_:barid][pbar_y] = 0.0;
PlayerBars[playerid][_:barid][pbar_w] = 0.0;
PlayerBars[playerid][_:barid][pbar_h] = 0.0;
PlayerBars[playerid][_:barid][pbar_m] = 0.0;
PlayerBars[playerid][_:barid][pbar_v] = 0.0;
PlayerBars[playerid][_:barid][pbar_colour] = 0;
PlayerBars[playerid][_:barid][pbar_valid] = false;
return 1;
}
return 0;
}
stock ShowPlayerProgressBar(playerid, PlayerBar:barid)
{
if(IsPlayerConnected(playerid) && barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
{
if(!PlayerBars[playerid][_:barid][pbar_valid])
return 0;
PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
PlayerTextDrawShow(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
return 1;
}
return 0;
}
stock HidePlayerProgressBar(playerid, PlayerBar:barid)
{
if(IsPlayerConnected(playerid) && barid != INVALID_PLAYER_BAR_ID && PlayerBar:-1 < barid < PlayerBar:MAX_PLAYER_BARS)
{
if(!PlayerBars[playerid][_:barid][pbar_valid])
return 0;
PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw1]);
PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw2]);
PlayerTextDrawHide(playerid, PlayerBarText[_:barid][pbar_textdraw3]);
return 1;
}
return 0;
}
stock SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value)
{
if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
return 0;
if(PlayerBars[playerid][_:barid][pbar_valid])
{
value =
(value < 0.0) ? (0.0) : (value > PlayerBars[playerid][_:barid][pbar_m]) ? (PlayerBars[playerid][_:barid][pbar_m]) : (value);
PlayerTextDrawUseBox(playerid, PlayerBarText[_:barid][pbar_textdraw3], value > 0.0);
PlayerBars[playerid][_:barid][pbar_v] = value;
PlayerTextDrawTextSize(playerid, PlayerBarText[_:barid][pbar_textdraw3],
pb_percent(PlayerBars[playerid][_:barid][pbar_x], PlayerBars[playerid][_:barid][pbar_w], PlayerBars[playerid][_:barid][pbar_m], value), 0.0);
return 1;
}
return 0;
}
stock Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid)
{
if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
return INVALID_PLAYER_BAR_VALUE;
if(PlayerBars[playerid][_:barid][pbar_valid])
return PlayerBars[playerid][_:barid][pbar_v];
return INVALID_PLAYER_BAR_VALUE;
}
stock SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max)
{
if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
return 0;
if(PlayerBars[playerid][_:barid][pbar_valid])
{
PlayerBars[playerid][_:barid][pbar_m] = max;
SetPlayerProgressBarValue(playerid, barid, PlayerBars[playerid][_:barid][pbar_v]);
return 1;
}
return 0;
}
stock SetPlayerProgressBarColor(playerid, PlayerBar:barid, color)
{
if(barid == INVALID_PLAYER_BAR_ID || PlayerBar:MAX_PLAYER_BARS < barid < PlayerBar:-1)
return 0;
if(PlayerBars[playerid][_:barid][pbar_valid])
{
PlayerBars[playerid][_:barid][pbar_colour] = color;
PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw1], 0x00000000 | (color & 0x000000FF));
PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw2],
(color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
PlayerTextDrawBoxColor(playerid, PlayerBarText[_:barid][pbar_textdraw3], color);
return 1;
}
return 0;
}
stock UpdatePlayerProgressBar(playerid, PlayerBar:barid)
{
return ShowPlayerProgressBar(playerid, barid);
}
Can anyone fix this