24.10.2012, 18:18
This is what i need help with and what i need the server to do: When the player starts up the server, I need a dialog, showing the "Class" that the person want's to spawn as, once the person picks what they wanna spawn as, then another dialog appears showing where they wish to spawn! I already have all the codes, it's just i need to order them correctly and code it properly so this works, thanks you can work with these if you wish so thanks again!;0 working on call of duty TDM.
I need to show these in a Dialog (My Teams - Spawning)
This one is in a dialog already, I need it to show first. This is my (Class Selection) Basically just giving weapons nothing special.
And this is the dialog appearing at request spawn. Now, how do I make all this code do this: Person starts up server, first it asks what class you wanna use, and then another dialog shows up telling you where you wanna spawn. How would i do this? I will be releasing my TDM script soon.
I need to show these in a Dialog (My Teams - Spawning)
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
gPlayerClass[playerid] = ASSAULT_CLASS;
SetPlayerPos(playerid,220.3261,1822.9734,7.5368);
SetPlayerCameraLookAt(playerid,220.3261,1822.9734,7.5368);
SetPlayerCameraPos(playerid,226.7491,1823.0441,7.4141);
SetPlayerFacingAngle(playerid, 270 );
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing
CreateExplosion(212.9525,1822.9084,6.4141, 11, 10.0);
// TEAM STUFF
if(classid == TEAM_GERMANY) {
SetPlayerSkin(playerid, 179);
GameTextForPlayer(playerid,"~g~GERMANY",1000,4);
SetPlayerColor(playerid, TEAM_GERMANY_COLOR);
gTeam[playerid] = TEAM_GERMANY;
}
if(classid == TEAM_IRAQ) {
SetPlayerSkin(playerid, 128);
GameTextForPlayer(playerid,"~p~Taliban Cell",1000,4);
SetPlayerColor(playerid, TEAM_IRAQ_COLOR);
gTeam[playerid] = TEAM_IRAQ;
}
if(classid == TEAM_RUSSIA) {
SetPlayerSkin(playerid, 206);
GameTextForPlayer(playerid,"~r~Soviet Union",1000,4);
SetPlayerColor(playerid, TEAM_RUSSIA_COLOR);
gTeam[playerid] = TEAM_RUSSIA;
}
if(classid == TEAM_USA) {
SetPlayerSkin(playerid, 287);
GameTextForPlayer(playerid,"~b~United States of America",1000,4);
SetPlayerColor(playerid, TEAM_USA_COLOR);
gTeam[playerid] = TEAM_USA;
}
if(classid == TEAM_BANGLADESH) {
SetPlayerSkin(playerid, 285);
GameTextForPlayer(playerid,"~p~European Alliance",1000,4);
SetPlayerColor(playerid, TEAM_BANGLADESH_COLOR);
gTeam[playerid] = TEAM_BANGLADESH;
}
return 1;
}
This one is in a dialog already, I need it to show first. This is my (Class Selection) Basically just giving weapons nothing special.
pawn Код:
//============================Dialog System===================================//
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 60)
{
if(response)
{
if(GetPlayerScore(playerid) <= 0)//Private
{
gPlayerClass[playerid] = ASSAULT_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 31, 500);
GivePlayerWeapon(playerid, 17, 5);
}
}
}
if(listitem == 1)//sniper DONE
{
if(GetPlayerScore(playerid) <= 10)//Private
{
SendClientMessage(playerid, RED, "You spawned as Sniper..");
gPlayerClass[playerid] = SNIPER_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 23, 500);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 29, 200);
}
else
{
}
}
if(listitem == 2)//pilot DONE
{
if(GetPlayerScore(playerid) <= 1150)//Lieutenant Colonel
{
gPlayerClass[playerid] = AIRMAN_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 22, 50);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 16, 5);
}
else
{
}
}
if(listitem == 3)//Engineer
{
if(GetPlayerScore(playerid) <= 250)//Sergeant
{
gPlayerClass[playerid] = ENGINEER_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 22, 100);
GivePlayerWeapon(playerid, 32, 500);
GivePlayerWeapon(playerid, 35, 5);
}
else
{
}
}
if(listitem == 4)//FlameThrower
{
if(GetPlayerScore(playerid) <= 400)//CAPTAIN
{
gPlayerClass[playerid] = FLAMETHROWER_CLASS;
PickedClass[playerid] = 1;
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 30, 200);
GivePlayerWeapon(playerid, 37, 200);
}
else
{
}
}
return 1;
}
And this is the dialog appearing at request spawn. Now, how do I make all this code do this: Person starts up server, first it asks what class you wanna use, and then another dialog shows up telling you where you wanna spawn. How would i do this? I will be releasing my TDM script soon.
pawn Код:
public OnPlayerRequestSpawn(playerid)
{
ShowPlayerDialog(playerid, 60, DIALOG_STYLE_LIST, "Choose a Class", "Assault\nSniper\nPilot\nEngineer\nPyroman", "Choose","");
return 1;
}