[Map] Custom Island.
#1

This is a small custom island i made.
So here we go. Please +rep if you like it





Code:
CreateDynamicObject(8134, -2899.98, -2539.18, 3.04,   0.00, 0.00, 184.68);
CreateDynamicObject(8135, -2884.18, -2487.93, 1.98,   0.00, 0.00, -175.56);
CreateDynamicObject(8283, -2900.39, -2538.84, 2.86,   0.00, 0.00, -175.38);
CreateDynamicObject(3604, -2972.88, -2490.41, 4.49,   0.00, 0.00, 95.34);
CreateDynamicObject(3603, -2940.59, -2556.06, 7.83,   0.00, 0.00, -175.02);
CreateDynamicObject(3603, -2889.98, -2551.95, 7.83,   0.00, 0.00, -175.02);
CreateDynamicObject(3471, -2966.29, -2476.42, 3.24,   0.00, 0.00, 5.70);
CreateDynamicObject(3471, -2886.59, -2469.91, 3.24,   0.00, 0.00, 5.70);
CreateDynamicObject(3471, -2864.73, -2468.08, 3.24,   0.00, 0.00, 185.34);
CreateDynamicObject(3471, -2944.41, -2474.60, 3.24,   0.00, 0.00, 185.34);
CreateDynamicObject(709, -2941.26, -2482.51, 2.29,   0.00, 0.00, 46.26);
CreateDynamicObject(709, -2939.71, -2488.26, 1.54,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2937.81, -2494.28, 2.33,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2935.17, -2498.22, 2.33,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2931.11, -2502.07, 2.33,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2925.17, -2504.53, 2.33,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2918.30, -2506.05, 2.33,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2911.87, -2504.56, 2.33,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2941.63, -2478.46, 2.29,   0.00, 0.00, 46.26);
CreateDynamicObject(709, -2905.66, -2502.52, 2.33,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2900.92, -2499.92, 2.33,   0.00, 0.00, 54.12);
CreateDynamicObject(709, -2897.07, -2495.34, 2.33,   0.00, 0.00, 71.58);
CreateDynamicObject(709, -2893.26, -2490.32, 2.33,   0.00, 0.00, 97.44);
CreateDynamicObject(709, -2889.94, -2484.91, 2.33,   0.00, 0.00, 97.44);
CreateDynamicObject(709, -2888.31, -2477.96, 2.33,   0.00, 0.00, 114.12);
CreateDynamicObject(709, -2888.05, -2474.21, 2.33,   0.00, 0.00, 237.48);
CreateDynamicObject(987, -2812.50, -2445.22, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2824.48, -2446.19, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2836.39, -2447.16, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2848.29, -2448.10, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2860.17, -2449.07, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2872.08, -2450.02, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2883.98, -2450.94, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2895.89, -2451.92, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2907.82, -2452.83, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2919.71, -2453.75, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2931.61, -2454.72, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2943.53, -2455.68, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2955.44, -2456.65, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2967.37, -2457.58, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2974.74, -2458.20, 2.01,   0.00, 0.00, 184.68);
CreateDynamicObject(987, -2986.62, -2459.16, 2.01,   0.00, 0.00, 274.62);
CreateDynamicObject(987, -2985.95, -2468.06, 2.01,   0.00, 0.00, 274.56);
CreateDynamicObject(987, -2825.75, -2466.05, 2.01,   0.00, 0.00, 364.80);
CreateDynamicObject(767, -2831.04, -2478.90, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2831.76, -2501.04, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2842.89, -2527.79, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2842.43, -2540.19, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2825.71, -2555.22, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2823.97, -2578.34, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2836.47, -2597.93, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2847.84, -2470.06, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2858.37, -2587.39, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2875.47, -2599.54, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2895.24, -2601.02, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2910.91, -2591.81, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2918.74, -2592.36, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2933.58, -2604.11, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2953.09, -2605.50, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2972.63, -2597.87, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2974.92, -2568.37, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2976.80, -2544.73, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2978.66, -2521.90, 2.00,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2968.95, -2500.23, 1.93,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2970.15, -2480.39, 1.71,   0.00, 0.00, 0.00);
CreateDynamicObject(767, -2916.31, -2544.37, 1.95,   0.00, 0.00, 0.00);
CreateDynamicObject(984, -2916.41, -2537.62, 2.62,   0.00, 0.00, 1.74);
CreateDynamicObject(984, -2916.78, -2524.83, 2.62,   0.00, 0.00, 1.74);
CreateDynamicObject(984, -2917.18, -2512.04, 2.62,   0.00, 0.00, 1.74);
CreateDynamicObject(984, -2915.80, -2551.07, 2.62,   0.00, 0.00, 3.96);
CreateDynamicObject(984, -2914.93, -2563.85, 2.62,   0.00, 0.00, 3.96);
CreateDynamicObject(984, -2914.05, -2576.62, 2.62,   0.00, 0.00, 3.96);
CreateDynamicObject(984, -2913.38, -2586.22, 2.62,   0.00, 0.00, 3.96);
CreateDynamicObject(984, -2912.50, -2598.98, 2.62,   0.00, 0.00, 3.96);
CreateDynamicObject(984, -2912.28, -2602.15, 2.62,   0.00, 0.00, 3.96);
Reply
#2

good work....+rep cuz im waiting for better works
Reply
#3

Quote:
Originally Posted by LeGGGeNNdA
View Post
good work....+rep cuz im waiting for better works
Thank you. Will try to do as much as i can on my overtime from scripting my server
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#4

Nice work REP+
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#5

Quote:
Originally Posted by DiGiTaL_AnGeL
View Post
Nice work REP+
Thanks
Reply
#6

I love your Island using for the server i play 9.9/10

+Rep
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#7

Great mapping.
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#8

Good job +REP.
Reply
#9

Cool.
Reply
#10

Thanks, sorry for my away time, havent had a working computer untill now
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