Need someone to put a FS intp my GM
#1

I need someone to put a FS into my GM. I know that everything will work fine in my GM with this (it's custom made), the problem is I don't know how to do the indentations and where to put the { , } marks... if anyone could help me do this please comment or PM me here. I would really appreciate it (If you can help I will usually +1 Rep you).

Thanks: jakejohnsonusa
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#2

Do you have TeamViewer?
If not then post the FS you are trying to add and I will figure out whats wrong.
If all goes well, rep me
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#3

This is the FS... I need it arranged to be a GM script. Thanks for your help!

Код:
#include a_samp
#define COLOUR_RED 0xFF0000C9
#define COLOR_YELLOW 0xFFFF00FF
//
#define PRESSED(%0) \
	(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define HOLDING(%0) \
	((newkeys & (%0)) == (%0))
//
public OnFilterScriptInit()
{
	print("\n-------------------------------------------------");
	print("Devon's Vehicle Commands initiated.                ");
	print("Edition: STRCMP v1.1 - Release v2.0 - J's version    ");
	print("When requesting support, be sure to include the above line.");
	print("-------------------------------------------------\n");
	return 1;
}
//
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
    {
        SendClientMessage(playerid, COLOR_YELLOW, "To exit the vehicle press (F Key) Or (Enter)");
		SendClientMessage(playerid, COLOR_YELLOW, "Press (Shift) or Type (/engine) to start the vehicles engine");
    }
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/engine", true))
    {
		if(IsPlayerInAnyVehicle(playerid)) {
		    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
				new vehicleid = GetPlayerVehicleID(playerid);
				new engine, lights, alarm, doors, bonnet, boot, objective;
				GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
				if(engine == 1) {
				    SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
				    GameTextForPlayer(playerid, "Engine off.", 200, 1); }
				else {
				    SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
				    GameTextForPlayer(playerid, "Engine on.", 200, 1); }
			}
			else return SendClientMessage(playerid,COLOUR_RED,"You are not the driver of this vehicle!");
		}
		else return SendClientMessage(playerid, COLOUR_RED, "You must be in a vehicle to use this command!");
	}
	return 0;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(PRESSED( KEY_JUMP ))
	{
		if(IsPlayerInAnyVehicle(playerid) == 0) return 0;
		else
		{
			if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
 				new vehicleid = GetPlayerVehicleID(playerid);
				new engine, lights, alarm, doors, bonnet, boot, objective;
				GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
				if(engine == 0) {
			 		SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
			    	GameTextForPlayer(playerid, "Engine on.", 200, 1);
				}
				else return 0;
			}
			else return SendClientMessage(playerid,COLOUR_RED,"You are not the driver of this vehicle!");
		}
	}
	else if(PRESSED( KEY_SECONDARY_ATTACK ))
    {
        if(!IsPlayerInAnyVehicle(playerid)) return 0;
		else RemovePlayerFromVehicle(playerid);
    }
	return 1;
}
stock GetName(playerid)
{
	new name[24];
    if(IsPlayerConnected(playerid)) GetPlayerName(playerid, name, sizeof(name));
	else name = "Unknown";
	return name;
}
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#4

See Code Below
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#5

+Rep me
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#6

Thanks, but this is my problem: "error 079: inconsistent return types (array & non-array)"
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#7

What lines does it say?
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#8

PHP код:
public OnPlayerStateChange(playeridnewstateoldstate

    if(
oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER
    { 
        
SendClientMessage(playeridCOLOR_YELLOW"To exit the vehicle press (F Key) Or (Enter)"); 
        
SendClientMessage(playeridCOLOR_YELLOW"Press (Shift) or Type (/engine) to start the vehicles engine"); 
    } 

public 
OnPlayerCommandText(playeridcmdtext[]) 

    if(!
strcmp(cmdtext"/engine"true)) 
    { 
        if(
IsPlayerInAnyVehicle(playerid)) 
        { 
            if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER
            { 
                new 
vehicleid GetPlayerVehicleID(playerid); 
                new 
enginelightsalarmdoorsbonnetbootobjective
                
GetVehicleParamsEx(vehicleidenginelightsalarmdoorsbonnetbootobjective); 
                if(
engine == 1
                { 
                    
SetVehicleParamsEx(vehicleid0lightsalarmdoorsbonnetbootobjective); 
                    
GameTextForPlayer(playerid"Engine off."2001); } 
                else 
                { 
                    
SetVehicleParamsEx(vehicleid1lightsalarmdoorsbonnetbootobjective); 
                    
GameTextForPlayer(playerid"Engine on."2001); 
                    } 
                } 
            } 
            else return 
SendClientMessage(playerid,COLOUR_RED,"You are not the driver of this vehicle!"); 
        } 
        else return 
SendClientMessage(playeridCOLOUR_RED"You must be in a vehicle to use this command!"); 
    } 
    return 
0

public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys

    if(
PRESSEDKEY_JUMP )) 
    { 
        if(
IsPlayerInAnyVehicle(playerid) == 0) return 0
        else 
        { 
            if(
GetPlayerState(playerid) == PLAYER_STATE_DRIVER
                { 
                new 
vehicleid GetPlayerVehicleID(playerid); 
                new 
enginelightsalarmdoorsbonnetbootobjective
                
GetVehicleParamsEx(vehicleidenginelightsalarmdoorsbonnetbootobjective); 
                if(
engine == 0
                { 
                    
SetVehicleParamsEx(vehicleid1lightsalarmdoorsbonnetbootobjective); 
                    
GameTextForPlayer(playerid"Engine on."2001); 
                } 
                else return 
0
            } 
            else return 
SendClientMessage(playerid,COLOUR_RED,"You are not the driver of this vehicle!"); 
        } 
    } 
}
    else if(
PRESSEDKEY_SECONDARY_ATTACK )) 
    { 
        if(!
IsPlayerInAnyVehicle(playerid)) return 0
        else 
RemovePlayerFromVehicle(playerid); 
    } 
    return 
1

stock GetName(playerid

    new 
name[24]; 
    if(
IsPlayerConnected(playerid)) GetPlayerName(playeridnamesizeof(name)); 
    else 
name "Unknown"
    return 
name

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#9

Now my compilier crashes and force closes.... What did I do wrong? Can I PM you my GM? and you add it in and compile it?
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#10

I just fixed it, I missed a bracket try copying and pasting it again.
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