03.10.2012, 01:56
Can someone help me change this roadblock gamemode script into a filescript. And instead of for the police it be for skins: 274 275 276 277 278 279 (medics and firefighters)? I know nothing about scripting so if someone could post the new code that would be excellent!
Thanks so much: jakejohnsonusa
PS: I will +1 rep.
Thanks so much: jakejohnsonusa
PS: I will +1 rep.
Код:
//--------------------------------=[Roadblock]=----------------------------------- if(strcmp(cmd, "/crb", true) == 0 || strcmp(cmd, "/createroadblock", true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb [Roadblock ID]"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Available Roadblocks:"); SendClientMessage(playerid, COLOR_GRAD1, "| 1: Small Roadblock | 2: Medium Roadblock |"); SendClientMessage(playerid, COLOR_GRAD1, "| 3: Big Roadblock | 4: Cone | 5: Detour Sign |"); SendClientMessage(playerid, COLOR_GRAD1, "| 6: Will Be Sign | 7: Line Closed Sign |"); return 1; } new rb = strval(tmp); if (rb == 1) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1459,plocx,plocy,plocz,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(1) at his position, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); return 1; } else if (rb == 2) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(2) at his position, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); return 1; } else if (rb == 3) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180); format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(3) at his position, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1); SafeSetPlayerPos(playerid, plocx, plocy+1.3, plocz); return 1; } else if (rb == 4) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Traffic Cone(1) at his position, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1); return 1; } else if (rb == 5) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Detour Sign(4) at his position, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } else if (rb == 6) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Will Be Sign(5) at his position, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } else if (rb == 7) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180); format(string,sizeof(string),"[HQ]: Officer %s has placed a Line Closed Sign(6) at his position, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /createroadblock %d",d,m,y,h,mi,s,sendername, rb); CommandLog(string); } return 1; } if (strcmp(cmd,"/rub",true) == 0 || strcmp(cmd, "/removeroadblock", true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || PlayerInfo[playerid][pAdmin] >= 2) { DeleteClosestRoadblock(playerid); format(string,sizeof(string),"[HQ]: Officer %s has removed a Roadblock, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Roadblock ~r~Removed!",3000,1); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /removeroadblock",d,m,y,h,mi,s,sendername); CommandLog(string); } return 1; } if (strcmp(cmd,"/rrball",true) == 0 || strcmp(cmd, "/removeroadblockall", true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || PlayerInfo[playerid][pAdmin] >= 2) { if(PlayerInfo[playerid][pRank] >= 5 || PlayerInfo[playerid][pAdmin] >= 2) // This being the default Chief rank in LA-RP change if neccesary. { DeleteAllRoadblocks(playerid); format(string,sizeof(string),"[HQ]: Officer %s has removed all Roadblocks in the area, over.",sendername); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~b~All ~w~Roadblocks ~r~Removed!",3000,1); new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /removeroadblockall",d,m,y,h,mi,s,sendername); CommandLog(string); } } return 1; }