29.09.2012, 03:15
How do I get the script to identify how many players are in team blue and in team red? How can I get the server to detect how many players are in each team so when I play who ever has no more players left they lose?
That is an example. Whenever they spawn on blue team i do : bluecount++ and red team redcount++;
pawn Код:
dcmd_add(playerid, params[])
{
if(isclanwarstarted == 1)
{
if(sscanf(params, "u", params[0]))
{
if(gTeam[params[0]] == TEAM_HOME || gTeam[params[0]] == TEAM_AWAY)
{
iDM[params[0]] = 0;
First[params[0]] = 0;
ResetPlayerWeapons(params[0]);
SetPlayerInterior(params[0], 10);
GivePlayerWeapon(params[0], 31, 9999);
GivePlayerWeapon(params[0], 27, 9999);
GivePlayerWeapon(params[0], 24, 9999);
SetPlayerHealth(params[0], 100);
SetPlayerArmour(params[0], 100);
TogglePlayerControllable(params[0],0);
if(gTeam[params[0]] == TEAM_HOME)
{
SetPlayerPos(params[0], -1131.9910,1057.6470,1346.4126);
SetPlayerFacingAngle(params[0], 270);
bluecount++;
FormMessageForAll(playerid,COLOR_MESSAGE, "** An Administrator has added %s to the current round!", PlayerName2(params[0]);
}
else if(gTeam[params[0]] == TEAM_AWAY)
{
SetPlayerPos(params[0], -973.9210,1061.2968,1345.6729);
SetPlayerFacingAngle(params[0], 90);
redcount++;
FormMessageForAll(playerid,COLOR_MESSAGE, "** An Administrator has added %s to the current round!", PlayerName2(params[0]);
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_ERROR, "ERROR: There is currently an inactive round!");
PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
}
return 1;
}