Clock issue
#1

Hi there,

Timers always give me grief when I do them, and it's not different this time. For some odd reason, the clock flows at full hour from :59, misses out :00 and flows to :61, any offers? This is my ClockUpdate function...

Код:
public ClockUpdate()
{
	for(new x = 0; x < MAX_PLAYERS; x++)
	{
		if(Logged[x] == 1)
		{
			new string[12];

			Second += 1;
			format(string, sizeof(string), "%i:%i:%i", Hour, Minute, Second);
			
			if(Second == 60)
			{
			    if(Minute == 59)
				{
				    for(new i = 0; i < MAX_PLAYERS; i++)
				    {
				        if(IsPlayerConnected(i))
				        {
							if(Player[i][PaydayTime] >= 30)
							{
	   							SendClientMessage(i, ORANGE, ">> Your pay cheque is ready to be picked up. Please head to the city hall to claim it.");
							    CheckReady[i] = 1;
							}
							else return SendClientMessage(i, LIBLUE, ">> You haven't been playing long enough to get a pay cheque.");
						}
					}
				    if(Hour == 23)
				    {
				    	Hour = 0;
				    	Minute = 0;
				    	Second = 0;
					}
					else
					{
					    Hour ++;
						Minute = 0;
						Second = 0;
					}
				}
				else
				{
				    Minute ++;
			    	Second = 0;
		  		}
			}

			if(Minute == JACKPOT_CALL_MINUTE && Second == 0)
			{
				SendClientMessageToAll(JACKPOT_COLOR, "Dear Transporters! The lottery is here!");
 				SendClientMessageToAll(JACKPOT_COLOR, "Type /buyticket and choose a number to buy your lottery ticket. The ticket will cost $5.");
  				format(gString, sizeof gString, "This hour's jackpot is ($%d). Good luck!", gJackpot);
   				SendClientMessageToAll(JACKPOT_COLOR, gString);
			}

			if(Minute == JACKPOT_CALL_MINUTE + JACKPOT_LAST_CALL && Second == 0)
			{
 				SendClientMessageToAll(JACKPOT_COLOR, "Dear Transporters! Only two minutes left until the lottery draw. Last chance to buy your ticket with /buyticket!");
			}

			if(Minute == JACKPOT_CALL_MINUTE + JACKPOT_LAST_CALL + JACKPOT_CALL && Second == 0)
			{
				TicketDraw();
			}

			format(string,sizeof (string),"%02i:%02i:%02i", Hour, Minute, Second);
			TextDrawSetString(Clock, string);
			SetWorldTime(Hour);
		}
	}
	return 1;
}
OnGameModeInit:

Код:
	Clock = TextDrawCreate(547.000000, 24.500000, "--:--:--");
	TextDrawBackgroundColor(Clock, 255);
	TextDrawFont(Clock, 3);
	TextDrawLetterSize(Clock, 0.420000, 1.300000);
	TextDrawColor(Clock, -1);
	TextDrawSetOutline(Clock, 0);
	TextDrawSetProportional(Clock, 1);
	TextDrawSetShadow(Clock, 1);
	Hour = 12;
	Minute = 30;
	Second = 1;
	ClockTimer = SetTimer("ClockUpdate", 999, 1);
Also, the clock speeds up and everytime someone logs in, a second is added onto the timer, so the intervals increase i.e from :40 to :44 and so on. I suppose this is because of the Second +=1 thing, but where do I put it, if not there?
Reply
#2

Hmm seems very weird this one. Is there any error codes on these certain lines?
Reply
#3

Nope. I did that as well, and still the same result...

Код:
public ClockUpdate()
{
	new string[12];

	Second += 1;
	format(string, sizeof(string), "%i:%i:%i", Hour, Minute, Second);
	
	for(new x = 0; x < MAX_PLAYERS; x++)
	{
		if(Logged[x] == 1)
		{
			if(Second == 59)
			{
			    if(Minute == 59)
				{
				    for(new i = 0; i < MAX_PLAYERS; i++)
				    {
				        if(IsPlayerConnected(i))
				        {
							if(Player[i][PaydayTime] >= 30)
							{
	   							SendClientMessage(i, ORANGE, ">> Your pay cheque is ready to be picked up. Please head to the city hall to claim it.");
							    CheckReady[i] = 1;
							}
							else return SendClientMessage(i, LIBLUE, ">> You haven't been playing long enough to get a pay cheque.");
						}
					}
				}
			}
			if(Hour == 23)
			{
			    if(Second == 59)
			    {
			    	Hour = 0;
			    	Minute = 0;
			    	Second = 0;
		    	}
			}
			if(Minute == 59)
			{
			    if(Second == 59)
			    {
			   		Hour ++;
			    	Minute = 0;
			    	Second = 0;
		    	}
    			/*if(Hour == 23)
		    	{
		    		Hour = 0;
			    	Minute = 0;
			    	Second = 0;
				}
				else
				{
    				Hour ++;
					Minute = 0;
					Second = 0;
				}*/
			}
Reply
#4

Are there any compiling errors that have to do with the Text Draw?
Reply
#5

Have you tried setting Minute and Second to 60 not 59? Just a suggestion..

Код:
public ClockUpdate()
{
	new string[12];

	Second += 1;
	format(string, sizeof(string), "%i:%i:%i", Hour, Minute, Second);

	for(new x = 0; x < MAX_PLAYERS; x++)
	{
		if(Logged[x] == 1)
		{
			if(Second == 60)
			{
			    if(Minute == 60)
				{
				    for(new i = 0; i < MAX_PLAYERS; i++)
				    {
				        if(IsPlayerConnected(i))
				        {
							if(Player[i][PaydayTime] >= 30)
							{
	   							SendClientMessage(i, ORANGE, ">> Your pay cheque is ready to be picked up. Please head to the city hall to claim it.");
							    CheckReady[i] = 1;
							}
							else return SendClientMessage(i, LIBLUE, ">> You haven't been playing long enough to get a pay cheque.");
						}
					}
				}
			}
			if(Hour == 23)
			{
			    if(Second == 59)
			    {
			    	Hour = 0;
			    	Minute = 0;
			    	Second = 0;
		    	}
			}
			if(Minute == 59)
			{
			    if(Second == 59)
			    {
			   		Hour ++;
			    	Minute = 0;
			    	Second = 0;
		    	}
    			/*if(Hour == 23)
		    	{
		    		Hour = 0;
			    	Minute = 0;
			    	Second = 0;
				}
				else
				{
    				Hour ++;
					Minute = 0;
					Second = 0;
				}*/
			}
Oh and with the ending, is that it or did you just crop off some bits? I would have thought you would have had to keep doing '}' till you got to the end or something/
Reply
#6

If I change it to sixty, it's adding minutes and not changing seconds from :00 at all
Reply
#7

Oh yeah that's true :/ How about Seconds:59, Minutes:60. Im jsut guessing :/
Reply
#8

pawn Код:
public ClockUpdate()
{
    new string[12];
    Second ++;
   
    if(Second == 60)
    {
        if(Minute == 59)
        {
            if(Hour == 23) Hour = 0;
            else Hour ++;
           
            Minute = 0;
        }
        else Minute ++;
        Second = 0;
    }
   
    for(new x = 0; x < MAX_PLAYERS; x++)
    {
        if(Logged[x] == 1)
        {
            if(Minute == 0 && Second == 0)
            {
                if(Player[x][PaydayTime] >= 30)
                {
                    SendClientMessage(x, ORANGE, ">> Your pay cheque is ready to be picked up. Please head to the city hall to claim it.");
                    CheckReady[x] = 1;
                }
                else SendClientMessage(x, LIBLUE, ">> You haven't been playing long enough to get a pay cheque.");
            }
        }
    }
   
    format(string, sizeof(string), "%02i:%02i:%02i", Hour, Minute, Second);
    TextDrawSetString(Clock, string);
    SetWorldTime(Hour);
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)