29.09.2012, 06:24
How to remove it? I want a fas run. Please help.
public OnGameModeInit()
{
UsePlayerPedAnims();
return 1;
}
UsePlayerPedAnims();
UsePlayerPedAnims();
Step 1. Open Pawno (pawno folder) Step 2. File, Open, Find your Gamemode Folder, Open gamemodes. Open YourGameMode.pwn Step 3. Ctrl+F, Type OnGameModeInit() then OK. Step 4. public OnGameModeInit() { ///Many stuff UsePlayerPedAnims(); return 1; } Step 5. Compile or simply do F5
public OnGameModeInit() { print("Gamemode started."); // Default Rates print("Gamemode started."); new a[][] = { "Unarmed (Fist)", "Brass K" }; #pragma unused a print("Gamemode started."); tollstatus = 0; tollopen = 0; carrieronestatus = 0; carriertwostatus = 0; //InitDatabase(); //Audio_SetPack("default_pack", true); djson_GameModeInit(); EnableStuntBonusForAll(0); new servergmtextstr[128]; format(servergmtextstr, 128, "gamemodetext %s", SERVER_GM_TEXT); SendRconCommand(servergmtextstr); // DO NOT REMOVE THIS new string[42]; new string1[MAX_PLAYER_NAME]; ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED); DisableInteriorEnterExits(); InitTurfWars(); LoadTurfWars(); InitPaintballArenas(); LoadPaintballArenas(); InitEventPoints(); LoadEventPoints(); LoadDynamicDoors(); LoadDynamicMapIcons(); LoadHouses(); LoadGates(); LoadBiz(); LoadBoxer(); LoadStuff(); print("test111222."); LoadElevatorStuff(); LoadServerStats(); LoadThePay(); LoadFamilies(); LoadPoints(); LoadcDealerships(); print("22247."); for(new f = 0; f < sizeof(FamilyInfo); f++) { for(new fv = 0; fv < MAX_GANG_VEHICLES; fv++) { FamilyVehicleInfo[f][fv][fvModelId] = 0; FamilyVehicleInfo[f][fv][fvSpawnx] = 0.0; FamilyVehicleInfo[f][fv][fvSpawny] = 0.0; FamilyVehicleInfo[f][fv][fvSpawnz] = 0.0; FamilyVehicleInfo[f][fv][fvSpawna] = 0.0; FamilyVehicleInfo[f][fv][fvPaintJob] = -1; FamilyVehicleInfo[f][fv][fvColor1] = 126; FamilyVehicleInfo[f][fv][fvColor2] = 126; FamilyVehicleInfo[f][fv][fvPrice] = 0; FamilyVehicleInfo[f][fv][fvFuel] = 100.00; FamilyVehicleInfo[f][fv][fvId] = INVALID_VEHICLE_ID; } } print("1222222222222222."); LoadFamiliesHQ(); LoadMOTDs(); ClearReports(); SetNameTagDrawDistance(60.0); print("t4444est."); GiftAllowed = 1; News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0; format(string, sizeof(string), "Nothing"); strmid(News[hAdd1], string, 0, strlen(string), 255); strmid(News[hAdd2], string, 0, strlen(string), 255); strmid(News[hAdd3], string, 0, strlen(string), 255); strmid(News[hAdd4], string, 0, strlen(string), 255); strmid(News[hAdd5], string, 0, strlen(string), 255); format(string1, sizeof(string1), "No-one"); strmid(News[hContact1], string1, 0, strlen(string1), 255); strmid(News[hContact2], string1, 0, strlen(string1), 255); strmid(News[hContact3], string1, 0, strlen(string1), 255); strmid(News[hContact4], string1, 0, strlen(string1), 255); strmid(News[hContact5], string1, 0, strlen(string1), 255); PlayerHaul[43][pCapasity] = 100; PlayerHaul[44][pCapasity] = 100; PlayerHaul[45][pCapasity] = 50; PlayerHaul[46][pCapasity] = 50; format(objstore, sizeof(objstore), "MOLE: I got nothing, check back with me later."); format(cbjstore, sizeof(cbjstore), "HQ: There is nothing in your Vicinity, Out."); gettime(ghour, gminute, gsecond); FixHour(ghour); print("testhere."); ghour = shifthour; if(!realtime) { // SetWorldTime(wtime); gTime = wtime; } AllowInteriorWeapons(1); // CreatedCars check for(new i = 0; i < sizeof(CreatedCars); i++) { CreatedCars[i] = INVALID_VEHICLE_ID; } for(new v = 0; v < MAX_VEHICLES; v++) { VehicleFuel[v] = 100.0; } /* Migz Map */ MapsTD = TextDrawCreate (10.0, 440.0, "San Andreas Maps, all rights reserved."); TextDrawSetShadow (MapsTD, 0); TextDrawUseBox (MapsTD, 1); TextDrawBoxColor (MapsTD, 0x00000022); TextDrawLetterSize (MapsTD, 0.3, 0.7); TextDrawTextSize (MapsTD, 300, 400); MapsAltimeterPlus = TextDrawCreate (10.0, 100.0, "~b~+"); TextDrawSetShadow (MapsAltimeterPlus, 0); TextDrawLetterSize (MapsAltimeterPlus, 0.3, 0.7); TextDrawUseBox (MapsAltimeterPlus, 1); TextDrawBoxColor (MapsAltimeterPlus, 0xFFFFFFAA); TextDrawTextSize (MapsAltimeterPlus, 17.0, 8.0); MapsAltimeterMinus = TextDrawCreate (11.0, 200.0, "~b~-"); TextDrawSetShadow (MapsAltimeterMinus, 0); TextDrawLetterSize (MapsAltimeterMinus, 0.3, 0.7); TextDrawUseBox (MapsAltimeterMinus, 1); TextDrawBoxColor (MapsAltimeterMinus, 0xFFFFFFAA); TextDrawTextSize (MapsAltimeterMinus, 17.0, 8.0); MapsAltimeterLines = TextDrawCreate (10.7, 109.0, "-~n~-~n~-~n~-~n~-~n~-~n~-~n~-~n~-~n~-~n~-~n~-~n~-~n~-"); TextDrawSetShadow (MapsAltimeterLines, 0); TextDrawLetterSize (MapsAltimeterLines, 0.4, 0.7); for (new i = 0; i < MAX_PLAYERS; i++) { Coords [i] = TextDrawCreate (400.0, 430.0, " Location: ~n~Coordinates:"); TextDrawSetShadow (Coords [i], 0); TextDrawLetterSize (Coords [i], 0.3, 0.7); MapsMainAltLine [i] = TextDrawCreate (9.7, 102.8, " "); TextDrawLetterSize (MapsMainAltLine [i], 0.6, 0.7); Degrees [i] = 0.0; CheckingMap [i] = 0; LookAt [i][0] = 0.0; LookAt [i][1] = 0.0; LookAt [i][2] = 0.0; }