10.11.2008, 22:24
(
Last edited by lavamike; 28/07/2012 at 04:54 PM.
)
NOTE: This is a very old, very bad script. If anyone still finds this topic and wants to use it, you're better off using Shadow_Gengar's update to my script: http://pastebin.com/bTQHHGNg
Author:
Lavamike
Description:
Rotates an object pretty smoothly around (Rotates Float:Z)
This is my first release (I think?) so don't harass me if there's some bugs :P
At least I tried
Functions:
StartRotateObject(objectid);
StopRotateObject(objectid);
Tips:
Read The Readme File and/or look below
Download:
http://www.sendspace.com/file/hzm11f (Sendspace [Recommended])
http://pawn.pastebin.com/f3d0e26e9 (Pastebin [Messes up indentation])
Author:
Lavamike
Description:
Rotates an object pretty smoothly around (Rotates Float:Z)
This is my first release (I think?) so don't harass me if there's some bugs :P
At least I tried
Functions:
StartRotateObject(objectid);
StopRotateObject(objectid);
Tips:
Read The Readme File and/or look below
Quote:
Originally Posted by Readme.txt
Installing:
1. Extract "SRotate.inc" to your \server\pawno\include 2. Open up your script and add "#include <SRotate>" (without the quotes) under your other #include's 3. Use the following new functions: StartRotateObject(objectid); StopRotateObject(objectid); Notes: 1. Do NOT do a StartRotateObject on an object that is already rotating. 2. StopRotateObject only works one-by-one. So if you have something like this: pawn Code:
-- Monday, November 3rd 2008 |
http://www.sendspace.com/file/hzm11f (Sendspace [Recommended])
http://pawn.pastebin.com/f3d0e26e9 (Pastebin [Messes up indentation])