28.09.2012, 17:18
Oque tem de errado aqui?
Код:
if(strcmp(cmd,"/tvenderarma",true)==0) { if(PlayerInfo[playerid][pJailed] != 0) { SendClientMessage(playerid,COLOR_YELLOW," Vocк nгo pode vender armas na cadeia!"); return true; } if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pMembro] != 15 && PlayerInfo[playerid][pLider] != 15 && PlayerInfo[playerid][pMembro] != 23 && PlayerInfo[playerid][pLider] != 23) { SendClientMessage(playerid,COLOR_GREY,"Vocк nгo й de nenhuma Organizaзгo Terrorista!"); return true; } giveplayerid = ReturnUser(tmp); //if (giveplayerid == playerid) //{ // SendClientMessage(playerid,COLOR_GREY,"Vocк nгo pode vender armas para si mesmo!"); // return true; //} new x_weapon[32],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS]; tmp = strtok(cmdtext,idx); if(!strlen(tmp)) { SendClientMessage(playerid,COLOR_GRAD1,"USE: /tvenderarma [ID do Player] [weaponname]"); SendClientMessage(playerid,COLOR_GREY,"Armas: sniper(300) granada(250) smoke(200) bazuca(500)"); return true; } giveplayerid = ReturnUser(tmp); if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { //if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Vocк nгo pode se vender armas!"); return true; } x_weapon = strtok(cmdtext,idx); if(!strlen(x_weapon)) { SendClientMessage(playerid,COLOR_WHITE,"|__________________[ Vender Armas - Terroristas ]__________________|"); SendClientMessage(playerid,COLOR_GREY,"USE: /mafiavarma [ID do Player] [weaponname]"); SendClientMessage(playerid,COLOR_GREY,"Armas: sniper(300) granada(250) smoke(200) bazuca(500)"); return true; } } //if(strcmp(x_weapon,"pistola",true) == 0) { if(PlayerInfo[playerid][pMats] > 49) { weapon[playerid] = 23; price[playerid] = 50; ammo[playerid] = 240; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 240; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } //else if(strcmp(x_weapon,"flores",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } //else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 100; ammo[playerid] = 220; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 220; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } //else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 149) { weapon[playerid] = 29; price[playerid] = 100; ammo[playerid] = 360; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 360; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } //else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 149) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 190; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 190; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } //else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 50; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY,"Not enough Materials for that Weapon!"); return true; } } //else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 30; price[playerid] = 200; ammo[playerid] = 360; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 360; } else { SendClientMessage(playerid,COLOR_GREY," Materiais insuficientes para vender esta Arma!"); return true; } } //else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 31; price[playerid] = 200; ammo[playerid] = 360; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 360; } else { SendClientMessage(playerid,COLOR_GREY," Materiais insuficientes para vender esta Arma!"); return true; } } //else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 33; price[playerid] = 200; ammo[playerid] = 230; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 230; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } else if(strcmp(x_weapon,"bazuca",true) == 0) { if(PlayerInfo[playerid][pMats] > 500) { weapon[playerid] = 35; price[playerid] = 7000; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } else if(strcmp(x_weapon,"sniper",true) == 0) { if(PlayerInfo[playerid][pMats] > 300) { weapon[playerid] = 34; price[playerid] = 10000; ammo[playerid] = 100; PlayerInfo[giveplayerid][pGun2] = 34; PlayerInfo[giveplayerid][pAmmo2] = 100; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } else if(strcmp(x_weapon,"smoke",true) == 0) { if(PlayerInfo[playerid][pMats] > 200) { weapon[playerid] = 17; price[playerid] = 200; ammo[playerid] = 12; PlayerInfo[giveplayerid][pGun2] = 17; PlayerInfo[giveplayerid][pAmmo2] = 12; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } else if(strcmp(x_weapon,"granada",true) == 0) { if(PlayerInfo[playerid][pMats] > 250) { weapon[playerid] = 16; price[playerid] = 5000; ammo[playerid] = 5; PlayerInfo[giveplayerid][pGun2] = 16; PlayerInfo[giveplayerid][pAmmo2] = 5; } else { SendClientMessage(playerid,COLOR_GREY,"Materiais insuficientes para vender esta Arma!"); return true; } } else { SendClientMessage(playerid,COLOR_GREY,"Nome da arma invбlida!"); return true; } if (ProxDetectorS(5.0,playerid,giveplayerid)) { if(PlayerInfo[playerid][pMiserPerk] > 0) { new skill = 2 * PlayerInfo[playerid][pMiserPerk]; new mats = price[playerid] / 100; price[playerid] -= (mats)*(skill); } ConsumingMoney[playerid] = 1; GetPlayerName(giveplayerid,giveplayer,sizeof(giveplayer)); GetPlayerName(playerid,sendername,sizeof(sendername)); format(string,sizeof(string),"Voce vendeu %s,um %s com %d ammo,para %d Materiais .",giveplayer,x_weapon,ammo[playerid],price[playerid]); PlayerPlaySound(playerid,1052,0.0,0.0,0.0); SendClientMessage(playerid,COLOR_GRAD1,string); format(string,sizeof(string),"Vocк recebeu uma %s com %d a partir de muniзгo %s.",x_weapon,ammo[playerid],PlayerName(playerid)); SendClientMessage(giveplayerid,COLOR_GRAD1,string); PlayerPlaySound(giveplayerid,1052,0.0,0.0,0.0); format(string,sizeof(string),"* %s vendeu armas para %s.",sendername ,giveplayer); ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]); PlayerInfo[playerid][pMats] -= price[playerid]; //SaveVendas(); } else { SendClientMessage(playerid,COLOR_GRAD1,"O cliente nгo esta proximo de vocк."); return true; } } else { format(string,sizeof(string),"%d nгo esta online este player.",giveplayerid); SendClientMessage(playerid,COLOR_GRAD1,string); } } return true;