[Map] Its a map to hangout with friends
#1

Images-----------
http://imgur.com/xtXaA

CODE-------------
Код:
    CreateDynamicObject(3496,-345.18011475,-431.27435303,5.89526844,0.00000000,0.00000000,90.00000000); //object(vgsxrefbballnet) (1)
    CreateDynamicObject(1598,-347.03784180,-431.11737061,6.14594889,0.00000000,0.00000000,0.00000000); //object(beachball) (1)
    CreateDynamicObject(1670,-358.70227051,-435.34185791,7.78397131,358.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
    CreateDynamicObject(1722,-357.61560059,-441.10296631,6.91494846,0.00000000,0.00000000,268.00000000); //object(off_chairnu) (1)
    CreateDynamicObject(1722,-357.58425903,-440.29080200,6.91494846,0.00000000,0.00000000,267.99499512); //object(off_chairnu) (2)
    CreateDynamicObject(1722,-357.49920654,-439.49182129,6.91494846,0.00000000,0.00000000,267.99499512); //object(off_chairnu) (3)
    CreateDynamicObject(1722,-357.41430664,-438.69683838,6.91494846,0.00000000,0.00000000,267.99499512); //object(off_chairnu) (4)
    CreateDynamicObject(1637,-348.98721313,-416.20013428,7.21169376,0.00000000,0.00000000,0.00000000); //object(od_pat_hutb) (1)
    CreateDynamicObject(1640,-354.65844727,-443.40509033,6.60392380,4.00000000,0.00000000,86.00000000); //object(beachtowel04) (1)
    CreateDynamicObject(1641,-354.81408691,-445.06011963,6.57844543,354.00366211,2.01101685,264.21017456); //object(beachtowel03) (1)
    CreateDynamicObject(1642,-354.43167114,-441.66400146,6.58805323,354.75000000,0.00000000,266.75000000); //object(beachtowel02) (1)
    CreateDynamicObject(1643,-354.58398438,-439.94824219,6.63258886,354.25000000,0.00000000,266.00000000); //object(beachtowel01) (1)
    CreateDynamicObject(2212,-359.35629272,-433.17001343,7.93397188,336.98449707,17.42611694,340.99645996); //object(burgerhigh) (1)
    CreateDynamicObject(1432,-358.77532959,-435.45089722,7.14808083,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
    CreateDynamicObject(1432,-359.11746216,-432.89746094,7.14808083,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
    CreateDynamicObject(2964,-353.36761475,-429.49673462,5.92076206,0.00000000,0.00000000,0.00000000); //object(k_pooltablesm) (1)
    CreateDynamicObject(3106,-353.56616211,-429.57995605,6.85071278,0.00000000,0.00000000,0.00000000); //object(k_poolball8) (1)
    CreateDynamicObject(3105,-353.75936890,-429.57986450,6.85071278,0.00000000,0.00000000,0.00000000); //object(k_poolballspt07) (1)
    CreateDynamicObject(3104,-353.66409302,-429.69039917,6.85071278,0.00000000,0.00000000,0.00000000); //object(k_poolballspt06) (1)
    CreateDynamicObject(3103,-353.56246948,-429.73605347,6.85071278,0.00000000,0.00000000,0.00000000); //object(k_poolballspt05) (1)
    CreateDynamicObject(3102,-353.76675415,-429.78448486,6.85071278,0.00000000,0.00000000,0.00000000); //object(k_poolballspt04) (1)
    CreateDynamicObject(3101,-353.95019531,-429.65737915,6.85071278,0.00000000,0.00000000,0.00000000); //object(k_poolballspt03) (1)
    CreateDynamicObject(3100,-353.91973877,-429.46496582,6.85071278,0.00000000,0.00000000,0.00000000); //object(k_poolballspt02) (1)
    CreateDynamicObject(338,-352.98425293,-429.14163208,6.86271048,275.65454102,134.93035889,225.07043457); //object(1)
    CreateDynamicObject(1368,-349.48168945,-417.29644775,6.66503429,0.00000000,0.00000000,0.00000000); //object(cj_blocker_bench) (1)
    CreateDynamicObject(1775,-352.86288452,-415.39498901,7.05467796,0.00000000,0.00000000,358.00000000); //object(cj_sprunk1) (1)
    CreateDynamicObject(1610,-350.71066284,-446.93255615,5.97711277,0.00000000,0.00000000,0.00000000); //object(sandcastle1) (1)
    CreateDynamicObject(1611,-350.57836914,-446.36077881,6.01836586,0.00000000,0.00000000,0.00000000); //object(sandcastle2) (1)
    CreateDynamicObject(2406,-354.31036377,-438.74664307,6.70879984,274.00000000,180.00000000,86.00012207); //object(cj_surf_board3) (1)
    CreateDynamicObject(2405,-355.05111694,-446.19204712,6.61865187,270.00000000,180.00000000,84.00000000); //object(cj_surf_board2) (1)
    CreateDynamicObject(1776,-354.15899658,-415.29559326,7.12381363,0.00000000,0.00000000,0.00000000); //object(cj_candyvendor) (1)
    CreateDynamicObject(1461,-334.48669434,-457.34933472,1.70503139,0.00000000,0.00000000,232.00000000); //object(dyn_life_p) (1)
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#2

Not bad...7/10...
Repped
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#3

Thanks , Well Its a easy map ...
But its cool for rp server
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#4

Not bad ) 6/10
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#5

Its good 7/10
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#6

Thanks I gonna release more maps today
I got map factory lOl
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