[Map] Vinewood House Map
#1

General Information:
This is my first ever uploaded mapping, and extremely basic. I did this as a project just to mess around, and was really only for testing the controls, and for my own house on a server. I am now working on a custom interior for Maddogs Mansion, and will hopefully be more advanced.
And, information about the map: Completely surrounded by gates (Can't jump over), as well as two gates meant for 1. Getting into the front door, and 2. Car parking. There are gates on top of the garage so people cannot jump onto it. The only way in is either by moving the gates, or a helicopter/plane. Keep your house locked!


Screenshots:
http://prntscr.com/exw0n
http://prntscr.com/exw3d
http://prntscr.com/exw45
(Sorry I forgot to save these as images, and on a short time frame)

Codes:
Code:
CreateObject(971,249.50000000,-1264.59960938,71.40000153,0.00000000,0.00000000,36.74926758); //object(subwaygate) (1)
CreateObject(987,283.10000610,-1285.09997559,74.90000153,0.00000000,0.00000000,36.00000000); //object(elecfence_bar) (2)
CreateObject(987,274.20001221,-1291.59997559,74.90000153,0.00000000,0.00000000,38.00000000); //object(elecfence_bar) (3)
CreateObject(987,265.39999390,-1298.30004883,74.90000153,0.00000000,0.00000000,37.99621582); //object(elecfence_bar) (4)
CreateObject(987,256.10000610,-1304.59997559,74.90000153,0.00000000,0.00000000,36.00000000); //object(elecfence_bar) (5)
CreateObject(987,287.79980469,-1267.50000000,74.90000153,0.00000000,0.00000000,292.99987793); //object(elecfence_bar) (6)
CreateObject(987,247.39999390,-1296.69995117,74.90000153,0.00000000,0.00000000,306.00000000); //object(elecfence_bar) (7)
CreateObject(987,254.10000610,-1306.00000000,74.90000153,0.00000000,0.00000000,35.99670410); //object(elecfence_bar) (8)
CreateObject(987,241.50000000,-1289.59997559,74.90000153,0.00000000,0.00000000,310.00000000); //object(elecfence_bar) (9)
CreateObject(987,235.00000000,-1280.19995117,74.30000305,0.00000000,0.00000000,53.00000000); //object(elecfence_bar) (11)
CreateObject(987,234.89999390,-1279.80004883,74.90000153,0.00000000,0.00000000,305.00000000); //object(elecfence_bar) (12)
CreateObject(987,239.10000610,-1273.90002441,74.50000000,0.00000000,0.00000000,42.00000000); //object(elecfence_bar) (13)
CreateObject(987,251.19921875,-1263.00000000,75.00000000,0.00000000,0.00000000,36.74926758); //object(elecfence_bar) (14)
CreateObject(987,253.89999390,-1261.69995117,74.90000153,0.00000000,0.00000000,38.50000000); //object(elecfence_bar) (15)
CreateObject(987,286.79998779,-1265.09997559,74.90000153,0.00000000,0.00000000,292.99987793); //object(elecfence_bar) (6)
CreateObject(987,246.50000000,-1266.90002441,74.90000153,0.00000000,0.00000000,33.00000000); //object(elecfence_bar) (14)
CreateObject(971,284.79998779,-1261.59997559,76.30000305,0.00000000,0.00000000,300.00000000); //object(subwaygate) (2)
CreateObject(987,270.89999390,-1258.00000000,72.09999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16)
CreateObject(984,275.20001221,-1254.09997559,76.80000305,0.00000000,0.00000000,36.00000000); //object(fenceshit2) (1)
CreateObject(984,266.10000610,-1252.40002441,76.69999695,0.00000000,0.00000000,306.00000000); //object(fenceshit2) (2)
Credits:
Credits go to Blessed (Me)
Please, feel free to +rep, and I do understand this is easy to do. More to come, thank you.
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#2

Best Map
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#3

simple n easy work!
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#4

you don't add many thing... i have 1 question...
why you map this?
not bad 1/10... keep it up!
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#5

NIce but.... put morethings there, or use SA-MP map editor, to remove old house and create your own... interior and so on...
Keep it up!
Reply
#6

Quote:
Originally Posted by Tuntun
View Post
you don't add many thing... i have 1 question...
why you map this?
not bad 1/10... keep it up!
I mapped mostly out of boredom, and Iv'e never mapped before. So I decided to give it a shot, and this is what I came up with. I was also hoping to upload this and put it into a server I play as my own house.
Reply
#7

Nice work. (7/10)
Reply
#8

ahh use more samp map editor and do it nicer 2/10
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