04.09.2012, 00:21
General Information:
This is my first ever uploaded mapping, and extremely basic. I did this as a project just to mess around, and was really only for testing the controls, and for my own house on a server. I am now working on a custom interior for Maddogs Mansion, and will hopefully be more advanced.
And, information about the map: Completely surrounded by gates (Can't jump over), as well as two gates meant for 1. Getting into the front door, and 2. Car parking. There are gates on top of the garage so people cannot jump onto it. The only way in is either by moving the gates, or a helicopter/plane. Keep your house locked!
Screenshots:
http://prntscr.com/exw0n
http://prntscr.com/exw3d
http://prntscr.com/exw45
(Sorry I forgot to save these as images, and on a short time frame)
Codes:
Credits:
Credits go to Blessed (Me)
Please, feel free to +rep, and I do understand this is easy to do. More to come, thank you.
This is my first ever uploaded mapping, and extremely basic. I did this as a project just to mess around, and was really only for testing the controls, and for my own house on a server. I am now working on a custom interior for Maddogs Mansion, and will hopefully be more advanced.
And, information about the map: Completely surrounded by gates (Can't jump over), as well as two gates meant for 1. Getting into the front door, and 2. Car parking. There are gates on top of the garage so people cannot jump onto it. The only way in is either by moving the gates, or a helicopter/plane. Keep your house locked!
Screenshots:
http://prntscr.com/exw0n
http://prntscr.com/exw3d
http://prntscr.com/exw45
(Sorry I forgot to save these as images, and on a short time frame)
Codes:
Code:
CreateObject(971,249.50000000,-1264.59960938,71.40000153,0.00000000,0.00000000,36.74926758); //object(subwaygate) (1) CreateObject(987,283.10000610,-1285.09997559,74.90000153,0.00000000,0.00000000,36.00000000); //object(elecfence_bar) (2) CreateObject(987,274.20001221,-1291.59997559,74.90000153,0.00000000,0.00000000,38.00000000); //object(elecfence_bar) (3) CreateObject(987,265.39999390,-1298.30004883,74.90000153,0.00000000,0.00000000,37.99621582); //object(elecfence_bar) (4) CreateObject(987,256.10000610,-1304.59997559,74.90000153,0.00000000,0.00000000,36.00000000); //object(elecfence_bar) (5) CreateObject(987,287.79980469,-1267.50000000,74.90000153,0.00000000,0.00000000,292.99987793); //object(elecfence_bar) (6) CreateObject(987,247.39999390,-1296.69995117,74.90000153,0.00000000,0.00000000,306.00000000); //object(elecfence_bar) (7) CreateObject(987,254.10000610,-1306.00000000,74.90000153,0.00000000,0.00000000,35.99670410); //object(elecfence_bar) (8) CreateObject(987,241.50000000,-1289.59997559,74.90000153,0.00000000,0.00000000,310.00000000); //object(elecfence_bar) (9) CreateObject(987,235.00000000,-1280.19995117,74.30000305,0.00000000,0.00000000,53.00000000); //object(elecfence_bar) (11) CreateObject(987,234.89999390,-1279.80004883,74.90000153,0.00000000,0.00000000,305.00000000); //object(elecfence_bar) (12) CreateObject(987,239.10000610,-1273.90002441,74.50000000,0.00000000,0.00000000,42.00000000); //object(elecfence_bar) (13) CreateObject(987,251.19921875,-1263.00000000,75.00000000,0.00000000,0.00000000,36.74926758); //object(elecfence_bar) (14) CreateObject(987,253.89999390,-1261.69995117,74.90000153,0.00000000,0.00000000,38.50000000); //object(elecfence_bar) (15) CreateObject(987,286.79998779,-1265.09997559,74.90000153,0.00000000,0.00000000,292.99987793); //object(elecfence_bar) (6) CreateObject(987,246.50000000,-1266.90002441,74.90000153,0.00000000,0.00000000,33.00000000); //object(elecfence_bar) (14) CreateObject(971,284.79998779,-1261.59997559,76.30000305,0.00000000,0.00000000,300.00000000); //object(subwaygate) (2) CreateObject(987,270.89999390,-1258.00000000,72.09999847,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16) CreateObject(984,275.20001221,-1254.09997559,76.80000305,0.00000000,0.00000000,36.00000000); //object(fenceshit2) (1) CreateObject(984,266.10000610,-1252.40002441,76.69999695,0.00000000,0.00000000,306.00000000); //object(fenceshit2) (2)
Credits go to Blessed (Me)
Please, feel free to +rep, and I do understand this is easy to do. More to come, thank you.