Siren wont come off
#1

Hello. when i use the command /siren and choose inside or roof it works fine but when i'm going to remove the siren with /siren off it says that the vehicle dosn't have a siren. i dont know what the problem is so ask you guys

pawn Код:
if(strcmp(cmd, "/siren", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsACop(playerid))
            {
                new Siren[MAX_VEHICLES];
                new SirenObject[MAX_VEHICLES];
                new siren[65];
                new VID = GetPlayerVehicleID(playerid);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /siren [inside, roof, off]");
                    SendClientMessage(playerid, COLOR_GREY, "HINT: 'off' will remove the item from your vehicle.");
                    return 1;
                }
                strmid(siren, tmp, 0, strlen(cmdtext), 255);
                if(strcmp(siren, "inside", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 1;
                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* Law Enforcer puts the siren on the dashboard.");
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "roof", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 0)
                    {
                        Siren[VID] = 1;
                        SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                        AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
                        format(string, sizeof(string), "* Law Enforcer puts the siren on the roof.");
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle already has a siren!"); }
                }
                else if(strcmp(siren, "off", true, strlen(siren)) == 0)
                {
                    if(Siren[VID] == 1)
                    {
                     Siren[VID] = 0;
                     DestroyObject(SirenObject[VID]);
                     format(string, sizeof(string), "* Law Enforcer takes down the siren.");
                     ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    } else { return SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have siren!"); }
                }
            } else { SendClientMessage(playerid, COLOR_GREY, "   You are not part of a Team!"); }
        }
        return 1;
    }
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#2

Does it even removes the siren or it only says "This vehicle doesn't have siren!" ?
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#3

it dosn't remove it and then the server need a restart to get the siren off
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#4

please help me
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#5

anyone know the problem?
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