"Cancelar" Ajuda
#1

Boas й o seguinte, eu meti um painel de admin e sempre que carrego em cancelar ele sai me do jogo.

Mas nгo й sу neste painel. Se tiver outro painel de qualquer coisa, clico em Cancelar, e ele sai me do jogo.

Deixo aqui uma priint:



Alguem me consegue ajudar?

Obrigado
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#2

Ninguйm aqui tem bola de cristal '-'.
Remova todos os Kick(playerid); da public OnDialogResponse , ou mande sua public "OnPlayerResponse" .
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#3

nao percebi
Reply
#4

Quote:
Originally Posted by BodyBuilder
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nao percebi
Poste sua

pawn Code:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}
Reply
#5

Code:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if (dialogid == rAMenu)
	{
	    if (response)
		{
		    if (listitem == 0)
		    {
		    	 format(String, sizeof(String), "{B9BCCC}Kickar {FFFF00}%s{B9BCCC} porque motivo?", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAKick, DIALOG_STYLE_INPUT, "Kick", String, "Kickar", "Cancelar");
		    }

		    if (listitem == 1)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Banir {FFFF00}%s{B9BCCC} porque motivo?", rNome(Player));
		    	 ShowPlayerDialog(playerid, rABan, DIALOG_STYLE_INPUT, "Ban", String, "Banir", "Cancelar");
		    }

		    if (listitem == 2)
		    {
				 GetPlayerPos(Player, rX, rY, rZ);
				 CreateExplosion(rX, rY, rZ, 10, 30);
				 CreateExplosion(rX, rY, rZ, 10, 30);
				 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} explodiu o jogador {FFFF00}%s{A9A9A9}.", rNome(playerid), rNome(Player));
				 SendClientMessageToAll(rCinza, StringTexto);
		    }

		    if (listitem == 3)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Avisar {FFFF00}%s{B9BCCC} porque motivo?", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAAviso, DIALOG_STYLE_INPUT, "Aviso", String, "Avisar", "Cancelar");
		    }

		    if (listitem == 4)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir quantos pontos de vida para {FFFF00}%s{B9BCCC}?", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAVida, DIALOG_STYLE_INPUT, "Vida", String, "Setar", "Cancelar");
		    }

		    if (listitem == 5)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir quantos pontos de colete para {FFFF00}%s{B9BCCC}?", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAColete, DIALOG_STYLE_INPUT, "Colete", String, "Setar", "Cancelar");
		    }

		    if (listitem == 6)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir tempo para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rATempo, DIALOG_STYLE_INPUT, "Tempo", String, "Setar", "Cancelar");
		    }

		    if (listitem == 7)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir clima para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAClima, DIALOG_STYLE_INPUT, "Clima", String, "Setar", "Cancelar");
		    }

		    if (listitem == 8)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir arma para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAArma, DIALOG_STYLE_INPUT, "Arma", String, "Setar", "Cancelar");
		    }

		    if (listitem == 9)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Quantidade de dinheiro para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAGrana, DIALOG_STYLE_INPUT, "Dinheiro", String, "Setar", "Cancelar");
		    }

		    if (listitem == 10)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir score para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAScore, DIALOG_STYLE_INPUT, "Score", String, "Setar", "Cancelar");
		    }

		    if (listitem == 11)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir skin para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rASkin, DIALOG_STYLE_INPUT, "Skin", String, "Setar", "Cancelar");
		    }

		    if (listitem == 12)
		    {
				if(Calado[Player] == true)
				{
					SendClientMessage(playerid, rAzul, "[INFO] Jogador Descalado.");
					Calado[Player] = false;
					SendClientMessage(Player, rCinza, "[AVISO] Jб podes escrever.");
				}else{
					SendClientMessage(playerid, rAzul, "[INFO] Jogador calado.");
					Calado[Player] = true;
					SendClientMessage(Player, rCinza, "[AVISO] Foste calado por um administrador.");
				}
		    }

		    if (listitem == 13)
		    {
				if(Congelado[Player] == true)
				{
					SendClientMessage(playerid, rAzul, "[INFO] Jogador Descongelado.");
                    TogglePlayerControllable(Player, 1);
					Congelado[Player] = false;
					SendClientMessage(Player, rCinza, "[AVISO] Foste descongelado por um administrador.");
				}else{
					SendClientMessage(playerid, rAzul, "[INFO] Jogador congelado.");
                    TogglePlayerControllable(Player, 0);
					Congelado[Player] = true;
					SendClientMessage(Player, rCinza, "[AVISO] Foste congelado por um administrador.");
				}
		    }

            if (listitem == 14)
		    {
		         GetPlayerPos(Player, rX, rY, rZ);
		         if(IsPlayerInAnyVehicle(playerid))
		         {
					 new Veiculo = GetPlayerVehicleID(playerid);
					 LinkVehicleToInterior(Veiculo, GetPlayerInterior(Player));
  					 SetVehicleVirtualWorld(Veiculo, GetPlayerVirtualWorld(Player));
					 SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(Player));
					 SetVehiclePos(Veiculo, rX, rY, rZ+1);
					 PutPlayerInVehicle(playerid, Veiculo, 0);
		         }else{
					 SetPlayerPos(playerid, rX, rY, rZ+1);
					 SetPlayerInterior(playerid, GetPlayerInterior(Player));
					 SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(Player));
					 format(StringTexto, sizeof(StringTexto), "Foste atй а posiзгo de {FFFF00}%s{A9A9A9}.", rNome(Player));
 					 SendClientMessage(playerid, rCinza, StringTexto);
				 }
		    }

		    if (listitem == 15)
		    {
		         GetPlayerPos(playerid, rX, rY, rZ);
		         if(IsPlayerInAnyVehicle(Player))
		         {
					 new Veiculo = GetPlayerVehicleID(Player);
					 LinkVehicleToInterior(Veiculo, GetPlayerInterior(playerid));
  					 SetVehicleVirtualWorld(Veiculo, GetPlayerVirtualWorld(playerid));
					 SetPlayerVirtualWorld(Player, GetPlayerVirtualWorld(playerid));
					 SetVehiclePos(Veiculo, rX, rY, rZ+1);
					 PutPlayerInVehicle(Player, Veiculo, 0);
					 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} puxou {FFFF00}vocк{A9A9A9} atй a sua posiзгo.", rNome(playerid));
 					 SendClientMessage(Player, rCinza, StringTexto);
				 }else{
					 SetPlayerPos(Player, rX, rY, rZ+1);
					 SetPlayerInterior(Player, GetPlayerInterior(playerid));
					 SetPlayerVirtualWorld(Player, GetPlayerVirtualWorld(playerid));
					 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} puxou {FFFF00}vocк{A9A9A9} atй a sua posiзгo.", rNome(playerid));
 					 SendClientMessage(Player, rCinza, StringTexto);
				 }
		    }

            if (listitem == 16)
		    {
				 if(Espiando[playerid] == true) return TogglePlayerSpectating(playerid, 0);
		         if(IsPlayerInAnyVehicle(Player))
		         {
					 TogglePlayerSpectating(playerid, 1);
					 Espiando[playerid] = true;
					 PlayerSpectateVehicle(playerid, Player);
					 SetPlayerInterior(playerid, GetPlayerInterior(Player));
					 SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(Player));
					 format(StringTexto, sizeof(StringTexto), "- Estбs a espiar %s.", rNome(Player));
					 SendClientMessage(playerid, rAmarelo, StringTexto);
		         }else{
					 TogglePlayerSpectating(playerid, 1);
					 Espiando[playerid] = true;
					 PlayerSpectatePlayer(playerid, Player);
					 SetPlayerInterior(playerid, GetPlayerInterior(Player));
					 SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(Player));
					 format(StringTexto, sizeof(StringTexto), "- Estбs a espiar %s.", rNome(Player));
					 SendClientMessage(playerid, rAmarelo, StringTexto);
				 }
		    }

		    if (listitem == 17)
		    {
				 ResetPlayerWeapons(Player);
				 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} resetou as armas do jogador {FFFF00}%s{A9A9A9}.", rNome(playerid), rNome(Player));
				 SendClientMessageToAll(rCinza, StringTexto);
		    }

		    if (listitem == 18)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir score para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rAScoret, DIALOG_STYLE_INPUT, "Score Todos", String, "Setar", "Cancelar");
		    }

		    if (listitem == 19)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir skin para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rASkint, DIALOG_STYLE_INPUT, "Skin Todos", String, "Setar", "Cancelar");
		    }

		    if (listitem == 20)
		    {
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
						 if(Congelado[r] == true)
						 {
						      SendClientMessage(playerid, rAzul, "[INFO] Jogadores Descongelados.");
						      TogglePlayerControllable(r, 1);
						      Congelado[r] = false;
						      SendClientMessage(r, rCinza, "[AVISO] Foste descongelado por um administrador.");
						 }else{
						      SendClientMessage(playerid, rAzul, "[INFO] Jogadores congelados.");
						      TogglePlayerControllable(r, 0);
						      Congelado[r] = true;
						      SendClientMessage(r, rCinza, "[AVISO] Foste congelado por um administrador.");
						 }
			 	     }
			 	 }
			}

		    if (listitem == 21)
		    {
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
                         if(Calado[Player] == true)
                         {
					          SendClientMessage(playerid, rAzul, "[INFO] Jogadores Descalados.");
					          Calado[r] = false;
					          SendClientMessage(r, rCinza, "[AVISO] Jб podes escrever.");
                         }else{
					          SendClientMessage(playerid, rAzul, "[INFO] Jogadores calados.");
					          Calado[r] = true;
					          SendClientMessage(r, rCinza, "[AVISO] Foste calado por um administrador.");
                         }
			 	     }
			 	 }
			}

		    if (listitem == 22)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir dinheiro para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rAGranat, DIALOG_STYLE_INPUT, "Dinheiro Todos", String, "Setar", "Cancelar");
		    }

		    if (listitem == 23)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir arma para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rAArmat, DIALOG_STYLE_INPUT, "Arma Todos", String, "Setar", "Cancelar");
		    }

		    if (listitem == 24)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir pontos de vida para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rAVidat, DIALOG_STYLE_INPUT, "Vida Todos", String, "Setar", "Cancelar");
		    }

		    if (listitem == 25)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir pontos de colete para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rAColetet, DIALOG_STYLE_INPUT, "Colete Todos", String, "Setar", "Cancelar");
		    }

		    if (listitem == 26)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir tempo para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rATempot, DIALOG_STYLE_INPUT, "Tempo Todos", String, "Setar", "Cancelar");
		    }

		    if (listitem == 27)
		    {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir clima para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rAClimat, DIALOG_STYLE_INPUT, "Clima Todos", String, "Setar", "Cancelar");
		    }

		    if (listitem == 28)
		    {
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
		         		  GetPlayerPos(playerid, rX, rY, rZ);
		         		  if(IsPlayerInAnyVehicle®)
		         		  {
					           new Veiculo = GetPlayerVehicleID®;
					           LinkVehicleToInterior(Veiculo, GetPlayerInterior(playerid));
					           SetVehicleVirtualWorld(Veiculo, GetPlayerVirtualWorld(playerid));
					           SetPlayerVirtualWorld(r, GetPlayerVirtualWorld(playerid));
					           SetVehiclePos(Veiculo, rX, rY, rZ+1);
					           PutPlayerInVehicle(r, Veiculo, 0);
						   }else{
					           SetPlayerPos(r, rX, rY, rZ+1);
					           SetPlayerInterior(r, GetPlayerInterior(playerid));
					           SetPlayerVirtualWorld(r, GetPlayerVirtualWorld(playerid));
		         		  }
					      format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} puxou {FFFF00}todos{A9A9A9} os jogadores atй а sua posiзгo.", rNome(playerid));
                          SendClientMessageToAll(rCinza, StringTexto);
			 	     }
				 }
		    }

		    if (listitem == 29)
		    {
                 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} resetou as armas de {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid));
				 SendClientMessageToAll(rCinza, StringTexto);
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
				          ResetPlayerWeapons®;
					 }
			 	 }
		    }
		}
	}

    if (listitem == 30)
    {
        if(rAdminNivel[playerid] < 3 && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, rVermelho, "[ERRO] Somente administradores nivel 3, ou rcon.");
        format(String, sizeof(String), "{B9BCCC}Definir nнvel de administrador para {FFFF00}%s{B9BCCC}", rNome(Player));
        ShowPlayerDialog(playerid, rAAdmin, DIALOG_STYLE_INPUT, "Administrador", String, "Setar", "Cancelar");
    }

    if (listitem == 31)
	{
        if(rAdminNivel[playerid] < 3 && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, rVermelho, "[ERRO] Somente administradores nivel 3, ou rcon.");
	    format(String, sizeof(String), "{B9BCCC}Kickar {FFFF00}todos online{B9BCCC}?\n\n - {FF0000}Atй mesmo vocк?");
	    ShowPlayerDialog(playerid, rAKickt, DIALOG_STYLE_MSGBOX, "Kickar Todos", String, "Sim", "Cancelar");
    }

    if (listitem == 32)
	{
        if(rAdminNivel[playerid] < 3 && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, rVermelho, "[ERRO] Somente administradores nivel 3, ou rcon.");
	    format(String, sizeof(String), "{B9BCCC}Banir {FFFF00}todos online{B9BCCC}?\n\n - {FF0000}Atй mesmo vocк?");
	    ShowPlayerDialog(playerid, rABant, DIALOG_STYLE_MSGBOX, "Banir Todos", String, "Sim", "Cancelar");
    }

    if (listitem == 33)
	{
        if(rAdminNivel[playerid] < 3 && !IsPlayerAdmin(playerid)) return SendClientMessage(playerid, rVermelho, "[ERRO] Somente administradores nivel 3, ou rcon.");
	    format(String, sizeof(String), "{FFFF00}Reiniciar o servidor{B9BCCC}?\n\n -  {FF0000}O tempo para reiniciar automaticamente й 2 minutos.");
	    ShowPlayerDialog(playerid, rAReiniciar, DIALOG_STYLE_MSGBOX, "Reiniciar Servidor", String, "Sim", "Cancelar");
    }

	if (dialogid == rAKick)
	{
	    if (response == 1)
		{
			 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} kickou o jogador {FFFF00}%s{A9A9A9}. Razгo: {FFFF00}%s", rNome(playerid), rNome(Player), inputtext[0]);
			 SendClientMessageToAll(rCinza, StringTexto);
			 Kick(Player);
		}
	}

	if (dialogid == rABan)
	{
	    if (response == 1)
		{
			 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} baniu o jogador {FFFF00}%s{A9A9A9}. Razгo: {FFFF00}%s", rNome(playerid), rNome(Player), inputtext[0]);
			 SendClientMessageToAll(rCinza, StringTexto);
			 BanEx(Player, inputtext[0]);
		}
	}

	if (dialogid == rAAviso)
	{
	    if (response == 1)
		{
			 Avisos[Player] ++;
			 if(Avisos[Player] == 5)
			 {
			 	 Avisos[Player] = 0;
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} kickou o jogador {FFFF00}%s{A9A9A9}. ({FFFF00}%d/5{A9A9A9}) Razгo: {FFFF00}%s", rNome(playerid), rNome(Player), Avisos[Player], inputtext[0]);
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 Kick(Player);
			 }
	 		 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} avisou o jogador {FFFF00}%s{A9A9A9}. ({FFFF00}%d/5{A9A9A9}) Razгo: {FFFF00}%s", rNome(playerid), rNome(Player), Avisos[Player], inputtext[0]);
			 SendClientMessageToAll(rCinza, StringTexto);
		}
	}

	if (dialogid == rAVida)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Definir pontos de vida para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAVida, DIALOG_STYLE_INPUT, "Vida", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 99999) return SendClientMessage(playerid, rVermelho, "[ERRO] Vida de 0 a 99999.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu {FFFF00}%d{A9A9A9} de vida para o jogador {FFFF00}%s{A9A9A9}.", rNome(playerid), strval(inputtext), rNome(Player));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 SetPlayerHealth(Player, strval(inputtext));
			 }
		}
	}

	if (dialogid == rAColete)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Definir pontos de colete para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAColete, DIALOG_STYLE_INPUT, "Colete", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 999) return SendClientMessage(playerid, rVermelho, "[ERRO] Colete de 0 а 999.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu {FFFF00}%d{A9A9A9} de colete para o jogador {FFFF00}%s{A9A9A9}.", rNome(playerid), strval(inputtext), rNome(Player));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 SetPlayerArmour(Player, strval(inputtext));
			 }
		}
	}

	if (dialogid == rATempo)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Definir tempo para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rATempo, DIALOG_STYLE_INPUT, "Tempo", String, "Setar", "Cancelar");
			 }else{
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu o tempo de {FFFF00}%s{A9A9A9} para a(s) {FFFF00}%d:00{A9A9A9} hora(s).", rNome(playerid), rNome(Player),  strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 SetPlayerTime(Player, strval(inputtext),0);
			 }
		}
	}

	if (dialogid == rAClima)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Definir clima para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAClima, DIALOG_STYLE_INPUT, "Clima", String, "Setar", "Cancelar");
			 }else{
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu o clima de {FFFF00}%s{A9A9A9} para o id: {FFFF00}%d{A9A9A9}.", rNome(playerid), rNome(Player),  strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 SetPlayerWeather(Player, strval(inputtext));
			 }
		}
	}

	if (dialogid == rAArma)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Digite o ID da arma a atribuir ao jogador {FFFF00}%s{B9BCCC}.", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAArma, DIALOG_STYLE_INPUT, "Arma", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 48) return SendClientMessage(playerid, rVermelho, "[ERRO] Armas de 0 a 48.");
				 IDArma = strval(inputtext);
				 format(String, sizeof(String), "{B9BCCC}Quantas {FFFF00}muniзхes?{B9BCCC}.");
		    	 ShowPlayerDialog(playerid, rAArma2, DIALOG_STYLE_INPUT, "Arma Parte 2", String, "Setar", "Cancelar");
			 }
		}
	}

	if (dialogid == rAArma2)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Quantas {FFFF00}muniзхes?{B9BCCC}.");
		    	 ShowPlayerDialog(playerid, rAArma2, DIALOG_STYLE_INPUT, "Arma Parte 2", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 1 || strval(inputtext) > 999999) return SendClientMessage(playerid, rVermelho, "[ERRO] Muniзгo de 1 a 999999.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu a Arma ID:{FFFF00}%d{A9A9A9} para o jogador {FFFF00}%s{A9A9A9}.", rNome(playerid), IDArma, rNome(Player));
			 	 SendClientMessageToAll(rCinza, StringTexto);
				 GivePlayerWeapon(Player, IDArma, strval(inputtext));
			 }
		}
	}

	if (dialogid == rAGrana)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir dinheiro para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAGrana, DIALOG_STYLE_INPUT, "Dinheiro", String, "Setar", "Cancelar");
			 }else{
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} deu R$:{FFFF00}%d{A9A9A9} de dinheiro ao jogador {FFFF00}%s{A9A9A9}.", rNome(playerid), strval(inputtext), rNome(Player));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 GivePlayerMoney(Player, strval(inputtext));
			 }
		}
	}

	if (dialogid == rAScore)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir score para {FFFF00}%s{B9BCCC}?", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAScore, DIALOG_STYLE_INPUT, "Score", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 999999) return SendClientMessage(playerid, rVermelho, "[ERRO] Score de 0 а 999999.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} deu {FFFF00}%d{A9A9A9} de score ao jogador {FFFF00}%s{A9A9A9}.", rNome(playerid), strval(inputtext), rNome(Player));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 SetPlayerScore(Player, strval(inputtext));
			 }
		}
	}

	if (dialogid == rASkin)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir skin para {FFFF00}%s{B9BCCC}", rNome(Player));
		    	 ShowPlayerDialog(playerid, rASkin, DIALOG_STYLE_INPUT, "Skin", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 299) return SendClientMessage(playerid, rVermelho, "[ERRO] Skin de 0 а 299.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu a skin do jogador {FFFF00}%s{A9A9A9} para a {FFFF00}%d{A9A9A9}. ", rNome(playerid), rNome(Player), strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 SetPlayerSkin(Player, strval(inputtext));
			 }
		}
	}

	if (dialogid == rAAdmin)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir nнvel de administrador para {FFFF00}%s{B9BCCC}?", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAAdmin, DIALOG_STYLE_INPUT, "Administrador", String, "Setar", "Cancelar");
			 }else{
		    	 if(strval(inputtext) > 3 || strval(inputtext) > 3) return SendClientMessage(playerid, rVermelho, "[ERRO] Nivel de 0 а 3.");
		    	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} deu ao {FFFF00}%s{A9A9A9} nнvel de administrador {FFFF00}%d{A9A9A9}.", rNome(playerid), rNome(Player), strval(inputtext));
		    	 SendClientMessageToAll(rCinza, StringTexto);
		    	 rAdminNivel[Player] = strval(inputtext);
			 }
		}
	}

	if (dialogid == rAScoret)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir score para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rAScoret, DIALOG_STYLE_INPUT, "Score Todos", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 999999) return SendClientMessage(playerid, rVermelho, "[ERRO] Score de 0 a 999999.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu {FFFF00}%d{A9A9A9} de score para {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid), strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
			 	           SetPlayerScore(r, strval(inputtext));
			 	     }
			 	 }
			 }
		}
	}

	if (dialogid == rASkint)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir skin para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rASkint, DIALOG_STYLE_INPUT, "Skin Todos", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 299) return SendClientMessage(playerid, rVermelho, "[ERRO] Skin de 0 a 299.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} deu a skin {FFFF00}%d{A9A9A9} a {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid), strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
			 	           SetPlayerSkin(r, strval(inputtext));
			 	     }
			 	 }
			 }
		}
	}

	if (dialogid == rAGranat)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Dar dinheiro a {FFFF00}todos online{B9BCCC}?");
		    	 ShowPlayerDialog(playerid, rAGranat, DIALOG_STYLE_INPUT, "Dinheiro Todos", String, "Setar", "Cancelar");
			 }else{
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} deu {FFFF00}%d{A9A9A9}$ a {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid), strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
			 	           GivePlayerMoney(r, strval(inputtext));
			 	     }
			 	 }
			 }
		}
	}

	if (dialogid == rAArmat)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Digite o ID da arma a atribuir a {FFFF00}todos online{B9BCCC}.", rNome(Player));
		    	 ShowPlayerDialog(playerid, rAArmat, DIALOG_STYLE_INPUT, "Arma Todos", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 48) return SendClientMessage(playerid, rVermelho, "[ERRO] Armas de 0 a 48.");
				 IDArma = strval(inputtext);
				 format(String, sizeof(String), "{B9BCCC}Quantas {FFFF00}muniзхes?{B9BCCC}.");
		    	 ShowPlayerDialog(playerid, rAArmat2, DIALOG_STYLE_INPUT, "Arma Todos Parte 2", String, "Setar", "Cancelar");
			 }
		}
	}

	if (dialogid == rAArmat2)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Quantas {FFFF00}muniзхes?{B9BCCC}.");
		    	 ShowPlayerDialog(playerid, rAArmat2, DIALOG_STYLE_INPUT, "Arma Parte 2", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 1 || strval(inputtext) > 999999) return SendClientMessage(playerid, rVermelho, "[ERRO] Muniзгo de 1 a 999999.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} setou a Arma ID:{FFFF00}%d{A9A9A9} para {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid), IDArma);
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
			 	     		GivePlayerWeapon(r, IDArma, strval(inputtext));
					 }
				 }
			 }
		}
	}

	if (dialogid == rAVidat)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir pontos de vida para {FFFF00}todos online{B9BCCC}");
		    	 ShowPlayerDialog(playerid, rAVidat, DIALOG_STYLE_INPUT, "Vida Todos", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 99999) return SendClientMessage(playerid, rVermelho, "[ERRO] Vida de 0 а 99999.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} deu {FFFF00}%d{A9A9A9} de vida a {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid), strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
			 	           SetPlayerHealth(r, strval(inputtext));
			 	     }
			 	 }
			 }
		}
	}

	if (dialogid == rAColetet)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
 		    	 format(String, sizeof(String), "{B9BCCC}Definir pontos de colete para {FFFF00}todos online{B9BCCC}?");
		    	 ShowPlayerDialog(playerid, rAColetet, DIALOG_STYLE_INPUT, "Colete Todos", String, "Setar", "Cancelar");
			 }else{
                 if(strval(inputtext) < 0 || strval(inputtext) > 99999) return SendClientMessage(playerid, rVermelho, "[ERRO] Vida de 0 а 99999.");
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} deu {FFFF00}%d{A9A9A9} de colete a {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid), strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
			 	           SetPlayerArmour(r, strval(inputtext));
			 	     }
			 	 }
			 }
		}
	}

	if (dialogid == rATempot)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Definir tempo para {FFFF00}todos online{B9BCCC}?", rNome(Player));
		    	 ShowPlayerDialog(playerid, rATempot, DIALOG_STYLE_INPUT, "Tempo", String, "Setar", "Cancelar");
			 }else{
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu o tempo de {FFFF00}todos{A9A9A9} os jogadores, para a(s) {FFFF00}%d:00{A9A9A9} hora(s).", rNome(playerid), strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 for (new r = 0; r != MAX_PLAYERS; r++)
			 	 {
			 	     if(IsPlayerConnected®)
			 	     {
			 	           SetPlayerTime(r, strval(inputtext),0);
			 	     }
			 	 }
			 }
		}
	}

	if (dialogid == rAClimat)
	{
	    if (response == 1)
		{
			 if(!strlen(inputtext) || !isNumeric(inputtext))
			 {
                 format(String, sizeof(String), "{B9BCCC}Definir clima para {FFFF00}todos online{B9BCCC}?");
		    	 ShowPlayerDialog(playerid, rAClimat, DIALOG_STYLE_INPUT, "Clima", String, "Setar", "Cancelar");
			 }else{
			 	 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} definiu o clima de {FFFF00}todos{A9A9A9} os jogadores, para o id: {FFFF00}%d{A9A9A9}.", rNome(playerid), strval(inputtext));
			 	 SendClientMessageToAll(rCinza, StringTexto);
			 	 SetWeather(strval(inputtext));
			 }
		}
	}

	if (dialogid == rAKickt)
	{
	    if (response == 1)
		{
			format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} kickou {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid));
    		SendClientMessageToAll(rCinza, StringTexto);
		    for (new r = 0; r != MAX_PLAYERS; r++)
 	        {
			    if(IsPlayerConnected®)
			 	{
			 	     Kick®;
			    }
 	        }
		}
	}

	if (dialogid == rABant)
	{
	    if (response == 1)
		{
			format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} baniu {FFFF00}todos{A9A9A9} os jogadores!", rNome(playerid));
    		SendClientMessageToAll(rCinza, StringTexto);
		    for (new r = 0; r != MAX_PLAYERS; r++)
 	        {
			    if(IsPlayerConnected®)
			 	{
			 	     BanEx(r, "Admin Louco");
			    }
 	        }
		}
	}

	if (dialogid == rAReiniciar)
	{
	    if (response == 1)
		{
			 if(SendoReiniciado == true) return SendClientMessage(playerid, rAzul, "[ERRO] O Servidor jб estб a ser reiniciado!!");
			 format(StringTexto, sizeof(StringTexto), "O admin {FFFF00}%s{A9A9A9} decidiu reiniciar o servidor... Aguarde {FFFF00}2{A9A9A9} minutos para reiniciar.", rNome(playerid));
			 SendClientMessageToAll(rCinza, StringTexto);
		     for (new r = 0; r != MAX_PLAYERS; r++)
 	         {
			    if(IsPlayerConnected®)
			 	{
			 			 TempoStart = SetTimerEx("rReiniciandoServer", 120000, true, "d", r);
			 			 SendoReiniciado = true;
			 			 return 1;
				}
 	         }
		}
	}
	return 0;
}
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