/ddname help(small bug)
#1

I believe this is a small bug

Command:
Код:
CMD:ddname(playerid, params[]) {
	if(PlayerInfo[playerid][pAdmin] < 4) {
		SendClientMessageEx(playerid, COLOR_WHITE, "You are not authorized to use that command.");
	}
	else {

		new
			szName[128], doorid, doorname[128],
			iDoorID;

		if(sscanf(params, "ds[128]", iDoorID, szName)) {
			return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /ddname [doorid] [name]");
		}
		format(DDoorsInfo[doorid][ddDescription], 128, "%s", doorname);
		SendClientMessageEx(playerid, COLOR_WHITE, "You have changed the name of the door!");
		if(IsValidDynamicPickup(DDoorsInfo[doorid][ddPickupID])) DestroyDynamicPickup(DDoorsInfo[doorid][ddPickupID]);
		if(IsValidDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID])) DestroyDynamic3DTextLabel(DDoorsInfo[doorid][ddTextID]);
		CreateDynamicDoor(doorid);
		SaveDynamicDoors();
		}
		return 1;
}
It doesn't recieve any warnings or anything, but I can't change the name of a DD when i do it, I have added everything in and such

Whenever I do the command(eg: /ddname [dooridhere] [namehere] - It just repeats the CMD

Any help on this please
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#2

Please tell me this is not NGRP edit?
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#3

Nope
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#4

You're not going to get much help with NGG script.
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#5

Quote:
Originally Posted by VincentDunn
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You're not going to get much help with NGG script.
Seeing as it isn't

If your not going to help, don't post
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#6

It's from the NGG script, you aren't fooling anyone.
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#7

How's it feel being known you've been brought at such a low, pathetic level that you're even trying to hide the fact that you are using a NGG script?
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#8

Quote:
Originally Posted by LuxurioN
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How's it feel being known you've been brought at such a low, pathetic level that you're even trying to hide the fact that you are using a NGG script?
Not using it, using the dynamic door system.
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