[Request] Setboost System
#1

Can someone quickly make me a command that sets boost fast ./setboost 1 - 50

Thanks <3 or </3
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#2

Speed Boost By Matite
Next time you should use search box....


pawn Код:
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Vehicle Speed Boost FilterScript for SAMP 0.3
// 2nd September 2009
// By Matite
// Special thanks to kc!
// v1.0.1
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------

// -----------------------------------------------------------------------------
// Includes...
// -----------

// SAMP
#include <a_samp>

// -----------------------------------------------------------------------------
// Defines...
// ----------

// Used for messages sent to the player
#define COLOR_MESSAGE_YELLOW            0xFFDD00AA

// -----------------------------------------------------------------------------
// Variables...
// ------------

// Stores the players speed boost factor
// (it is set to the default of 1.5 when the FS is loaded or when a player connects)
new Float:SpeedBoostMultiplier[MAX_PLAYERS];

// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------

public OnFilterScriptInit()
{
    // Print to server console
    print("\n-------------------------------------------------");
    print(" Speed Boost Filterscript for SAMP 0.3 by Matite");
    print("-------------------------------------------------\n");
   
    // Loop
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
        // Check if player is connected and not a NPC
        if (IsPlayerConnected(i) && !IsPlayerNPC(i))
        {
            // Set the default speed boost for each player
            SpeedBoostMultiplier[i] = 1.5;
        }
    }
   
    // Exit here
    return 1;
}

// -----------------------------------------------------------------------------

public OnFilterScriptExit()
{
    // Print to server console
    print("\n------------------------------------------------");
    print(" Unloaded Speed Boost Filterscript for SAMP 0.3");
    print("------------------------------------------------\n");

    // Exit here
    return 1;
}

// -----------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
    // Create variables
    new cmd[256];
    new idx;
   
    // Get the command
    cmd = strtok(cmdtext, idx);
   
    // Check command typed
    if (strcmp(cmd, "/setspeedboost", true) == 0 || strcmp(cmd, "/ssb", true) == 0)
    {
        // Create string variables
        new strBoostMultiplier[256];
        new strTempString[256];

        // Get the vaue typed
        strBoostMultiplier = strtok(cmdtext, idx);

        // Check a boost factor was supplied
        if (!strlen(strBoostMultiplier))
        {
            // Send message and exit here
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "** Usage: /setspeedboost <SpeedBoostMultiplier>");
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "*  Allows you to set the speed boost multiplier that is applied when you press the horn key.");
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "*  Accepted speed boost multiplier values are between 1.0 and 3.0");
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "*  The shortcut for this command is: /ssb");
            format(strTempString,sizeof(strTempString), "*  Your current speed boost multiplier is: %0.2f", SpeedBoostMultiplier[playerid]);
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, strTempString);
            return 1;
        }

        // Check the boost factor supplied is numeric
        if (!IsNumeric2(strBoostMultiplier))
        {
            // Send message and exit here
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "** Usage: /setspeedboost <BoostMultiplier>");
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "*  Allows you to set the speed boost multiplier that is applied when you press the horn key.");
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "*  Accepted speed boost multiplier values are between 1.0 and 3.0");
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "*  The shortcut for this command is: /ssb");
            format(strTempString,sizeof(strTempString), "*  Your current speed boost multiplier is: %0.2f", SpeedBoostMultiplier[playerid]);
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, strTempString);
            return 1;
        }

        // Convert to float
        new Float:BoostMultiplier = floatstr(strBoostMultiplier);

        // Check speed boost multiplier is not too high or low
        if (BoostMultiplier < 1.0 || BoostMultiplier > 3.0)
        {
            // Send message and exit here
            SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "* Sorry, you must enter a speed boost multiplier between 1.0 and 3.0");
            return 1;
        }

        // Store the new speed boost multiplier value for the player
        SpeedBoostMultiplier[playerid] = BoostMultiplier;

        // Format and send message
        format(strTempString,sizeof(strTempString), "* You set your speed boost multiplier to %0.2f", SpeedBoostMultiplier[playerid]);
        SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, strTempString);

        // Exit here
        return 1;
    }

    // Exit here and return 0 (the command was not processed here)
    return 0;
}

// -----------------------------------------------------------------------------

public OnPlayerConnect(playerid)
{
    // Set the default speed boost for the player
    // (the previous player may of changed it)
    SpeedBoostMultiplier[playerid] = 1.5;
   
    // Send message
    SendClientMessage(playerid, COLOR_MESSAGE_YELLOW, "* Speed Boost v1.01 by Matite - type /ssb to set your speed boost factor.");
           
    // Exit here
    return 1;
}

// -----------------------------------------------------------------------------

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    // Check if the player is in any vehicle and is the driver
    if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        // Check for the HORN key (Crouch key is the same as the horn key)
        if (newkeys & KEY_CROUCH)
        {
            // Create variables
            new Float:vx, Float:vy, Float:vz;
           
            // Get the vehicles velocity
            GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz);
           
            // Check the values are not too high already
            if (floatabs(vx) < 3 && floatabs(vy) < 3 && floatabs(vz) < 3)
            {
                // Boost the vehicle speed
                SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * SpeedBoostMultiplier[playerid], vy * SpeedBoostMultiplier[playerid], vz * SpeedBoostMultiplier[playerid]);
            }
           
            // Exit here
            return 1;
        }
    }

    // Exit here
    return 1;
}

// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------

stock strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

// -----------------------------------------------------------------------------

IsNumeric2(const string[])
{
    // Is Numeric Check 2
    // ------------------
    // By DracoBlue... handles negative numbers

    new length=strlen(string);
    if (length==0) return false;
    for (new i = 0; i < length; i++)
    {
      if((string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+' && string[i]!='.') // Not a number,'+' or '-' or '.'
             || (string[i]=='-' && i!=0)                                             // A '-' but not first char.
             || (string[i]=='+' && i!=0)                                             // A '+' but not first char.
         ) return false;
    }
    if (length==1 && (string[0]=='-' || string[0]=='+' || string[0]=='.')) return false;
    return true;
}

// -----------------------------------------------------------------------------
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