12.09.2012, 20:43
public OnPlayerDeath(playerid,killerid,reason)
{
SetPlayerArmour(killerid,15);
SendClientMessage(killerid, COLOR_MexicanColor, "Nice shot!");
return 1;
}
current script is this. I know that it will set their armour to 15 even if it's above 15. How do I make it so that it actually gives them 15 armour for every kill?
{
SetPlayerArmour(killerid,15);
SendClientMessage(killerid, COLOR_MexicanColor, "Nice shot!");
return 1;
}
current script is this. I know that it will set their armour to 15 even if it's above 15. How do I make it so that it actually gives them 15 armour for every kill?