Weather affects interior
#1

Hi guys. I have created a house with some of the new SA-MP objects. It is a walk-in interior, where you don't get teleported when you enter the house.
It is pretty cool, but I have a problem with the weather. When it rains/sandstorm, it is also inside the house. (Look at attached screenshots).
Is there any way to fix this?

Hope you can help. Thank you.
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#2

you can check if the player is inside the house and use SetPlayerWeather
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#3

Quote:
Originally Posted by HuSs3n
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you can check if the player is inside the house and use SetPlayerWeather
Yea, I also thought of that, but how can I detect exactely if he is inside or outside?
When someone enters that house, they dont get teleported, it is just walk straight in.
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#4

you can't since its an object
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#5

It's possible, give a try to Incognito's streamer plugin. It has nice features about areas, even in 3D. I could do that with it.
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#6

Quote:
Originally Posted by irinel1996
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It's possible, give a try to Incognito's streamer plugin. It has nice features about areas, even in 3D. I could do that with it.
How exactely?
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#7

housearea = CreateDynamicRectangle (Around the house)
Then, OnPlayerEnterDynamicArea...
If areaid == housearea...
SetPlayerWeather(playerid, 0)
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#8

Quote:
Originally Posted by Siralos
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housearea = CreateDynamicRectangle (Around the house)
Then, OnPlayerEnterDynamicArea...
If areaid == housearea...
SetPlayerWeather(playerid, 0)
Yes, but how do I make it to be exactely around the house?
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#9

Well, just take x,y coordinates with /save and create the dynamic rectangle accordingly...
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#10

There is a function to check if a player is in interior IsPlayerInAnyInterior
https://sampwiki.blast.hk/wiki/Useful_Fu...rInAnyInterior
ex.
pawn Код:
if(IsPlayerInAnyInterior(playerid))
{
SetPlayerWeather(playerid, 1);
}
EDIT:
ups . didn't see that its a custom made map.
just use https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint and change the weather
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