04.09.2012, 20:28
This is really weird. The Score is adding to the Victim not the Killer. So if I killed a player 4 times. The Score is given to my victim not to me. Whats the problem in the script?
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
ClearAnimations(playerid);
SetPlayerHealth( playerid, 1.0 );
pSpawned[playerid] = 0;
KillStreak[playerid] = 0;
if(killerid != INVALID_PLAYER_ID)
{
new text[128];
KillStreak[killerid] ++;
if(KillStreak[killerid] == 4)
{
format(text, sizeof(text), "{6699FF}Deathmatch: %s is starting to OWN PEOPLE! Killing 4 people in a Row", Name(killerid));
SendClientMessageToAll(0xFFFFFFFF, text);
SendClientMessage(killerid, 0xFFFFFFFF, "{6699FFFF}You have received $300 and +1 Score (Killing spree bonus)");
GivePlayerMoney(playerid, 300);
GivePlayerScore(playerid, 1);
}
if(KillStreak[killerid] == 6)
{
format(text, sizeof(text), "{6699FF}Deathmatch: %s is on a RAMPAGE Wanted Level 6!", Name(killerid));
SendClientMessageToAll(0xFFFFFFFF, text);
SendClientMessage(killerid, 0xFFFFFFFF, "{6699FFFF}You have received $500 and +2 Score (Killing spree bonus)");
GivePlayerMoney(playerid, 500);
GivePlayerScore(playerid, 2);
}
if(KillStreak[killerid] == 10)
{
format(text, sizeof(text), "{6699FF}Deathmatch: %s has Mastered the art of Killing! Killing 10 People in a Row", Name(killerid));
SendClientMessageToAll(0xFFFFFFFF, text);
SendClientMessage(killerid, 0xFFFFFFFF, "{6699FFFF}You have received $800 and +3 Score (Killing spree bonus)");
GivePlayerMoney(playerid, 800);
GivePlayerScore(playerid, 3);
}
if(KillStreak[killerid] == 15)
{
format(text, sizeof(text), "{6699FF}Deathmatch: %s is UNDEFEATABLE! Leaving 15 Dead bodies in the Field!", Name(killerid));
SendClientMessageToAll(0xFFFFFFFF, text);
SendClientMessage(killerid, 0xFFFFFFFF, "{6699FFFF}You have received $1000 and +4 Score (Killing spree bonus)");
GivePlayerMoney(playerid, 1000);
GivePlayerScore(playerid, 4);
}
if(KillStreak[killerid] == 20)
{
format(text, sizeof(text), "{6699FF}Deathmatch: %s is on a GodLike! Save your own life!", Name(killerid));
SendClientMessageToAll(0xFFFFFFFF, text);
SendClientMessage(killerid, 0xFFFFFFFF, "{6699FFFF}You have received $1500 and +5 Score (Killing spree bonus)");
GivePlayerMoney(playerid, 1500);
GivePlayerScore(playerid, 5);
}
if(KillStreak[killerid] == 25)
{
format(text, sizeof(text), "{6699FF}Deathmatch: %s is OWNING! Somebody kill this man! Killing 25 People in a Row!", Name(killerid));
SendClientMessageToAll(0xFFFFFFFF, text);
SendClientMessage(killerid, 0xFFFFFFFF, "{6699FFFF}You get $2300 and +6 Score (Killing spree bonus)");
GivePlayerMoney(playerid, 2300);
GivePlayerScore(playerid, 6);
}
}
return 1;
}