04.09.2012, 17:07
Okay, heres what I am having trouble with:
I need the server to be able to detect if you say "yes" and "No" for a conversation.
So if the player types "Yes" in the chat the server will be able to respond with another SendClientMessage.
How can I do this? (Basically I need a very basic conversation between the player and the server, just Yes and No answers)
pawn Код:
SendClientMessage(playerid, RED, "Are you sure?");
So if the player types "Yes" in the chat the server will be able to respond with another SendClientMessage.
How can I do this? (Basically I need a very basic conversation between the player and the server, just Yes and No answers)