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Posibility to view server fps in console
Posts: 134
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Very needed feature is an unique ID from client. Let's say a function:
GetClientUniqueID(playerid);
would return the clients game unique id, could be used to deal with 3rd party proxy programs. i.e Write his unique id into a file after a ban, so that his full-ip and name change won't be effective to invade server again. I hope somebody understands the need of this.
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What do you mean? Also, an upgrade to OnPlayerTakeDamage would be great or a new callback. Instead of calling it when player takes damage, i suggest to call it when player SHOULD take damage, i.e a player uses a godmode hack that freezes his HP, if i'd shoot him, the callback would still call even if he did not take the damage..
EDIT: Only possibility of making something specific atm, is only making a command that would call OnPlayerGiveDamage function.
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SetPlayerRunSpeed(playerid, maxspeed);
SetPlayerStamina(playerid, level); -1 = infinite
Disable car blips on map (already mentioned)
Possibly make all player animations server side (onplayerupdate shows them, but does not display to connected players)
Create better sync for people with 100+ ping
Decrease players ping's
Update player movements more frequently
Identify corrupt packets on query
Prevent player keys
Make all animations the same speed regardless of FPS (swimming shooting running...)
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Quote:
SetDialogInputLenght(playerid, lenght); - sets the maximum length of text that can be typed in next DIALOG_STYLE_INPUT or DIALOG_STYLE_PASSWORD dialogs.
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What the.. ?! Go and hide your posts!
if you know what is it?
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I saw this recently due to the tropical shit that happened here in Florida. What about
Yosmite being able to tow 'Euro's' you know something like that, or is that already there. If so, PM me the code :O
[HLF]Southclaw
Unregistered
I'd like to see some more features that allow us to mess about with in game things.
For instance, that vehicle parameters function was added that allowed us to change the vehicle engine and lights status, that was pretty awesome!
I'd love to be able to make certain objects dynamic or not, not just models but individual objects, so I could create a crate and set it to be static, and create the same crate again but set it to be dynamic.
And changing the mass and other values would be nice too, for instance the amount of shots needed to break the object, or maybe even setting what happens when an object is shot/driven into, for instance controlling explosive barrels.
I know this will probably never happen, but client side scripts that can be triggered server side would just complete SA:MP for me in every way!
Keep up the good work
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Video streaming ingame.
A cinimar like building in which you can enter (for the movie streaming)
Able to access the internet through the game
Better sync
Edit: make all skins able to buy and put on different clothes like in sa
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Function CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:radius); -- add the following parameters:
virtualworld -- explosion only in one world (-1 for all virtual worlds),
interior -- like above, but in interiors (-1 = for all interiors),
playerid -- explosion visible for player (-1 = for all).
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SetPlayerDrivingSkills
SetPlayerFlyingSkills
SetPlayerGamblingSkills