[Map] [CUSTOM] House Exterior - House Project #1
#1

Here is a Preview of What I have Coming in My House Projects. Stick around and You will see Many more, 3D and Up Objects were used and a lot More Will be used, Custom Made Interiors will be created for Each House also. Enjoy My Mapping and Expect More.













pawn Code:
CreateDynamicObject(19378, 1305.49, -1869.11, 15.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19378, 1304.92, -1876.33, 15.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19378, 1304.96, -1867.17, 15.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19378, 1287.40, -1875.82, 12.54,   0.00, 0.00, 0.00);
CreateDynamicObject(19425, 1302.06, -1862.39, 12.58,   0.00, 0.00, 0.00);
CreateDynamicObject(19425, 1297.42, -1862.42, 12.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19425, 1293.33, -1862.42, 12.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19475, 1301.74, -1862.92, 14.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3599, 1294.67, -1876.71, 18.61,   0.00, 0.00, 180.34);
CreateDynamicObject(19377, 1290.82, -1866.87, 10.82,   0.00, 0.00, 0.00);
CreateDynamicObject(19377, 1286.08, -1866.92, 16.08,   0.49, 90.00, 359.80);
CreateDynamicObject(970, 1289.29, -1862.19, 16.72,   0.00, 0.00, 0.20);
CreateDynamicObject(948, 1304.46, -1872.41, 16.16,   0.00, 0.00, 0.00);
CreateDynamicObject(762, 1290.98, -2025.94, 60.19,   3.14, 0.00, 2.04);
CreateDynamicObject(948, 1287.94, -1868.46, 12.23,   0.00, 0.00, 0.00);
CreateDynamicObject(7191, 1291.77, -1884.84, 14.03,   0.00, 0.00, 181.89);
CreateDynamicObject(7191, 1305.05, -1884.93, 13.77,   0.00, 0.00, 181.89);
CreateDynamicObject(948, 1290.34, -1868.54, 12.13,   0.00, 0.00, 0.00);
CreateDynamicObject(640, 1288.72, -1862.49, 0.00,   0.00, 0.00, 90.14);
CreateDynamicObject(640, 1294.81, -1863.26, 16.88,   0.00, 0.00, 270.38);
CreateDynamicObject(792, 1118.02, -1467.47, 15.21,   356.86, 0.00, 3.14);
CreateDynamicObject(1506, 1288.31, -1868.70, 12.54,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1290.18, -1861.75, 12.74,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1287.98, -1861.85, 12.74,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1304.33, -1861.94, 12.74,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1291.44, -1868.45, 12.74,   0.00, 0.00, 0.00);
CreateDynamicObject(1723, 1303.28, -1870.16, 16.22,   0.00, 0.00, 180.51);
CreateDynamicObject(1723, 1304.39, -1866.78, 16.22,   0.00, 0.00, 268.14);
CreateDynamicObject(1819, 1301.69, -1868.37, 16.14,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1300.07, -1863.53, 16.63,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1303.91, -1872.60, 16.63,   0.00, 0.00, 0.00);
CreateDynamicObject(1723, 1301.32, -1865.11, 16.23,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, 1296.19, -1869.40, 16.07,   0.00, 90.00, 270.52);
CreateDynamicObject(19452, 1305.80, -1869.31, 16.07,   0.00, 90.00, 270.52);
CreateDynamicObject(19452, 1296.15, -1865.90, 16.07,   0.00, 90.00, 270.52);
CreateDynamicObject(19452, 1305.78, -1865.82, 16.07,   0.00, 90.00, 270.52);
CreateDynamicObject(19433, 1299.79, -1863.32, 16.07,   0.40, 90.00, 0.61);
CreateDynamicObject(19433, 1296.29, -1863.36, 16.07,   0.40, 90.00, 0.92);
CreateDynamicObject(19433, 1292.79, -1863.40, 16.07,   0.44, 90.00, 0.43);
CreateDynamicObject(19433, 1303.27, -1863.29, 16.07,   0.40, 90.00, 0.61);
CreateDynamicObject(970, 1291.38, -1864.24, 16.70,   0.00, 0.00, 90.25);
CreateDynamicObject(970, 1291.38, -1868.36, 16.70,   0.00, 0.00, 90.25);
CreateDynamicObject(970, 1293.48, -1862.70, 16.72,   0.00, 0.00, 0.20);
CreateDynamicObject(970, 1297.60, -1862.70, 16.72,   0.00, 0.00, 0.20);
CreateDynamicObject(970, 1301.72, -1862.70, 16.72,   0.00, 0.00, 0.20);
CreateDynamicObject(970, 1304.80, -1862.70, 16.72,   0.00, 0.00, 0.20);
CreateDynamicObject(970, 1289.33, -1870.41, 16.72,   0.00, 0.00, 0.20);
CreateDynamicObject(640, 1291.79, -1865.59, 16.88,   0.00, 0.00, 0.00);
CreateDynamicObject(640, 1300.21, -1863.22, 16.88,   -0.14, 0.00, 270.38);
CreateDynamicObject(640, 1305.35, -1863.20, 16.88,   -0.18, 0.00, 270.38);
CreateDynamicObject(19385, 1289.01, -1862.01, 14.39,   0.00, 0.00, 269.71);
CreateDynamicObject(1215, 1291.71, -1866.91, 16.63,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1293.59, -1863.34, 16.63,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1297.51, -1863.32, 16.63,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1300.07, -1863.53, 16.63,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1302.80, -1863.30, 16.63,   0.00, 0.00, 0.00);
CreateDynamicObject(640, 1291.79, -1868.75, 16.88,   0.00, 0.00, 0.00);
CreateDynamicObject(1649, 1293.06, -1871.12, 17.83,   0.00, 0.00, 0.42);
CreateDynamicObject(1649, 1299.50, -1873.33, 17.83,   0.00, 0.00, 270.41);
CreateDynamicObject(1649, 1297.37, -1871.10, 17.83,   0.00, 0.00, 0.10);
CreateDynamicObject(19378, 1287.42, -1866.74, 17.73,   0.00, 0.00, 0.00);
CreateDynamicObject(1215, 1304.26, -1868.19, 12.84,   0.00, 0.00, 0.00);
CreateDynamicObject(19378, 1295.97, -1873.36, 11.43,   0.00, 0.00, 270.34);
CreateDynamicObject(19378, 1304.74, -1873.31, 11.43,   0.00, 0.00, 270.34);
CreateDynamicObject(1281, 1293.73, -1867.37, 17.01,   0.00, 0.00, 91.64);
Hope You Guys Enjoyed it, If You Guys Want to request a Mapping, Please Visit djeansmapping.freeforums.com
Reply
#2

WOW Very Nice , But where I can find the house ingame ?
And you didnt post the code of createobject's
If you wont so transfer that to ScreenShots Vedio's
Reply
#3

Real nice. Good job Djean.
Reply
#4

Quote:
Originally Posted by yarin0600
View Post
WOW Very Nice , But where I can find the house ingame ?
And you didnt post the code of createobject's
If you wont so transfer that to ScreenShots Vedio's
The codes are up Now and You can Find it Near the Government house On the Hill or Right near the Conference Centre.
Reply
#5

Quote:
Originally Posted by Deathh
View Post
Real nice. Good job Djean.
Thanks Man, More is Coming! Thats Project #1
Reply
#6

Love it ! Cant wait to see it done !

10/10 xD
Reply
#7

Quote:
Originally Posted by AntonioStyles
View Post
Love it ! Cant wait to see it done !

10/10 xD
Thank You Very Much! I'll keep working.
Reply
#8

Need More nice
6/10
Reply
#9

Props for this! This is really good, and something unique and different. Great job.
Reply
#10

Quote:
Originally Posted by NaBeeL[NxT]
View Post
Need More nice
6/10
What needs more "Nice"? Thanks for Commenting

Quote:
Originally Posted by Jack_Leslie
View Post
Props for this! This is really good, and something unique and different. Great job.
Thank you man, I appreciate it.
Reply
#11

looks dope
Reply
#12

Not bad 6/10.
Reply
#13

Very well done. =D
Reply
#14

Best mapping I've seen all week.
10/10
Reply
#15

Nice mapping... keep it up! 8/10
Reply
#16

NIce Mapping, Btw whats the code of that speed breaker??
Reply
#17

Super nice mapping! You are skilled!
Reply
#18

definitely gonna use this...........)))))))))))) damn good work
Reply
#19

Nice
Reply
#20

Looks Pretty Nice!
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)