26.08.2012, 16:41
Apparently I need to add the rotation co-ordinates in, but I'm not sure where'd they go. Do they get substituted in where the 2.0 co-ordinates are? If I just add them in after X, Y and Z then I just get a compiling error, (arguments do not match the definition or something).
Here's the pawno & the co-ordinates;
Co-ordinates
PDGate1
Open: CreateObject(2920, 1534.23, -1602.30, 13.40, 0.00, 0.00, 87.24);
Closed: CreateObject(2920, 1534.34, -1602.28, 13.40, -92.16, -2.04, 88.62);
PDGate2
Open: CreateObject(2920, 1534.40, -1724.08, 13.39, 0.00, 0.00, 91.62);
Closed: CreateObject(2920, 1534.60, -1724.08, 13.39, -91.62, 1.56, 91.62);
Here's the pawno & the co-ordinates;
pawn Код:
new PDGate1, PDGate2
forward PDGateMove();
command(gate, playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 25.0, 1531.2126,-1603.6033,13.3828))
{
if(Player[playerid][Faction] == 1)
{
if(GateOpen == 0)
{
MoveDynamicObject(PDGate1, 1534.23, -1602.30, 13.40, 2.0, 0.0, 0.0, 0.0); // open
MoveDynamicObject(PDGate2, 1534.40, -1724.08, 13.39, 2.0, 0.0, 0.0, 0.0); // open
PlayerPlaySound(playerid, 1035, 0, 0, 0);
GateOpen = 1;
}
else
{
MoveDynamicObject(PDGate1, 1534.34, -1602.28, 13.40, 2.0, 0.0, 0.0, 0.0); // closed
MoveDynamicObject(PDGate2, 1534.60, -1724.08, 13.39, 2.0, 0.0, 0.0, 0.0); // closed
GateOpen = 0;
}
}
}
return 1;
}
stock LoadObjects()
{
// SCPD Gates
PDGate1 = CreateDynamicObject(2920, 1534.34, -1602.28, 13.40, -92.16, -2.04, 88.62);
PDGate2 = CreateDynamicObject(2920, 1534.60, -1724.08, 13.39, -91.62, 1.56, 91.62);
return 1;
}
public PDGateMove()
{
MoveDynamicObject(PDGate1, 1534.23, -1602.30, 13.40, 2.0, 0.0, 0.0, 0.0);
MoveDynamicObject(PDGate2, 1534.40, -1724.08, 13.39, 2.0, 0.0, 0.0, 0.0);
return 1;
}
PDGate1
Open: CreateObject(2920, 1534.23, -1602.30, 13.40, 0.00, 0.00, 87.24);
Closed: CreateObject(2920, 1534.34, -1602.28, 13.40, -92.16, -2.04, 88.62);
PDGate2
Open: CreateObject(2920, 1534.40, -1724.08, 13.39, 0.00, 0.00, 91.62);
Closed: CreateObject(2920, 1534.60, -1724.08, 13.39, -91.62, 1.56, 91.62);