25.08.2012, 23:51
Hello , can someone show me how to make
if player info pJailed = 1 to show in game text for player : player info pJailTime
I mean if is player in prison to make count down in game text for player : %d SECONDS LEFT
COPS ARREST
ADMIN JAIL COMMAND
UNJAIL
if player info pJailed = 1 to show in game text for player : player info pJailTime
I mean if is player in prison to make count down in game text for player : %d SECONDS LEFT
COPS ARREST
pawn Код:
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
if(PlayerCuffed[giveplayerid] > 1)
{
SendClientMessage(playerid, COLOR_GREY, " Moras mu staviti lisice !");
return 1;
}
/*if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || !PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " You are not near the Jail, can't Arrest!");
return 1;
}*/
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906) || PlayerToPoint(6.0, playerid, -1606.9096,677.2825,-5.2421))
{//New arrest system
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vreme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Novcana kazna ne moze biti ispod $1 ni iznad $99999!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vreme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, " Zatvorska kazna ne moze biti ispod 1 ni iznad 20 minuta!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vreme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Da se dozvoli ili ponisti kaucija, kucajte 0 ili 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /uhapsi [novcana kazna] [vreme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Kaucija ne moze biti ispod $0 ni iznad $3000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac nema Wanted Level!");
return 1;
}
format(string, sizeof(string), "* Uhapsili ste %s-a i dobili ste 1000$!", giveplayer);
JBC_GivePlayerMoney(playerid, 1000);
SendClientMessage(playerid, COLOR_WHITE, string);
JBC_GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Uhapsio vas je %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
JBC_ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "Police Officer"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "Corporal"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; }
else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; }
else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; }
else if(PlayerInfo[playerid][pRank] == 8) { currank = "Chief"; }
else { currank = "Cadet"; }
format(string, sizeof(string), "{FF0000}[DRZAVNE SLUZBE]{0000FF} %s {FF0000}%s {0000FF}je uhapsio {FF0000}%s-a", currank ,sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
SetPlayerColor(playerid,COLOR_WHITE)
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "{FF0000}[DRZAVNE SLUZBE]{0000FF} Agent {FF0000}%s {0000FF}je uhapsio {FF0000}%s-a", sendername, giveplayer);
OOCNews(COLOR_BLUE, string);
JBC_GivePlayerMoney(playerid, 1000);
}
SetPlayerInterior(suspect, 0);
SetPlayerWorldBounds(suspect,-1052.6142,-1179.6550,-931.2334,-1058.4941)
JBC_SetPlayerPos(suspect,-1123.5748,-999.8547,129.2187);
//JBC_SetPlayerHealth(suspect,0)
TogglePlayerControllable(suspect, 1);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_WHITE, string);
SetPlayerColor(playerid,COLOR_WHITE)
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na mestu za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / FBI!");
return 1;
}
}//not connected
return 1;
}
ADMIN JAIL COMMAND
pawn Код:
if(strcmp(cmd, "/ajail", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ajail [playerid/PartOfName] [time(minutes)] [reason]");
return 1;
}
new playa;
new money;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
money = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
GetPlayerName(playa, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /ajail [playerid/PartOfName] [time(minutes)] [reason]");
return 1;
}
format(string, sizeof(string), "* You Jailed %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "* You were Jailed by Admin %s.", sendername);
SendClientMessage(playa, COLOR_LIGHTRED, string);
JBC_ResetPlayerWeapons(playa);
WantedPoints[playa] = 0;
PlayerInfo[playa][pJailed] = 1;
PlayerInfo[playa][pJailTime] = money*60;
SetPlayerInterior(playa, 0);
PlayerInfo[playa][pInt] = 0;
SetPlayerWorldBounds(playa,-1052.6142,-1179.6550,-931.2334,-1058.4941)
JBC_SetPlayerPos(playa,-1123.5748,-999.8547,129.2187);
format(string, sizeof(string), "ti si u jail %d minutes. Bail: Unable", money);
SendClientMessage(playa, COLOR_WHITE, string);
format(string, 256, "AdmCmd: %s je ubacen u jail od %s [razlog: %s]", giveplayer, sendername, (result));
SendAdminsMessage(COLOR_LIGHTRED,string);
format(string, sizeof(string), "AdmCmd: %s has been Admin-jailed by %s [Reason: %s]", giveplayer, sendername, (result));
printf("%s",string);
JailLog(string);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}
UNJAIL
pawn Код:
PlayerInfo[i][pJailTime] = 0;
if(PlayerInfo[i][pJailed] == 1)
{
SetPlayerInterior(i, 0);
PlayerInfo[i][pInt] = 0;
JBC_SetPlayerPos(i,-1123.5748,-999.8547,129.2187);
}
else if(PlayerInfo[i][pJailed] == 2)
{
SetPlayerWorldBounds(i,20000.0000,-20000.0000,20000.0000,-20000.0000); //Reset world to player
SetPlayerInterior(i, 0);
PlayerInfo[i][pInt] = 0;
JBC_SetPlayerPos(i, 246.8439,70.0776,1003.6406);
}
PlayerInfo[i][pJailed] = 0;
SendClientMessage(i, COLOR_GRAD1,"Cuvar: Pusteni ste iz zatvora.");
SendClientMessage(i, COLOR_GRAD1,"Cuvar: Sledeci put razmislite pre nego sto pocinite zlocin.");
format(string, sizeof(string), "~g~Sloboda~n~~w~Pokusajte biti bolji gradjanin");
GameTextForPlayer(i, string, 5000, 1);
if(gTeam[i] == 4) { gTeam[i] = 3; }
ClearCrime(i);
SetPlayerColor(i,COLOR_WHITE);
JBC_SetPlayerPos(i, -1197.5240,-1003.7254,129.2119);
SetPlayerWorldBounds(i, 20000.0000,-20000.0000,20000.0000,-20000.0000);