20.08.2012, 09:04
I have a big problem
when the car dies the server network data with the server is lost
This happens when a ownablecar is explode but when a not ownable car is explode all is ok
that's the script
when the car dies the server network data with the server is lost
This happens when a ownablecar is explode but when a not ownable car is explode all is ok
that's the script
Код:
public OnVehicleDeath(vehicleid,killerid) { for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { new idcar = GetPlayerVehicleID(playerid); if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cOwned] == 1) { CarInfo[idcar][cTD]++; OnPropUpdate(); SavePlayerData(playerid); } } return 1; }