16.08.2012, 12:32
Hee all,
I was wondering, if i destroy an object. Should i redifine it to 0 like:
DestroyObject(Spikestrip[playerid][0]);
Spikestrip[playerid][0] = 0;
To prevent objects from mixing up when i recreate them?
Or could i just destroy it and recreate it without any possible troubles?
Thanks in advance,
Jop9888
I was wondering, if i destroy an object. Should i redifine it to 0 like:
DestroyObject(Spikestrip[playerid][0]);
Spikestrip[playerid][0] = 0;
To prevent objects from mixing up when i recreate them?
Or could i just destroy it and recreate it without any possible troubles?
Thanks in advance,
Jop9888