[Map] private island in sf !!!!!!!!!
#1

hi guyzz!!!
this is a map that i was trying to making for many days,today i got time so i made it,its located in sf.
pics
[url]file:///C:/Documents%20and%20Settings/JTEC%20H%20COMPUTER'S/My%20Documents/GTA%20San%20Andrea
http://picupload.pl/vi-hrKJSv.png
http://picupload.pl/vi-ifuL1l.png
http://picupload.pl/vi-ZbR2sT.png
http://picupload.pl/vi-7T6M1p.png
http://picupload.pl/vi-71c1RY.png
http://picupload.pl/vi-Z2p8S3.png
Codes
Код:
CreateDynamicObject(18449,-2921.10009766,-900.09997559,8.00000000,0.00000000,0.00000000,350.00000000); //object(cs_roadbridge01) (1)
CreateDynamicObject(18449,-2994.89990234,-887.20001221,7.90000010,0.00000000,0.00000000,350.00000000); //object(cs_roadbridge01) (2)
CreateDynamicObject(980,-3032.39990234,-874.70001221,11.00000000,0.00000000,0.00000000,82.00000000); //object(airportgate) (1)
CreateDynamicObject(980,-3034.50000000,-886.09997559,11.00000000,0.00000000,0.00000000,256.00000000); //object(airportgate) (2)
CreateDynamicObject(18449,-3062.89990234,-875.09997559,7.59999990,0.00000000,0.00000000,350.00000000); //object(cs_roadbridge01) (3)
CreateDynamicObject(6959,-3121.89990234,-877.09997559,7.90000010,0.00000000,0.00000000,352.00000000); //object(vegasnbball1) (1)
CreateDynamicObject(6959,-3126.10009766,-912.79998779,7.90000010,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (2)
CreateDynamicObject(6959,-3159.10009766,-871.79998779,7.90000010,0.00000000,0.00000000,352.00000000); //object(vegasnbball1) (3)
CreateDynamicObject(6959,-3164.69995117,-909.00000000,7.90000010,0.00000000,0.00000000,356.00000000); //object(vegasnbball1) (4)
CreateDynamicObject(9169,-3160.69995117,-893.00000000,11.30000019,0.00000000,0.00000000,356.00000000); //object(vgseprtlstation1) (1)
CreateDynamicObject(6959,-3129.09960938,-947.50000000,7.80000019,0.00000000,0.00000000,353.99597168); //object(vegasnbball1) (5)
CreateDynamicObject(6959,-3167.89990234,-944.29998779,7.69999981,0.00000000,0.00000000,356.00000000); //object(vegasnbball1) (6)
CreateDynamicObject(8209,-3068.69995117,-864.70001221,10.30000019,0.00000000,0.00000000,350.00000000); //object(vgsselecfence11) (1)
CreateDynamicObject(6959,-3133.10009766,-985.90002441,7.69999981,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (7)
CreateDynamicObject(8556,-3124.80004883,-974.29998779,12.10000038,0.00000000,0.00000000,354.00000000); //object(vgshsegate04) (1)
CreateDynamicObject(8210,-3165.60009766,-966.20001221,10.00000000,0.00000000,0.00000000,0.00000000); //object(vgsselecfence12) (1)
CreateDynamicObject(8210,-3189.30004883,-945.29998779,9.30000019,0.00000000,0.00000000,268.00000000); //object(vgsselecfence12) (2)
CreateDynamicObject(6959,-3137.00000000,-1024.40002441,7.59999990,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (8)
CreateDynamicObject(6959,-3141.19995117,-1058.50000000,7.59999990,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (9)
CreateDynamicObject(6959,-3145.50000000,-1095.90002441,7.59999990,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (10)
CreateDynamicObject(6959,-3185.89990234,-1092.09997559,7.59999990,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (11)
CreateDynamicObject(3605,-3212.69995117,-1089.00000000,13.69999981,0.00000000,0.00000000,84.00000000); //object(bevman3_law2) (1)
CreateDynamicObject(3604,-3189.39990234,-1106.69995117,10.10000038,0.00000000,0.00000000,172.00000000); //object(bevmangar_law2) (1)
CreateDynamicObject(8210,-3154.80004883,-1111.80004883,10.50000000,0.00000000,0.00000000,356.00000000); //object(vgsselecfence12) (3)
CreateDynamicObject(8645,-3151.60009766,-981.50000000,8.50000000,0.00000000,0.00000000,82.00000000); //object(shbbyhswall01_lvs) (1)
CreateDynamicObject(8646,-3155.19995117,-1010.50000000,8.39999962,0.00000000,0.00000000,174.00000000); //object(shbbyhswall02_lvs) (1)
CreateDynamicObject(8646,-3158.39990234,-1039.80004883,8.39999962,0.00000000,0.00000000,174.00000000); //object(shbbyhswall02_lvs) (2)
CreateDynamicObject(8659,-3212.51171875,-1061.21484375,-37.65256882,0.00000000,0.00000000,0.00000000); //object(shbbyhswall11_lvs) (1)
CreateDynamicObject(8647,-3178.50000000,-1073.30004883,8.39999962,0.00000000,0.00000000,264.00000000); //object(shbbyhswall03_lvs) (1)
CreateDynamicObject(8647,-3160.89990234,-1060.19995117,8.39999962,0.00000000,0.00000000,172.00000000); //object(shbbyhswall03_lvs) (2)
CreateDynamicObject(8647,-3114.60009766,-999.09997559,8.50000000,0.00000000,0.00000000,356.00000000); //object(shbbyhswall03_lvs) (3)
CreateDynamicObject(8647,-3117.19995117,-1028.09997559,8.39999962,0.00000000,0.00000000,174.00000000); //object(shbbyhswall03_lvs) (4)
CreateDynamicObject(8645,-3120.89990234,-1057.69995117,8.39999962,0.00000000,0.00000000,264.00000000); //object(shbbyhswall01_lvs) (2)
CreateDynamicObject(8645,-3125.50000000,-1099.69995117,8.39999962,0.00000000,0.00000000,264.00000000); //object(shbbyhswall01_lvs) (3)
CreateDynamicObject(8645,-3123.10009766,-1076.80004883,8.39999962,0.00000000,0.00000000,264.00000000); //object(shbbyhswall01_lvs) (4)
This codes r with gates but u have to make the gates movable by ur own because i dnt know how to make it :P
here u go with codes without a gate.
Код:
CreateDynamicObject(18449,-2921.10009766,-900.09997559,8.00000000,0.00000000,0.00000000,350.00000000); //object(cs_roadbridge01) (1)
CreateDynamicObject(18449,-2994.89990234,-887.20001221,7.90000010,0.00000000,0.00000000,350.00000000); //object(cs_roadbridge01) (2)
CreateDynamicObject(18449,-3062.89990234,-875.09997559,7.59999990,0.00000000,0.00000000,350.00000000); //object(cs_roadbridge01) (3)
CreateDynamicObject(6959,-3121.89990234,-877.09997559,7.90000010,0.00000000,0.00000000,352.00000000); //object(vegasnbball1) (1)
CreateDynamicObject(6959,-3126.10009766,-912.79998779,7.90000010,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (2)
CreateDynamicObject(6959,-3159.10009766,-871.79998779,7.90000010,0.00000000,0.00000000,352.00000000); //object(vegasnbball1) (3)
CreateDynamicObject(6959,-3164.69995117,-909.00000000,7.90000010,0.00000000,0.00000000,356.00000000); //object(vegasnbball1) (4)
CreateDynamicObject(9169,-3160.69995117,-893.00000000,11.30000019,0.00000000,0.00000000,356.00000000); //object(vgseprtlstation1) (1)
CreateDynamicObject(6959,-3129.09960938,-947.50000000,7.80000019,0.00000000,0.00000000,353.99597168); //object(vegasnbball1) (5)
CreateDynamicObject(6959,-3167.89990234,-944.29998779,7.69999981,0.00000000,0.00000000,356.00000000); //object(vegasnbball1) (6)
CreateDynamicObject(8209,-3068.69995117,-864.70001221,10.30000019,0.00000000,0.00000000,350.00000000); //object(vgsselecfence11) (1)
CreateDynamicObject(6959,-3133.10009766,-985.90002441,7.69999981,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (7)
CreateDynamicObject(8556,-3124.80004883,-974.29998779,12.10000038,0.00000000,0.00000000,354.00000000); //object(vgshsegate04) (1)
CreateDynamicObject(8210,-3165.60009766,-966.20001221,10.00000000,0.00000000,0.00000000,0.00000000); //object(vgsselecfence12) (1)
CreateDynamicObject(8210,-3189.30004883,-945.29998779,9.30000019,0.00000000,0.00000000,268.00000000); //object(vgsselecfence12) (2)
CreateDynamicObject(6959,-3137.00000000,-1024.40002441,7.59999990,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (8)
CreateDynamicObject(6959,-3141.19995117,-1058.50000000,7.59999990,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (9)
CreateDynamicObject(6959,-3145.50000000,-1095.90002441,7.59999990,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (10)
CreateDynamicObject(6959,-3185.89990234,-1092.09997559,7.59999990,0.00000000,0.00000000,354.00000000); //object(vegasnbball1) (11)
CreateDynamicObject(3605,-3212.69995117,-1089.00000000,13.69999981,0.00000000,0.00000000,84.00000000); //object(bevman3_law2) (1)
CreateDynamicObject(3604,-3189.39990234,-1106.69995117,10.10000038,0.00000000,0.00000000,172.00000000); //object(bevmangar_law2) (1)
CreateDynamicObject(8210,-3154.80004883,-1111.80004883,10.50000000,0.00000000,0.00000000,356.00000000); //object(vgsselecfence12) (3)
CreateDynamicObject(8645,-3151.60009766,-981.50000000,8.50000000,0.00000000,0.00000000,82.00000000); //object(shbbyhswall01_lvs) (1)
CreateDynamicObject(8646,-3155.19995117,-1010.50000000,8.39999962,0.00000000,0.00000000,174.00000000); //object(shbbyhswall02_lvs) (1)
CreateDynamicObject(8646,-3158.39990234,-1039.80004883,8.39999962,0.00000000,0.00000000,174.00000000); //object(shbbyhswall02_lvs) (2)
CreateDynamicObject(8659,-3212.51171875,-1061.21484375,-37.65256882,0.00000000,0.00000000,0.00000000); //object(shbbyhswall11_lvs) (1)
CreateDynamicObject(8647,-3178.50000000,-1073.30004883,8.39999962,0.00000000,0.00000000,264.00000000); //object(shbbyhswall03_lvs) (1)
CreateDynamicObject(8647,-3160.89990234,-1060.19995117,8.39999962,0.00000000,0.00000000,172.00000000); //object(shbbyhswall03_lvs) (2)
CreateDynamicObject(8647,-3114.60009766,-999.09997559,8.50000000,0.00000000,0.00000000,356.00000000); //object(shbbyhswall03_lvs) (3)
CreateDynamicObject(8647,-3117.19995117,-1028.09997559,8.39999962,0.00000000,0.00000000,174.00000000); //object(shbbyhswall03_lvs) (4)
CreateDynamicObject(8645,-3120.89990234,-1057.69995117,8.39999962,0.00000000,0.00000000,264.00000000); //object(shbbyhswall01_lvs) (2)
CreateDynamicObject(8645,-3125.50000000,-1099.69995117,8.39999962,0.00000000,0.00000000,264.00000000); //object(shbbyhswall01_lvs) (3)
CreateDynamicObject(8645,-3123.10009766,-1076.80004883,8.39999962,0.00000000,0.00000000,264.00000000); //object(shbbyhswall01_lvs) (4)
IF U GUYZZ LIKE IT +REP ME
IF U THINK SOMETHING WRONG,COMMENT BELOW
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#2

0/10 poor mapping skils , nothing special only few objects
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#3

Quote:
Originally Posted by doreto
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0/10 poor mapping skils , nothing special only few objects
thank you
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