29.07.2012, 23:18
gm que eu uso й thug life 2.6 por favor me ajudem dou rep!!!
queria que quando digitasse /mapacarro parecesse o check point no mapa
queria que quando digitasse /mapacarro parecesse o check point no mapa
new carro;
carro = CreateVehicle.....
CMD:mapacarro(playerid)
{
new Float:x,Float:y,Float:z;
GetVehiclePos(carro,x,y,z);
SetPlayerCheckpoint(playerid, x,y,z,3.0);
return 1;
}
#define CHECKPOINT_CAR 12
if(strcmp(cmd, "/mapacarro, true) == 0 || strcmp(cmd, "mapcarro", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][VARIAVEL] != 255)
{
SetPlayerCheckpoint(playerid,HouseInfo[PlayerInfo[playerid][VARIAVEL]][hEntrancex], HouseInfo[PlayerInfo[playerid][VARIAVEL]][hEntrancey], HouseInfo[PlayerInfo[playerid][VARIAVEL]][hEntrancez], 4.0);
GameTextForPlayer(playerid, "~r~Mapa do Carro da sua casa Marcado!", 5000, 1);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_CAR;
}
else
{
GameTextForPlayer(playerid, "~w~Voce nao tem casa", 5000, 1);
}
}
return true;
}
public OnPlayerEnterCheckpoint(playerid)
else
{
switch (gPlayerCheckpointStatus[playerid])
{
case CHECKPOINT_CAR:
{
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_Nenhum;
GameTextForPlayer(playerid, "~w~Chegou no~n~~y~Carro", 5000, 1);
}
}
}
if(strcmp(cmd, "/home", true) == 0 || strcmp(cmd, "/mapacasa", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pPHousekey] != 255)
{
SetPlayerCheckpoint(playerid,HouseInfo[PlayerInfo[playerid][pPHousekey]][hEntrancex], HouseInfo[PlayerInfo[playerid][pPHousekey]][hEntrancey], HouseInfo[PlayerInfo[playerid][pPHousekey]][hEntrancez], 4.0);
GameTextForPlayer(playerid, "~r~Mapa da Casa Marcado!", 5000, 1);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_HOME;
}
else
{
GameTextForPlayer(playerid, "~w~Voce nao tem casa", 5000, 1);
}
}
return true;
}