27.07.2012, 19:38
Alright so i'm still new to scripting, i'm finally starting to understand the basics... Last night i converted my script from dini to y_ini. Now score and cash aren't saving or atleast they aren't loading whenever you login. I'm not sure if its a problem with the account code or my server sided cash code (for the money not loading) so i'll be showing both below.
My Server sided cash code.
pawn Код:
Top of the script:
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths,
pScore,
pVip
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
pawn Код:
Under OnPlayerConnect
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
///////////////////////////////////////////////////////////////////////
PlayerInfo[playerid][pCash] = 0;
pawn Код:
OnPlayerDisconnect
PlayerInfo[playerid][pCash] = 0;
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"VIP",PlayerInfo[playerid][pVip]);
INI_WriteInt(File,"Score",PlayerInfo[playerid][pScore]);
INI_Close(File);
pawn Код:
OnPlayerSpawn
if(!GetPVarInt(playerid, "Spawned"))
{
ResetPlayerMoney(playerid);
Einstein_GiveMoney(playerid, 50000);
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
SetPVarInt(playerid, "Spawned", 1);
}
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_WriteInt(File,"Score",0);
INI_Close(File);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Thanks for registering! You have been given $5000 and some score.","Ok","");
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Welcome Back!",""COL_GREEN"You have successfully logged in!","Ok","");
SetPVarInt(playerid, "Logged", 1);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
pawn Код:
stock Einstein_GiveMoney(playerid, money)
{
PlayerInfo[playerid][pCash] += money; //Will increase the string: "+="
GivePlayerMoney(playerid, money); //Give's the player money... DUH :P Don't use "a_GivePlayerMoney" here.
}
stock Einstein_SetMoney(playerid, money)
{
PlayerInfo[playerid][pCash] = money; //Will set the string to the money ammount
ResetPlayerMoney(playerid); //Reset's player money
GivePlayerMoney(playerid); //Will give the player money. no a_GivePlayerMoney needed!
}