21.07.2012, 18:00
Criei este simplecissimo comando de kits de armas, mas queria um codigo para que um player ao setar pela segunda vez outro kit, que ocorra o reset das suas armas anteriores mas nгo as que ele pediu. Pois nao quero acumular nem muniзхes nem armas
Serб que alguem me pode ajudar?
Serб que alguem me pode ajudar?
Код HTML:
if (strcmp("/kits", cmdtext, true, 10) == 0) { SendClientMessage(playerid, 0x990000DD, "----------------------------------------------------------KITS--------------------------------------------------------------"); SendClientMessage(playerid, COLOR_GREEN, "Escolha o Kit que mais o desperta а Atenзгo! E adquira-o digitando o cmd"); SendClientMessage(playerid, COLOR_YELLOW, "Knife--9mm--Shotgun--Micro SMG/Uzi--Country Riffle--Molotov Cocktail == {FF6600}Custo: 500Ј {FF0000}/Kit1"); SendClientMessage(playerid, COLOR_YELLOW, "Knife--Silenced 9mm--Shotgun--Tec-9--Country Riffle--Tear Gas == {FF6600}Custo: 600Ј {FF0000}/Kit2"); SendClientMessage(playerid, COLOR_YELLOW, "Knife--Desert Eagle--Combat Shotgun--Tec-9--Country Riffle--AK-47--Molotov Cocktail == {FF6600}Custo: 850Ј {FF0000}/Kit3"); SendClientMessage(playerid, COLOR_YELLOW, "Chainsaw--Desert Eagle--Combat Shotgun--Tec-9--Sniper Rifle--AK-47--Grenade == {FF6600}Custo: 1000Ј {FF0000}/Kit4"); SendClientMessage(playerid, COLOR_YELLOW, "Chainsaw--Desert Eagle--Combat Shotgun--MP5--Sniper Rifle--M4--Grenade == {FF6600}Custo: 1250Ј {FF0000}/Kit5"); SendClientMessage(playerid, COLOR_YELLOW, "Chainsaw--Desert Eagle--Sawnoff Shotgun--MP5--Sniper Rifle--M4--Grenade == {FF6600}Custo: 1500Ј {FF0000}/Kit6"); SendClientMessage(playerid, COLOR_BROWN, "---------------------------------------------------------------------------------------------------------------------------"); return 1; } if (strcmp(cmdtext, "/kit1", true) ==0) { SendClientMessage(playerid, 0x33AA33AA, "Escolheu o Kit de armas 1!"); GivePlayerMoney(playerid, -500); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 22, 1000); GivePlayerWeapon(playerid, 25, 1000); GivePlayerWeapon(playerid, 28, 1000); GivePlayerWeapon(playerid, 33, 1000); GivePlayerWeapon(playerid, 18, 10); return 1; } if (strcmp(cmdtext, "/kit2", true) ==0) { SendClientMessage(playerid, 0x33AA33AA, "Escolheu o Kit de armas 2!"); GivePlayerMoney(playerid, -600); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 23, 1000); GivePlayerWeapon(playerid, 25, 1000); GivePlayerWeapon(playerid, 32, 1000); GivePlayerWeapon(playerid, 33, 1000); GivePlayerWeapon(playerid, 17, 10); return 1; } if (strcmp(cmdtext, "/kit3", true) ==0) { SendClientMessage(playerid, 0x33AA33AA, "Escolheu o Kit de armas 3!"); GivePlayerMoney(playerid, -850); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 27, 1000); GivePlayerWeapon(playerid, 32, 1000); GivePlayerWeapon(playerid, 33, 1000); GivePlayerWeapon(playerid, 30, 1000); GivePlayerWeapon(playerid, 18, 10); return 1; } if (strcmp(cmdtext, "/kit4", true) ==0) { SendClientMessage(playerid, 0x33AA33AA, "Escolheu o Kit de armas 4!"); GivePlayerMoney(playerid, -1000); GivePlayerWeapon(playerid, 9, 1); GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 27, 1000); GivePlayerWeapon(playerid, 32, 1000); GivePlayerWeapon(playerid, 34, 1000); GivePlayerWeapon(playerid, 30, 1000); GivePlayerWeapon(playerid, 16, 10); return 1; } if (strcmp(cmdtext, "/kit5", true) ==0) { SendClientMessage(playerid, 0x33AA33AA, "Escolheu o Kit de armas 5!"); GivePlayerMoney(playerid, -1250); GivePlayerWeapon(playerid, 9, 1); GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 27, 1000); GivePlayerWeapon(playerid, 29, 1000); GivePlayerWeapon(playerid, 34, 1000); GivePlayerWeapon(playerid, 31, 1000); GivePlayerWeapon(playerid, 16, 10); return 1; } if (strcmp(cmdtext, "/kit6", true) ==0) { SendClientMessage(playerid, 0x33AA33AA, "Escolheu o Kit de armas 6!"); GivePlayerMoney(playerid, -1500); GivePlayerWeapon(playerid, 9, 1); GivePlayerWeapon(playerid, 24, 1000); GivePlayerWeapon(playerid, 26, 1000); GivePlayerWeapon(playerid, 29, 1000); GivePlayerWeapon(playerid, 34, 1000); GivePlayerWeapon(playerid, 31, 1000); GivePlayerWeapon(playerid, 16, 10); return 1; }