[Map] Los Santos Motel(Including 0.3e Objects + RemoveBuildingForPlayer)
#1

Simple map to make the Motel near the GYM more bright
Check out my new website!! www.georgionesixsix.at.ua
Give any feedback you think this map should recieve!
And there we go..


Screens:
















CreateObject:

Код:
RemoveBuildingForPlayer(playerid, 1524, 2162.7813, -1786.0703, 14.1875, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2161.1484, -1809.7266, 16.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2181.0156, -1783.9844, 16.3516, 0.25);
CreateObject(967, 2189.36, -1768.21, 12.36,   0.00, 0.00, 89.66);
CreateObject(966, 2187.64, -1767.61, 12.36,   0.00, 0.00, 0.00);
CreateObject(968, 2187.71, -1767.60, 13.10,   0.00, -16.31, 0.00);
CreateObject(984, 2174.18, -1767.60, 12.89,   0.00, 0.00, 90.00);
CreateObject(3578, 2184.95, -1762.32, 11.60,   0.00, -0.04, 0.17);
CreateObject(3578, 2185.15, -1763.73, 11.60,   0.00, -0.04, 0.17);
CreateObject(3578, 2185.17, -1765.17, 11.60,   0.00, -0.04, 0.17);
CreateObject(3578, 2185.17, -1766.64, 11.60,   0.00, -0.04, 0.17);
CreateObject(19121, 2190.35, -1767.37, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2194.74, -1767.37, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2194.74, -1774.69, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2194.74, -1780.91, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2194.74, -1787.13, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2194.74, -1792.99, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2194.74, -1799.21, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2194.74, -1806.16, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2194.74, -1812.38, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2187.91, -1815.36, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2177.02, -1817.28, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2182.82, -1819.70, 14.21,   0.00, 0.00, 0.00);
CreateObject(19121, 2173.88, -1820.39, 15.61,   0.00, 0.00, 0.00);
CreateObject(19121, 2167.46, -1819.89, 15.61,   0.00, 0.00, 0.00);
CreateObject(19121, 2160.50, -1819.93, 15.61,   0.00, 0.00, 0.00);
CreateObject(19121, 2153.78, -1819.91, 15.61,   0.00, 0.00, 0.00);
CreateObject(19121, 2146.41, -1819.82, 15.61,   0.00, 0.00, 0.00);
CreateObject(19121, 2146.38, -1813.14, 15.61,   0.00, 0.00, 0.00);
CreateObject(19121, 2146.41, -1805.02, 15.61,   0.00, 0.00, 0.00);
CreateObject(19121, 2140.93, -1804.32, 15.61,   0.00, 0.00, 0.00);
CreateObject(19121, 2146.54, -1795.42, 14.21,   0.00, 0.00, 0.00);
CreateObject(19121, 2148.82, -1801.25, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2150.99, -1795.48, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2150.89, -1786.30, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2160.86, -1786.27, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2168.72, -1786.25, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2177.58, -1786.23, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2177.77, -1778.20, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2177.79, -1768.14, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2177.48, -1764.09, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2175.38, -1762.27, 12.97,   0.00, 0.00, 0.00);
CreateObject(19121, 2171.92, -1815.34, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2164.69, -1815.38, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2157.79, -1815.36, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2151.53, -1815.43, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2150.90, -1808.85, 12.90,   0.00, 0.00, 0.00);
CreateObject(19121, 2150.99, -1802.38, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject:

Код:
RemoveBuildingForPlayer(playerid, 1524, 2162.7813, -1786.0703, 14.1875, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2161.1484, -1809.7266, 16.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 2181.0156, -1783.9844, 16.3516, 0.25);
CreateDynamicObject(967, 2189.36, -1768.21, 12.36,   0.00, 0.00, 89.66);
CreateDynamicObject(966, 2187.64, -1767.61, 12.36,   0.00, 0.00, 0.00);
CreateDynamicObject(968, 2187.71, -1767.60, 13.10,   0.00, -16.31, 0.00);
CreateDynamicObject(984, 2174.18, -1767.60, 12.89,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 2184.95, -1762.32, 11.60,   0.00, -0.04, 0.17);
CreateDynamicObject(3578, 2185.15, -1763.73, 11.60,   0.00, -0.04, 0.17);
CreateDynamicObject(3578, 2185.17, -1765.17, 11.60,   0.00, -0.04, 0.17);
CreateDynamicObject(3578, 2185.17, -1766.64, 11.60,   0.00, -0.04, 0.17);
CreateDynamicObject(19121, 2190.35, -1767.37, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2194.74, -1767.37, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2194.74, -1774.69, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2194.74, -1780.91, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2194.74, -1787.13, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2194.74, -1792.99, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2194.74, -1799.21, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2194.74, -1806.16, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2194.74, -1812.38, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2187.91, -1815.36, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2177.02, -1817.28, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2182.82, -1819.70, 14.21,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2173.88, -1820.39, 15.61,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2167.46, -1819.89, 15.61,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2160.50, -1819.93, 15.61,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2153.78, -1819.91, 15.61,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2146.41, -1819.82, 15.61,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2146.38, -1813.14, 15.61,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2146.41, -1805.02, 15.61,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2140.93, -1804.32, 15.61,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2146.54, -1795.42, 14.21,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2148.82, -1801.25, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2150.99, -1795.48, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2150.89, -1786.30, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2160.86, -1786.27, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2168.72, -1786.25, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2177.58, -1786.23, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2177.77, -1778.20, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2177.79, -1768.14, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2177.48, -1764.09, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2175.38, -1762.27, 12.97,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2171.92, -1815.34, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2164.69, -1815.38, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2157.79, -1815.36, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2151.53, -1815.43, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2150.90, -1808.85, 12.90,   0.00, 0.00, 0.00);
CreateDynamicObject(19121, 2150.99, -1802.38, 12.90,   0.00, 0.00, 0.00);
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#2

Not much done but good... 6/10
Reply
#3

Thats why i said its simple :P
Reply
#4

Nice!
Reply
#5

Bump.
Reply
#6

Good job , whats the id of the yellow things in the road?

Thanks
Reply
#7

Good job!
Reply
#8

Lol, Very veery simple
Reply
#9

Great mapping.
Reply
#10

Quote:
Originally Posted by Private200
Посмотреть сообщение
Good job , whats the id of the yellow things in the road?

Thanks
3578
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