20.07.2012, 04:34
Enter garage code
Exit garage code
Thank you everyone who has helped me on my past post to help me get my garage working.
Код:
for(new idx=1; idx<MAX_GARAGES; idx++) // Dynamic Garages { if(IsPlayerInRangeOfPoint(playerid, 2, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ])) { if(!GarageInfo[idx][gStatus] && PlayerInfo[playerid][pGarage] != idx && PlayerInfo[playerid][pVGarage] != idx) return SendClientMessage(playerid, COLOR_GREY, "This garage is locked."); if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) format(string, sizeof(string), "* %s pushes the garage door button and enters the Garage.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerVirtualWorld(playerid, idx+500); if(GarageInfo[idx][gLevel] == 1) { SetPlayerPos(playerid, 2238.33,2191.08,103.94); SetPlayerFacingAngle(playerid, 267.0980); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); } else if(GarageInfo[idx][gLevel] == 2) { SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328); SetPlayerFacingAngle(playerid, 267.3974); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); } else if(GarageInfo[idx][gLevel] == 3) { SetPlayerPos(playerid, 404.98,2457.82,16.50); SetPlayerFacingAngle(playerid, 359.8550); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); } } }
Код:
if(IsPlayerInRangeOfPoint(playerid, 2, 2238.40,2191.07,103.94) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 404.98,2457.82,16.50)) // Garages { new idx; idx = GetPlayerVirtualWorld(playerid)-500; if(!done && idx < MAX_GARAGES && GarageInfo[idx][gLevel]) { format(string, sizeof(string), "* %s pushes the garage door button and exits the garage.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ]); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); done = 1; } }