15.07.2012, 12:47
pawn Код:
#define Cops 2
#define Terrorists 1
new TerrorsCounter= 0;
new CopsCounter = 0;
public OnPlayerRequestSpawn(playerid)
{
if(TerrorsCounter > CopsCounter && Account[playerid][gTeam]==Cops)
{
GameTextForPlayer(playerid, "~r~Team Full!~n~~w~Choose Cops/Army Team.", 3000, 3);
return 0;
}
else if(CopsCounter > TerrorsCounter && Account[playerid][gTeam]==Terrorists)
{
GameTextForPlayer(playerid, "~r~Team Full!~n~~w~Choose Terrorists/Mafia Team.", 3000, 3);
return 0;
}
return 1;
}
public OnPlayerSpawn(playerid)
{
new SkinID=GetPlayerSkin(playerid);
switch (SkinID)
{
case 121,122,272,123:
{
Account[playerid][gTeam]=Terrorists;
SetPlayerTeam(playerid,1);
}
case 165,265,166,283,280,286,285:
{
Account[playerid][gTeam]=Cops;
SetPlayerTeam(playerid,2);
}
case 287:
{
Account[playerid][gTeam]=Cops;
SetPlayerTeam(playerid,2);
Medic[playerid]=0;
Supporter[playerid]=1;
}
case 29:
{
Account[playerid][gTeam]=Terrorists;
SetPlayerTeam(playerid,1);
}
case 274,275,276:
{
Account[playerid][gTeam]=Cops;
SetPlayerTeam(playerid,2);
Medic[playerid]=1;
Supporter[playerid]=0;
}
case 70:
{
Account[playerid][gTeam]=Terrorists;
SetPlayerTeam(playerid,1);
}
}
}
public OnPlayerDisconnect(playerid,reason)
{
if(Account[playerid][gTeam]==Terrorists) return TerrorsCounter--;
else if(Account[playerid][gTeam]==Cops) return CopsCounter--;
return 1;
}
public OnPlayerDeath(playerid,killerid,reason)
{
if(Account[playerid][gTeam] == Terrorists) return TerrorsCounter--;
else if(Account[playerid][gTeam] == Cops) return CopsCounter--;
return 1;
}
What's wrong? :/