Lots of errors with zone capture system
#1

Code:
pawn Code:
/*///////////////////
MWFFA - New Script

Work Started on June 18, 2012

*/
/////////////////

#include <a_samp>
#include <streamer>
#include <irc>
#include <foreach>

//Teams
#define TEAM_DELTA 1
#define TEAM_SPETSNAZ 2
#define TEAM_GIGN 3
#define TEAM_IA 4
#define TEAM_JSDF 5

//Dialogs
#define DIALOG_CTEAM   8343
#define DIALOG_SCLASS   10211
#define DIALOG_SSTEAM   3893

//IRC Stuff
#define IRC_SERVER "irc.mibbit.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#MWFFA"

#define BOT_1_NICKNAME "Overlord"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Overlord_1"

#define MAX_BOTS (1)

new gBotID[MAX_BOTS], gGroupID;

//Defines
#define MAX_ZONES 50

//Colors
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000FFFF

//Skins
#define SKIN_TORENO 295
#define SKIN_WUZIMU 294
#define SKIN_USA 287
#define SKIN_RUSSIA 179
#define SKIN_GIGN 285
#define SKIN_IA 254
#define SKIN_JSDF 57

//Zones
new Z_KACC;
new Z_School;
new Z_Pier;

//Forwards
forward ASKOff(playerid);

//Enums
enum kInfo
{
    HasStreak,
    HasJug,
    HasStrike,
    HasTank,
    HasPackage,
    Streak
}
new StreakInfo[MAX_PLAYERS][kInfo];

enum pInfo
{
    Password,
    Cash,
    Score,
    Admin,
    Points,
    Xp,
    Protected,
    CapturingZone,
    Connects,
    Disconnects
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//Class Variables
new IsSoldier[MAX_PLAYERS];
new IsSniper[MAX_PLAYERS];
new IsMedic[MAX_PLAYERS];
new IsEngineer[MAX_PLAYERS];
new IsPilot[MAX_PLAYERS];
new IsFlamethrower[MAX_PLAYERS];
new IsSpy[MAX_PLAYERS];
new IsScout[MAX_PLAYERS];
new IsPlaneDriver[MAX_PLAYERS];
new IsHeliDriver[MAX_PLAYERS];
new IsGeneral[MAX_PLAYERS];
new IsVIP[MAX_PLAYERS];
new IsAdmin[MAX_PLAYERS];
new IsOwner[MAX_PLAYERS];

//Capture var
new EnteredArea[MAX_PLAYERS];
new CapturedBy; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF
new EnteredArea2[MAX_PLAYERS];
new CapturedBy2; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF
new EnteredArea3[MAX_PLAYERS];
new CapturedBy3; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF
   
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

main()
{
    print("\n----------------------------------");
    print("------- MWFFA Script Loaded --------");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("MWFFA - World War lll");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
   
    //Zones
    Z_KACC = GangZoneCreate(2438.989, 2560.181, 2782.616, 2885.098);
    Z_School = GangZoneCreate(-2197.686, -281.7203, -2008.414, -68.69224);
    Z_Pier = GangZoneCreate(371.8314, -2108.218, 459.2966, -1654.228);
   
    //IRC
    gBotID[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
    IRC_SetIntData(gBotID[0], E_IRC_CONNECT_DELAY, 20);
    gGroupID = IRC_CreateGroup();
   
    SetTimer("AreaCheck", 1000, true);
    return 1;
}

public OnGameModeExit()
{
    print("\n------------------------------------");
    print("------- MWFFA Script unloaded --------");
    print("--------------------------------------\n");
   
    IRC_Quit(gBotID[0], "Overlord (SA-MP Bot) exiting.");
    IRC_DestroyGroup(gGroupID);
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
   
    GangZoneShowForPlayer(playerid, Z_KACC, 0xFF000096);
    GangZoneShowForPlayer(playerid, Z_School, 0xFF800096);
    GangZoneShowForPlayer(playerid, Z_Pier, 0xFFFF0096);
   
    //Select Team
    ShowPlayerDialog(playerid, DIALOG_CTEAM, DIALOG_STYLE_LIST, "Choose Team", "Delta Force (United States)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "");
    return 1;
}

public OnPlayerConnect(playerid)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d) has joined the server.");
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    PlayerInfo[playerid][Connects]++;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new reasonMsg[20];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));

    switch(reason)
    {
        case 0: reasonMsg = "Timeout";
        case 1: reasonMsg = "Leaving";
        case 2: reasonMsg = "Kicked/Banned";
    }
   
    new string[70];
    format(string, sizeof(string),"*** %s(%d) has left the server (%s)", pName, playerid, reasonMsg);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    format(string, sizeof(string),"-| %s(%d) has left the server! (%s) |-", pName, playerid, reasonMsg);
    SendClientMessageToAll(COLOR_PINK, string);
    PlayerInfo[playerid][Disconnects]++;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "You are anti-spawn kill protected for 10 seconds");
    PlayerInfo[playerid][Protected] = 1;
    SetTimerEx("ASKOff", 10000, 0, "i", playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    new pNameTwo[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    GetPlayerName(killerid, pNameTwo, sizeof(pNameTwo));
    new reasonMsg[30];
    if(killerid != INVALID_PLAYER_ID)
    {
        switch (reason)
        {
            case 0: reasonMsg = "Unarmed";
            case 1: reasonMsg = "Brass Knuckles";
            case 2: reasonMsg = "Golf Club";
            case 3: reasonMsg = "Night Stick";
            case 4: reasonMsg = "Knife";
            case 5: reasonMsg = "Baseball Bat";
            case 6: reasonMsg = "Shovel";
            case 7: reasonMsg = "Pool Cue";
            case 8: reasonMsg = "Katana";
            case 9: reasonMsg = "Chainsaw";
            case 10: reasonMsg = "Dildo";
            case 11: reasonMsg = "Dildo";
            case 12: reasonMsg = "Vibrator";
            case 13: reasonMsg = "Vibrator";
            case 14: reasonMsg = "Flowers";
            case 15: reasonMsg = "Cane";
            case 22: reasonMsg = "Pistol";
            case 23: reasonMsg = "Silenced Pistol";
            case 24: reasonMsg = "Desert Eagle";
            case 25: reasonMsg = "Shotgun";
            case 26: reasonMsg = "Sawn-off Shotgun";
            case 27: reasonMsg = "Combat Shotgun";
            case 28: reasonMsg = "MAC-10";
            case 29: reasonMsg = "MP5";
            case 30: reasonMsg = "AK-47";
            case 31: reasonMsg = "M4";
            case 32: reasonMsg = "TEC-9";
            case 33: reasonMsg = "Country Rifle";
            case 34: reasonMsg = "Sniper Rifle";
            case 37: reasonMsg = "Fire";
            case 38: reasonMsg = "Minigun";
            case 41: reasonMsg = "Spray Can";
            case 42: reasonMsg = "Fire Extinguisher";
            case 49: reasonMsg = "Vehicle Collision";
            case 50: reasonMsg = "Vehicle Collision";
            case 51: reasonMsg = "Explosion";
            default: reasonMsg = "Unknown";
        }
       
        StreakInfo[killerid][Streak]++;
        StreakInfo[playerid][Streak] = 0;
        format(string, sizeof(string),"-| You have killed %s(%d) and have earned $250, and 2 score |-", pName, playerid);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        format(string, sizeof(string),"-| You have been killed by %s(%d) and have lost $100 |-", pNameTwo, killerid);
        SendClientMessage(playerid, COLOR_RED, string);
        GivePlayerScore(killerid, 2);
        GivePlayerMoney(killerid, 250);
        GivePlayerMoney(playerid, -100);
        format(string, sizeof(string),"*** %s(%d) has been killed by %s(%d). (%s)", pName, playerid, pNameTwo, killerid, reasonMsg);
        IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
       
        if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
        {
            SetPlayerArmour(killerid, 0.0);
            SetPlayerHealth(killerid, 0);
            GameTextForPlayer(killerid, "~r~Killed for Team-Kill & Charged $2500", 8000, 2);
            GameTextForPlayer(playerid, "The teammate who killed you has been killed for team kill!", 4500, 6);
            GivePlayerMoney(killerid, -2500);
        }
    }
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d): %s", pName, playerid, text);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(kill,4,cmdtext);
    dcmd(radio,5,cmdtext);
    return 1;
}

dcmd_kill(playerid)
{
    new string[100];
    new cRand = random(10000);
    SetPlayerHealth(playerid, 0);
    SetPlayerArmour(playerid, 0.0);
    format(string, sizeof(string), "You have been charged $%d for using /kill", cRand);
    SendClientMessage(playerid, COLOR_RED, string);
    GivePlayerMoney(playerid, -cRand);
    return 1;
}

dcmd_radio(playerid, params[])
{
    new Index;
    new tmp[256];
    tmp = strtok(params, Index);
    new msg = params[1];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
   
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(GetPlayerTeam(i) == GetPlayerTeam(playerid))
        {
            if(IsPlayerConnected(i))
            {
                SendClientMessage(i, COLOR_GREEN, "[RADIO] %s(%d): %s", name, playerid, msg);
            }
            else SendClientMessage(playerid, COLOR_RED, "ERROR: There is no one on your team right now to talk to.");
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
    if(PlayerInfo[damagedid][Protected] == 1)
    {
        GameTextForPlayer(playerid, "~r~This person is Anti-Spawn kill protected", 5000, 6);
        SetPlayerHealth(damagedid, 100);
        SetPlayerArmour(damagedid, 100.0);
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    if(success)
    {
        printf("RCON login success by IP %s using password %s", ip, password);
    }
    else
    {
        printf("Failed RCON login by IP %s using password %s", ip, password);
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_CTEAM)
    {
        ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
        switch(listitem)
        {
            case 0:
            {
                SetPlayerTeam(playerid, TEAM_DELTA);
                SetPlayerColor(playerid, COLOR_BLUE);
                GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                SetPlayerSkin(playerid, SKIN_USA);
            }
            case 1:
            {
                SetPlayerTeam(playerid, TEAM_SPETSNAZ);
                SetPlayerColor(playerid, COLOR_RED);
                GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                SetPlayerSkin(playerid, SKIN_RUSSIA);
            }
            case 2:
            {
                SetPlayerTeam(playerid, TEAM_GIGN);
                SetPlayerColor(playerid, COLOR_GREEN);
                GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                SetPlayerSkin(playerid, SKIN_GIGN);
            }
            case 3:
            {
                SetPlayerTeam(playerid, TEAM_IA);
                SetPlayerColor(playerid, COLOR_AQUA);
                GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                SetPlayerSkin(playerid, SKIN_IA);
            }
            case 4:
            {
                SetPlayerTeam(playerid, TEAM_JSDF);
                SetPlayerColor(playerid, 0xFF800096);
                GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                SetPlayerSkin(playerid, SKIN_JSDF);
            }
        }
    }
   
    if(dialogid == DIALOG_SCLASS)
    {
        SpawnPlayer(playerid);
        switch(listitem)
        {
            case 0:
            {
                IsSoldier[playerid] = 1;
                GameTextForPlayer(playerid, "Soldier", 5000, 6);
                GivePlayerWeapon(playerid, 4, 1);
                GivePlayerWeapon(playerid, 24, 30);
                GivePlayerWeapon(playerid, 31, 200);
            }
            case 1:
            {
                IsSniper[playerid] = 1;
                GameTextForPlayer(playerid, "Sniper", 5000, 6);
                GivePlayerWeapon(playerid, 3, 1);
                GivePlayerWeapon(playerid, 23, 40);
                GivePlayerWeapon(playerid, 34, 250);
                GivePlayerWeapon(playerid, 17, 20);
            }
            case 2:
            {
                if(PlayerInfo[playerid][Xp] >= 30)
                {
                    IsMedic[playerid] = 1;
                    GameTextForPlayer(playerid, "Medic", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 22, 75);
                    GivePlayerWeapon(playerid, 30, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 30+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 3:
            {
                if(PlayerInfo[playerid][Xp] >= 75)
                {
                    IsEngineer[playerid] = 1;
                    GameTextForPlayer(playerid, "Engineer", 5000, 6);
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 27, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 43, 40);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 75+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 4:
            {
                if(PlayerInfo[playerid][Xp] >= 120)
                {
                    IsPilot[playerid] = 1;
                    GameTextForPlayer(playerid, "Pilot", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 60);
                    GivePlayerWeapon(playerid, 30, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 120+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 5:
            {
                if(PlayerInfo[playerid][Xp] >= 200)
                {
                    IsFlamethrower[playerid] = 1;
                    GameTextForPlayer(playerid, "Flamethrower", 5000, 6);
                    GivePlayerWeapon(playerid, 18, 20);
                    GivePlayerWeapon(playerid, 24, 75);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 37, 350);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 200+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 6:
            {
                if(PlayerInfo[playerid][Xp] >= 310)
                {
                    IsSpy[playerid] = 1;
                    GameTextForPlayer(playerid, "Spy", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 23, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    ShowPlayerDialog(playerid, DIALOG_SSTEAM, DIALOG_STYLE_LIST, "Select Disguise Team", "Delta Force (USA)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "Back");
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 310+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 7:
            {
                if(PlayerInfo[playerid][Xp] >= 350)
                {
                    IsScout[playerid] = 1;
                    GameTextForPlayer(playerid, "Scout", 5000, 6);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 75);
                    GivePlayerWeapon(playerid, 29, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 350+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 8:
            {
                if(PlayerInfo[playerid][Xp] >= 500)
                {
                    IsPlaneDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Cargo Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 500+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 9:
            {
                if(PlayerInfo[playerid][Xp] >= 630)
                {
                    IsHeliDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Helicopter Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 630+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 10:
            {
                if(PlayerInfo[playerid][Xp] >= 800)
                {
                    IsGeneral[playerid] = 1;
                    GameTextForPlayer(playerid, "General", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 800+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 11:
            {
                if(PlayerInfo[playerid][Points] >= 1)
                {
                    IsVIP[playerid] = 1;
                    GameTextForPlayer(playerid, "~y~VIP", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 32, 75);
                    GivePlayerWeapon(playerid, 31, 150);
                    GivePlayerWeapon(playerid, 39, 200);
                    GivePlayerWeapon(playerid, 40, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 1+ VIP Points to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 12:
            {
                if(PlayerInfo[playerid][Admin] >= 1)
                {
                    IsAdmin[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Administrator", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 28, 110);
                    GivePlayerWeapon(playerid, 30, 130);
                    GivePlayerWeapon(playerid, 37, 200);
                    GivePlayerWeapon(playerid, 16, 5);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have Admin level 1+ to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 13:
            {
                if(PlayerInfo[playerid][Admin] == 10)
                {
                    IsOwner[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Owner", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 999999);
                    GivePlayerWeapon(playerid, 32, 999999);
                    GivePlayerWeapon(playerid, 31, 999999);
                    GivePlayerWeapon(playerid, 38, 999999);
                    GivePlayerWeapon(playerid, 16, 999999);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must be owner to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
        }
    }
   
    //SPY - Select Team
    if(dialogid == DIALOG_SSTEAM)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    SetPlayerColor(playerid, COLOR_BLUE);
                    GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_USA);
                }
                case 1:
                {
                    SetPlayerColor(playerid, COLOR_RED);
                    GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_RUSSIA);
                }
                case 2:
                {
                    SetPlayerColor(playerid, COLOR_GREEN);
                    GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_GIGN);
                }
                case 3:
                {
                    SetPlayerColor(playerid, COLOR_AQUA);
                    GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_IA);
                }
                case 4:
                {
                    SetPlayerColor(playerid, 0xFF800096);
                    GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_JSDF);
                }
            }
        }
        else
        {
            //The player has pressed "Select".
            switch(listitem)
            {
                case 0:
                {
                    //Selected Item: "Delta Force (USA)"
                }
                case 1:
                {
                    //Selected Item: "Spetsnaz (Russia)"
                }
                case 2:
                {
                    //Selected Item: "GIGN (France)"
                }
                case 3:
                {
                    //Selected Item: "Italian Army (Italy)"
                }
                case 4:
                {
                    //Selected Item: "Japan Self Defense Forces (Japan)"
                }
            }
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

//================= STOCKS ================//
stock GetVehicleSpeed(const vehicleid, bool:mph = false)
{
    new Float:x, Float:y, Float:z;
    GetVehicleVelocity(vehicleid, x, y, z);

    if(mph) return floatround(((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100);
    else return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 1.6);
}

stock GivePlayerScore(playerid, amount, bool:plus = true)
{
    new score = GetPlayerScore(playerid);
   
    if(plus) return SetPlayerScore(playerid, score+amount);
    else return SetPlayerScore(playerid, score-amount);
}

stock IsPlayerInArea(playerid,Float:min_x,Float:min_y,Float:max_x,Float:max_y)
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    if((X <= max_x && X >= min_x) && (Y <= max_y && Y >= min_y)) return 1;

    return 0;
}

stock TeamColor(playerid)
{
    new color;
    new team;
    team = GetPlayerTeam(playerid);
    if(team == TEAM_DELTA)
    {
        color = COLOR_BLUE;
    }
   
    if(team == TEAM_SPETSNAZ)
    {
        color = COLOR_RED;
    }
   
    if(team == TEAM_GIGN)
    {
        color = COLOR_GREEN;
    }
   
    if(team == TEAM_IA)
    {
        color = COLOR_AQUA;
    }
   
    if(team == TEAM_JSDF)
    {
        color = 0xFF800096;
    }
    return color;
}
   
//============== PUBLICS =================//
public ASKOff(playerid)
{
    PlayerInfo[playerid][Protected] = 0;
    SendClientMessage(playerid, COLOR_RED, "Anti-spawn kill off.");
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    return 1;
}

//================ IRC PUBLICS ====================//
public IRC_OnConnect(botid)
{
    printf("*** IRC_OnConnect: Bot ID %d connected!", botid);
    // Join the channel
    if(botid == 1)
    {
        IRC_JoinChannel(botid, IRC_CHANNEL);
        IRC_AddToGroup(gGroupID, botid);
    }
    // Add the bot to the group
    return 1;
}

/*
    Note that this callback is executed whenever a current connection is closed
    OR whenever a connection attempt fails. Reconnecting too fast can flood the
    IRC server and possibly result in a ban. It is recommended to set up
    connection reattempts on a timer, as demonstrated here.
*/


public IRC_OnDisconnect(botid)
{
    printf("*** IRC_OnDisconnect: Bot ID %d disconnected!", botid);
    printf("*** IRC_OnDisconnect: Bot ID %d attempting to reconnect...", botid);
    // Remove the bot from the group
    IRC_RemoveFromGroup(gGroupID, botid);
    return 1;
}

public IRC_OnJoinChannel(botid, channel[])
{
    printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s!", botid, channel);
    return 1;
}

/*
    If the bot cannot immediately rejoin the channel (in the event, for example,
    that the bot is kicked and then banned), you might want to set up a timer
    here as well for rejoin attempts.
*/


public IRC_OnLeaveChannel(botid, channel[], message[])
{
    printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)!", botid, channel, message);
    IRC_JoinChannel(botid, channel);
    return 1;
}

public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
    printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected! (%s)", botid, user, host, message);
    return 1;
}

public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
    printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s!", botid, user, host, channel);
    return 1;
}

public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
    printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)!", botid, user, host, channel, message);
    return 1;
}

public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
    printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his nick to %s!", botid, oldnick, host, newnick);
    return 1;
}

public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
    printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s!", botid, user, host, channel, mode);
    return 1;
}

public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
    printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s!", botid, user, host, channel, topic);
    return 1;
}

public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
    printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
    return 1;
}

//=================== IRC Commands ===============//
IRCCMD:freeze(botid, channel[], user[], host[], params[])
{
    if(IRC_IsAdmin(botid, channel, user))
    {
        if(!strlen(params)) return IRC_Notice(botid, user, "*** Usage: !freeze (ID) (Reason)");
        new id;
        new Index;
        new tmp[256];
        tmp = strtok(params, Index);
        new reason;
        new string[100];
        new name[MAX_PLAYER_NAME];
        id = strval(tmp);
        reason = params[2];
        if(id == INVALID_PLAYER_ID) return IRC_Notice(botid, user, "*** Invalid player ID");
        else
        {
            GetPlayerName(id, name, sizeof(name));
            TogglePlayerControllable(id, 0);
            format(string, sizeof(string),"*** You have successfully frozen %s(%d)", name, id);
            IRC_Notice(botid, user, string);
            format(string, sizeof(string), "*** IRC Admin %s has frozen %s(%d) for reason %s", user, name, id, reason);
            IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
            format(string, sizeof(string), "-| You have been frozen by IRC Admin %s for reason %s |-", user, reason);
            SendClientMessage(id, COLOR_RED, string);
            format(string, sizeof(string),"-| IRC Admin %s has frozen %s(%d) for reason %s |-", user, name, id, reason);
            SendClientMessageToAll(COLOR_GREEN, string);
        }
    }
    return 1;
}

//================== STRTOK ==================//
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//Area check
forward AreaCheck();
public AreaCheck()
{
    new gTeam;
    foreach(Player, i);
    {
        //KACC
        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
        {
            gTeam = GetPlayerTeam(i);
            if(EnteredArea[i] == 0)
            {
                if(gTeam == TEAM_DELTA && CapturedBy == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy == 2 || gTeam == TEAM_GIGN && CapturedBy == 3 || gTeam == TEAM_IA && CapturedBy == 4 || gTeam == TEAM_JSDF && CapturedBy == 5)
                {
                    SendClientMessage(i, COLOR_RED, "This area has already been captured by your team!");
                    EnteredArea[i] = 1;
                }
                else
                {
                    SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
                    GangZoneFlashForAll(Z_KACC, TeamColor(i));
                    SendClientMessageToAll(COLOR_RED, "KACC Military fuels is being taken over!");
                    SetTimer("TakeOver", 20000, 0);
                }
            }
        }
    }
    return 1;
}

//Take over
forward TakeOver()
public TakeOver()
{
    foreach(Player, i);
    {
        new gTeam;
        gTeam = GetPlayerTeam(i));
        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
        {
            GangZoneStopFlashForAll(Z_KACC);
            GangZoneHideForAll(Z_KACC);
            SetPlayerScore(i, GetPlayerScore(i) + 15);
            PlayerInfo[i][Xp] += 15;
            GivePlayerMoney(i, 3500);
            SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");
           
            if(gTeam == TEAM_DELTA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_BLUE);
                SendClientMessageToAll(-1, "Delta Force has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_SPETSNAZ)
            {
                GangZoneShowForAll(Z_KACC, COLOR_RED);
                SendClientMessageToAll(-1, "Spetsnaz has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_GIGN)
            {
                GangZoneShowForAll(Z_KACC, COLOR_GREEN);
                SendClientMessageToAll(-1, "GIGN has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_IA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_AQUA);
                SendClientMessageToAll(-1, "Italian Army has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_JSDF)
            {
                GangZoneShowForAll(Z_KACC, 0xFF800096);
                SendClientMessageToAll(-1, "Japan Self Defense Forces has captured KACC Military Fuels!");
            }
        }
    }
    return 1;
}
Errors:
Code:
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(311) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(311) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(343) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(343) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(343) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(333) : warning 204: symbol is assigned a value that is never used: "msg"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1071) : error 036: empty statement
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1074) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1076) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1077) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1081) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1082) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1086) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1087) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1099) : error 001: expected token: ";", but found "public"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1101) : error 036: empty statement
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1104) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1104) : error 029: invalid expression, assumed zero
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1104) : warning 215: expression has no effect
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1105) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1109) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1110) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1111) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1112) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1143) : warning 203: symbol is never used: "CapturedBy2"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1143) : warning 203: symbol is never used: "CapturedBy3"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1143) : warning 203: symbol is never used: "EnteredArea2"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1143) : warning 203: symbol is never used: "EnteredArea3"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


17 Errors.
Reply
#2

try this. not tested but should work.


Code:
/*///////////////////
MWFFA - New Script

Work Started on June 18, 2012

*//////////////////

#include <a_samp>
#include <streamer>
#include <irc>
#include <foreach>

//Teams
#define TEAM_DELTA 1
#define TEAM_SPETSNAZ 2
#define TEAM_GIGN 3
#define TEAM_IA 4
#define TEAM_JSDF 5

//Dialogs
#define DIALOG_CTEAM   8343
#define DIALOG_SCLASS   10211
#define DIALOG_SSTEAM   3893

//IRC Stuff
#define IRC_SERVER "irc.mibbit.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#MWFFA"

#define BOT_1_NICKNAME "Overlord"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Overlord_1"

#define MAX_BOTS (1)

new gBotID[MAX_BOTS], gGroupID;

//Defines
#define MAX_ZONES 50

//Colors
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000FFFF

//Skins
#define SKIN_TORENO 295
#define SKIN_WUZIMU 294
#define SKIN_USA 287
#define SKIN_RUSSIA 179
#define SKIN_GIGN 285
#define SKIN_IA 254
#define SKIN_JSDF 57

//Zones
new Z_KACC;
new Z_School;
new Z_Pier;

//Forwards
forward ASKOff(playerid);

//Enums
enum kInfo
{
    HasStreak,
    HasJug,
    HasStrike,
    HasTank,
    HasPackage,
    Streak
}
new StreakInfo[MAX_PLAYERS][kInfo];

enum pInfo
{
    Password,
    Cash,
    Score,
    Admin,
    Points,
    Xp,
    Protected,
    CapturingZone,
    Connects,
    Disconnects
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//Class Variables
new IsSoldier[MAX_PLAYERS];
new IsSniper[MAX_PLAYERS];
new IsMedic[MAX_PLAYERS];
new IsEngineer[MAX_PLAYERS];
new IsPilot[MAX_PLAYERS];
new IsFlamethrower[MAX_PLAYERS];
new IsSpy[MAX_PLAYERS];
new IsScout[MAX_PLAYERS];
new IsPlaneDriver[MAX_PLAYERS];
new IsHeliDriver[MAX_PLAYERS];
new IsGeneral[MAX_PLAYERS];
new IsVIP[MAX_PLAYERS];
new IsAdmin[MAX_PLAYERS];
new IsOwner[MAX_PLAYERS];

//Capture var
new EnteredArea[MAX_PLAYERS];
new CapturedBy; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

main()
{
    print("\n----------------------------------");
    print("------- MWFFA Script Loaded --------");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("MWFFA - World War lll");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Zones
    Z_KACC = GangZoneCreate(2438.989, 2560.181, 2782.616, 2885.098);
    Z_School = GangZoneCreate(-2197.686, -281.7203, -2008.414, -68.69224);
    Z_Pier = GangZoneCreate(371.8314, -2108.218, 459.2966, -1654.228);

    //IRC
    gBotID[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
    IRC_SetIntData(gBotID[0], E_IRC_CONNECT_DELAY, 20);
    gGroupID = IRC_CreateGroup();

    SetTimer("AreaCheck", 1000, true);
    return 1;
}

public OnGameModeExit()
{
    print("\n------------------------------------");
    print("------- MWFFA Script unloaded --------");
    print("--------------------------------------\n");

    IRC_Quit(gBotID[0], "Overlord (SA-MP Bot) exiting.");
    IRC_DestroyGroup(gGroupID);
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

    GangZoneShowForPlayer(playerid, Z_KACC, 0xFF000096);
    GangZoneShowForPlayer(playerid, Z_School, 0xFF800096);
    GangZoneShowForPlayer(playerid, Z_Pier, 0xFFFF0096);

    //Select Team
    ShowPlayerDialog(playerid, DIALOG_CTEAM, DIALOG_STYLE_LIST, "Choose Team", "Delta Force (United States)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "");
    return 1;
}

public OnPlayerConnect(playerid)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d) has joined the server.");
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    PlayerInfo[playerid][Connects]++;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new reasonMsg[20];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));

    switch(reason)
    {
        case 0: reasonMsg = "Timeout";
        case 1: reasonMsg = "Leaving";
        case 2: reasonMsg = "Kicked/Banned";
    }

    new string[70];
    format(string, sizeof(string),"*** %s(%d) has left the server (%s)", pName, playerid, reasonMsg);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    format(string, sizeof(string),"-| %s(%d) has left the server! (%s) |-", pName, playerid, reasonMsg);
    SendClientMessageToAll(COLOR_PINK, string);
    PlayerInfo[playerid][Disconnects]++;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "You are anti-spawn kill protected for 10 seconds");
    PlayerInfo[playerid][Protected] = 1;
    SetTimerEx("ASKOff", 10000, 0, "i", playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    new pNameTwo[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    GetPlayerName(killerid, pNameTwo, sizeof(pNameTwo));
    new reasonMsg[30];
    if(killerid != INVALID_PLAYER_ID)
    {
        switch (reason)
        {
            case 0: reasonMsg = "Unarmed";
            case 1: reasonMsg = "Brass Knuckles";
            case 2: reasonMsg = "Golf Club";
            case 3: reasonMsg = "Night Stick";
            case 4: reasonMsg = "Knife";
            case 5: reasonMsg = "Baseball Bat";
            case 6: reasonMsg = "Shovel";
            case 7: reasonMsg = "Pool Cue";
            case 8: reasonMsg = "Katana";
            case 9: reasonMsg = "Chainsaw";
            case 10: reasonMsg = "Dildo";
            case 11: reasonMsg = "Dildo";
            case 12: reasonMsg = "Vibrator";
            case 13: reasonMsg = "Vibrator";
            case 14: reasonMsg = "Flowers";
            case 15: reasonMsg = "Cane";
            case 22: reasonMsg = "Pistol";
            case 23: reasonMsg = "Silenced Pistol";
            case 24: reasonMsg = "Desert Eagle";
            case 25: reasonMsg = "Shotgun";
            case 26: reasonMsg = "Sawn-off Shotgun";
            case 27: reasonMsg = "Combat Shotgun";
            case 28: reasonMsg = "MAC-10";
            case 29: reasonMsg = "MP5";
            case 30: reasonMsg = "AK-47";
            case 31: reasonMsg = "M4";
            case 32: reasonMsg = "TEC-9";
            case 33: reasonMsg = "Country Rifle";
            case 34: reasonMsg = "Sniper Rifle";
            case 37: reasonMsg = "Fire";
            case 38: reasonMsg = "Minigun";
            case 41: reasonMsg = "Spray Can";
            case 42: reasonMsg = "Fire Extinguisher";
            case 49: reasonMsg = "Vehicle Collision";
            case 50: reasonMsg = "Vehicle Collision";
            case 51: reasonMsg = "Explosion";
            default: reasonMsg = "Unknown";
        }

        StreakInfo[killerid][Streak]++;
        StreakInfo[playerid][Streak] = 0;
        format(string, sizeof(string),"-| You have killed %s(%d) and have earned $250, and 2 score |-", pName, playerid);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        format(string, sizeof(string),"-| You have been killed by %s(%d) and have lost $100 |-", pNameTwo, killerid);
        SendClientMessage(playerid, COLOR_RED, string);
        GivePlayerScore(killerid, 2);
        GivePlayerMoney(killerid, 250);
        GivePlayerMoney(playerid, -100);
        format(string, sizeof(string),"*** %s(%d) has been killed by %s(%d). (%s)", pName, playerid, pNameTwo, killerid, reasonMsg);
        IRC_GroupSay(gGroupID, IRC_CHANNEL, string);

        if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
        {
            SetPlayerArmour(killerid, 0.0);
            SetPlayerHealth(killerid, 0);
            GameTextForPlayer(killerid, "~r~Killed for Team-Kill & Charged $2500", 8000, 2);
            GameTextForPlayer(playerid, "The teammate who killed you has been killed for team kill!", 4500, 6);
            GivePlayerMoney(killerid, -2500);
        }
    }
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d): %s", pName, playerid, text);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

dcmd_kill(playerid)
{
    new string[100];
    new cRand = random(10000);
    SetPlayerHealth(playerid, 0);
    SetPlayerArmour(playerid, 0.0);
    format(string, sizeof(string), "You have been charged $%d for using /kill", cRand);
    SendClientMessage(playerid, COLOR_RED, string);
    GivePlayerMoney(playerid, -cRand);
    return 1;
}

dcmd_radio(playerid, params[])
{
    new Index;
    new tmp[256];
    tmp = strtok(params, Index);
    new msg = params[1];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));

    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(GetPlayerTeam(i) == GetPlayerTeam(playerid))
        {
            if(IsPlayerConnected(i))
            {
                SendClientMessage(i, COLOR_GREEN, "[RADIO] %s(%d): %s", name, playerid, msg);
            }
            else SendClientMessage(playerid, COLOR_RED, "ERROR: There is no one on your team right now to talk to.");
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
    if(PlayerInfo[damagedid][Protected] == 1)
    {
        GameTextForPlayer(playerid, "~r~This person is Anti-Spawn kill protected", 5000, 6);
        SetPlayerHealth(damagedid, 100);
        SetPlayerArmour(damagedid, 100.0);
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    if(success)
    {
        printf("RCON login success by IP %s using password %s", ip, password);
    }
    else
    {
        printf("Failed RCON login by IP %s using password %s", ip, password);
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_CTEAM)
    {
        ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
        switch(listitem)
        {
            case 0:
            {
                SetPlayerTeam(playerid, TEAM_DELTA);
                SetPlayerColor(playerid, COLOR_BLUE);
                GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                SetPlayerSkin(playerid, SKIN_USA);
            }
            case 1:
            {
                SetPlayerTeam(playerid, TEAM_SPETSNAZ);
                SetPlayerColor(playerid, COLOR_RED);
                GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                SetPlayerSkin(playerid, SKIN_RUSSIA);
            }
            case 2:
            {
                SetPlayerTeam(playerid, TEAM_GIGN);
                SetPlayerColor(playerid, COLOR_GREEN);
                GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                SetPlayerSkin(playerid, SKIN_GIGN);
            }
            case 3:
            {
                SetPlayerTeam(playerid, TEAM_IA);
                SetPlayerColor(playerid, COLOR_AQUA);
                GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                SetPlayerSkin(playerid, SKIN_IA);
            }
            case 4:
            {
                SetPlayerTeam(playerid, TEAM_JSDF);
                SetPlayerColor(playerid, 0xFF800096);
                GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                SetPlayerSkin(playerid, SKIN_JSDF);
            }
        }
    }

    if(dialogid == DIALOG_SCLASS)
    {
        SpawnPlayer(playerid);
        switch(listitem)
        {
            case 0:
            {
                IsSoldier[playerid] = 1;
                GameTextForPlayer(playerid, "Soldier", 5000, 6);
                GivePlayerWeapon(playerid, 4, 1);
                GivePlayerWeapon(playerid, 24, 30);
                GivePlayerWeapon(playerid, 31, 200);
            }
            case 1:
            {
                IsSniper[playerid] = 1;
                GameTextForPlayer(playerid, "Sniper", 5000, 6);
                GivePlayerWeapon(playerid, 3, 1);
                GivePlayerWeapon(playerid, 23, 40);
                GivePlayerWeapon(playerid, 34, 250);
                GivePlayerWeapon(playerid, 17, 20);
            }
            case 2:
            {
                if(PlayerInfo[playerid][Xp] >= 30)
                {
                    IsMedic[playerid] = 1;
                    GameTextForPlayer(playerid, "Medic", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 22, 75);
                    GivePlayerWeapon(playerid, 30, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 30+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 3:
            {
                if(PlayerInfo[playerid][Xp] >= 75)
                {
                    IsEngineer[playerid] = 1;
                    GameTextForPlayer(playerid, "Engineer", 5000, 6);
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 27, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 43, 40);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 75+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 4:
            {
                if(PlayerInfo[playerid][Xp] >= 120)
                {
                    IsPilot[playerid] = 1;
                    GameTextForPlayer(playerid, "Pilot", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 60);
                    GivePlayerWeapon(playerid, 30, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 120+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 5:
            {
                if(PlayerInfo[playerid][Xp] >= 200)
                {
                    IsFlamethrower[playerid] = 1;
                    GameTextForPlayer(playerid, "Flamethrower", 5000, 6);
                    GivePlayerWeapon(playerid, 18, 20);
                    GivePlayerWeapon(playerid, 24, 75);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 37, 350);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 200+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 6:
            {
                if(PlayerInfo[playerid][Xp] >= 310)
                {
                    IsSpy[playerid] = 1;
                    GameTextForPlayer(playerid, "Spy", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 23, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    ShowPlayerDialog(playerid, DIALOG_SSTEAM, DIALOG_STYLE_LIST, "Select Disguise Team", "Delta Force (USA)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "Back");
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 310+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 7:
            {
                if(PlayerInfo[playerid][Xp] >= 350)
                {
                    IsScout[playerid] = 1;
                    GameTextForPlayer(playerid, "Scout", 5000, 6);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 75);
                    GivePlayerWeapon(playerid, 29, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 350+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 8:
            {
                if(PlayerInfo[playerid][Xp] >= 500)
                {
                    IsPlaneDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Cargo Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 500+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 9:
            {
                if(PlayerInfo[playerid][Xp] >= 630)
                {
                    IsHeliDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Helicopter Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 630+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 10:
            {
                if(PlayerInfo[playerid][Xp] >= 800)
                {
                    IsGeneral[playerid] = 1;
                    GameTextForPlayer(playerid, "General", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 800+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 11:
            {
                if(PlayerInfo[playerid][Points] >= 1)
                {
                    IsVIP[playerid] = 1;
                    GameTextForPlayer(playerid, "~y~VIP", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 32, 75);
                    GivePlayerWeapon(playerid, 31, 150);
                    GivePlayerWeapon(playerid, 39, 200);
                    GivePlayerWeapon(playerid, 40, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 1+ VIP Points to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 12:
            {
                if(PlayerInfo[playerid][Admin] >= 1)
                {
                    IsAdmin[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Administrator", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 28, 110);
                    GivePlayerWeapon(playerid, 30, 130);
                    GivePlayerWeapon(playerid, 37, 200);
                    GivePlayerWeapon(playerid, 16, 5);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have Admin level 1+ to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 13:
            {
                if(PlayerInfo[playerid][Admin] == 10)
                {
                    IsOwner[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Owner", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 999999);
                    GivePlayerWeapon(playerid, 32, 999999);
                    GivePlayerWeapon(playerid, 31, 999999);
                    GivePlayerWeapon(playerid, 38, 999999);
                    GivePlayerWeapon(playerid, 16, 999999);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must be owner to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
        }
    }

    //SPY - Select Team
    if(dialogid == DIALOG_SSTEAM)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    SetPlayerColor(playerid, COLOR_BLUE);
                    GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_USA);
                }
                case 1:
                {
                    SetPlayerColor(playerid, COLOR_RED);
                    GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_RUSSIA);
                }
                case 2:
                {
                    SetPlayerColor(playerid, COLOR_GREEN);
                    GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_GIGN);
                }
                case 3:
                {
                    SetPlayerColor(playerid, COLOR_AQUA);
                    GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_IA);
                }
                case 4:
                {
                    SetPlayerColor(playerid, 0xFF800096);
                    GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_JSDF);
                }
            }
        }
        else
        {
            //The player has pressed "Select".
            switch(listitem)
            {
                case 0:
                {
                    //Selected Item: "Delta Force (USA)"
                }
                case 1:
                {
                    //Selected Item: "Spetsnaz (Russia)"
                }
                case 2:
                {
                    //Selected Item: "GIGN (France)"
                }
                case 3:
                {
                    //Selected Item: "Italian Army (Italy)"
                }
                case 4:
                {
                    //Selected Item: "Japan Self Defense Forces (Japan)"
                }
            }
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

//================= STOCKS ================//
stock GetVehicleSpeed(const vehicleid, bool:mph = false)
{
    new Float:x, Float:y, Float:z;
    GetVehicleVelocity(vehicleid, x, y, z);

    if(mph) return floatround(((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100);
    else return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 1.6);
}

stock GivePlayerScore(playerid, amount, bool:plus = true)
{
    new score = GetPlayerScore(playerid);

    if(plus) return SetPlayerScore(playerid, score+amount);
    else return SetPlayerScore(playerid, score-amount);
}

stock IsPlayerInArea(playerid,Float:min_x,Float:min_y,Float:max_x,Float:max_y)
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    if((X <= max_x && X >= min_x) && (Y <= max_y && Y >= min_y)) return 1;

    return 0;
}

stock TeamColor(playerid)
{
    new color;
    new team;
    team = GetPlayerTeam(playerid);
    if(team == TEAM_DELTA)
    {
        color = COLOR_BLUE;
    }

    if(team == TEAM_SPETSNAZ)
    {
        color = COLOR_RED;
    }

    if(team == TEAM_GIGN)
    {
        color = COLOR_GREEN;
    }

    if(team == TEAM_IA)
    {
        color = COLOR_AQUA;
    }

    if(team == TEAM_JSDF)
    {
        color = 0xFF800096;
    }
    return color;
}

//============== PUBLICS =================//
public ASKOff(playerid)
{
    PlayerInfo[playerid][Protected] = 0;
    SendClientMessage(playerid, COLOR_RED, "Anti-spawn kill off.");
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    return 1;
}

//================ IRC PUBLICS ====================//
public IRC_OnConnect(botid)
{
    printf("*** IRC_OnConnect: Bot ID %d connected!", botid);
    // Join the channel
    if(botid == 1)
    {
        IRC_JoinChannel(botid, IRC_CHANNEL);
        IRC_AddToGroup(gGroupID, botid);
    }
    // Add the bot to the group
    return 1;
}

/*
    Note that this callback is executed whenever a current connection is closed
    OR whenever a connection attempt fails. Reconnecting too fast can flood the
    IRC server and possibly result in a ban. It is recommended to set up
    connection reattempts on a timer, as demonstrated here.
*/

public IRC_OnDisconnect(botid)
{
    printf("*** IRC_OnDisconnect: Bot ID %d disconnected!", botid);
    printf("*** IRC_OnDisconnect: Bot ID %d attempting to reconnect...", botid);
    // Remove the bot from the group
    IRC_RemoveFromGroup(gGroupID, botid);
    return 1;
}

public IRC_OnJoinChannel(botid, channel[])
{
    printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s!", botid, channel);
    return 1;
}

/*
    If the bot cannot immediately rejoin the channel (in the event, for example,
    that the bot is kicked and then banned), you might want to set up a timer
    here as well for rejoin attempts.
*/

public IRC_OnLeaveChannel(botid, channel[], message[])
{
    printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)!", botid, channel, message);
    IRC_JoinChannel(botid, channel);
    return 1;
}

public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
    printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected! (%s)", botid, user, host, message);
    return 1;
}

public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
    printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s!", botid, user, host, channel);
    return 1;
}

public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
    printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)!", botid, user, host, channel, message);
    return 1;
}

public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
    printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his nick to %s!", botid, oldnick, host, newnick);
    return 1;
}

public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
    printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s!", botid, user, host, channel, mode);
    return 1;
}

public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
    printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s!", botid, user, host, channel, topic);
    return 1;
}

public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
    printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
    return 1;
}

//=================== IRC Commands ===============//
IRCCMD:freeze(botid, channel[], user[], host[], params[])
{
    if(IRC_IsAdmin(botid, channel, user))
    {
        if(!strlen(params)) return IRC_Notice(botid, user, "*** Usage: !freeze (ID) (Reason)");
        new id;
        new Index;
        new tmp[256];
        tmp = strtok(params, Index);
        new reason;
        new string[100];
        new name[MAX_PLAYER_NAME];
        id = strval(tmp);
        reason = params[2];
        if(id == INVALID_PLAYER_ID) return IRC_Notice(botid, user, "*** Invalid player ID");
        else
        {
            GetPlayerName(id, name, sizeof(name));
            TogglePlayerControllable(id, 0);
            format(string, sizeof(string),"*** You have successfully frozen %s(%d)", name, id);
            IRC_Notice(botid, user, string);
            format(string, sizeof(string), "*** IRC Admin %s has frozen %s(%d) for reason %s", user, name, id, reason);
            IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
            format(string, sizeof(string), "-| You have been frozen by IRC Admin %s for reason %s |-", user, reason);
            SendClientMessage(id, COLOR_RED, string);
            format(string, sizeof(string),"-| IRC Admin %s has frozen %s(%d) for reason %s |-", user, name, id, reason);
            SendClientMessageToAll(COLOR_GREEN, string);
        }
    }
    return 1;
}

//================== STRTOK ==================//
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//Area check
forward AreaCheck();
public AreaCheck()
{
	for(new i = 0; i < MAX_PLAYERS; i++)
   	{
	    new gTeam;
	    foreach(Player, i);
	    {
	        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
	        {
	            gTeam = GetPlayerTeam(i);
	            if(EnteredArea[i] == 0)
	            {
	                if(gTeam == TEAM_DELTA && CapturedBy == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy == 2 || gTeam == TEAM_GIGN && CapturedBy == 3 || gTeam == TEAM_IA && CapturedBy == 4 || gTeam == TEAM_JSDF && CapturedBy == 5)
	                {
	                    SendClientMessage(i, COLOR_RED, "This area has already been captured by your team!");
	                    EnteredArea[i] = 1;
	                }
	                else
	                {
	                    SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
	                    GangZoneFlashForAll(Z_KACC, TeamColor(i));
	                    SendClientMessageToAll(COLOR_RED, "KACC Military fuels is being taken over!");
	                    SetTimer("TakeOver", 20000, 0);
	                }
				}
            }
        }
    }
    return 1;
}

//Take over
forward TakeOver();
public TakeOver()
{
	for(new i = 0; i < MAX_PLAYERS; i++)
   	{
	    foreach(Player, i);
	    {
	        new gTeam;
	        gTeam = GetPlayerTeam(i));
	        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
	        {
	            GangZoneStopFlashForAll(Z_KACC);
	            GangZoneHideForAll(Z_KACC);
	            SetPlayerScore(i, GetPlayerScore(i) + 15);
	            PlayerInfo[i][Xp] += 15;
	            GivePlayerMoney(i, 3500);
	            SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");

	            if(gTeam == TEAM_DELTA)
	            {
	                GangZoneShowForAll(Z_KACC, COLOR_BLUE);
	                SendClientMessageToAll(-1, "Delta Force has captured KACC Military Fuels!");
	            }
	            else if(gTeam == TEAM_SPETSNAZ)
	            {
	                GangZoneShowForAll(Z_KACC, COLOR_RED);
	                SendClientMessageToAll(-1, "Spetsnaz has captured KACC Military Fuels!");
	            }
	            else if(gTeam == TEAM_GIGN)
	            {
	                GangZoneShowForAll(Z_KACC, COLOR_GREEN);
	                SendClientMessageToAll(-1, "GIGN has captured KACC Military Fuels!");
	            }
	            else if(gTeam == TEAM_IA)
	            {
	                GangZoneShowForAll(Z_KACC, COLOR_AQUA);
	                SendClientMessageToAll(-1, "Italian Army has captured KACC Military Fuels!");
	            }
	            else if(gTeam == TEAM_JSDF)
	            {
	                GangZoneShowForAll(Z_KACC, 0xFF800096);
	                SendClientMessageToAll(-1, "Japan Self Defense Forces has captured KACC Military Fuels!");
	            }

        }
    }
    return 1;
}
if it works rep plz
Reply
#3

Why ask 4 rep, Earn it, not ask 4 it.
Reply
#4

i trying to help.... also i need rep for AD my server...
Reply
#5

lol .. Work hard 4 it. But yeah, thanks for helping the newbie.
Reply
#6

I'm not a newbie... I just don't know what the problem is sometimes, BTW testing that script now

EDIT: Got some fixed, but now with your code:
Code:
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(267) : error 017: undefined symbol "GivePlayerScore"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(308) : error 017: undefined symbol "dcmd_kill"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(317) : error 079: inconsistent return types (array & non-array)
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(320) : warning 225: unreachable code
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(320) : error 017: undefined symbol "dcmd_radio"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(324) : error 017: undefined symbol "strtok"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(324) : error 033: array must be indexed (variable "tmp")
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(325) : error 017: undefined symbol "params"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(325) : warning 215: expression has no effect
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(325) : error 001: expected token: ";", but found "]"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(325) : error 029: invalid expression, assumed zero
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(325) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


10 Errors.
Reply
#7

try to replace
Code:
dcmd_kill
with
Code:
dcmd_kill(playerid,params[])
Reply
#8

Actually i fixed the params stuff but now:

Code:
pawn Code:
/*///////////////////
MWFFA - New Script

Work Started on June 18, 2012

*/
/////////////////

#include <a_samp>
#include <streamer>
#include <irc>
#include <foreach>

//Teams
#define TEAM_DELTA 1
#define TEAM_SPETSNAZ 2
#define TEAM_GIGN 3
#define TEAM_IA 4
#define TEAM_JSDF 5

//Dialogs
#define DIALOG_CTEAM   8343
#define DIALOG_SCLASS   10211
#define DIALOG_SSTEAM   3893

//IRC Stuff
#define IRC_SERVER "irc.mibbit.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#MWFFA"

#define BOT_1_NICKNAME "Overlord"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Overlord_1"

#define MAX_BOTS (1)

new gBotID[MAX_BOTS], gGroupID;

//Defines
#define MAX_ZONES 50

//Colors
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000FFFF

//Skins
#define SKIN_TORENO 295
#define SKIN_WUZIMU 294
#define SKIN_USA 287
#define SKIN_RUSSIA 179
#define SKIN_GIGN 285
#define SKIN_IA 254
#define SKIN_JSDF 57

//Zones
new Z_KACC;
new Z_School;
new Z_Pier;

//Forwards
forward ASKOff(playerid);

//Enums
enum kInfo
{
    HasStreak,
    HasJug,
    HasStrike,
    HasTank,
    HasPackage,
    Streak
}
new StreakInfo[MAX_PLAYERS][kInfo];

enum pInfo
{
    Password,
    Cash,
    Score,
    Admin,
    Points,
    Xp,
    Protected,
    CapturingZone,
    Connects,
    Disconnects
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//Class Variables
new IsSoldier[MAX_PLAYERS];
new IsSniper[MAX_PLAYERS];
new IsMedic[MAX_PLAYERS];
new IsEngineer[MAX_PLAYERS];
new IsPilot[MAX_PLAYERS];
new IsFlamethrower[MAX_PLAYERS];
new IsSpy[MAX_PLAYERS];
new IsScout[MAX_PLAYERS];
new IsPlaneDriver[MAX_PLAYERS];
new IsHeliDriver[MAX_PLAYERS];
new IsGeneral[MAX_PLAYERS];
new IsVIP[MAX_PLAYERS];
new IsAdmin[MAX_PLAYERS];
new IsOwner[MAX_PLAYERS];

//Capture var
new EnteredArea[MAX_PLAYERS];
new CapturedBy; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

main()
{
    print("\n----------------------------------");
    print("------- MWFFA Script Loaded --------");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("MWFFA - World War lll");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Zones
    Z_KACC = GangZoneCreate(2438.989, 2560.181, 2782.616, 2885.098);
    Z_School = GangZoneCreate(-2197.686, -281.7203, -2008.414, -68.69224);
    Z_Pier = GangZoneCreate(371.8314, -2108.218, 459.2966, -1654.228);

    //IRC
    gBotID[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
    IRC_SetIntData(gBotID[0], E_IRC_CONNECT_DELAY, 20);
    gGroupID = IRC_CreateGroup();

    SetTimer("AreaCheck", 1000, true);
    return 1;
}

public OnGameModeExit()
{
    print("\n------------------------------------");
    print("------- MWFFA Script unloaded --------");
    print("--------------------------------------\n");

    IRC_Quit(gBotID[0], "Overlord (SA-MP Bot) exiting.");
    IRC_DestroyGroup(gGroupID);
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

    GangZoneShowForPlayer(playerid, Z_KACC, 0xFF000096);
    GangZoneShowForPlayer(playerid, Z_School, 0xFF800096);
    GangZoneShowForPlayer(playerid, Z_Pier, 0xFFFF0096);

    //Select Team
    ShowPlayerDialog(playerid, DIALOG_CTEAM, DIALOG_STYLE_LIST, "Choose Team", "Delta Force (United States)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "");
    return 1;
}

public OnPlayerConnect(playerid)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d) has joined the server.");
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    PlayerInfo[playerid][Connects]++;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new reasonMsg[20];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));

    switch(reason)
    {
        case 0: reasonMsg = "Timeout";
        case 1: reasonMsg = "Leaving";
        case 2: reasonMsg = "Kicked/Banned";
    }

    new string[70];
    format(string, sizeof(string),"*** %s(%d) has left the server (%s)", pName, playerid, reasonMsg);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    format(string, sizeof(string),"-| %s(%d) has left the server! (%s) |-", pName, playerid, reasonMsg);
    SendClientMessageToAll(COLOR_PINK, string);
    PlayerInfo[playerid][Disconnects]++;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "You are anti-spawn kill protected for 10 seconds");
    PlayerInfo[playerid][Protected] = 1;
    SetTimerEx("ASKOff", 10000, 0, "i", playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    new pNameTwo[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    GetPlayerName(killerid, pNameTwo, sizeof(pNameTwo));
    new reasonMsg[30];
    if(killerid != INVALID_PLAYER_ID)
    {
        switch (reason)
        {
            case 0: reasonMsg = "Unarmed";
            case 1: reasonMsg = "Brass Knuckles";
            case 2: reasonMsg = "Golf Club";
            case 3: reasonMsg = "Night Stick";
            case 4: reasonMsg = "Knife";
            case 5: reasonMsg = "Baseball Bat";
            case 6: reasonMsg = "Shovel";
            case 7: reasonMsg = "Pool Cue";
            case 8: reasonMsg = "Katana";
            case 9: reasonMsg = "Chainsaw";
            case 10: reasonMsg = "Dildo";
            case 11: reasonMsg = "Dildo";
            case 12: reasonMsg = "Vibrator";
            case 13: reasonMsg = "Vibrator";
            case 14: reasonMsg = "Flowers";
            case 15: reasonMsg = "Cane";
            case 22: reasonMsg = "Pistol";
            case 23: reasonMsg = "Silenced Pistol";
            case 24: reasonMsg = "Desert Eagle";
            case 25: reasonMsg = "Shotgun";
            case 26: reasonMsg = "Sawn-off Shotgun";
            case 27: reasonMsg = "Combat Shotgun";
            case 28: reasonMsg = "MAC-10";
            case 29: reasonMsg = "MP5";
            case 30: reasonMsg = "AK-47";
            case 31: reasonMsg = "M4";
            case 32: reasonMsg = "TEC-9";
            case 33: reasonMsg = "Country Rifle";
            case 34: reasonMsg = "Sniper Rifle";
            case 37: reasonMsg = "Fire";
            case 38: reasonMsg = "Minigun";
            case 41: reasonMsg = "Spray Can";
            case 42: reasonMsg = "Fire Extinguisher";
            case 49: reasonMsg = "Vehicle Collision";
            case 50: reasonMsg = "Vehicle Collision";
            case 51: reasonMsg = "Explosion";
            default: reasonMsg = "Unknown";
        }

        StreakInfo[killerid][Streak]++;
        StreakInfo[playerid][Streak] = 0;
        format(string, sizeof(string),"-| You have killed %s(%d) and have earned $250, and 2 score |-", pName, playerid);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        format(string, sizeof(string),"-| You have been killed by %s(%d) and have lost $100 |-", pNameTwo, killerid);
        SendClientMessage(playerid, COLOR_RED, string);
        GivePlayerScore(killerid, 2);
        GivePlayerMoney(killerid, 250);
        GivePlayerMoney(playerid, -100);
        format(string, sizeof(string),"*** %s(%d) has been killed by %s(%d). (%s)", pName, playerid, pNameTwo, killerid, reasonMsg);
        IRC_GroupSay(gGroupID, IRC_CHANNEL, string);

        if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
        {
            SetPlayerArmour(killerid, 0.0);
            SetPlayerHealth(killerid, 0);
            GameTextForPlayer(killerid, "~r~Killed for Team-Kill & Charged $2500", 8000, 2);
            GameTextForPlayer(playerid, "The teammate who killed you has been killed for team kill!", 4500, 6);
            GivePlayerMoney(killerid, -2500);
        }
    }
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d): %s", pName, playerid, text);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(kill,3,cmdtext);
    dcmd(radio,5,cmdtext);
    return 1;
}

dcmd_kill(playerid)
{
    new string[100];
    new cRand = random(10000);
    SetPlayerHealth(playerid, 0);
    SetPlayerArmour(playerid, 0.0);
    format(string, sizeof(string), "You have been charged $%d for using /kill", cRand);
    SendClientMessage(playerid, COLOR_RED, string);
    GivePlayerMoney(playerid, -cRand);
    return 1;
}

dcmd_radio(playerid, params[])
{
    new msg;
    msg = params[2];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));

    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(GetPlayerTeam(i) == GetPlayerTeam(playerid))
        {
            if(IsPlayerConnected(i))
            {
                SendClientMessage(i, COLOR_GREEN, "[RADIO] %s(%d): %s", name, playerid, msg);
            }
            else SendClientMessage(playerid, COLOR_RED, "ERROR: There is no one on your team right now to talk to.");
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
    if(PlayerInfo[damagedid][Protected] == 1)
    {
        GameTextForPlayer(playerid, "~r~This person is Anti-Spawn kill protected", 5000, 6);
        SetPlayerHealth(damagedid, 100);
        SetPlayerArmour(damagedid, 100.0);
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    if(success)
    {
        printf("RCON login success by IP %s using password %s", ip, password);
    }
    else
    {
        printf("Failed RCON login by IP %s using password %s", ip, password);
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_CTEAM)
    {
        ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
        switch(listitem)
        {
            case 0:
            {
                SetPlayerTeam(playerid, TEAM_DELTA);
                SetPlayerColor(playerid, COLOR_BLUE);
                GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                SetPlayerSkin(playerid, SKIN_USA);
            }
            case 1:
            {
                SetPlayerTeam(playerid, TEAM_SPETSNAZ);
                SetPlayerColor(playerid, COLOR_RED);
                GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                SetPlayerSkin(playerid, SKIN_RUSSIA);
            }
            case 2:
            {
                SetPlayerTeam(playerid, TEAM_GIGN);
                SetPlayerColor(playerid, COLOR_GREEN);
                GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                SetPlayerSkin(playerid, SKIN_GIGN);
            }
            case 3:
            {
                SetPlayerTeam(playerid, TEAM_IA);
                SetPlayerColor(playerid, COLOR_AQUA);
                GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                SetPlayerSkin(playerid, SKIN_IA);
            }
            case 4:
            {
                SetPlayerTeam(playerid, TEAM_JSDF);
                SetPlayerColor(playerid, 0xFF800096);
                GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                SetPlayerSkin(playerid, SKIN_JSDF);
            }
        }
    }

    if(dialogid == DIALOG_SCLASS)
    {
        SpawnPlayer(playerid);
        switch(listitem)
        {
            case 0:
            {
                IsSoldier[playerid] = 1;
                GameTextForPlayer(playerid, "Soldier", 5000, 6);
                GivePlayerWeapon(playerid, 4, 1);
                GivePlayerWeapon(playerid, 24, 30);
                GivePlayerWeapon(playerid, 31, 200);
            }
            case 1:
            {
                IsSniper[playerid] = 1;
                GameTextForPlayer(playerid, "Sniper", 5000, 6);
                GivePlayerWeapon(playerid, 3, 1);
                GivePlayerWeapon(playerid, 23, 40);
                GivePlayerWeapon(playerid, 34, 250);
                GivePlayerWeapon(playerid, 17, 20);
            }
            case 2:
            {
                if(PlayerInfo[playerid][Xp] >= 30)
                {
                    IsMedic[playerid] = 1;
                    GameTextForPlayer(playerid, "Medic", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 22, 75);
                    GivePlayerWeapon(playerid, 30, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 30+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 3:
            {
                if(PlayerInfo[playerid][Xp] >= 75)
                {
                    IsEngineer[playerid] = 1;
                    GameTextForPlayer(playerid, "Engineer", 5000, 6);
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 27, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 43, 40);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 75+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 4:
            {
                if(PlayerInfo[playerid][Xp] >= 120)
                {
                    IsPilot[playerid] = 1;
                    GameTextForPlayer(playerid, "Pilot", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 60);
                    GivePlayerWeapon(playerid, 30, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 120+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 5:
            {
                if(PlayerInfo[playerid][Xp] >= 200)
                {
                    IsFlamethrower[playerid] = 1;
                    GameTextForPlayer(playerid, "Flamethrower", 5000, 6);
                    GivePlayerWeapon(playerid, 18, 20);
                    GivePlayerWeapon(playerid, 24, 75);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 37, 350);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 200+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 6:
            {
                if(PlayerInfo[playerid][Xp] >= 310)
                {
                    IsSpy[playerid] = 1;
                    GameTextForPlayer(playerid, "Spy", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 23, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    ShowPlayerDialog(playerid, DIALOG_SSTEAM, DIALOG_STYLE_LIST, "Select Disguise Team", "Delta Force (USA)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "Back");
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 310+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 7:
            {
                if(PlayerInfo[playerid][Xp] >= 350)
                {
                    IsScout[playerid] = 1;
                    GameTextForPlayer(playerid, "Scout", 5000, 6);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 75);
                    GivePlayerWeapon(playerid, 29, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 350+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 8:
            {
                if(PlayerInfo[playerid][Xp] >= 500)
                {
                    IsPlaneDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Cargo Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 500+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 9:
            {
                if(PlayerInfo[playerid][Xp] >= 630)
                {
                    IsHeliDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Helicopter Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 630+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 10:
            {
                if(PlayerInfo[playerid][Xp] >= 800)
                {
                    IsGeneral[playerid] = 1;
                    GameTextForPlayer(playerid, "General", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 800+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 11:
            {
                if(PlayerInfo[playerid][Points] >= 1)
                {
                    IsVIP[playerid] = 1;
                    GameTextForPlayer(playerid, "~y~VIP", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 32, 75);
                    GivePlayerWeapon(playerid, 31, 150);
                    GivePlayerWeapon(playerid, 39, 200);
                    GivePlayerWeapon(playerid, 40, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 1+ VIP Points to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 12:
            {
                if(PlayerInfo[playerid][Admin] >= 1)
                {
                    IsAdmin[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Administrator", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 28, 110);
                    GivePlayerWeapon(playerid, 30, 130);
                    GivePlayerWeapon(playerid, 37, 200);
                    GivePlayerWeapon(playerid, 16, 5);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have Admin level 1+ to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 13:
            {
                if(PlayerInfo[playerid][Admin] == 10)
                {
                    IsOwner[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Owner", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 999999);
                    GivePlayerWeapon(playerid, 32, 999999);
                    GivePlayerWeapon(playerid, 31, 999999);
                    GivePlayerWeapon(playerid, 38, 999999);
                    GivePlayerWeapon(playerid, 16, 999999);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must be owner to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
        }
    }

    //SPY - Select Team
    if(dialogid == DIALOG_SSTEAM)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    SetPlayerColor(playerid, COLOR_BLUE);
                    GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_USA);
                }
                case 1:
                {
                    SetPlayerColor(playerid, COLOR_RED);
                    GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_RUSSIA);
                }
                case 2:
                {
                    SetPlayerColor(playerid, COLOR_GREEN);
                    GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_GIGN);
                }
                case 3:
                {
                    SetPlayerColor(playerid, COLOR_AQUA);
                    GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_IA);
                }
                case 4:
                {
                    SetPlayerColor(playerid, 0xFF800096);
                    GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_JSDF);
                }
            }
        }
        else
        {
            //The player has pressed "Select".
            switch(listitem)
            {
                case 0:
                {
                    //Selected Item: "Delta Force (USA)"
                }
                case 1:
                {
                    //Selected Item: "Spetsnaz (Russia)"
                }
                case 2:
                {
                    //Selected Item: "GIGN (France)"
                }
                case 3:
                {
                    //Selected Item: "Italian Army (Italy)"
                }
                case 4:
                {
                    //Selected Item: "Japan Self Defense Forces (Japan)"
                }
            }
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

//================= STOCKS ================//
stock GetVehicleSpeed(const vehicleid, bool:mph = false)
{
    new Float:x, Float:y, Float:z;
    GetVehicleVelocity(vehicleid, x, y, z);

    if(mph) return floatround(((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100);
    else return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 1.6);
}

stock GivePlayerScore(playerid, amount, bool:plus = true)
{
    new score = GetPlayerScore(playerid);

    if(plus) return SetPlayerScore(playerid, score+amount);
    else return SetPlayerScore(playerid, score-amount);
}

stock IsPlayerInArea(playerid,Float:min_x,Float:min_y,Float:max_x,Float:max_y)
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    if((X <= max_x && X >= min_x) && (Y <= max_y && Y >= min_y)) return 1;

    return 0;
}

stock TeamColor(playerid)
{
    new color;
    new team;
    team = GetPlayerTeam(playerid);
    if(team == TEAM_DELTA)
    {
        color = COLOR_BLUE;
    }

    if(team == TEAM_SPETSNAZ)
    {
        color = COLOR_RED;
    }

    if(team == TEAM_GIGN)
    {
        color = COLOR_GREEN;
    }

    if(team == TEAM_IA)
    {
        color = COLOR_AQUA;
    }

    if(team == TEAM_JSDF)
    {
        color = 0xFF800096;
    }
    return color;
}
//============== PUBLICS =================//
public ASKOff(playerid)
{
    PlayerInfo[playerid][Protected] = 0;
    SendClientMessage(playerid, COLOR_RED, "Anti-spawn kill off.");
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    return 1;
}

//================ IRC PUBLICS ====================//
public IRC_OnConnect(botid)
{
    printf("*** IRC_OnConnect: Bot ID %d connected!", botid);
    // Join the channel
    if(botid == 1)
    {
        IRC_JoinChannel(botid, IRC_CHANNEL);
        IRC_AddToGroup(gGroupID, botid);
    }
    // Add the bot to the group
    return 1;
}

/*
    Note that this callback is executed whenever a current connection is closed
    OR whenever a connection attempt fails. Reconnecting too fast can flood the
    IRC server and possibly result in a ban. It is recommended to set up
    connection reattempts on a timer, as demonstrated here.
*/


public IRC_OnDisconnect(botid)
{
    printf("*** IRC_OnDisconnect: Bot ID %d disconnected!", botid);
    printf("*** IRC_OnDisconnect: Bot ID %d attempting to reconnect...", botid);
    // Remove the bot from the group
    IRC_RemoveFromGroup(gGroupID, botid);
    return 1;
}

public IRC_OnJoinChannel(botid, channel[])
{
    printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s!", botid, channel);
    return 1;
}

/*
    If the bot cannot immediately rejoin the channel (in the event, for example,
    that the bot is kicked and then banned), you might want to set up a timer
    here as well for rejoin attempts.
*/


public IRC_OnLeaveChannel(botid, channel[], message[])
{
    printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)!", botid, channel, message);
    IRC_JoinChannel(botid, channel);
    return 1;
}

public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
    printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected! (%s)", botid, user, host, message);
    return 1;
}

public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
    printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s!", botid, user, host, channel);
    return 1;
}

public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
    printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)!", botid, user, host, channel, message);
    return 1;
}

public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
    printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his nick to %s!", botid, oldnick, host, newnick);
    return 1;
}

public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
    printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s!", botid, user, host, channel, mode);
    return 1;
}

public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
    printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s!", botid, user, host, channel, topic);
    return 1;
}

public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
    printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
    return 1;
}

//=================== IRC Commands ===============//
IRCCMD:freeze(botid, channel[], user[], host[], params[])
{
    if(IRC_IsAdmin(botid, channel, user))
    {
        if(!strlen(params)) return IRC_Notice(botid, user, "*** Usage: !freeze (ID) (Reason)");
        new id;
        new Index;
        new tmp[256];
        tmp = strtok(params, Index);
        new reason;
        new string[100];
        new name[MAX_PLAYER_NAME];
        id = strval(tmp);
        reason = params[2];
        if(id == INVALID_PLAYER_ID) return IRC_Notice(botid, user, "*** Invalid player ID");
        else
        {
            GetPlayerName(id, name, sizeof(name));
            TogglePlayerControllable(id, 0);
            format(string, sizeof(string),"*** You have successfully frozen %s(%d)", name, id);
            IRC_Notice(botid, user, string);
            format(string, sizeof(string), "*** IRC Admin %s has frozen %s(%d) for reason %s", user, name, id, reason);
            IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
            format(string, sizeof(string), "-| You have been frozen by IRC Admin %s for reason %s |-", user, reason);
            SendClientMessage(id, COLOR_RED, string);
            format(string, sizeof(string),"-| IRC Admin %s has frozen %s(%d) for reason %s |-", user, name, id, reason);
            SendClientMessageToAll(COLOR_GREEN, string);
        }
    }
    return 1;
}

//================== STRTOK ==================//
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//Area check
forward AreaCheck();
public AreaCheck()
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        new gTeam;
        foreach(Player, i);
        {
            if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
            {
                gTeam = GetPlayerTeam(i);
                if(EnteredArea[i] == 0)
                {
                    if(gTeam == TEAM_DELTA && CapturedBy == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy == 2 || gTeam == TEAM_GIGN && CapturedBy == 3 || gTeam == TEAM_IA && CapturedBy == 4 || gTeam == TEAM_JSDF && CapturedBy == 5)
                    {
                        SendClientMessage(i, COLOR_RED, "This area has already been captured by your team!");
                        EnteredArea[i] = 1;
                    }
                    else
                    {
                        SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
                        GangZoneFlashForAll(Z_KACC, TeamColor(i));
                        SendClientMessageToAll(COLOR_RED, "KACC Military fuels is being taken over!");
                        SetTimer("TakeOver", 20000, 0);
                    }
                }
            }
        }
    }
    return 1;
}

//Take over
forward TakeOver();
public TakeOver()
{
    foreach(Player, i);
    {
        new gTeam;
        gTeam = GetPlayerTeam(i));
        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
        {
            GangZoneStopFlashForAll(Z_KACC);
            GangZoneHideForAll(Z_KACC);
            SetPlayerScore(i, GetPlayerScore(i) + 15);
            PlayerInfo[i][Xp] += 15;
            GivePlayerMoney(i, 3500);
            SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");

            if(gTeam == TEAM_DELTA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_BLUE);
                SendClientMessageToAll(-1, "Delta Force has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_SPETSNAZ)
            {
                GangZoneShowForAll(Z_KACC, COLOR_RED);
                SendClientMessageToAll(-1, "Spetsnaz has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_GIGN)
            {
                GangZoneShowForAll(Z_KACC, COLOR_GREEN);
                SendClientMessageToAll(-1, "GIGN has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_IA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_AQUA);
                SendClientMessageToAll(-1, "Italian Army has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_JSDF)
            {
                GangZoneShowForAll(Z_KACC, 0xFF800096);
                SendClientMessageToAll(-1, "Japan Self Defense Forces has captured KACC Military Fuels!");
            }
        }
    }
    return 1;
}
Errors:
Code:
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(307) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(307) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(337) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(337) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(337) : warning 202: number of arguments does not match definition
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(327) : warning 204: symbol is assigned a value that is never used: "msg"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1066) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1066) : error 036: empty statement
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1096) : error 036: empty statement
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1099) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1099) : error 029: invalid expression, assumed zero
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1099) : warning 215: expression has no effect
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1100) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1104) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1105) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1106) : error 017: undefined symbol "i"
C:\Users\Keegan\Desktop\gamemodes\MWFFA.pwn(1107) : error 017: undefined symbol "i"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


9 Errors.
Reply
#9

Bump - Still haven't fixed it
Reply
#10

See if this has fixed any errors:
pawn Code:
/*///////////////////
MWFFA - New Script

Work Started on June 18, 2012

*/
/////////////////

#include <a_samp>
#include <streamer>
#include <irc>

//Teams
#define TEAM_DELTA 1
#define TEAM_SPETSNAZ 2
#define TEAM_GIGN 3
#define TEAM_IA 4
#define TEAM_JSDF 5

//Dialogs
#define DIALOG_CTEAM   8343
#define DIALOG_SCLASS   10211
#define DIALOG_SSTEAM   3893

//IRC Stuff
#define IRC_SERVER "irc.mibbit.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#MWFFA"

#define BOT_1_NICKNAME "Overlord"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Overlord_1"

#define MAX_BOTS (1)

new gBotID[MAX_BOTS], gGroupID;

//Defines
#define MAX_ZONES 50

//Colors
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000FFFF

//Skins
#define SKIN_TORENO 295
#define SKIN_WUZIMU 294
#define SKIN_USA 287
#define SKIN_RUSSIA 179
#define SKIN_GIGN 285
#define SKIN_IA 254
#define SKIN_JSDF 57

//Zones
new Z_KACC;
new Z_School;
new Z_Pier;

//Forwards
forward ASKOff(playerid);

//Enums
enum kInfo
{
    HasStreak,
    HasJug,
    HasStrike,
    HasTank,
    HasPackage,
    Streak
}
new StreakInfo[MAX_PLAYERS][kInfo];

enum pInfo
{
    Password,
    Cash,
    Score,
    Admin,
    Points,
    Xp,
    Protected,
    CapturingZone,
    Connects,
    Disconnects
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//Class Variables
new IsSoldier[MAX_PLAYERS];
new IsSniper[MAX_PLAYERS];
new IsMedic[MAX_PLAYERS];
new IsEngineer[MAX_PLAYERS];
new IsPilot[MAX_PLAYERS];
new IsFlamethrower[MAX_PLAYERS];
new IsSpy[MAX_PLAYERS];
new IsScout[MAX_PLAYERS];
new IsPlaneDriver[MAX_PLAYERS];
new IsHeliDriver[MAX_PLAYERS];
new IsGeneral[MAX_PLAYERS];
new IsVIP[MAX_PLAYERS];
new IsAdmin[MAX_PLAYERS];
new IsOwner[MAX_PLAYERS];

//Capture var
new EnteredArea[MAX_PLAYERS];
new CapturedBy; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

main()
{
    print("\n----------------------------------");
    print("------- MWFFA Script Loaded --------");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("MWFFA - World War lll");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Zones
    Z_KACC = GangZoneCreate(2438.989, 2560.181, 2782.616, 2885.098);
    Z_School = GangZoneCreate(-2197.686, -281.7203, -2008.414, -68.69224);
    Z_Pier = GangZoneCreate(371.8314, -2108.218, 459.2966, -1654.228);

    //IRC
    gBotID[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
    IRC_SetIntData(gBotID[0], E_IRC_CONNECT_DELAY, 20);
    gGroupID = IRC_CreateGroup();

    SetTimer("AreaCheck", 1000, true);
    return 1;
}

public OnGameModeExit()
{
    print("\n------------------------------------");
    print("------- MWFFA Script unloaded --------");
    print("--------------------------------------\n");

    IRC_Quit(gBotID[0], "Overlord (SA-MP Bot) exiting.");
    IRC_DestroyGroup(gGroupID);
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

    GangZoneShowForPlayer(playerid, Z_KACC, 0xFF000096);
    GangZoneShowForPlayer(playerid, Z_School, 0xFF800096);
    GangZoneShowForPlayer(playerid, Z_Pier, 0xFFFF0096);

    //Select Team
    ShowPlayerDialog(playerid, DIALOG_CTEAM, DIALOG_STYLE_LIST, "Choose Team", "Delta Force (United States)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "");
    return 1;
}

public OnPlayerConnect(playerid)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d) has joined the server.");
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    PlayerInfo[playerid][Connects]++;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new reasonMsg[20];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));

    switch(reason)
    {
        case 0: reasonMsg = "Timeout";
        case 1: reasonMsg = "Leaving";
        case 2: reasonMsg = "Kicked/Banned";
    }

    new string[70];
    format(string, sizeof(string),"*** %s(%d) has left the server (%s)", pName, playerid, reasonMsg);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    format(string, sizeof(string),"-| %s(%d) has left the server! (%s) |-", pName, playerid, reasonMsg);
    SendClientMessageToAll(COLOR_PINK, string);
    PlayerInfo[playerid][Disconnects]++;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "You are anti-spawn kill protected for 10 seconds");
    PlayerInfo[playerid][Protected] = 1;
    SetTimerEx("ASKOff", 10000, 0, "i", playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    new pNameTwo[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    GetPlayerName(killerid, pNameTwo, sizeof(pNameTwo));
    new reasonMsg[30];
    if(killerid != INVALID_PLAYER_ID)
    {
        switch (reason)
        {
            case 0: reasonMsg = "Unarmed";
            case 1: reasonMsg = "Brass Knuckles";
            case 2: reasonMsg = "Golf Club";
            case 3: reasonMsg = "Night Stick";
            case 4: reasonMsg = "Knife";
            case 5: reasonMsg = "Baseball Bat";
            case 6: reasonMsg = "Shovel";
            case 7: reasonMsg = "Pool Cue";
            case 8: reasonMsg = "Katana";
            case 9: reasonMsg = "Chainsaw";
            case 10: reasonMsg = "Dildo";
            case 11: reasonMsg = "Dildo";
            case 12: reasonMsg = "Vibrator";
            case 13: reasonMsg = "Vibrator";
            case 14: reasonMsg = "Flowers";
            case 15: reasonMsg = "Cane";
            case 22: reasonMsg = "Pistol";
            case 23: reasonMsg = "Silenced Pistol";
            case 24: reasonMsg = "Desert Eagle";
            case 25: reasonMsg = "Shotgun";
            case 26: reasonMsg = "Sawn-off Shotgun";
            case 27: reasonMsg = "Combat Shotgun";
            case 28: reasonMsg = "MAC-10";
            case 29: reasonMsg = "MP5";
            case 30: reasonMsg = "AK-47";
            case 31: reasonMsg = "M4";
            case 32: reasonMsg = "TEC-9";
            case 33: reasonMsg = "Country Rifle";
            case 34: reasonMsg = "Sniper Rifle";
            case 37: reasonMsg = "Fire";
            case 38: reasonMsg = "Minigun";
            case 41: reasonMsg = "Spray Can";
            case 42: reasonMsg = "Fire Extinguisher";
            case 49: reasonMsg = "Vehicle Collision";
            case 50: reasonMsg = "Vehicle Collision";
            case 51: reasonMsg = "Explosion";
            default: reasonMsg = "Unknown";
        }

        StreakInfo[killerid][Streak]++;
        StreakInfo[playerid][Streak] = 0;
        format(string, sizeof(string),"-| You have killed %s(%d) and have earned $250, and 2 score |-", pName, playerid);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        format(string, sizeof(string),"-| You have been killed by %s(%d) and have lost $100 |-", pNameTwo, killerid);
        SendClientMessage(playerid, COLOR_RED, string);
        GivePlayerScore(killerid, 2);
        GivePlayerMoney(killerid, 250);
        GivePlayerMoney(playerid, -100);
        format(string, sizeof(string),"*** %s(%d) has been killed by %s(%d). (%s)", pName, playerid, pNameTwo, killerid, reasonMsg);
        IRC_GroupSay(gGroupID, IRC_CHANNEL, string);

        if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
        {
            SetPlayerArmour(killerid, 0.0);
            SetPlayerHealth(killerid, 0);
            GameTextForPlayer(killerid, "~r~Killed for Team-Kill & Charged $2500", 8000, 2);
            GameTextForPlayer(playerid, "The teammate who killed you has been killed for team kill!", 4500, 6);
            GivePlayerMoney(killerid, -2500);
        }
    }
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d): %s", pName, playerid, text);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(kill,4,cmdtext); //The number between kill and cmdtext should be the length of the command.
    dcmd(radio,5,cmdtext); //Example: radio = 5 letters long. kill = 4 letters long.
    return 1;
}

dcmd_kill(playerid)
{
    new string[100];
    new cRand = random(10000);
    SetPlayerHealth(playerid, 0);
    SetPlayerArmour(playerid, 0.0);
    format(string, sizeof(string), "You have been charged $%d for using /kill", cRand);
    SendClientMessage(playerid, COLOR_RED, string);
    GivePlayerMoney(playerid, -cRand);
    return 1;
}

dcmd_radio(playerid, params[])
{
    new msg;
    msg = params[2];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));

    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
        if(GetPlayerTeam(i) == GetPlayerTeam(playerid))
        {
                SendClientMessage(i, COLOR_GREEN, "[RADIO] %s(%d): %s", name, playerid, msg);
            }
            else SendClientMessage(playerid, COLOR_RED, "ERROR: There is no one on your team right now to talk to.");
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
    if(PlayerInfo[damagedid][Protected] == 1)
    {
        GameTextForPlayer(playerid, "~r~This person is Anti-Spawn kill protected", 5000, 6);
        SetPlayerHealth(damagedid, 100);
        SetPlayerArmour(damagedid, 100.0);
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    if(success)
    {
        printf("RCON login success by IP %s using password %s", ip, password);
    }
    else
    {
        printf("Failed RCON login by IP %s using password %s", ip, password);
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_CTEAM)
    {
        ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
        switch(listitem)
        {
            case 0:
            {
                SetPlayerTeam(playerid, TEAM_DELTA);
                SetPlayerColor(playerid, COLOR_BLUE);
                GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                SetPlayerSkin(playerid, SKIN_USA);
            }
            case 1:
            {
                SetPlayerTeam(playerid, TEAM_SPETSNAZ);
                SetPlayerColor(playerid, COLOR_RED);
                GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                SetPlayerSkin(playerid, SKIN_RUSSIA);
            }
            case 2:
            {
                SetPlayerTeam(playerid, TEAM_GIGN);
                SetPlayerColor(playerid, COLOR_GREEN);
                GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                SetPlayerSkin(playerid, SKIN_GIGN);
            }
            case 3:
            {
                SetPlayerTeam(playerid, TEAM_IA);
                SetPlayerColor(playerid, COLOR_AQUA);
                GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                SetPlayerSkin(playerid, SKIN_IA);
            }
            case 4:
            {
                SetPlayerTeam(playerid, TEAM_JSDF);
                SetPlayerColor(playerid, 0xFF800096);
                GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                SetPlayerSkin(playerid, SKIN_JSDF);
            }
        }
    }

    if(dialogid == DIALOG_SCLASS)
    {
        SpawnPlayer(playerid);
        switch(listitem)
        {
            case 0:
            {
                IsSoldier[playerid] = 1;
                GameTextForPlayer(playerid, "Soldier", 5000, 6);
                GivePlayerWeapon(playerid, 4, 1);
                GivePlayerWeapon(playerid, 24, 30);
                GivePlayerWeapon(playerid, 31, 200);
            }
            case 1:
            {
                IsSniper[playerid] = 1;
                GameTextForPlayer(playerid, "Sniper", 5000, 6);
                GivePlayerWeapon(playerid, 3, 1);
                GivePlayerWeapon(playerid, 23, 40);
                GivePlayerWeapon(playerid, 34, 250);
                GivePlayerWeapon(playerid, 17, 20);
            }
            case 2:
            {
                if(PlayerInfo[playerid][Xp] >= 30)
                {
                    IsMedic[playerid] = 1;
                    GameTextForPlayer(playerid, "Medic", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 22, 75);
                    GivePlayerWeapon(playerid, 30, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 30+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 3:
            {
                if(PlayerInfo[playerid][Xp] >= 75)
                {
                    IsEngineer[playerid] = 1;
                    GameTextForPlayer(playerid, "Engineer", 5000, 6);
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 27, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 43, 40);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 75+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 4:
            {
                if(PlayerInfo[playerid][Xp] >= 120)
                {
                    IsPilot[playerid] = 1;
                    GameTextForPlayer(playerid, "Pilot", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 60);
                    GivePlayerWeapon(playerid, 30, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 120+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 5:
            {
                if(PlayerInfo[playerid][Xp] >= 200)
                {
                    IsFlamethrower[playerid] = 1;
                    GameTextForPlayer(playerid, "Flamethrower", 5000, 6);
                    GivePlayerWeapon(playerid, 18, 20);
                    GivePlayerWeapon(playerid, 24, 75);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 37, 350);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 200+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 6:
            {
                if(PlayerInfo[playerid][Xp] >= 310)
                {
                    IsSpy[playerid] = 1;
                    GameTextForPlayer(playerid, "Spy", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 23, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    ShowPlayerDialog(playerid, DIALOG_SSTEAM, DIALOG_STYLE_LIST, "Select Disguise Team", "Delta Force (USA)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "Back");
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 310+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 7:
            {
                if(PlayerInfo[playerid][Xp] >= 350)
                {
                    IsScout[playerid] = 1;
                    GameTextForPlayer(playerid, "Scout", 5000, 6);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 75);
                    GivePlayerWeapon(playerid, 29, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 350+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 8:
            {
                if(PlayerInfo[playerid][Xp] >= 500)
                {
                    IsPlaneDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Cargo Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 500+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 9:
            {
                if(PlayerInfo[playerid][Xp] >= 630)
                {
                    IsHeliDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Helicopter Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 630+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 10:
            {
                if(PlayerInfo[playerid][Xp] >= 800)
                {
                    IsGeneral[playerid] = 1;
                    GameTextForPlayer(playerid, "General", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 800+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 11:
            {
                if(PlayerInfo[playerid][Points] >= 1)
                {
                    IsVIP[playerid] = 1;
                    GameTextForPlayer(playerid, "~y~VIP", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 32, 75);
                    GivePlayerWeapon(playerid, 31, 150);
                    GivePlayerWeapon(playerid, 39, 200);
                    GivePlayerWeapon(playerid, 40, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 1+ VIP Points to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 12:
            {
                if(PlayerInfo[playerid][Admin] >= 1)
                {
                    IsAdmin[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Administrator", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 28, 110);
                    GivePlayerWeapon(playerid, 30, 130);
                    GivePlayerWeapon(playerid, 37, 200);
                    GivePlayerWeapon(playerid, 16, 5);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have Admin level 1+ to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 13:
            {
                if(PlayerInfo[playerid][Admin] == 10)
                {
                    IsOwner[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Owner", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 999999);
                    GivePlayerWeapon(playerid, 32, 999999);
                    GivePlayerWeapon(playerid, 31, 999999);
                    GivePlayerWeapon(playerid, 38, 999999);
                    GivePlayerWeapon(playerid, 16, 999999);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must be owner to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
        }
    }

    //SPY - Select Team
    if(dialogid == DIALOG_SSTEAM)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    SetPlayerColor(playerid, COLOR_BLUE);
                    GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_USA);
                }
                case 1:
                {
                    SetPlayerColor(playerid, COLOR_RED);
                    GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_RUSSIA);
                }
                case 2:
                {
                    SetPlayerColor(playerid, COLOR_GREEN);
                    GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_GIGN);
                }
                case 3:
                {
                    SetPlayerColor(playerid, COLOR_AQUA);
                    GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_IA);
                }
                case 4:
                {
                    SetPlayerColor(playerid, 0xFF800096);
                    GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_JSDF);
                }
            }
        }
        else
        {
            //The player has pressed "Select".
            switch(listitem)
            {
                case 0:
                {
                    //Selected Item: "Delta Force (USA)"
                }
                case 1:
                {
                    //Selected Item: "Spetsnaz (Russia)"
                }
                case 2:
                {
                    //Selected Item: "GIGN (France)"
                }
                case 3:
                {
                    //Selected Item: "Italian Army (Italy)"
                }
                case 4:
                {
                    //Selected Item: "Japan Self Defense Forces (Japan)"
                }
            }
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

//================= STOCKS ================//
stock GetVehicleSpeed(const vehicleid, bool:mph = false)
{
    new Float:x, Float:y, Float:z;
    GetVehicleVelocity(vehicleid, x, y, z);

    if(mph) return floatround(((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100);
    else return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 1.6);
}

stock GivePlayerScore(playerid, amount, bool:plus = true)
{
    new score = GetPlayerScore(playerid);

    if(plus) return SetPlayerScore(playerid, score+amount);
    else return SetPlayerScore(playerid, score-amount);
}

stock IsPlayerInArea(playerid,Float:min_x,Float:min_y,Float:max_x,Float:max_y)
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    if((X <= max_x && X >= min_x) && (Y <= max_y && Y >= min_y)) return 1;

    return 0;
}

stock TeamColor(playerid)
{
    new color;
    new team;
    team = GetPlayerTeam(playerid);
    if(team == TEAM_DELTA)
    {
        color = COLOR_BLUE;
    }

    if(team == TEAM_SPETSNAZ)
    {
        color = COLOR_RED;
    }

    if(team == TEAM_GIGN)
    {
        color = COLOR_GREEN;
    }

    if(team == TEAM_IA)
    {
        color = COLOR_AQUA;
    }

    if(team == TEAM_JSDF)
    {
        color = 0xFF800096;
    }
    return color;
}
//============== PUBLICS =================//
public ASKOff(playerid)
{
    PlayerInfo[playerid][Protected] = 0;
    SendClientMessage(playerid, COLOR_RED, "Anti-spawn kill off.");
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    return 1;
}

//================ IRC PUBLICS ====================//
public IRC_OnConnect(botid)
{
    printf("*** IRC_OnConnect: Bot ID %d connected!", botid);
    // Join the channel
    if(botid == 1)
    {
        IRC_JoinChannel(botid, IRC_CHANNEL);
        IRC_AddToGroup(gGroupID, botid);
    }
    // Add the bot to the group
    return 1;
}

/*
    Note that this callback is executed whenever a current connection is closed
    OR whenever a connection attempt fails. Reconnecting too fast can flood the
    IRC server and possibly result in a ban. It is recommended to set up
    connection reattempts on a timer, as demonstrated here.
*/


public IRC_OnDisconnect(botid)
{
    printf("*** IRC_OnDisconnect: Bot ID %d disconnected!", botid);
    printf("*** IRC_OnDisconnect: Bot ID %d attempting to reconnect...", botid);
    // Remove the bot from the group
    IRC_RemoveFromGroup(gGroupID, botid);
    return 1;
}

public IRC_OnJoinChannel(botid, channel[])
{
    printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s!", botid, channel);
    return 1;
}

/*
    If the bot cannot immediately rejoin the channel (in the event, for example,
    that the bot is kicked and then banned), you might want to set up a timer
    here as well for rejoin attempts.
*/


public IRC_OnLeaveChannel(botid, channel[], message[])
{
    printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)!", botid, channel, message);
    IRC_JoinChannel(botid, channel);
    return 1;
}

public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
    printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected! (%s)", botid, user, host, message);
    return 1;
}

public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
    printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s!", botid, user, host, channel);
    return 1;
}

public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
    printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)!", botid, user, host, channel, message);
    return 1;
}

public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
    printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his nick to %s!", botid, oldnick, host, newnick);
    return 1;
}

public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
    printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s!", botid, user, host, channel, mode);
    return 1;
}

public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
    printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s!", botid, user, host, channel, topic);
    return 1;
}

public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
    printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
    return 1;
}

//=================== IRC Commands ===============//
IRCCMD:freeze(botid, channel[], user[], host[], params[])
{
    if(IRC_IsAdmin(botid, channel, user))
    {
        if(!strlen(params)) return IRC_Notice(botid, user, "*** Usage: !freeze (ID) (Reason)");
        new id;
        new Index;
        new tmp[256];
        tmp = strtok(params, Index);
        new reason;
        new string[100];
        new name[MAX_PLAYER_NAME];
        id = strval(tmp);
        reason = params[2];
        if(id == INVALID_PLAYER_ID) return IRC_Notice(botid, user, "*** Invalid player ID");
        else
        {
            GetPlayerName(id, name, sizeof(name));
            TogglePlayerControllable(id, 0);
            format(string, sizeof(string),"*** You have successfully frozen %s(%d)", name, id);
            IRC_Notice(botid, user, string);
            format(string, sizeof(string), "*** IRC Admin %s has frozen %s(%d) for reason %s", user, name, id, reason);
            IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
            format(string, sizeof(string), "-| You have been frozen by IRC Admin %s for reason %s |-", user, reason);
            SendClientMessage(id, COLOR_RED, string);
            format(string, sizeof(string),"-| IRC Admin %s has frozen %s(%d) for reason %s |-", user, name, id, reason);
            SendClientMessageToAll(COLOR_GREEN, string);
        }
    }
    return 1;
}

//================== STRTOK ==================//
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//Area check
forward AreaCheck();
public AreaCheck()
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        new gTeam;
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
            {
                gTeam = GetPlayerTeam(i);
                if(EnteredArea[i] == 0)
                {
                    if(gTeam == TEAM_DELTA && CapturedBy == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy == 2 || gTeam == TEAM_GIGN && CapturedBy == 3 || gTeam == TEAM_IA && CapturedBy == 4 || gTeam == TEAM_JSDF && CapturedBy == 5)
                    {
                        SendClientMessage(i, COLOR_RED, "This area has already been captured by your team!");
                        EnteredArea[i] = 1;
                    }
                    else
                    {
                        SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
                        GangZoneFlashForAll(Z_KACC, TeamColor(i));
                        SendClientMessageToAll(COLOR_RED, "KACC Military fuels is being taken over!");
                        SetTimer("TakeOver", 20000, 0);
                    }
                }
            }
        }
    }
    return 1;
}

//Take over
forward TakeOver();
public TakeOver()
{
    for(new i = 0; i < MAX_PLAYERS; i++) {
    if(IsPlayerConnected(i))
    {
        new gTeam;
        gTeam = GetPlayerTeam(i));
        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
        {
            GangZoneStopFlashForAll(Z_KACC);
            GangZoneHideForAll(Z_KACC);
            SetPlayerScore(i, GetPlayerScore(i) + 15);
            PlayerInfo[i][Xp] += 15;
            GivePlayerMoney(i, 3500);
            SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");

            if(gTeam == TEAM_DELTA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_BLUE);
                SendClientMessageToAll(-1, "Delta Force has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_SPETSNAZ)
            {
                GangZoneShowForAll(Z_KACC, COLOR_RED);
                SendClientMessageToAll(-1, "Spetsnaz has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_GIGN)
            {
                GangZoneShowForAll(Z_KACC, COLOR_GREEN);
                SendClientMessageToAll(-1, "GIGN has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_IA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_AQUA);
                SendClientMessageToAll(-1, "Italian Army has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_JSDF)
            {
                GangZoneShowForAll(Z_KACC, 0xFF800096);
                SendClientMessageToAll(-1, "Japan Self Defense Forces has captured KACC Military Fuels!");
            }
        } }
    }
    return 1;
}
Reply
#11

Quote:
Originally Posted by clarencecuzz
Посмотреть сообщение
See if this has fixed any errors:
pawn Код:
/*///////////////////
MWFFA - New Script

Work Started on June 18, 2012

*/
/////////////////

#include <a_samp>
#include <streamer>
#include <irc>

//Teams
#define TEAM_DELTA 1
#define TEAM_SPETSNAZ 2
#define TEAM_GIGN 3
#define TEAM_IA 4
#define TEAM_JSDF 5

//Dialogs
#define DIALOG_CTEAM   8343
#define DIALOG_SCLASS   10211
#define DIALOG_SSTEAM   3893

//IRC Stuff
#define IRC_SERVER "irc.mibbit.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#MWFFA"

#define BOT_1_NICKNAME "Overlord"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Overlord_1"

#define MAX_BOTS (1)

new gBotID[MAX_BOTS], gGroupID;

//Defines
#define MAX_ZONES 50

//Colors
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000FFFF

//Skins
#define SKIN_TORENO 295
#define SKIN_WUZIMU 294
#define SKIN_USA 287
#define SKIN_RUSSIA 179
#define SKIN_GIGN 285
#define SKIN_IA 254
#define SKIN_JSDF 57

//Zones
new Z_KACC;
new Z_School;
new Z_Pier;

//Forwards
forward ASKOff(playerid);

//Enums
enum kInfo
{
    HasStreak,
    HasJug,
    HasStrike,
    HasTank,
    HasPackage,
    Streak
}
new StreakInfo[MAX_PLAYERS][kInfo];

enum pInfo
{
    Password,
    Cash,
    Score,
    Admin,
    Points,
    Xp,
    Protected,
    CapturingZone,
    Connects,
    Disconnects
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//Class Variables
new IsSoldier[MAX_PLAYERS];
new IsSniper[MAX_PLAYERS];
new IsMedic[MAX_PLAYERS];
new IsEngineer[MAX_PLAYERS];
new IsPilot[MAX_PLAYERS];
new IsFlamethrower[MAX_PLAYERS];
new IsSpy[MAX_PLAYERS];
new IsScout[MAX_PLAYERS];
new IsPlaneDriver[MAX_PLAYERS];
new IsHeliDriver[MAX_PLAYERS];
new IsGeneral[MAX_PLAYERS];
new IsVIP[MAX_PLAYERS];
new IsAdmin[MAX_PLAYERS];
new IsOwner[MAX_PLAYERS];

//Capture var
new EnteredArea[MAX_PLAYERS];
new CapturedBy; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

main()
{
    print("\n----------------------------------");
    print("------- MWFFA Script Loaded --------");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("MWFFA - World War lll");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Zones
    Z_KACC = GangZoneCreate(2438.989, 2560.181, 2782.616, 2885.098);
    Z_School = GangZoneCreate(-2197.686, -281.7203, -2008.414, -68.69224);
    Z_Pier = GangZoneCreate(371.8314, -2108.218, 459.2966, -1654.228);

    //IRC
    gBotID[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
    IRC_SetIntData(gBotID[0], E_IRC_CONNECT_DELAY, 20);
    gGroupID = IRC_CreateGroup();

    SetTimer("AreaCheck", 1000, true);
    return 1;
}

public OnGameModeExit()
{
    print("\n------------------------------------");
    print("------- MWFFA Script unloaded --------");
    print("--------------------------------------\n");

    IRC_Quit(gBotID[0], "Overlord (SA-MP Bot) exiting.");
    IRC_DestroyGroup(gGroupID);
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

    GangZoneShowForPlayer(playerid, Z_KACC, 0xFF000096);
    GangZoneShowForPlayer(playerid, Z_School, 0xFF800096);
    GangZoneShowForPlayer(playerid, Z_Pier, 0xFFFF0096);

    //Select Team
    ShowPlayerDialog(playerid, DIALOG_CTEAM, DIALOG_STYLE_LIST, "Choose Team", "Delta Force (United States)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "");
    return 1;
}

public OnPlayerConnect(playerid)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d) has joined the server.");
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    PlayerInfo[playerid][Connects]++;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new reasonMsg[20];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));

    switch(reason)
    {
        case 0: reasonMsg = "Timeout";
        case 1: reasonMsg = "Leaving";
        case 2: reasonMsg = "Kicked/Banned";
    }

    new string[70];
    format(string, sizeof(string),"*** %s(%d) has left the server (%s)", pName, playerid, reasonMsg);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    format(string, sizeof(string),"-| %s(%d) has left the server! (%s) |-", pName, playerid, reasonMsg);
    SendClientMessageToAll(COLOR_PINK, string);
    PlayerInfo[playerid][Disconnects]++;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "You are anti-spawn kill protected for 10 seconds");
    PlayerInfo[playerid][Protected] = 1;
    SetTimerEx("ASKOff", 10000, 0, "i", playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    new pNameTwo[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    GetPlayerName(killerid, pNameTwo, sizeof(pNameTwo));
    new reasonMsg[30];
    if(killerid != INVALID_PLAYER_ID)
    {
        switch (reason)
        {
            case 0: reasonMsg = "Unarmed";
            case 1: reasonMsg = "Brass Knuckles";
            case 2: reasonMsg = "Golf Club";
            case 3: reasonMsg = "Night Stick";
            case 4: reasonMsg = "Knife";
            case 5: reasonMsg = "Baseball Bat";
            case 6: reasonMsg = "Shovel";
            case 7: reasonMsg = "Pool Cue";
            case 8: reasonMsg = "Katana";
            case 9: reasonMsg = "Chainsaw";
            case 10: reasonMsg = "Dildo";
            case 11: reasonMsg = "Dildo";
            case 12: reasonMsg = "Vibrator";
            case 13: reasonMsg = "Vibrator";
            case 14: reasonMsg = "Flowers";
            case 15: reasonMsg = "Cane";
            case 22: reasonMsg = "Pistol";
            case 23: reasonMsg = "Silenced Pistol";
            case 24: reasonMsg = "Desert Eagle";
            case 25: reasonMsg = "Shotgun";
            case 26: reasonMsg = "Sawn-off Shotgun";
            case 27: reasonMsg = "Combat Shotgun";
            case 28: reasonMsg = "MAC-10";
            case 29: reasonMsg = "MP5";
            case 30: reasonMsg = "AK-47";
            case 31: reasonMsg = "M4";
            case 32: reasonMsg = "TEC-9";
            case 33: reasonMsg = "Country Rifle";
            case 34: reasonMsg = "Sniper Rifle";
            case 37: reasonMsg = "Fire";
            case 38: reasonMsg = "Minigun";
            case 41: reasonMsg = "Spray Can";
            case 42: reasonMsg = "Fire Extinguisher";
            case 49: reasonMsg = "Vehicle Collision";
            case 50: reasonMsg = "Vehicle Collision";
            case 51: reasonMsg = "Explosion";
            default: reasonMsg = "Unknown";
        }

        StreakInfo[killerid][Streak]++;
        StreakInfo[playerid][Streak] = 0;
        format(string, sizeof(string),"-| You have killed %s(%d) and have earned $250, and 2 score |-", pName, playerid);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        format(string, sizeof(string),"-| You have been killed by %s(%d) and have lost $100 |-", pNameTwo, killerid);
        SendClientMessage(playerid, COLOR_RED, string);
        GivePlayerScore(killerid, 2);
        GivePlayerMoney(killerid, 250);
        GivePlayerMoney(playerid, -100);
        format(string, sizeof(string),"*** %s(%d) has been killed by %s(%d). (%s)", pName, playerid, pNameTwo, killerid, reasonMsg);
        IRC_GroupSay(gGroupID, IRC_CHANNEL, string);

        if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
        {
            SetPlayerArmour(killerid, 0.0);
            SetPlayerHealth(killerid, 0);
            GameTextForPlayer(killerid, "~r~Killed for Team-Kill & Charged $2500", 8000, 2);
            GameTextForPlayer(playerid, "The teammate who killed you has been killed for team kill!", 4500, 6);
            GivePlayerMoney(killerid, -2500);
        }
    }
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d): %s", pName, playerid, text);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(kill,4,cmdtext); //The number between kill and cmdtext should be the length of the command.
    dcmd(radio,5,cmdtext); //Example: radio = 5 letters long. kill = 4 letters long.
    return 1;
}

dcmd_kill(playerid)
{
    new string[100];
    new cRand = random(10000);
    SetPlayerHealth(playerid, 0);
    SetPlayerArmour(playerid, 0.0);
    format(string, sizeof(string), "You have been charged $%d for using /kill", cRand);
    SendClientMessage(playerid, COLOR_RED, string);
    GivePlayerMoney(playerid, -cRand);
    return 1;
}

dcmd_radio(playerid, params[])
{
    new msg;
    msg = params[2];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));

    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
        if(GetPlayerTeam(i) == GetPlayerTeam(playerid))
        {
                SendClientMessage(i, COLOR_GREEN, "[RADIO] %s(%d): %s", name, playerid, msg);
            }
            else SendClientMessage(playerid, COLOR_RED, "ERROR: There is no one on your team right now to talk to.");
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
    if(PlayerInfo[damagedid][Protected] == 1)
    {
        GameTextForPlayer(playerid, "~r~This person is Anti-Spawn kill protected", 5000, 6);
        SetPlayerHealth(damagedid, 100);
        SetPlayerArmour(damagedid, 100.0);
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    if(success)
    {
        printf("RCON login success by IP %s using password %s", ip, password);
    }
    else
    {
        printf("Failed RCON login by IP %s using password %s", ip, password);
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_CTEAM)
    {
        ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
        switch(listitem)
        {
            case 0:
            {
                SetPlayerTeam(playerid, TEAM_DELTA);
                SetPlayerColor(playerid, COLOR_BLUE);
                GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                SetPlayerSkin(playerid, SKIN_USA);
            }
            case 1:
            {
                SetPlayerTeam(playerid, TEAM_SPETSNAZ);
                SetPlayerColor(playerid, COLOR_RED);
                GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                SetPlayerSkin(playerid, SKIN_RUSSIA);
            }
            case 2:
            {
                SetPlayerTeam(playerid, TEAM_GIGN);
                SetPlayerColor(playerid, COLOR_GREEN);
                GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                SetPlayerSkin(playerid, SKIN_GIGN);
            }
            case 3:
            {
                SetPlayerTeam(playerid, TEAM_IA);
                SetPlayerColor(playerid, COLOR_AQUA);
                GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                SetPlayerSkin(playerid, SKIN_IA);
            }
            case 4:
            {
                SetPlayerTeam(playerid, TEAM_JSDF);
                SetPlayerColor(playerid, 0xFF800096);
                GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                SetPlayerSkin(playerid, SKIN_JSDF);
            }
        }
    }

    if(dialogid == DIALOG_SCLASS)
    {
        SpawnPlayer(playerid);
        switch(listitem)
        {
            case 0:
            {
                IsSoldier[playerid] = 1;
                GameTextForPlayer(playerid, "Soldier", 5000, 6);
                GivePlayerWeapon(playerid, 4, 1);
                GivePlayerWeapon(playerid, 24, 30);
                GivePlayerWeapon(playerid, 31, 200);
            }
            case 1:
            {
                IsSniper[playerid] = 1;
                GameTextForPlayer(playerid, "Sniper", 5000, 6);
                GivePlayerWeapon(playerid, 3, 1);
                GivePlayerWeapon(playerid, 23, 40);
                GivePlayerWeapon(playerid, 34, 250);
                GivePlayerWeapon(playerid, 17, 20);
            }
            case 2:
            {
                if(PlayerInfo[playerid][Xp] >= 30)
                {
                    IsMedic[playerid] = 1;
                    GameTextForPlayer(playerid, "Medic", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 22, 75);
                    GivePlayerWeapon(playerid, 30, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 30+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 3:
            {
                if(PlayerInfo[playerid][Xp] >= 75)
                {
                    IsEngineer[playerid] = 1;
                    GameTextForPlayer(playerid, "Engineer", 5000, 6);
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 27, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 43, 40);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 75+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 4:
            {
                if(PlayerInfo[playerid][Xp] >= 120)
                {
                    IsPilot[playerid] = 1;
                    GameTextForPlayer(playerid, "Pilot", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 60);
                    GivePlayerWeapon(playerid, 30, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 120+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 5:
            {
                if(PlayerInfo[playerid][Xp] >= 200)
                {
                    IsFlamethrower[playerid] = 1;
                    GameTextForPlayer(playerid, "Flamethrower", 5000, 6);
                    GivePlayerWeapon(playerid, 18, 20);
                    GivePlayerWeapon(playerid, 24, 75);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 37, 350);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 200+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 6:
            {
                if(PlayerInfo[playerid][Xp] >= 310)
                {
                    IsSpy[playerid] = 1;
                    GameTextForPlayer(playerid, "Spy", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 23, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    ShowPlayerDialog(playerid, DIALOG_SSTEAM, DIALOG_STYLE_LIST, "Select Disguise Team", "Delta Force (USA)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "Back");
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 310+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 7:
            {
                if(PlayerInfo[playerid][Xp] >= 350)
                {
                    IsScout[playerid] = 1;
                    GameTextForPlayer(playerid, "Scout", 5000, 6);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 75);
                    GivePlayerWeapon(playerid, 29, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 350+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 8:
            {
                if(PlayerInfo[playerid][Xp] >= 500)
                {
                    IsPlaneDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Cargo Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 500+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 9:
            {
                if(PlayerInfo[playerid][Xp] >= 630)
                {
                    IsHeliDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Helicopter Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 630+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 10:
            {
                if(PlayerInfo[playerid][Xp] >= 800)
                {
                    IsGeneral[playerid] = 1;
                    GameTextForPlayer(playerid, "General", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 800+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 11:
            {
                if(PlayerInfo[playerid][Points] >= 1)
                {
                    IsVIP[playerid] = 1;
                    GameTextForPlayer(playerid, "~y~VIP", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 32, 75);
                    GivePlayerWeapon(playerid, 31, 150);
                    GivePlayerWeapon(playerid, 39, 200);
                    GivePlayerWeapon(playerid, 40, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 1+ VIP Points to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 12:
            {
                if(PlayerInfo[playerid][Admin] >= 1)
                {
                    IsAdmin[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Administrator", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 28, 110);
                    GivePlayerWeapon(playerid, 30, 130);
                    GivePlayerWeapon(playerid, 37, 200);
                    GivePlayerWeapon(playerid, 16, 5);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have Admin level 1+ to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 13:
            {
                if(PlayerInfo[playerid][Admin] == 10)
                {
                    IsOwner[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Owner", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 999999);
                    GivePlayerWeapon(playerid, 32, 999999);
                    GivePlayerWeapon(playerid, 31, 999999);
                    GivePlayerWeapon(playerid, 38, 999999);
                    GivePlayerWeapon(playerid, 16, 999999);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must be owner to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
        }
    }

    //SPY - Select Team
    if(dialogid == DIALOG_SSTEAM)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    SetPlayerColor(playerid, COLOR_BLUE);
                    GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_USA);
                }
                case 1:
                {
                    SetPlayerColor(playerid, COLOR_RED);
                    GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_RUSSIA);
                }
                case 2:
                {
                    SetPlayerColor(playerid, COLOR_GREEN);
                    GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_GIGN);
                }
                case 3:
                {
                    SetPlayerColor(playerid, COLOR_AQUA);
                    GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_IA);
                }
                case 4:
                {
                    SetPlayerColor(playerid, 0xFF800096);
                    GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_JSDF);
                }
            }
        }
        else
        {
            //The player has pressed "Select".
            switch(listitem)
            {
                case 0:
                {
                    //Selected Item: "Delta Force (USA)"
                }
                case 1:
                {
                    //Selected Item: "Spetsnaz (Russia)"
                }
                case 2:
                {
                    //Selected Item: "GIGN (France)"
                }
                case 3:
                {
                    //Selected Item: "Italian Army (Italy)"
                }
                case 4:
                {
                    //Selected Item: "Japan Self Defense Forces (Japan)"
                }
            }
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

//================= STOCKS ================//
stock GetVehicleSpeed(const vehicleid, bool:mph = false)
{
    new Float:x, Float:y, Float:z;
    GetVehicleVelocity(vehicleid, x, y, z);

    if(mph) return floatround(((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100);
    else return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 1.6);
}

stock GivePlayerScore(playerid, amount, bool:plus = true)
{
    new score = GetPlayerScore(playerid);

    if(plus) return SetPlayerScore(playerid, score+amount);
    else return SetPlayerScore(playerid, score-amount);
}

stock IsPlayerInArea(playerid,Float:min_x,Float:min_y,Float:max_x,Float:max_y)
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    if((X <= max_x && X >= min_x) && (Y <= max_y && Y >= min_y)) return 1;

    return 0;
}

stock TeamColor(playerid)
{
    new color;
    new team;
    team = GetPlayerTeam(playerid);
    if(team == TEAM_DELTA)
    {
        color = COLOR_BLUE;
    }

    if(team == TEAM_SPETSNAZ)
    {
        color = COLOR_RED;
    }

    if(team == TEAM_GIGN)
    {
        color = COLOR_GREEN;
    }

    if(team == TEAM_IA)
    {
        color = COLOR_AQUA;
    }

    if(team == TEAM_JSDF)
    {
        color = 0xFF800096;
    }
    return color;
}
//============== PUBLICS =================//
public ASKOff(playerid)
{
    PlayerInfo[playerid][Protected] = 0;
    SendClientMessage(playerid, COLOR_RED, "Anti-spawn kill off.");
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    return 1;
}

//================ IRC PUBLICS ====================//
public IRC_OnConnect(botid)
{
    printf("*** IRC_OnConnect: Bot ID %d connected!", botid);
    // Join the channel
    if(botid == 1)
    {
        IRC_JoinChannel(botid, IRC_CHANNEL);
        IRC_AddToGroup(gGroupID, botid);
    }
    // Add the bot to the group
    return 1;
}

/*
    Note that this callback is executed whenever a current connection is closed
    OR whenever a connection attempt fails. Reconnecting too fast can flood the
    IRC server and possibly result in a ban. It is recommended to set up
    connection reattempts on a timer, as demonstrated here.
*/


public IRC_OnDisconnect(botid)
{
    printf("*** IRC_OnDisconnect: Bot ID %d disconnected!", botid);
    printf("*** IRC_OnDisconnect: Bot ID %d attempting to reconnect...", botid);
    // Remove the bot from the group
    IRC_RemoveFromGroup(gGroupID, botid);
    return 1;
}

public IRC_OnJoinChannel(botid, channel[])
{
    printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s!", botid, channel);
    return 1;
}

/*
    If the bot cannot immediately rejoin the channel (in the event, for example,
    that the bot is kicked and then banned), you might want to set up a timer
    here as well for rejoin attempts.
*/


public IRC_OnLeaveChannel(botid, channel[], message[])
{
    printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)!", botid, channel, message);
    IRC_JoinChannel(botid, channel);
    return 1;
}

public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
    printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected! (%s)", botid, user, host, message);
    return 1;
}

public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
    printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s!", botid, user, host, channel);
    return 1;
}

public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
    printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)!", botid, user, host, channel, message);
    return 1;
}

public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
    printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his nick to %s!", botid, oldnick, host, newnick);
    return 1;
}

public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
    printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s!", botid, user, host, channel, mode);
    return 1;
}

public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
    printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s!", botid, user, host, channel, topic);
    return 1;
}

public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
    printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
    return 1;
}

//=================== IRC Commands ===============//
IRCCMD:freeze(botid, channel[], user[], host[], params[])
{
    if(IRC_IsAdmin(botid, channel, user))
    {
        if(!strlen(params)) return IRC_Notice(botid, user, "*** Usage: !freeze (ID) (Reason)");
        new id;
        new Index;
        new tmp[256];
        tmp = strtok(params, Index);
        new reason;
        new string[100];
        new name[MAX_PLAYER_NAME];
        id = strval(tmp);
        reason = params[2];
        if(id == INVALID_PLAYER_ID) return IRC_Notice(botid, user, "*** Invalid player ID");
        else
        {
            GetPlayerName(id, name, sizeof(name));
            TogglePlayerControllable(id, 0);
            format(string, sizeof(string),"*** You have successfully frozen %s(%d)", name, id);
            IRC_Notice(botid, user, string);
            format(string, sizeof(string), "*** IRC Admin %s has frozen %s(%d) for reason %s", user, name, id, reason);
            IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
            format(string, sizeof(string), "-| You have been frozen by IRC Admin %s for reason %s |-", user, reason);
            SendClientMessage(id, COLOR_RED, string);
            format(string, sizeof(string),"-| IRC Admin %s has frozen %s(%d) for reason %s |-", user, name, id, reason);
            SendClientMessageToAll(COLOR_GREEN, string);
        }
    }
    return 1;
}

//================== STRTOK ==================//
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//Area check
forward AreaCheck();
public AreaCheck()
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        new gTeam;
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
            {
                gTeam = GetPlayerTeam(i);
                if(EnteredArea[i] == 0)
                {
                    if(gTeam == TEAM_DELTA && CapturedBy == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy == 2 || gTeam == TEAM_GIGN && CapturedBy == 3 || gTeam == TEAM_IA && CapturedBy == 4 || gTeam == TEAM_JSDF && CapturedBy == 5)
                    {
                        SendClientMessage(i, COLOR_RED, "This area has already been captured by your team!");
                        EnteredArea[i] = 1;
                    }
                    else
                    {
                        SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
                        GangZoneFlashForAll(Z_KACC, TeamColor(i));
                        SendClientMessageToAll(COLOR_RED, "KACC Military fuels is being taken over!");
                        SetTimer("TakeOver", 20000, 0);
                    }
                }
            }
        }
    }
    return 1;
}

//Take over
forward TakeOver();
public TakeOver()
{
    for(new i = 0; i < MAX_PLAYERS; i++) {
    if(IsPlayerConnected(i))
    {
        new gTeam;
        gTeam = GetPlayerTeam(i));
        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
        {
            GangZoneStopFlashForAll(Z_KACC);
            GangZoneHideForAll(Z_KACC);
            SetPlayerScore(i, GetPlayerScore(i) + 15);
            PlayerInfo[i][Xp] += 15;
            GivePlayerMoney(i, 3500);
            SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");

            if(gTeam == TEAM_DELTA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_BLUE);
                SendClientMessageToAll(-1, "Delta Force has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_SPETSNAZ)
            {
                GangZoneShowForAll(Z_KACC, COLOR_RED);
                SendClientMessageToAll(-1, "Spetsnaz has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_GIGN)
            {
                GangZoneShowForAll(Z_KACC, COLOR_GREEN);
                SendClientMessageToAll(-1, "GIGN has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_IA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_AQUA);
                SendClientMessageToAll(-1, "Italian Army has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_JSDF)
            {
                GangZoneShowForAll(Z_KACC, 0xFF800096);
                SendClientMessageToAll(-1, "Japan Self Defense Forces has captured KACC Military Fuels!");
            }
        } }
    }
    return 1;
}
Thanks it worked, but now i have to test it.

EDIT: Now, When i try to take over, it spams the chat. And when i am done taking over, it spams again, giving me a whole bunch of XP and cash. Also i can take over my own teams terroritory.
Reply
#12

Because you don't have a variable that gets set to tell if a team owns the area or not. IsZonedCapturedByTeam or something.
Reply
#13

I got it to work with the team code, but now, when you capture it, for EVERY team it will say that it is already captured by there team.
Reply
#14

Bump
Reply
#15

TRY This


pawn Код:
/*///////////////////
MWFFA - New Script

Work Started on June 18, 2012

*/
/////////////////

#include <a_samp>
#include <streamer>
#include <irc>

//Teams
#define TEAM_DELTA 1
#define TEAM_SPETSNAZ 2
#define TEAM_GIGN 3
#define TEAM_IA 4
#define TEAM_JSDF 5

//Dialogs
#define DIALOG_CTEAM   8343
#define DIALOG_SCLASS   10211
#define DIALOG_SSTEAM   3893

//IRC Stuff
#define IRC_SERVER "irc.mibbit.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#MWFFA"

#define BOT_1_NICKNAME "Overlord"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Overlord_1"

#define MAX_BOTS (1)

new gBotID[MAX_BOTS], gGroupID;

//Defines
#define MAX_ZONES 50

//Colors
#define COLOR_ERROR 0xFF0000FF
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000FFFF

//Skins
#define SKIN_TORENO 295
#define SKIN_WUZIMU 294
#define SKIN_USA 287
#define SKIN_RUSSIA 179
#define SKIN_GIGN 285
#define SKIN_IA 254
#define SKIN_JSDF 57

//Zones
new Z_KACC;
new Z_School;
new Z_Pier;

//Forwards
forward ASKOff(playerid);

//Enums
enum kInfo
{
    HasStreak,
    HasJug,
    HasStrike,
    HasTank,
    HasPackage,
    Streak
}
new StreakInfo[MAX_PLAYERS][kInfo];

enum pInfo
{
    Password,
    Cash,
    Score,
    Admin,
    Points,
    Xp,
    Protected,
    CapturingZone,
    Connects,
    Disconnects
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//Class Variables
new IsSoldier[MAX_PLAYERS];
new IsSniper[MAX_PLAYERS];
new IsMedic[MAX_PLAYERS];
new IsEngineer[MAX_PLAYERS];
new IsPilot[MAX_PLAYERS];
new IsFlamethrower[MAX_PLAYERS];
new IsSpy[MAX_PLAYERS];
new IsScout[MAX_PLAYERS];
new IsPlaneDriver[MAX_PLAYERS];
new IsHeliDriver[MAX_PLAYERS];
new IsGeneral[MAX_PLAYERS];
new IsVIP[MAX_PLAYERS];
new IsAdmin[MAX_PLAYERS];
new IsOwner[MAX_PLAYERS];

//Capture var
new EnteredArea[MAX_PLAYERS];
new CapturedBy; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

main()
{
    print("\n----------------------------------");
    print("------- MWFFA Script Loaded --------");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("MWFFA - World War lll");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Zones
    Z_KACC = GangZoneCreate(2438.989, 2560.181, 2782.616, 2885.098);
    Z_School = GangZoneCreate(-2197.686, -281.7203, -2008.414, -68.69224);
    Z_Pier = GangZoneCreate(371.8314, -2108.218, 459.2966, -1654.228);

    //IRC
    gBotID[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
    IRC_SetIntData(gBotID[0], E_IRC_CONNECT_DELAY, 20);
    gGroupID = IRC_CreateGroup();

    SetTimer("AreaCheck", 1000, true);
    return 1;
}

public OnGameModeExit()
{
    print("\n------------------------------------");
    print("------- MWFFA Script unloaded --------");
    print("--------------------------------------\n");

    IRC_Quit(gBotID[0], "Overlord (SA-MP Bot) exiting.");
    IRC_DestroyGroup(gGroupID);
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

    GangZoneShowForPlayer(playerid, Z_KACC, 0xFF000096);
    GangZoneShowForPlayer(playerid, Z_School, 0xFF800096);
    GangZoneShowForPlayer(playerid, Z_Pier, 0xFFFF0096);

    //Select Team
    ShowPlayerDialog(playerid, DIALOG_CTEAM, DIALOG_STYLE_LIST, "Choose Team", "Delta Force (United States)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "");
    return 1;
}

public OnPlayerConnect(playerid)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d) has joined the server.");
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    PlayerInfo[playerid][Connects]++;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new reasonMsg[20];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));

    switch(reason)
    {
        case 0: reasonMsg = "Timeout";
        case 1: reasonMsg = "Leaving";
        case 2: reasonMsg = "Kicked/Banned";
    }

    new string[70];
    format(string, sizeof(string),"*** %s(%d) has left the server (%s)", pName, playerid, reasonMsg);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    format(string, sizeof(string),"-| %s(%d) has left the server! (%s) |-", pName, playerid, reasonMsg);
    SendClientMessageToAll(COLOR_PINK, string);
    PlayerInfo[playerid][Disconnects]++;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "You are anti-spawn kill protected for 10 seconds");
    PlayerInfo[playerid][Protected] = 1;
    SetTimerEx("ASKOff", 10000, 0, "i", playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    new pNameTwo[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    GetPlayerName(killerid, pNameTwo, sizeof(pNameTwo));
    new reasonMsg[30];
    if(killerid != INVALID_PLAYER_ID)
    {
        switch (reason)
        {
            case 0: reasonMsg = "Unarmed";
            case 1: reasonMsg = "Brass Knuckles";
            case 2: reasonMsg = "Golf Club";
            case 3: reasonMsg = "Night Stick";
            case 4: reasonMsg = "Knife";
            case 5: reasonMsg = "Baseball Bat";
            case 6: reasonMsg = "Shovel";
            case 7: reasonMsg = "Pool Cue";
            case 8: reasonMsg = "Katana";
            case 9: reasonMsg = "Chainsaw";
            case 10: reasonMsg = "Dildo";
            case 11: reasonMsg = "Dildo";
            case 12: reasonMsg = "Vibrator";
            case 13: reasonMsg = "Vibrator";
            case 14: reasonMsg = "Flowers";
            case 15: reasonMsg = "Cane";
            case 22: reasonMsg = "Pistol";
            case 23: reasonMsg = "Silenced Pistol";
            case 24: reasonMsg = "Desert Eagle";
            case 25: reasonMsg = "Shotgun";
            case 26: reasonMsg = "Sawn-off Shotgun";
            case 27: reasonMsg = "Combat Shotgun";
            case 28: reasonMsg = "MAC-10";
            case 29: reasonMsg = "MP5";
            case 30: reasonMsg = "AK-47";
            case 31: reasonMsg = "M4";
            case 32: reasonMsg = "TEC-9";
            case 33: reasonMsg = "Country Rifle";
            case 34: reasonMsg = "Sniper Rifle";
            case 37: reasonMsg = "Fire";
            case 38: reasonMsg = "Minigun";
            case 41: reasonMsg = "Spray Can";
            case 42: reasonMsg = "Fire Extinguisher";
            case 49: reasonMsg = "Vehicle Collision";
            case 50: reasonMsg = "Vehicle Collision";
            case 51: reasonMsg = "Explosion";
            default: reasonMsg = "Unknown";
        }

        StreakInfo[killerid][Streak]++;
        StreakInfo[playerid][Streak] = 0;
        format(string, sizeof(string),"-| You have killed %s(%d) and have earned $250, and 2 score |-", pName, playerid);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        format(string, sizeof(string),"-| You have been killed by %s(%d) and have lost $100 |-", pNameTwo, killerid);
        SendClientMessage(playerid, COLOR_RED, string);
        GivePlayerScore(killerid, 2);
        GivePlayerMoney(killerid, 250);
        GivePlayerMoney(playerid, -100);
        format(string, sizeof(string),"*** %s(%d) has been killed by %s(%d). (%s)", pName, playerid, pNameTwo, killerid, reasonMsg);
        IRC_GroupSay(gGroupID, IRC_CHANNEL, string);

        if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
        {
            SetPlayerArmour(killerid, 0.0);
            SetPlayerHealth(killerid, 0);
            GameTextForPlayer(killerid, "~r~Killed for Team-Kill & Charged $2500", 8000, 2);
            GameTextForPlayer(playerid, "The teammate who killed you has been killed for team kill!", 4500, 6);
            GivePlayerMoney(killerid, -2500);
        }
    }
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d): %s", pName, playerid, text);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(kill,4,cmdtext); //The number between kill and cmdtext should be the length of the command.
    dcmd(radio,5,cmdtext); //Example: radio = 5 letters long. kill = 4 letters long.
    return 1;
}

dcmd_kill(playerid, params[])
{
    #pragma unused params
    new string[100], cRand = random(10000);
    SetPlayerHealth(playerid, 0);
    SetPlayerArmour(playerid, 0);
    format(string, sizeof(string), "You have been charged $%d for using /kill", cRand);
    SendClientMessage(playerid, COLOR_RED, string);
    GivePlayerMoney(playerid, -cRand);
    return 1;
}

dcmd_radio(playerid, params[])
{
    #pragma unused params
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        new name[MAX_PLAYER_NAME];
        GetPlayerName(i, name, sizeof(name));
       
        if(!strlen(params))
        {
            SendClientMessage(i,COLOR_ERROR, "USAGE: /radio (Message)");
            return 1;
        }
        if(IsPlayerConnected(i))
        {
            if(GetPlayerTeam(i))
            {
                //SendClientMessage(i, COLOR_GREEN, "[RADIO] %s(%d): %s", name, i, params);
                SendTeamMessage(i, COLOR_GREEN, params);
            }
            else SendClientMessage(playerid, COLOR_RED, "ERROR: There is no one on your team right now to talk to.");
        }
    }
    return 1;
}



public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
    if(PlayerInfo[damagedid][Protected] == 1)
    {
        GameTextForPlayer(playerid, "~r~This person is Anti-Spawn kill protected", 5000, 6);
        SetPlayerHealth(damagedid, 100);
        SetPlayerArmour(damagedid, 100.0);
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    if(success)
    {
        printf("RCON login success by IP %s using password %s", ip, password);
    }
    else
    {
        printf("Failed RCON login by IP %s using password %s", ip, password);
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_CTEAM)
    {
        ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
        switch(listitem)
        {
            case 0:
            {
                SetPlayerTeam(playerid, TEAM_DELTA);
                SetPlayerColor(playerid, COLOR_BLUE);
                GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                SetPlayerSkin(playerid, SKIN_USA);
            }
            case 1:
            {
                SetPlayerTeam(playerid, TEAM_SPETSNAZ);
                SetPlayerColor(playerid, COLOR_RED);
                GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                SetPlayerSkin(playerid, SKIN_RUSSIA);
            }
            case 2:
            {
                SetPlayerTeam(playerid, TEAM_GIGN);
                SetPlayerColor(playerid, COLOR_GREEN);
                GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                SetPlayerSkin(playerid, SKIN_GIGN);
            }
            case 3:
            {
                SetPlayerTeam(playerid, TEAM_IA);
                SetPlayerColor(playerid, COLOR_AQUA);
                GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                SetPlayerSkin(playerid, SKIN_IA);
            }
            case 4:
            {
                SetPlayerTeam(playerid, TEAM_JSDF);
                SetPlayerColor(playerid, 0xFF800096);
                GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                SetPlayerSkin(playerid, SKIN_JSDF);
            }
        }
    }

    if(dialogid == DIALOG_SCLASS)
    {
        SpawnPlayer(playerid);
        switch(listitem)
        {
            case 0:
            {
                IsSoldier[playerid] = 1;
                GameTextForPlayer(playerid, "Soldier", 5000, 6);
                GivePlayerWeapon(playerid, 4, 1);
                GivePlayerWeapon(playerid, 24, 30);
                GivePlayerWeapon(playerid, 31, 200);
            }
            case 1:
            {
                IsSniper[playerid] = 1;
                GameTextForPlayer(playerid, "Sniper", 5000, 6);
                GivePlayerWeapon(playerid, 3, 1);
                GivePlayerWeapon(playerid, 23, 40);
                GivePlayerWeapon(playerid, 34, 250);
                GivePlayerWeapon(playerid, 17, 20);
            }
            case 2:
            {
                if(PlayerInfo[playerid][Xp] >= 30)
                {
                    IsMedic[playerid] = 1;
                    GameTextForPlayer(playerid, "Medic", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 22, 75);
                    GivePlayerWeapon(playerid, 30, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 30+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 3:
            {
                if(PlayerInfo[playerid][Xp] >= 75)
                {
                    IsEngineer[playerid] = 1;
                    GameTextForPlayer(playerid, "Engineer", 5000, 6);
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 27, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 43, 40);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 75+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 4:
            {
                if(PlayerInfo[playerid][Xp] >= 120)
                {
                    IsPilot[playerid] = 1;
                    GameTextForPlayer(playerid, "Pilot", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 60);
                    GivePlayerWeapon(playerid, 30, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 120+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 5:
            {
                if(PlayerInfo[playerid][Xp] >= 200)
                {
                    IsFlamethrower[playerid] = 1;
                    GameTextForPlayer(playerid, "Flamethrower", 5000, 6);
                    GivePlayerWeapon(playerid, 18, 20);
                    GivePlayerWeapon(playerid, 24, 75);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 37, 350);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 200+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 6:
            {
                if(PlayerInfo[playerid][Xp] >= 310)
                {
                    IsSpy[playerid] = 1;
                    GameTextForPlayer(playerid, "Spy", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 23, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    ShowPlayerDialog(playerid, DIALOG_SSTEAM, DIALOG_STYLE_LIST, "Select Disguise Team", "Delta Force (USA)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "Back");
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 310+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 7:
            {
                if(PlayerInfo[playerid][Xp] >= 350)
                {
                    IsScout[playerid] = 1;
                    GameTextForPlayer(playerid, "Scout", 5000, 6);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 75);
                    GivePlayerWeapon(playerid, 29, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 350+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 8:
            {
                if(PlayerInfo[playerid][Xp] >= 500)
                {
                    IsPlaneDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Cargo Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 500+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 9:
            {
                if(PlayerInfo[playerid][Xp] >= 630)
                {
                    IsHeliDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Helicopter Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 630+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 10:
            {
                if(PlayerInfo[playerid][Xp] >= 800)
                {
                    IsGeneral[playerid] = 1;
                    GameTextForPlayer(playerid, "General", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 800+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 11:
            {
                if(PlayerInfo[playerid][Points] >= 1)
                {
                    IsVIP[playerid] = 1;
                    GameTextForPlayer(playerid, "~y~VIP", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 32, 75);
                    GivePlayerWeapon(playerid, 31, 150);
                    GivePlayerWeapon(playerid, 39, 200);
                    GivePlayerWeapon(playerid, 40, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 1+ VIP Points to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 12:
            {
                if(PlayerInfo[playerid][Admin] >= 1)
                {
                    IsAdmin[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Administrator", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 28, 110);
                    GivePlayerWeapon(playerid, 30, 130);
                    GivePlayerWeapon(playerid, 37, 200);
                    GivePlayerWeapon(playerid, 16, 5);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have Admin level 1+ to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 13:
            {
                if(PlayerInfo[playerid][Admin] == 10)
                {
                    IsOwner[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Owner", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 999999);
                    GivePlayerWeapon(playerid, 32, 999999);
                    GivePlayerWeapon(playerid, 31, 999999);
                    GivePlayerWeapon(playerid, 38, 999999);
                    GivePlayerWeapon(playerid, 16, 999999);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must be owner to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
        }
    }

    //SPY - Select Team
    if(dialogid == DIALOG_SSTEAM)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    SetPlayerColor(playerid, COLOR_BLUE);
                    GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_USA);
                }
                case 1:
                {
                    SetPlayerColor(playerid, COLOR_RED);
                    GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_RUSSIA);
                }
                case 2:
                {
                    SetPlayerColor(playerid, COLOR_GREEN);
                    GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_GIGN);
                }
                case 3:
                {
                    SetPlayerColor(playerid, COLOR_AQUA);
                    GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_IA);
                }
                case 4:
                {
                    SetPlayerColor(playerid, 0xFF800096);
                    GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_JSDF);
                }
            }
        }
        else
        {
            //The player has pressed "Select".
            switch(listitem)
            {
                case 0:
                {
                    //Selected Item: "Delta Force (USA)"
                }
                case 1:
                {
                    //Selected Item: "Spetsnaz (Russia)"
                }
                case 2:
                {
                    //Selected Item: "GIGN (France)"
                }
                case 3:
                {
                    //Selected Item: "Italian Army (Italy)"
                }
                case 4:
                {
                    //Selected Item: "Japan Self Defense Forces (Japan)"
                }
            }
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

//================= STOCKS ================//
stock GetVehicleSpeed(const vehicleid, bool:mph = false)
{
    new Float:x, Float:y, Float:z;
    GetVehicleVelocity(vehicleid, x, y, z);

    if(mph) return floatround(((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100);
    else return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 1.6);
}

stock GivePlayerScore(playerid, amount, bool:plus = true)
{
    new score = GetPlayerScore(playerid);

    if(plus) return SetPlayerScore(playerid, score+amount);
    else return SetPlayerScore(playerid, score-amount);
}

stock IsPlayerInArea(playerid,Float:min_x,Float:min_y,Float:max_x,Float:max_y)
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    if((X <= max_x && X >= min_x) && (Y <= max_y && Y >= min_y)) return 1;

    return 0;
}

stock SendTeamMessage(team, color, const message[])
{
    for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i))
    {
        if(GetPlayerTeam(i) == team)
        {
            SendClientMessage(i, color, message);
        }
    }
    return 1;
}

stock TeamColor(playerid)
{
    new color;
    new team;
    team = GetPlayerTeam(playerid);
    if(team == TEAM_DELTA)
    {
        color = COLOR_BLUE;
    }

    if(team == TEAM_SPETSNAZ)
    {
        color = COLOR_RED;
    }

    if(team == TEAM_GIGN)
    {
        color = COLOR_GREEN;
    }

    if(team == TEAM_IA)
    {
        color = COLOR_AQUA;
    }

    if(team == TEAM_JSDF)
    {
        color = 0xFF800096;
    }
    return color;
}
//============== PUBLICS =================//
public ASKOff(playerid)
{
    PlayerInfo[playerid][Protected] = 0;
    SendClientMessage(playerid, COLOR_RED, "Anti-spawn kill off.");
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    return 1;
}

//================ IRC PUBLICS ====================//
public IRC_OnConnect(botid)
{
    printf("*** IRC_OnConnect: Bot ID %d connected!", botid);
    // Join the channel
    if(botid == 1)
    {
        IRC_JoinChannel(botid, IRC_CHANNEL);
        IRC_AddToGroup(gGroupID, botid);
    }
    // Add the bot to the group
    return 1;
}

/*
    Note that this callback is executed whenever a current connection is closed
    OR whenever a connection attempt fails. Reconnecting too fast can flood the
    IRC server and possibly result in a ban. It is recommended to set up
    connection reattempts on a timer, as demonstrated here.
*/


public IRC_OnDisconnect(botid)
{
    printf("*** IRC_OnDisconnect: Bot ID %d disconnected!", botid);
    printf("*** IRC_OnDisconnect: Bot ID %d attempting to reconnect...", botid);
    // Remove the bot from the group
    IRC_RemoveFromGroup(gGroupID, botid);
    return 1;
}

public IRC_OnJoinChannel(botid, channel[])
{
    printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s!", botid, channel);
    return 1;
}

/*
    If the bot cannot immediately rejoin the channel (in the event, for example,
    that the bot is kicked and then banned), you might want to set up a timer
    here as well for rejoin attempts.
*/


public IRC_OnLeaveChannel(botid, channel[], message[])
{
    printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)!", botid, channel, message);
    IRC_JoinChannel(botid, channel);
    return 1;
}

public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
    printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected! (%s)", botid, user, host, message);
    return 1;
}

public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
    printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s!", botid, user, host, channel);
    return 1;
}

public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
    printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)!", botid, user, host, channel, message);
    return 1;
}

public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
    printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his nick to %s!", botid, oldnick, host, newnick);
    return 1;
}

public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
    printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s!", botid, user, host, channel, mode);
    return 1;
}

public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
    printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s!", botid, user, host, channel, topic);
    return 1;
}

public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
    printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
    return 1;
}

//=================== IRC Commands ===============//
IRCCMD:freeze(botid, channel[], user[], host[], params[])
{
    if(IRC_IsAdmin(botid, channel, user))
    {
        if(!strlen(params)) return IRC_Notice(botid, user, "*** Usage: !freeze (ID) (Reason)");
        new id;
        new Index;
        new tmp[256];
        tmp = strtok(params, Index);
        new reason;
        new string[100];
        new name[MAX_PLAYER_NAME];
        id = strval(tmp);
        reason = params[2];
        if(id == INVALID_PLAYER_ID) return IRC_Notice(botid, user, "*** Invalid player ID");
        else
        {
            GetPlayerName(id, name, sizeof(name));
            TogglePlayerControllable(id, 0);
            format(string, sizeof(string),"*** You have successfully frozen %s(%d)", name, id);
            IRC_Notice(botid, user, string);
            format(string, sizeof(string), "*** IRC Admin %s has frozen %s(%d) for reason %s", user, name, id, reason);
            IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
            format(string, sizeof(string), "-| You have been frozen by IRC Admin %s for reason %s |-", user, reason);
            SendClientMessage(id, COLOR_RED, string);
            format(string, sizeof(string),"-| IRC Admin %s has frozen %s(%d) for reason %s |-", user, name, id, reason);
            SendClientMessageToAll(COLOR_GREEN, string);
        }
    }
    return 1;
}

//================== STRTOK ==================//
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//Area check
forward AreaCheck();
public AreaCheck()
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        new gTeam;
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
            {
                gTeam = GetPlayerTeam(i);
                if(EnteredArea[i] == 0)
                {
                    if(gTeam == TEAM_DELTA && CapturedBy == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy == 2 || gTeam == TEAM_GIGN && CapturedBy == 3 || gTeam == TEAM_IA && CapturedBy == 4 || gTeam == TEAM_JSDF && CapturedBy == 5)
                    {
                        SendClientMessage(i, COLOR_RED, "This area has already been captured by your team!");
                        EnteredArea[i] = 1;
                    }
                    else
                    {
                        SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
                        GangZoneFlashForAll(Z_KACC, TeamColor(i));
                        SendClientMessageToAll(COLOR_RED, "KACC Military fuels is being taken over!");
                        SetTimer("TakeOver", 20000, 0);
                    }
                }
            }
        }
    }
    return 1;
}

//Take over
forward TakeOver();
public TakeOver()
{
    for(new i = 0; i < MAX_PLAYERS; i++) {
    if(IsPlayerConnected(i))
    {
        new gTeam;
        gTeam = GetPlayerTeam(i);
        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
        {
            GangZoneStopFlashForAll(Z_KACC);
            GangZoneHideForAll(Z_KACC);
            SetPlayerScore(i, GetPlayerScore(i) + 15);
            PlayerInfo[i][Xp] += 15;
            GivePlayerMoney(i, 3500);
            SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");

            if(gTeam == TEAM_DELTA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_BLUE);
                SendClientMessageToAll(-1, "Delta Force has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_SPETSNAZ)
            {
                GangZoneShowForAll(Z_KACC, COLOR_RED);
                SendClientMessageToAll(-1, "Spetsnaz has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_GIGN)
            {
                GangZoneShowForAll(Z_KACC, COLOR_GREEN);
                SendClientMessageToAll(-1, "GIGN has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_IA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_AQUA);
                SendClientMessageToAll(-1, "Italian Army has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_JSDF)
            {
                GangZoneShowForAll(Z_KACC, 0xFF800096);
                SendClientMessageToAll(-1, "Japan Self Defense Forces has captured KACC Military Fuels!");
            }
        } }
    }
    return 1;
}
Reply
#16

Quote:
Originally Posted by awsomedude
Посмотреть сообщение
TRY This


pawn Код:
/*///////////////////
MWFFA - New Script

Work Started on June 18, 2012

*/
/////////////////

#include <a_samp>
#include <streamer>
#include <irc>

//Teams
#define TEAM_DELTA 1
#define TEAM_SPETSNAZ 2
#define TEAM_GIGN 3
#define TEAM_IA 4
#define TEAM_JSDF 5

//Dialogs
#define DIALOG_CTEAM   8343
#define DIALOG_SCLASS   10211
#define DIALOG_SSTEAM   3893

//IRC Stuff
#define IRC_SERVER "irc.mibbit.net"
#define IRC_PORT (6667)
#define IRC_CHANNEL "#MWFFA"

#define BOT_1_NICKNAME "Overlord"
#define BOT_1_REALNAME "SA-MP Bot"
#define BOT_1_USERNAME "Overlord_1"

#define MAX_BOTS (1)

new gBotID[MAX_BOTS], gGroupID;

//Defines
#define MAX_ZONES 50

//Colors
#define COLOR_ERROR 0xFF0000FF
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PINK 0xFF00FFFF
#define COLOR_GREEN 0x00FF00FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLUE 0x0000FFFF

//Skins
#define SKIN_TORENO 295
#define SKIN_WUZIMU 294
#define SKIN_USA 287
#define SKIN_RUSSIA 179
#define SKIN_GIGN 285
#define SKIN_IA 254
#define SKIN_JSDF 57

//Zones
new Z_KACC;
new Z_School;
new Z_Pier;

//Forwards
forward ASKOff(playerid);

//Enums
enum kInfo
{
    HasStreak,
    HasJug,
    HasStrike,
    HasTank,
    HasPackage,
    Streak
}
new StreakInfo[MAX_PLAYERS][kInfo];

enum pInfo
{
    Password,
    Cash,
    Score,
    Admin,
    Points,
    Xp,
    Protected,
    CapturingZone,
    Connects,
    Disconnects
}
new PlayerInfo[MAX_PLAYERS][pInfo];

//Class Variables
new IsSoldier[MAX_PLAYERS];
new IsSniper[MAX_PLAYERS];
new IsMedic[MAX_PLAYERS];
new IsEngineer[MAX_PLAYERS];
new IsPilot[MAX_PLAYERS];
new IsFlamethrower[MAX_PLAYERS];
new IsSpy[MAX_PLAYERS];
new IsScout[MAX_PLAYERS];
new IsPlaneDriver[MAX_PLAYERS];
new IsHeliDriver[MAX_PLAYERS];
new IsGeneral[MAX_PLAYERS];
new IsVIP[MAX_PLAYERS];
new IsAdmin[MAX_PLAYERS];
new IsOwner[MAX_PLAYERS];

//Capture var
new EnteredArea[MAX_PLAYERS];
new CapturedBy; // 0 ( none ) 1 ( Delta ) 2 ( Russia ) 3 - GIGN | 4 - Italian Army | 5 - JSDF

#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

main()
{
    print("\n----------------------------------");
    print("------- MWFFA Script Loaded --------");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("MWFFA - World War lll");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Zones
    Z_KACC = GangZoneCreate(2438.989, 2560.181, 2782.616, 2885.098);
    Z_School = GangZoneCreate(-2197.686, -281.7203, -2008.414, -68.69224);
    Z_Pier = GangZoneCreate(371.8314, -2108.218, 459.2966, -1654.228);

    //IRC
    gBotID[0] = IRC_Connect(IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME);
    IRC_SetIntData(gBotID[0], E_IRC_CONNECT_DELAY, 20);
    gGroupID = IRC_CreateGroup();

    SetTimer("AreaCheck", 1000, true);
    return 1;
}

public OnGameModeExit()
{
    print("\n------------------------------------");
    print("------- MWFFA Script unloaded --------");
    print("--------------------------------------\n");

    IRC_Quit(gBotID[0], "Overlord (SA-MP Bot) exiting.");
    IRC_DestroyGroup(gGroupID);
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

    GangZoneShowForPlayer(playerid, Z_KACC, 0xFF000096);
    GangZoneShowForPlayer(playerid, Z_School, 0xFF800096);
    GangZoneShowForPlayer(playerid, Z_Pier, 0xFFFF0096);

    //Select Team
    ShowPlayerDialog(playerid, DIALOG_CTEAM, DIALOG_STYLE_LIST, "Choose Team", "Delta Force (United States)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "");
    return 1;
}

public OnPlayerConnect(playerid)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d) has joined the server.");
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    PlayerInfo[playerid][Connects]++;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new reasonMsg[20];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));

    switch(reason)
    {
        case 0: reasonMsg = "Timeout";
        case 1: reasonMsg = "Leaving";
        case 2: reasonMsg = "Kicked/Banned";
    }

    new string[70];
    format(string, sizeof(string),"*** %s(%d) has left the server (%s)", pName, playerid, reasonMsg);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    format(string, sizeof(string),"-| %s(%d) has left the server! (%s) |-", pName, playerid, reasonMsg);
    SendClientMessageToAll(COLOR_PINK, string);
    PlayerInfo[playerid][Disconnects]++;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    SendClientMessage(playerid, COLOR_YELLOW, "You are anti-spawn kill protected for 10 seconds");
    PlayerInfo[playerid][Protected] = 1;
    SetTimerEx("ASKOff", 10000, 0, "i", playerid);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    new pNameTwo[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    GetPlayerName(killerid, pNameTwo, sizeof(pNameTwo));
    new reasonMsg[30];
    if(killerid != INVALID_PLAYER_ID)
    {
        switch (reason)
        {
            case 0: reasonMsg = "Unarmed";
            case 1: reasonMsg = "Brass Knuckles";
            case 2: reasonMsg = "Golf Club";
            case 3: reasonMsg = "Night Stick";
            case 4: reasonMsg = "Knife";
            case 5: reasonMsg = "Baseball Bat";
            case 6: reasonMsg = "Shovel";
            case 7: reasonMsg = "Pool Cue";
            case 8: reasonMsg = "Katana";
            case 9: reasonMsg = "Chainsaw";
            case 10: reasonMsg = "Dildo";
            case 11: reasonMsg = "Dildo";
            case 12: reasonMsg = "Vibrator";
            case 13: reasonMsg = "Vibrator";
            case 14: reasonMsg = "Flowers";
            case 15: reasonMsg = "Cane";
            case 22: reasonMsg = "Pistol";
            case 23: reasonMsg = "Silenced Pistol";
            case 24: reasonMsg = "Desert Eagle";
            case 25: reasonMsg = "Shotgun";
            case 26: reasonMsg = "Sawn-off Shotgun";
            case 27: reasonMsg = "Combat Shotgun";
            case 28: reasonMsg = "MAC-10";
            case 29: reasonMsg = "MP5";
            case 30: reasonMsg = "AK-47";
            case 31: reasonMsg = "M4";
            case 32: reasonMsg = "TEC-9";
            case 33: reasonMsg = "Country Rifle";
            case 34: reasonMsg = "Sniper Rifle";
            case 37: reasonMsg = "Fire";
            case 38: reasonMsg = "Minigun";
            case 41: reasonMsg = "Spray Can";
            case 42: reasonMsg = "Fire Extinguisher";
            case 49: reasonMsg = "Vehicle Collision";
            case 50: reasonMsg = "Vehicle Collision";
            case 51: reasonMsg = "Explosion";
            default: reasonMsg = "Unknown";
        }

        StreakInfo[killerid][Streak]++;
        StreakInfo[playerid][Streak] = 0;
        format(string, sizeof(string),"-| You have killed %s(%d) and have earned $250, and 2 score |-", pName, playerid);
        SendClientMessage(killerid, COLOR_YELLOW, string);
        format(string, sizeof(string),"-| You have been killed by %s(%d) and have lost $100 |-", pNameTwo, killerid);
        SendClientMessage(playerid, COLOR_RED, string);
        GivePlayerScore(killerid, 2);
        GivePlayerMoney(killerid, 250);
        GivePlayerMoney(playerid, -100);
        format(string, sizeof(string),"*** %s(%d) has been killed by %s(%d). (%s)", pName, playerid, pNameTwo, killerid, reasonMsg);
        IRC_GroupSay(gGroupID, IRC_CHANNEL, string);

        if(GetPlayerTeam(killerid) == GetPlayerTeam(playerid))
        {
            SetPlayerArmour(killerid, 0.0);
            SetPlayerHealth(killerid, 0);
            GameTextForPlayer(killerid, "~r~Killed for Team-Kill & Charged $2500", 8000, 2);
            GameTextForPlayer(playerid, "The teammate who killed you has been killed for team kill!", 4500, 6);
            GivePlayerMoney(killerid, -2500);
        }
    }
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    new string[100];
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string),"*** %s(%d): %s", pName, playerid, text);
    IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(kill,4,cmdtext); //The number between kill and cmdtext should be the length of the command.
    dcmd(radio,5,cmdtext); //Example: radio = 5 letters long. kill = 4 letters long.
    return 1;
}

dcmd_kill(playerid, params[])
{
    #pragma unused params
    new string[100], cRand = random(10000);
    SetPlayerHealth(playerid, 0);
    SetPlayerArmour(playerid, 0);
    format(string, sizeof(string), "You have been charged $%d for using /kill", cRand);
    SendClientMessage(playerid, COLOR_RED, string);
    GivePlayerMoney(playerid, -cRand);
    return 1;
}

dcmd_radio(playerid, params[])
{
    #pragma unused params
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        new name[MAX_PLAYER_NAME];
        GetPlayerName(i, name, sizeof(name));
       
        if(!strlen(params))
        {
            SendClientMessage(i,COLOR_ERROR, "USAGE: /radio (Message)");
            return 1;
        }
        if(IsPlayerConnected(i))
        {
            if(GetPlayerTeam(i))
            {
                //SendClientMessage(i, COLOR_GREEN, "[RADIO] %s(%d): %s", name, i, params);
                SendTeamMessage(i, COLOR_GREEN, params);
            }
            else SendClientMessage(playerid, COLOR_RED, "ERROR: There is no one on your team right now to talk to.");
        }
    }
    return 1;
}



public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
    if(PlayerInfo[damagedid][Protected] == 1)
    {
        GameTextForPlayer(playerid, "~r~This person is Anti-Spawn kill protected", 5000, 6);
        SetPlayerHealth(damagedid, 100);
        SetPlayerArmour(damagedid, 100.0);
    }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    if(success)
    {
        printf("RCON login success by IP %s using password %s", ip, password);
    }
    else
    {
        printf("Failed RCON login by IP %s using password %s", ip, password);
    }
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_CTEAM)
    {
        ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
        switch(listitem)
        {
            case 0:
            {
                SetPlayerTeam(playerid, TEAM_DELTA);
                SetPlayerColor(playerid, COLOR_BLUE);
                GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                SetPlayerSkin(playerid, SKIN_USA);
            }
            case 1:
            {
                SetPlayerTeam(playerid, TEAM_SPETSNAZ);
                SetPlayerColor(playerid, COLOR_RED);
                GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                SetPlayerSkin(playerid, SKIN_RUSSIA);
            }
            case 2:
            {
                SetPlayerTeam(playerid, TEAM_GIGN);
                SetPlayerColor(playerid, COLOR_GREEN);
                GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                SetPlayerSkin(playerid, SKIN_GIGN);
            }
            case 3:
            {
                SetPlayerTeam(playerid, TEAM_IA);
                SetPlayerColor(playerid, COLOR_AQUA);
                GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                SetPlayerSkin(playerid, SKIN_IA);
            }
            case 4:
            {
                SetPlayerTeam(playerid, TEAM_JSDF);
                SetPlayerColor(playerid, 0xFF800096);
                GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                SetPlayerSkin(playerid, SKIN_JSDF);
            }
        }
    }

    if(dialogid == DIALOG_SCLASS)
    {
        SpawnPlayer(playerid);
        switch(listitem)
        {
            case 0:
            {
                IsSoldier[playerid] = 1;
                GameTextForPlayer(playerid, "Soldier", 5000, 6);
                GivePlayerWeapon(playerid, 4, 1);
                GivePlayerWeapon(playerid, 24, 30);
                GivePlayerWeapon(playerid, 31, 200);
            }
            case 1:
            {
                IsSniper[playerid] = 1;
                GameTextForPlayer(playerid, "Sniper", 5000, 6);
                GivePlayerWeapon(playerid, 3, 1);
                GivePlayerWeapon(playerid, 23, 40);
                GivePlayerWeapon(playerid, 34, 250);
                GivePlayerWeapon(playerid, 17, 20);
            }
            case 2:
            {
                if(PlayerInfo[playerid][Xp] >= 30)
                {
                    IsMedic[playerid] = 1;
                    GameTextForPlayer(playerid, "Medic", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 22, 75);
                    GivePlayerWeapon(playerid, 30, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 30+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 3:
            {
                if(PlayerInfo[playerid][Xp] >= 75)
                {
                    IsEngineer[playerid] = 1;
                    GameTextForPlayer(playerid, "Engineer", 5000, 6);
                    GivePlayerWeapon(playerid, 5, 1);
                    GivePlayerWeapon(playerid, 27, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 43, 40);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 75+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 4:
            {
                if(PlayerInfo[playerid][Xp] >= 120)
                {
                    IsPilot[playerid] = 1;
                    GameTextForPlayer(playerid, "Pilot", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 60);
                    GivePlayerWeapon(playerid, 30, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 120+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 5:
            {
                if(PlayerInfo[playerid][Xp] >= 200)
                {
                    IsFlamethrower[playerid] = 1;
                    GameTextForPlayer(playerid, "Flamethrower", 5000, 6);
                    GivePlayerWeapon(playerid, 18, 20);
                    GivePlayerWeapon(playerid, 24, 75);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 37, 350);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 200+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 6:
            {
                if(PlayerInfo[playerid][Xp] >= 310)
                {
                    IsSpy[playerid] = 1;
                    GameTextForPlayer(playerid, "Spy", 5000, 6);
                    GivePlayerWeapon(playerid, 15, 1);
                    GivePlayerWeapon(playerid, 23, 50);
                    GivePlayerWeapon(playerid, 31, 200);
                    ShowPlayerDialog(playerid, DIALOG_SSTEAM, DIALOG_STYLE_LIST, "Select Disguise Team", "Delta Force (USA)\nSpetsnaz (Russia)\nGIGN (France)\nItalian Army (Italy)\nJapan Self Defense Forces (Japan)", "Select", "Back");
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 310+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 7:
            {
                if(PlayerInfo[playerid][Xp] >= 350)
                {
                    IsScout[playerid] = 1;
                    GameTextForPlayer(playerid, "Scout", 5000, 6);
                    GivePlayerWeapon(playerid, 4, 1);
                    GivePlayerWeapon(playerid, 23, 75);
                    GivePlayerWeapon(playerid, 29, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 350+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 8:
            {
                if(PlayerInfo[playerid][Xp] >= 500)
                {
                    IsPlaneDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Cargo Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 500+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 9:
            {
                if(PlayerInfo[playerid][Xp] >= 630)
                {
                    IsHeliDriver[playerid] = 1;
                    GameTextForPlayer(playerid, "Helicopter Plane Driver", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 630+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 10:
            {
                if(PlayerInfo[playerid][Xp] >= 800)
                {
                    IsGeneral[playerid] = 1;
                    GameTextForPlayer(playerid, "General", 5000, 6);
                    GivePlayerWeapon(playerid, 26, 80);
                    GivePlayerWeapon(playerid, 29, 75);
                    GivePlayerWeapon(playerid, 33, 130);
                    GivePlayerWeapon(playerid, 31, 200);
                    GivePlayerWeapon(playerid, 46, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 800+ XP to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 11:
            {
                if(PlayerInfo[playerid][Points] >= 1)
                {
                    IsVIP[playerid] = 1;
                    GameTextForPlayer(playerid, "~y~VIP", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 32, 75);
                    GivePlayerWeapon(playerid, 31, 150);
                    GivePlayerWeapon(playerid, 39, 200);
                    GivePlayerWeapon(playerid, 40, 1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have 1+ VIP Points to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 12:
            {
                if(PlayerInfo[playerid][Admin] >= 1)
                {
                    IsAdmin[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Administrator", 5000, 6);
                    GivePlayerWeapon(playerid, 24, 80);
                    GivePlayerWeapon(playerid, 28, 110);
                    GivePlayerWeapon(playerid, 30, 130);
                    GivePlayerWeapon(playerid, 37, 200);
                    GivePlayerWeapon(playerid, 16, 5);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must have Admin level 1+ to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
            case 13:
            {
                if(PlayerInfo[playerid][Admin] == 10)
                {
                    IsOwner[playerid] = 1;
                    GameTextForPlayer(playerid, "~r~Owner", 5000, 6);
                    GivePlayerWeapon(playerid, 22, 999999);
                    GivePlayerWeapon(playerid, 32, 999999);
                    GivePlayerWeapon(playerid, 31, 999999);
                    GivePlayerWeapon(playerid, 38, 999999);
                    GivePlayerWeapon(playerid, 16, 999999);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "ERROR: You must be owner to use this class.");
                    ShowPlayerDialog(playerid, DIALOG_SCLASS, DIALOG_STYLE_LIST, "Select Class", "Soldier (0 XP)\nSniper (0 XP)\nMedic (30 XP)\nEngineer (75 XP)\nPilot (120 XP)\nFlamethrower (200 XP)\nSpy (310 XP)\nScout (350 XP)\nCargo plane Driver (500 XP)\nSupply Helicopter Driver (630 XP)\nGeneral (800 XP)\nVIP (1+ VIP Points)\nAdmin (Admin level 1+)\nOwner (Level 10)", "Go!", "");
                }
            }
        }
    }

    //SPY - Select Team
    if(dialogid == DIALOG_SSTEAM)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    SetPlayerColor(playerid, COLOR_BLUE);
                    GameTextForPlayer(playerid, "~b~DELTA FORCE", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_USA);
                }
                case 1:
                {
                    SetPlayerColor(playerid, COLOR_RED);
                    GameTextForPlayer(playerid, "~r~SPETSNAZ", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_RUSSIA);
                }
                case 2:
                {
                    SetPlayerColor(playerid, COLOR_GREEN);
                    GameTextForPlayer(playerid, "~g~GIGN", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_GIGN);
                }
                case 3:
                {
                    SetPlayerColor(playerid, COLOR_AQUA);
                    GameTextForPlayer(playerid, "ITALIAN ARMY", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_IA);
                }
                case 4:
                {
                    SetPlayerColor(playerid, 0xFF800096);
                    GameTextForPlayer(playerid, "Japan Self Defense Forces", 7500, 6);
                    SetPlayerSkin(playerid, SKIN_JSDF);
                }
            }
        }
        else
        {
            //The player has pressed "Select".
            switch(listitem)
            {
                case 0:
                {
                    //Selected Item: "Delta Force (USA)"
                }
                case 1:
                {
                    //Selected Item: "Spetsnaz (Russia)"
                }
                case 2:
                {
                    //Selected Item: "GIGN (France)"
                }
                case 3:
                {
                    //Selected Item: "Italian Army (Italy)"
                }
                case 4:
                {
                    //Selected Item: "Japan Self Defense Forces (Japan)"
                }
            }
        }
    }
    return 0;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

//================= STOCKS ================//
stock GetVehicleSpeed(const vehicleid, bool:mph = false)
{
    new Float:x, Float:y, Float:z;
    GetVehicleVelocity(vehicleid, x, y, z);

    if(mph) return floatround(((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100);
    else return floatround((((floatpower(x, 2)) + (floatpower(y, 2)) + (floatpower(z, 2))) * 100) * 1.6);
}

stock GivePlayerScore(playerid, amount, bool:plus = true)
{
    new score = GetPlayerScore(playerid);

    if(plus) return SetPlayerScore(playerid, score+amount);
    else return SetPlayerScore(playerid, score-amount);
}

stock IsPlayerInArea(playerid,Float:min_x,Float:min_y,Float:max_x,Float:max_y)
{
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    if((X <= max_x && X >= min_x) && (Y <= max_y && Y >= min_y)) return 1;

    return 0;
}

stock SendTeamMessage(team, color, const message[])
{
    for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i))
    {
        if(GetPlayerTeam(i) == team)
        {
            SendClientMessage(i, color, message);
        }
    }
    return 1;
}

stock TeamColor(playerid)
{
    new color;
    new team;
    team = GetPlayerTeam(playerid);
    if(team == TEAM_DELTA)
    {
        color = COLOR_BLUE;
    }

    if(team == TEAM_SPETSNAZ)
    {
        color = COLOR_RED;
    }

    if(team == TEAM_GIGN)
    {
        color = COLOR_GREEN;
    }

    if(team == TEAM_IA)
    {
        color = COLOR_AQUA;
    }

    if(team == TEAM_JSDF)
    {
        color = 0xFF800096;
    }
    return color;
}
//============== PUBLICS =================//
public ASKOff(playerid)
{
    PlayerInfo[playerid][Protected] = 0;
    SendClientMessage(playerid, COLOR_RED, "Anti-spawn kill off.");
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 100.0);
    return 1;
}

//================ IRC PUBLICS ====================//
public IRC_OnConnect(botid)
{
    printf("*** IRC_OnConnect: Bot ID %d connected!", botid);
    // Join the channel
    if(botid == 1)
    {
        IRC_JoinChannel(botid, IRC_CHANNEL);
        IRC_AddToGroup(gGroupID, botid);
    }
    // Add the bot to the group
    return 1;
}

/*
    Note that this callback is executed whenever a current connection is closed
    OR whenever a connection attempt fails. Reconnecting too fast can flood the
    IRC server and possibly result in a ban. It is recommended to set up
    connection reattempts on a timer, as demonstrated here.
*/


public IRC_OnDisconnect(botid)
{
    printf("*** IRC_OnDisconnect: Bot ID %d disconnected!", botid);
    printf("*** IRC_OnDisconnect: Bot ID %d attempting to reconnect...", botid);
    // Remove the bot from the group
    IRC_RemoveFromGroup(gGroupID, botid);
    return 1;
}

public IRC_OnJoinChannel(botid, channel[])
{
    printf("*** IRC_OnJoinChannel: Bot ID %d joined channel %s!", botid, channel);
    return 1;
}

/*
    If the bot cannot immediately rejoin the channel (in the event, for example,
    that the bot is kicked and then banned), you might want to set up a timer
    here as well for rejoin attempts.
*/


public IRC_OnLeaveChannel(botid, channel[], message[])
{
    printf("*** IRC_OnLeaveChannel: Bot ID %d left channel %s (%s)!", botid, channel, message);
    IRC_JoinChannel(botid, channel);
    return 1;
}

public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
    printf("*** IRC_OnUserDisconnect (Bot ID %d): User %s (%s) disconnected! (%s)", botid, user, host, message);
    return 1;
}

public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
    printf("*** IRC_OnUserJoinChannel (Bot ID %d): User %s (%s) joined channel %s!", botid, user, host, channel);
    return 1;
}

public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
    printf("*** IRC_OnUserLeaveChannel (Bot ID %d): User %s (%s) left channel %s (%s)!", botid, user, host, channel, message);
    return 1;
}

public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
    printf("*** IRC_OnUserNickChange (Bot ID %d): User %s (%s) changed his nick to %s!", botid, oldnick, host, newnick);
    return 1;
}

public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
    printf("*** IRC_OnUserSetChannelMode (Bot ID %d): User %s (%s) on %s set mode: %s!", botid, user, host, channel, mode);
    return 1;
}

public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
    printf("*** IRC_OnUserSetChannelTopic (Bot ID %d): User %s (%s) on %s set topic: %s!", botid, user, host, channel, topic);
    return 1;
}

public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
    printf("*** IRC_OnUserNotice (Bot ID %d): User %s (%s) sent notice to %s: %s", botid, user, host, recipient, message);
    return 1;
}

//=================== IRC Commands ===============//
IRCCMD:freeze(botid, channel[], user[], host[], params[])
{
    if(IRC_IsAdmin(botid, channel, user))
    {
        if(!strlen(params)) return IRC_Notice(botid, user, "*** Usage: !freeze (ID) (Reason)");
        new id;
        new Index;
        new tmp[256];
        tmp = strtok(params, Index);
        new reason;
        new string[100];
        new name[MAX_PLAYER_NAME];
        id = strval(tmp);
        reason = params[2];
        if(id == INVALID_PLAYER_ID) return IRC_Notice(botid, user, "*** Invalid player ID");
        else
        {
            GetPlayerName(id, name, sizeof(name));
            TogglePlayerControllable(id, 0);
            format(string, sizeof(string),"*** You have successfully frozen %s(%d)", name, id);
            IRC_Notice(botid, user, string);
            format(string, sizeof(string), "*** IRC Admin %s has frozen %s(%d) for reason %s", user, name, id, reason);
            IRC_GroupSay(gGroupID, IRC_CHANNEL, string);
            format(string, sizeof(string), "-| You have been frozen by IRC Admin %s for reason %s |-", user, reason);
            SendClientMessage(id, COLOR_RED, string);
            format(string, sizeof(string),"-| IRC Admin %s has frozen %s(%d) for reason %s |-", user, name, id, reason);
            SendClientMessageToAll(COLOR_GREEN, string);
        }
    }
    return 1;
}

//================== STRTOK ==================//
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//Area check
forward AreaCheck();
public AreaCheck()
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        new gTeam;
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
            {
                gTeam = GetPlayerTeam(i);
                if(EnteredArea[i] == 0)
                {
                    if(gTeam == TEAM_DELTA && CapturedBy == 1 || gTeam == TEAM_SPETSNAZ && CapturedBy == 2 || gTeam == TEAM_GIGN && CapturedBy == 3 || gTeam == TEAM_IA && CapturedBy == 4 || gTeam == TEAM_JSDF && CapturedBy == 5)
                    {
                        SendClientMessage(i, COLOR_RED, "This area has already been captured by your team!");
                        EnteredArea[i] = 1;
                    }
                    else
                    {
                        SendClientMessage(i, COLOR_GREEN, "Stay in the zone for 20 seconds to capture it.");
                        GangZoneFlashForAll(Z_KACC, TeamColor(i));
                        SendClientMessageToAll(COLOR_RED, "KACC Military fuels is being taken over!");
                        SetTimer("TakeOver", 20000, 0);
                    }
                }
            }
        }
    }
    return 1;
}

//Take over
forward TakeOver();
public TakeOver()
{
    for(new i = 0; i < MAX_PLAYERS; i++) {
    if(IsPlayerConnected(i))
    {
        new gTeam;
        gTeam = GetPlayerTeam(i);
        if(IsPlayerInArea(i, 2438.989, 2560.181, 2782.616, 2885.098))
        {
            GangZoneStopFlashForAll(Z_KACC);
            GangZoneHideForAll(Z_KACC);
            SetPlayerScore(i, GetPlayerScore(i) + 15);
            PlayerInfo[i][Xp] += 15;
            GivePlayerMoney(i, 3500);
            SendClientMessage(i, COLOR_GREEN, "You have recieved 15 XP and $3500 from the captured zone.");

            if(gTeam == TEAM_DELTA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_BLUE);
                SendClientMessageToAll(-1, "Delta Force has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_SPETSNAZ)
            {
                GangZoneShowForAll(Z_KACC, COLOR_RED);
                SendClientMessageToAll(-1, "Spetsnaz has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_GIGN)
            {
                GangZoneShowForAll(Z_KACC, COLOR_GREEN);
                SendClientMessageToAll(-1, "GIGN has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_IA)
            {
                GangZoneShowForAll(Z_KACC, COLOR_AQUA);
                SendClientMessageToAll(-1, "Italian Army has captured KACC Military Fuels!");
            }
            else if(gTeam == TEAM_JSDF)
            {
                GangZoneShowForAll(Z_KACC, 0xFF800096);
                SendClientMessageToAll(-1, "Japan Self Defense Forces has captured KACC Military Fuels!");
            }
        } }
    }
    return 1;
}
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