Loading Spawn wrong.
#1

Hello,
i have problem. After i disconnect from the server it saves my position fine
i'm in Unity Station, and my skin id is 19, when i come back it spawns me in Santa Maria Beach
with skin id 299. When i remove AddPlayerClass, it spawn me as CJ, and still it spawn me in Santa Maria Beach.

How can i fix this?

i make sure that pX, pY, pZ are Float. and i make sure that pInt and pWorld is Integer.

pawn Код:
public LoadUser_data(playerid, name[], value[])
{
    INI_String("Password", PlayerInfo[playerid][pPass], 129);
    INI_Int("Tutorial", PlayerInfo[playerid][pJoin]);
    INI_Int("Selected", PlayerInfo[playerid][pSelected]);
    INI_Int("Level", PlayerInfo[playerid][pLevel]);
    INI_Int("Continent", PlayerInfo[playerid][pPlace]);
    INI_Float("X", PlayerInfo[playerid][pX]);
    INI_Float("Y", PlayerInfo[playerid][pY]);
    INI_Float("Z", PlayerInfo[playerid][pZ]);
    INI_Int("Interior", PlayerInfo[playerid][pInt]);
    INI_Int("World", PlayerInfo[playerid][pWorld]);
    INI_Int("Cash", PlayerInfo[playerid][pCash]);
    INI_Int("Admin", PlayerInfo[playerid][pAdmin]);
    INI_Int("Age", PlayerInfo[playerid][pAge]);
    INI_Int("Gender", PlayerInfo[playerid][pGender]);
    INI_Int("Origin", PlayerInfo[playerid][pOrigin]);
    INI_Int("Model", PlayerInfo[playerid][pModel]);
    INI_Int("DriveLic", PlayerInfo[playerid][pDriveLic]);
    INI_Int("Place", PlayerInfo[playerid][pPlace]);
    INI_Int("Exp", PlayerInfo[playerid][pExp]);
    INI_Int("CellNo", PlayerInfo[playerid][pNumber]);
    INI_Int("Helper", PlayerInfo[playerid][pHelper]);
    INI_Int("Warns", PlayerInfo[playerid][pWarns]);
    INI_Int("Muted", PlayerInfo[playerid][pMuted]);
    INI_Int("MuteTime", PlayerInfo[playerid][pMuteTime]);
    INI_Int("Vip", PlayerInfo[playerid][pVip]);
    INI_Int("Spawn", PlayerInfo[playerid][pSpawn]);
    INI_Int("Locked", PlayerInfo[playerid][pLocked]);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    new buffer[129], str[128];
    if(dialogid == INTRODUCTION)
    {
        if(!response) return Kick(playerid);
        else if(response)
        {
            if(fexist(Path(playerid)))
            {
                INI_ParseFile(Path(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                ShowPlayerDialog(playerid, LOGIN, DIALOG_STYLE_INPUT, "Login", "Welcome come back in Resident's Life Roleplay\nPlease type your password to access your account!", "Login", "Quit");
            }
            else
            {
                ShowPlayerDialog(playerid, REGISTER, DIALOG_STYLE_INPUT, "Registering...", "Welcome to Resident's Life Roleplay\nPlease type your password to create new account!", "Register", "Quit");
            }
        }
    }
    if(dialogid == REGISTER)
    {
        if (!response) return Kick(playerid);
        else if(response)
        {
            if(!strlen(inputtext)) return ShowPlayerDialog(playerid, REGISTER, DIALOG_STYLE_INPUT, "Registering...", ""COL_RED"You have entered the field BLANK\n"COL_WHITE"Please type your password to create new account!", "Register", "Quit");
            new INI:File = INI_Open(Path(playerid));
            WP_Hash(buffer, sizeof(buffer), inputtext);
            INI_SetTag(File, "data");
            INI_WriteString(File, "Password", buffer);
            INI_WriteInt(File, "Tutorial", PlayerInfo[playerid][pJoin] = 0);
            INI_WriteInt(File, "Selected", PlayerInfo[playerid][pSelected]);
            INI_WriteInt(File, "Level", PlayerInfo[playerid][pLevel] = 1);
            SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
            INI_WriteFloat(File, "X", PlayerInfo[playerid][pX] = 1722.8942);
            INI_WriteFloat(File, "Y", PlayerInfo[playerid][pY] = -1869.8459);
            INI_WriteFloat(File, "Z", PlayerInfo[playerid][pZ] = 13.5646);
            INI_WriteInt(File, "Interior", PlayerInfo[playerid][pInt] = 0);
            INI_WriteInt(File, "World", PlayerInfo[playerid][pWorld] = 0);
            INI_WriteInt(File, "Cash", PlayerInfo[playerid][pCash] = 100000);
            SetPlayerCash(playerid, PlayerInfo[playerid][pCash]);
            INI_WriteInt(File, "Admin", PlayerInfo[playerid][pAdmin] = 0);
            INI_WriteInt(File, "Helper",PlayerInfo[playerid][pHelper] = 0);
            INI_WriteInt(File, "Vip", PlayerInfo[playerid][pVip] = 0);
            INI_WriteInt(File, "Spawn", PlayerInfo[playerid][pSpawn] = 1);
            INI_WriteInt(File, "Model", PlayerInfo[playerid][pModel] = 23);
            INI_WriteInt(File, "Locked", PlayerInfo[playerid][pLocked] = 0);
            INI_WriteInt(File, "Age", PlayerInfo[playerid][pAge] = 0);
            INI_WriteInt(File, "Gender", PlayerInfo[playerid][pGender] = 0);
            INI_WriteInt(File, "Origin", PlayerInfo[playerid][pOrigin] = 0);
            INI_WriteInt(File, "Respect", PlayerInfo[playerid][pExp] = 0);
            INI_WriteInt(File, "Warns", PlayerInfo[playerid][pWarns] = 0);
            INI_WriteInt(File, "Muted", PlayerInfo[playerid][pMuted] = 0);
            INI_WriteInt(File, "MuteTime", PlayerInfo[playerid][pMuteTime] = 0);
            new rp = 100000 + random(899999);
            INI_WriteInt(File, "CellNo", PlayerInfo[playerid][pNumber] = rp);
            INI_WriteInt(File, "DriveLic",PlayerInfo[playerid][pDriveLic] = 0);
            INI_Close(File);
            SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pModel], 1722.8942,-1869.8459,13.5646, 0, 0, 0, 0, 0, 0, 0);
            SpawnPlayer(playerid);
            SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
            ClearChat(playerid);
        }
    }
    if(dialogid == LOGIN)
    {
        if(!response) return Kick(playerid);
        else if(response)
        {
            WP_Hash(buffer, sizeof(buffer), inputtext);
            if(strcmp(PlayerInfo[playerid][pPass], buffer, true) == 0)
            {
                SetSpawnInfo(playerid, NO_TEAM, PlayerInfo[playerid][pModel], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], 0, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                PlayerInfo[playerid][pLog] = 1;
                SetPlayerCash(playerid, PlayerInfo[playerid][pCash]);
                SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
                ClearChat(playerid);
            }
            else
            {
                ShowPlayerDialog(playerid, LOGIN, DIALOG_STYLE_INPUT, "Login", ""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Please type your password to access your account!", "Login", "Quit");
            }
        }
    }
    if(dialogid == GENDER)
    {
        if(response)
        {
            if(listitem == 0)
            {
                PlayerInfo[playerid][pGender] = 1;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are Male");
                ShowPlayerDialog(playerid, AGE, DIALOG_STYLE_INPUT, "What is your age?", "How old are you?", "Next", "Leave Game");
            }
            else if(listitem == 1)
            {
                PlayerInfo[playerid][pGender] = 2;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are Female");
                ShowPlayerDialog(playerid, AGE, DIALOG_STYLE_INPUT, "What is your age?", "How old are you?", "Next", "Leave Game");
            }
        }
        else
        {
            Kick(playerid);
        }
    }
    if(dialogid == AGE)
    {
        if(response)
        {
            PlayerInfo[playerid][pAge] = strval(inputtext);
            format(str, sizeof(str), "So you are %s years old", inputtext);
            SendClientMessage(playerid, COLOR_YELLOW2, str);
            if(strval(inputtext) <= 11)
            {
                SendClientMessage(playerid, COLOR_WHITE, "SERVER: This is a 12+ Only Server, Grow up and Come Back.");
                Kick(playerid);
                return 1;
            }
            if(strval(inputtext) >= 61)
            {
                SendClientMessage(playerid, COLOR_WHITE, "SERVER: Incorrect Age, You need to enter a Real Age.");
                ShowPlayerDialog(playerid, AGE, DIALOG_STYLE_INPUT, "What is your age?", "How old are you?", "Next", "Leave Game");
                return 1;
            }
            ShowPlayerDialog(playerid, CLOTHE, DIALOG_STYLE_INPUT, "Choose your clothe:", "Valid clothe: <1 to 299>", "Wear", "");
        }
        else
        {
            Kick(playerid);
        }
    }
    if(dialogid == CLOTHE)
    {
        if(!response) return Kick(playerid);
        if(!strlen(inputtext)) return ShowPlayerDialog(playerid, CLOTHE, DIALOG_STYLE_INPUT, "Choose your clothe:", ""COL_RED"You have entered the field BLANK\n"COL_WHITE"Valid clothe: <1 to 299>", "War", "");
        if(strval(inputtext) < 1 || strval(inputtext) > 299) return ShowPlayerDialog(playerid, CLOTHE, DIALOG_STYLE_INPUT, "Choose your clothe:", ""COL_RED"Invalid or Not usable clothe!\n"COL_WHITE"Valid clothe: <1 to 299>", "Wear", "");
        PlayerInfo[playerid][pModel] = strval(inputtext);
        SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
        format(str, sizeof(str), "You choose the clothe id %s", inputtext);
        SendClientMessage(playerid, COLOR_YELLOW2, str);
        new sexthings[] = "Europe\nAmerica\nAsia";
        ShowPlayerDialog(playerid, CONTINENT, DIALOG_STYLE_LIST, "Where are you from?", sexthings, "Select", "Leave Game");
    }
    if(dialogid == CONTINENT)
    {
        if(response)
        {
            if (listitem == 0)
            {
                PlayerInfo[playerid][pPlace] = 1;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are from the Europe.");
                gPlayerRegStep[playerid] = 0;
                PlayerInfo[playerid][pSelected] = 1;
            }
            else if (listitem == 1)
            {
                PlayerInfo[playerid][pPlace] = 2;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are from United States (U.S).");
                gPlayerRegStep[playerid] = 0;
                PlayerInfo[playerid][pSelected] = 1;
            }
            else if (listitem == 2)
            {
                PlayerInfo[playerid][pPlace] = 3;
                SendClientMessage(playerid, COLOR_YELLOW2, "So you are from Asia.");
                gPlayerRegStep[playerid] = 0;
                PlayerInfo[playerid][pSelected] = 1;
            }
            PlayerInfo[playerid][pLog] = 1;
            TogglePlayerControllable(playerid, 1);
            if(PlayerInfo[playerid][pJoin] == 0)
            {
                TogglePlayerControllable(playerid, 0);
                PlayerInfo[playerid][pTut] = 1;
                SetPlayerHealth(playerid, 100);
                SetPlayerPos(playerid, 1412.8313, -1700.3066, 13.5395);
                SetPlayerCameraPos(playerid, 1412.8313, -1700.3066, 13.5395);
                SetPlayerCameraLookAt(playerid, 1412.8313, -1700.3066, 13.5395);
                format(str, sizeof(str), "This is the Driving School, you will be able ~n~to take a drive test wich will cost you~n~100$ so you will get a Driving License.~n~REMEBER:The police stops you if you~n~don't have one.");
                TextDrawSetString(Tutorial[playerid], str);
                TextDrawShowForPlayer(playerid, Tutorial[playerid]);
                SendClientMessage(playerid, COLOR_WHITE, "{248B10}Tutorial:{FFFFFF}Use SPACEBAR to continue, SHIFT to go back.");
            }
        }
        else
        {
            Kick(playerid);
        }
    }
    if(dialogid == DIALOG_ERROR)
    {
        ShowDialog(playerid, DialogReturn[playerid]);
        return 1;
    }
    DialogReturn[playerid] = dialogid;
    if(dialogid == DIALOG_VEHICLE)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                    if(engine == 0 && Fuel[vehicleid] <= 0)
                    {
                        ShowErrorDialog(playerid, "This vehicle is out of fuel!");
                        return 1;
                    }
                    if(engine == 1) { engine = 0; lights = 0; }
                    else { engine = 1; lights = 1; }
                    SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                }
                case 1:
                {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                    if(lights == 1) lights = 0; else lights = 1;
                    SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                }
                case 2:
                {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                    if(bonnet == 1) bonnet = 0; else bonnet = 1;
                    SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                }
                case 3:
                {
                    new vehicleid = GetPlayerVehicleID(playerid);
                    new engine, lights, alarm, doors, bonnet, boot, objective;
                    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                    if(boot == 1) boot = 0; else boot = 1;
                    SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                }
                case 4:
                {
                    if(!GetPVarInt(playerid, "GasCan"))
                    {
                        ShowErrorDialog(playerid, "You don't have a gas can!");
                        return 1;
                    }
                    new vehicleid = GetPlayerVehicleID(playerid);
                    if(Fuel[vehicleid] < 80.0) Fuel[vehicleid] += 20.0;
                    else Fuel[vehicleid] = 100.0;
                    SetPVarInt(playerid, "GasCan", 0);
                    SendClientMessage(playerid, COLOR_WHITE, "You have filled the fuel tank with 20 fuel");
                }
                case 5:
                {
                    new id = GetPVarInt(playerid, "DialogValue1");
                    if(GetPlayerVehicleAccess(playerid, id) < 2)
                    {
                        ShowErrorDialog(playerid, "You are not the owner of this vehicle!");
                        return 1;
                    }
                    new msg[128];
                    VehicleCreated[id] = 0;
                    new money = VehicleValue[id]/2;
                    GivePlayerMoney(playerid, money);
                    format(msg, sizeof(msg), "You have sold your vehicle for $%d", money);
                    SendClientMessage(playerid, COLOR_WHITE, msg);
                    RemovePlayerFromVehicle(playerid);
                    DestroyVehicle(VehicleID[id]);
                    SaveVehicle(id);
                }
                case 6:
                {
                    new vehicleid = GetPVarInt(playerid, "DialogValue1");
                    if(GetPlayerVehicleAccess(playerid, vehicleid) < 2)
                    {
                        ShowErrorDialog(playerid, "You are not the owner of this vehicle!");
                        return 1;
                    }
                    GetVehiclePos(VehicleID[vehicleid], VehiclePos[vehicleid][0], VehiclePos[vehicleid][1], VehiclePos[vehicleid][2]);
                    GetVehicleZAngle(VehicleID[vehicleid], VehiclePos[vehicleid][3]);
                    VehicleInterior[vehicleid] = GetPlayerInterior(playerid);
                    VehicleWorld[vehicleid] = GetPlayerVirtualWorld(playerid);
                    SendClientMessage(playerid, COLOR_WHITE, "You have parked this vehicle here");
                    UpdateVehicle(vehicleid, 1);
                    PutPlayerInVehicle(playerid, VehicleID[vehicleid], 0);
                    SaveVehicle(vehicleid);
                }
                case 7:
                {
                    ShowDialog(playerid, DIALOG_VEHICLE_PLATE);
                }
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_VEHICLE_BUY)
    {
        if(response)
        {
            if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES)
            {
                ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES );
                return 1;
            }
            new id = GetPVarInt(playerid, "DialogValue1");
            if(GetPlayerMoney(playerid) < VehicleValue[id])
            {
                ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!");
                return 1;
            }
            new freeid = GetFreeVehicleID();
            if(!freeid)
            {
                ShowErrorDialog(playerid, "Vehicle dealership is out of stock!");
                return 1;
            }
            GivePlayerMoney(playerid, -VehicleValue[id]);
            new dealerid = strval(VehicleOwner[id]);
            VehicleCreated[freeid] = VEHICLE_PLAYER;
            VehicleModel[freeid] = VehicleModel[id];
            VehiclePos[freeid] = DealershipPos[dealerid];
            VehicleColor[freeid] = VehicleColor[id];
            VehicleInterior[freeid] = VehicleInterior[id];
            VehicleWorld[freeid] = VehicleWorld[id];
            VehicleValue[freeid] = VehicleValue[id];
            GetPlayerName(playerid, VehicleOwner[freeid], sizeof(VehicleOwner[]));
            VehicleNumberPlate[freeid] = DEFAULT_NUMBER_PLATE;
            for(new d=0; d < sizeof(VehicleTrunk[]); d++)
            {
                VehicleTrunk[freeid][d][0] = 0;
                VehicleTrunk[freeid][d][1] = 0;
            }
            for(new d=0; d < sizeof(VehicleMods[]); d++)
            {
                VehicleMods[freeid][d] = 0;
            }
            VehiclePaintjob[freeid] = 255;
            VehicleLock[freeid] = 0;
            VehicleAlarm[freeid] = 0;
            UpdateVehicle(freeid, 0);
            SaveVehicle(freeid);
            new msg[128];
            format(msg, sizeof(msg), "You have bought this vehicle for $%d", VehicleValue[id]);
            SendClientMessage(playerid, COLOR_WHITE, msg);
        }
        else
        {
            new id = GetPVarInt(playerid, "DialogValue1");
            if(GetPlayerVehicleAccess(playerid, id) < 1)
            {
                RemovePlayerFromVehicle(playerid);
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_VEHICLE_SELL)
    {
        if(response)
        {
            if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES)
            {
                ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES );
                return 1;
            }
            new targetid = GetPVarInt(playerid, "DialogValue1");
            new id = GetPVarInt(playerid, "DialogValue2");
            new price = GetPVarInt(playerid, "DialogValue3");
            if(GetPlayerMoney(playerid) < price)
            {
                ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!");
                return 1;
            }
            new msg[128];
            GetPlayerName(playerid, VehicleOwner[id], sizeof(VehicleOwner[]));
            GivePlayerMoney(playerid, -price);
            GivePlayerMoney(targetid, price);
            SaveVehicle(id);
            format(msg, sizeof(msg), "You have bought this vehicle for $%d", price);
            SendClientMessage(playerid, COLOR_WHITE, msg);
            format(msg, sizeof(msg), "%s (%d) has accepted your offer and bought the vehicle", GetpName(playerid), playerid);
            SendClientMessage(targetid, COLOR_WHITE, msg);
        }
        else
        {
            new targetid = GetPVarInt(playerid, "DialogValue1");
            new msg[128];
            format(msg, sizeof(msg), "%s (%d) refused your offer", GetpName(playerid), playerid);
            SendClientMessage(targetid, COLOR_WHITE, msg);
        }
        return 1;
    }
    if(dialogid == DIALOG_FINDVEHICLE)
    {
        if(response)
        {
            new id;
            sscanf(inputtext[4], "d", id);
            if(IsValidVehicle(id))
            {
                TrackCar[playerid] = VehicleID[id];
                SendClientMessage(playerid, COLOR_WHITE, "Your vehicle's location is shown on your minimap");
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_TRUNK)
    {
        if(response)
        {
            SetPVarInt(playerid, "DialogValue2", listitem);
            ShowDialog(playerid, DIALOG_TRUNK_ACTION);
        }
        else
        {
            new id = GetPVarInt(playerid, "DialogValue1");
            ToggleBoot(VehicleID[id], VEHICLE_PARAMS_OFF);
        }
        return 1;
    }
    if(dialogid == DIALOG_TRUNK_ACTION)
    {
        if(response)
        {
            new id = GetPVarInt(playerid, "DialogValue1");
            new slot = GetPVarInt(playerid, "DialogValue2");
            switch(listitem)
            {
                case 0:
                {
                    new weaponid = GetPlayerWeapon(playerid);
                    if(weaponid == 0)
                    {
                        ShowErrorDialog(playerid, "You don't have a weapon in your hands!");
                        return 1;
                    }
                    VehicleTrunk[id][slot][0] = weaponid;
                    if(IsMeleeWeapon(weaponid)) VehicleTrunk[id][slot][1] = 1;
                    else VehicleTrunk[id][slot][1] = GetPlayerAmmo(playerid);
                    RemovePlayerWeapon(playerid, weaponid);
                    SaveVehicle(id);
                }
                case 1:
                {
                    if(VehicleTrunk[id][slot][1] <= 0)
                    {
                        ShowErrorDialog(playerid, "This slot is empty!");
                        return 1;
                    }
                    GivePlayerWeapon(playerid, VehicleTrunk[id][slot][0], VehicleTrunk[id][slot][1]);
                    VehicleTrunk[id][slot][0] = 0;
                    VehicleTrunk[id][slot][1] = 0;
                    SaveVehicle(id);
                }
            }
        }
        ShowDialog(playerid, DIALOG_TRUNK);
        return 1;
    }
    if(dialogid == DIALOG_VEHICLE_PLATE)
    {
        if(response)
        {
            if(strlen(inputtext) < 1 || strlen(inputtext) >= sizeof(VehicleNumberPlate[]))
            {
                ShowErrorDialog(playerid, "Invalid length!");
                return 1;
            }
            new id = GetPVarInt(playerid, "DialogValue1");
            new vehicleid = VehicleID[id];
            strmid(VehicleNumberPlate[id], inputtext, 0, sizeof(VehicleNumberPlate[]));
            SaveVehicle(id);
            SetVehicleNumberPlate(vehicleid, inputtext);
            SetVehicleToRespawn(vehicleid);
            new msg[128];
            format(msg, sizeof(msg), "You have changed vehicle number plate to %s", inputtext);
            SendClientMessage(playerid, COLOR_WHITE, msg);
        }
        else ShowDialog(playerid, DIALOG_VEHICLE);
        return 1;
    }
    if(dialogid == DIALOG_FUEL)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
                    {
                        ShowErrorDialog(playerid, "You are not driving a vehicle!");
                        return 1;
                    }
                    new vehicleid = GetPlayerVehicleID(playerid);
                    if(IsBicycle(vehicleid))
                    {
                        ShowErrorDialog(playerid, "Your vehicle doesn't have a fuel tank!");
                        return 1;
                    }
                    if(Fuel[vehicleid] >= 100.0)
                    {
                        ShowErrorDialog(playerid, "Your vehicle fuel tank is full!");
                        return 1;
                    }
                    if(GetPlayerMoney(playerid) < FUEL_PRICE)
                    {
                        ShowErrorDialog(playerid, "You don't have enough money!");
                        return 1;
                    }
                    RefuelTime[playerid] = 5;
                    SetPVarFloat(playerid, "Fuel", Fuel[vehicleid]);
                    GameTextForPlayer(playerid, "~w~refueling...", 2000, 3);
                }
                case 1:
                {
                    if(GetPVarInt(playerid, "GasCan"))
                    {
                        ShowErrorDialog(playerid, "You already have a gas can!");
                        return 1;
                    }
                    if(GetPlayerMoney(playerid) < GAS_CAN_PRICE)
                    {
                        ShowErrorDialog(playerid, "You don't have enough money!");
                        return 1;
                    }
                    GivePlayerMoney(playerid, -GAS_CAN_PRICE);
                    SetPVarInt(playerid, "GasCan", 1);
                    SendClientMessage(playerid, COLOR_WHITE, "You have bought a gas can for $" #GAS_CAN_PRICE );
                }
            }
        }
        return 1;
    }
    if(dialogid == DIALOG_EDITVEHICLE)
    {
        if(response)
        {
            new id = GetPVarInt(playerid, "DialogValue1");
            new nr, params[128];
            sscanf(inputtext, "ds", nr, params);
            switch(nr)
            {
                case 1:
                {
                    new value = strval(params);
                    if(value < 0) value = 0;
                    VehicleValue[id] = value;
                    UpdateVehicleLabel(id, 1);
                    SaveVehicle(id);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 2:
                {
                    new value;
                    if(IsNumeric(params)) value = strval(params);
                    else value = GetVehicleModelIDFromName(params);
                    if(value < 400 || value > 611)
                    {
                        ShowErrorDialog(playerid, "Invalid vehicle model!");
                        return 1;
                    }
                    VehicleModel[id] = value;
                    for(new i=0; i < sizeof(VehicleMods[]); i++)
                    {
                        VehicleMods[id][i] = 0;
                    }
                    VehiclePaintjob[id] = 255;
                    UpdateVehicle(id, 1);
                    SaveVehicle(id);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 3:
                {
                    new color1, color2;
                    sscanf(params, "dd", color1, color2);
                    VehicleColor[id][0] = color1;
                    VehicleColor[id][1] = color2;
                    SaveVehicle(id);
                    ChangeVehicleColor(VehicleID[id], color1, color2);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 4:
                {
                    if(strlen(params) < 1 || strlen(params) > 8)
                    {
                        ShowErrorDialog(playerid, "Invalid length!");
                        return 1;
                    }
                    strmid(VehicleNumberPlate[id], params, 0, sizeof(params));
                    SaveVehicle(id);
                    SetVehicleNumberPlate(VehicleID[id], params);
                    SetVehicleToRespawn(VehicleID[id]);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 5:
                {
                    DestroyVehicle(VehicleID[id]);
                    if(VehicleCreated[id] == VEHICLE_DEALERSHIP)
                    {
                        Delete3DTextLabel(VehicleLabel[id]);
                    }
                    VehicleCreated[id] = 0;
                    SaveVehicle(id);
                    new msg[128];
                    format(msg, sizeof(msg), "You have deleted vehicle id %d", id);
                    SendClientMessage(playerid, COLOR_WHITE, msg);
                }
                case 6:
                {
                    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
                    {
                        ShowErrorDialog(playerid, "You are not driving the vehicle!");
                        return 1;
                    }
                    GetVehiclePos(VehicleID[id], VehiclePos[id][0], VehiclePos[id][1], VehiclePos[id][2]);
                    GetVehicleZAngle(VehicleID[id], VehiclePos[id][3]);
                    VehicleInterior[id] = GetPlayerInterior(playerid);
                    VehicleWorld[id] = GetPlayerVirtualWorld(playerid);
                    SendClientMessage(playerid, COLOR_WHITE, "You have parked this vehicle here");
                    UpdateVehicle(id, 1);
                    PutPlayerInVehicle(playerid, VehicleID[id], 0);
                    SaveVehicle(id);
                    ShowDialog(playerid, DIALOG_EDITVEHICLE);
                }
                case 7:
                {
                    new Float:x, Float:y, Float:z;
                    GetVehiclePos(VehicleID[id], x, y, z);
                    SetPlayerPos(playerid, x, y, z+1);
                    new msg[128];
                    format(msg, sizeof(msg), "You have teleported to vehicle id %d", id);
                    SendClientMessage(playerid, COLOR_WHITE, msg);
                }
            }
        }
        return 1;
    }
    return 1;
}
Reply
#2

pawn Код:
OnPlayerSpawn
SetPlayerPos(playerid,PlayerInfo[playerid][pX],PlayerInfo[playerid][pY],PlayerInfo[playerid][pZ]);
Reply
#3

Already have one:

pawn Код:
public OnPlayerSpawn(playerid)
{
    SetCameraBehindPlayer(playerid);
    if(PlayerInfo[playerid][pGender] == 0)
    {
        new sexselect[] = "1\tMale \n2\tFemale";
        ShowPlayerDialog(playerid, GENDER, DIALOG_STYLE_LIST, "(In Character) - What is your Gender?", sexselect, "Select", "Leave Game");
        SetPlayerPos(playerid, 1685.620117,-2331.537353,-2.679687);
        gPlayerRegStep[playerid] = 1;
        new randphone = 100000 + random(899999);
        PlayerInfo[playerid][pNumber] = randphone;
        return 1;
    }
    if(PlayerInfo[playerid][pX] != 0)
    {
        SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
        SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
        SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pWorld]);
        SendClientMessage(playerid, COLOR_YELLOW2, "You've spawn to your last position!");
        SendClientMessage(playerid, COLOR_LIGHTRED, "Weclome back to your current life!");
    }
    else
    {
        SetPlayerPos(playerid, 1722.8942,-1869.8459,13.5646);
        SetPlayerFacingAngle(playerid, 358.3712);
        SetPlayerInterior(playerid,0);
        SetPlayerVirtualWorld(playerid, 0);
    }
    return 1;
}
Reply
#4

BUMP...
Reply
#5

4 days later...

I'm back, Huh? still no answers?
Reply
#6

Dont Bump Post you have to wait 48 hours do this before means you are breaking rules
Reply
#7

^^ it have been 4 days and it have been 48 hours.
Check the thread hour and date before posting.
So i'm allowed to bump now, get it?

Anyway on-topic.

i think setspawninfo is the causing of problem.

it also set the position wrong on register. it must be set on Unity Station after register.
but it spawn in Airport. SetSpawnInfo problem?
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)