pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
new
index,
cmd[20];
cmd = strtok(cmdtext, index);
if (strcmp(cmd, "/heal", true) == 0)
{
new
tmp[20],
id;
tmp = strtok(cmdtext, index);
if (strlen(tmp))
{
id = strval(tmp);
if (IsPlayerConnected(id))
{
SetPlayerHealth(id, 100.0);
SendClientMessage(id, 0x00FF00AA, "You have been healed");
SendClientMessage(playerid, 0x00FF00AA, "Player healed");
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Player not found");
}
}
else
{
SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/heal <playerid>\"");
}
return 1;
}
return 0;
}
pawn Код:
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
This is from the sa-mp wiki.
ZCMD, YCMD, with sscanf are preferred for a reason.
That code turns into this.
pawn Код:
CMD:heal(playerid, params[])
{
new
targetid;
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "USAGE: /heal [playerid]");
SetPlayerHealth(targetid, 100.0);
return 1;
}
That's why you shouldn't use the default sa-mp functions to process commands.