Vehicle won't destroy after spawning another vehicle /image
#1

A screeny.

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So after i spawn another vehicle the old vehicle just fall but won't destroy.
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#2

Post your current code for the command please.
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#3

Quote:
Originally Posted by Cxnnor
View Post
Post your current code for the command please.
Code:
#include <a_samp>
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
//Colors
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_RED 0xff0000a7
//RC vehicles
#define RC_BANDIT   441
#define RC_BARON    464
#define RC_GOBLIN   501
#define RC_RAIDER   465
#define D_TRAM      449
#define RC_TIGER    564
#define RC_CAM      594
//Dialogs                           I'm using bigger dialog ids to don't make conflict with your server dialogs.
#define Dialog_Unique_Vehicle 10000
#define Dialog_Trailers_Vehicle 10001
#define Dialog_Boats_Vehicle 10002
#define Dialog_Station_Vehicle 10003
#define Dialog_Sport_Vehicle 10004
#define Dialog_Saloon_Vehicle 10005
#define Dialog_Public_Service_Vehicle 10006
#define Dialog_Off-Road_Vehicle 10007
#define Dialog_LowRyder_Vehicle 10008
#define Dialog_Industry_Vehicle 10009
#define Dialog_Convertable_Vehicle 10010
#define Dialog_Bike_Vehicle 10011
#define Dialog_Helicopters 10012
#define Dialog_Airplanes 10013
#define Dialog_Rc_Vehicle 10014
#define Dialog_Vehicle 10015
//Defines
#define MAX_PLAYERVEHICLES 1
#define VehicleSpawnerLimit 1
//Forward
forward VehicleSpawner(playerid,model);
forward VehicleDeleter(vehicleid);
forward VehicleReseter(vehicleid);
forward VehicleSpawnerLimiter(playerid);
//new
new EnteredVehicle[MAX_PLAYERS], engine, lights, alarm, doors, bonnet, boot, objective;
new VehicleSpawn[MAX_PLAYERS];
new PlayerVehicle[MAX_PLAYERS][MAX_PLAYERVEHICLES];
new Turn[MAX_PLAYERS];
//vehicles
new Airplanes[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 };
new Helicopters[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 };
new Bikes[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 };
new Convertibles[] = { 480, 533, 439, 555 };
new Industrials[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 };
new Lowriders[] = { 536, 575, 534, 567, 535, 566, 576, 412 };
new Offroad[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 };
new Pulic_Services[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 };
new Saloons[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 };
new Sport[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 };
new Station[] = { 418, 404, 479, 458, 561 };
new Boats[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 };
new Trailers[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 };
new Unique[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 };
new RC_Vehicles[] = { 441, 464, 465, 501, 564, 594 };
public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("|Vehicle spawner by x96664 loaded!  |");
    print("--------------------------------------\n");
    SetTimer("VehicleSpawnerLimiter", 1000, true);
    return 1;
}
public OnFilterScriptExit()
{   print("\n--------------------------------------");
    print("|Vehicle spawner by x96664 unloaded!  |");
    print("--------------------------------------\n");
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    dcmd(v, 1,cmdtext);
    return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys == KEY_SECONDARY_ATTACK ){
        if(!IsPlayerInAnyVehicle(playerid)){
            new Float:x, Float:y, Float:z, vehicle;
            GetPlayerPos(playerid, x, y, z );
            GetVehicleWithinDistance(playerid, x, y, z, 20.0, vehicle);
            if(IsVehicleRc(vehicle)){
                PutPlayerInVehicle(playerid, vehicle, 0);
            }
        }
        else {
            new vehicleID = GetPlayerVehicleID(playerid);
            if(IsVehicleRc(vehicleID) || GetVehicleModel(vehicleID) == RC_CAM){
                if(GetVehicleModel(vehicleID) != D_TRAM){
                    new Float:x, Float:y, Float:z;
                    GetPlayerPos(playerid, x, y, z);
                    SetPlayerPos(playerid, x+0.5, y, z+1.0);
                }
            }
        }
    }
}
public OnVehicleSpawn(vehicleid)
{
    for(new i=0;i<MAX_PLAYERS;i++)
    {
        for(new u=0;u<MAX_PLAYERVEHICLES;u++)
        {
            if(vehicleid==PlayerVehicle[i][u])
            {
                VehicleDeleter(vehicleid);
                PlayerVehicle[i][u]=0;
                Turn[i]--;
            }
        }
    }
    return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid== Dialog_Vehicle)
    {
        if ( response==1 )
        {
            if(listitem==0)ShowPlayerDialog( playerid, Dialog_Airplanes, 2, "{ffffff}Airplanes:", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane", "Spawn", "Back" );
            if(listitem==1)ShowPlayerDialog( playerid, Dialog_Helicopters, 2, "{ffffff}Helicopters:", "Cargobob\nHunter\nLeviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow", "Spawn", "Back" );
            if(listitem==2)ShowPlayerDialog( playerid, Dialog_Bike_Vehicle, 2, "{ffffff}Bikes:", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer", "Spawn", "Back" );
            if(listitem==3)ShowPlayerDialog( playerid, Dialog_Convertable_Vehicle, 2, "{ffffff}Convertibles:", "Comet\nFeltzer\nStallion\nWindsor", "Spawn", "Back" );
            if(listitem==4)ShowPlayerDialog( playerid, Dialog_Industry_Vehicle, 2, "{ffffff}Industrial:", "Benson\nBobcat\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol Tanker\nPony\nRoadtrain\nRumpo\nSadler\nSadler Shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton\nYankee\nYosemite", "Spawn", "Back" );
            if(listitem==5)ShowPlayerDialog( playerid, Dialog_LowRyder_Vehicle, 2, "{ffffff}Lowriders:", "Blade\nBroadway\nRemington\nSavanna\nSlamvan\nTahoma\nTornado\nVoodoo", "Spawn", "Back" );
            if(listitem==6)ShowPlayerDialog( playerid, Dialog_Off-Road_Vehicle, 2, "{ffffff}Off Road:", "Bandito\nBF Injection\nDune\nHuntley\nLandstalker\nMesa\nMonster\nMonster A\nMonster B\nPatriot\nRancher A\nRancher B\nSandking", "Spawn", "Back" );
            if(listitem==7)ShowPlayerDialog( playerid, Dialog_Public_Service_Vehicle, 2, "{ffffff}Public Service Vehicles:", "Ambulance\nBarracks\nBus\nCabbie\nCoach\nCop Bike (HPV-1000)\nEnforcer\nFBI Rancher\nFBI Truck\nFiretruck\nFiretruck LA\nPolice Car (LSPD)\nPolice Car (LVPD)\nPolice Car (SFPD)\nRanger\nRhino\nS.W.A.T\nTaxi", "Spawn", "Back" );
            if(listitem==8)ShowPlayerDialog( playerid, Dialog_Saloon_Vehicle, 2, "{ffffff}Saloons:", "Admiral\nBlooDialog_Weapon_Riflesng Banger\nBravura\nBuccaneer\nCadrona\nClover\nElegant\nElegy\nEmperor\nEsperanto\nFortune\nGlendale Shit\nGlendale\nGreenwood\nHermes\nIntruder\nMajestic\nManana\nMerit\nNebula\nOceanic\nPicador\nPremier\nPrevion\nPrimo\nSentinel\nStafford\nSultan\nSunrise\nTampa\nVincent\nVirgo\nWillard\nWashington", "Spawn", "Back" );
            if(listitem==9)ShowPlayerDialog( playerid, Dialog_Sport_Vehicle, 2, "{ffffff}Sport Vehicles:", "Alpha\nBanshee\nBlista Compact\nBuffalo\nBullet\nCheetah\nClub\nEuros\nFlash\nHotring Racer\nHotring Racer A\nHotring Racer B\nInfernus\nJester\nPhoenix\nSabre\nSuper GT\nTurismo\nUranus\nZR-350", "Spawn", "Back" );
            if(listitem==10)ShowPlayerDialog( playerid, Dialog_Station_Vehicle, 2, "{ffffff}Station Wagons:", "Moonbeam\nPerenniel\nRegina\nSolair\nStratum", "Spawn", "Back" );
            if(listitem==11)ShowPlayerDialog( playerid, Dialog_Boats_Vehicle, 2, "{ffffff}Boats:", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic", "Spawn", "Back" );
            if(listitem==12)ShowPlayerDialog( playerid, Dialog_Trailers_Vehicle, 2, "{ffffff}Trailers:", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nFreight Flat Trailer (Train)\nFreight Box Trailer (Train)\nPetrol Trailer\nStreak Trailer (Train)\nStairs Trailer\nUtility Trailer", "Spawn", "Back" );
            if(listitem==13)ShowPlayerDialog( playerid, Dialog_Unique_Vehicle, 2, "{ffffff}Unique Vehicles:", "Baggage\nBrownstreak (Train)\nCaddy\nCamper\nCamper A\nCombine Harvester\nDozer\nDumper\nForklift\nFreight (Train)\nHotknife\nHustler\nHotdog\nKart\nMower\nMr Whoopee\nRomero\nSecuricar\nStretch\nSweeper\nTram\nTowtruck\nTug\nVortex", "Spawn", "Back" );
            if(listitem==14)ShowPlayerDialog( playerid, Dialog_Rc_Vehicle, 2, "{ffffff}RC Vehicles:", "RC Bandit\nRC Baron\nRC Raider\nRC Goblin\nRC Tiger\nRC Cam", "Spawn", "Back" );
        }
    }
    if(dialogid== Dialog_Airplanes){if ( response ){
            VehicleSpawner(playerid,Airplanes[ listitem ]);}}
    if(dialogid== Dialog_Helicopters){
        if ( response ){
            VehicleSpawner(playerid,Helicopters[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Bike_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Bikes[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Convertable_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Convertibles[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Industry_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Industrials[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_LowRyder_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Lowriders[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Off-Road_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Offroad[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Public_Service_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Pulic_Services[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Saloon_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Saloons[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Sport_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Sport[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Station_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Station[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Boats_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Boats[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Trailers_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Trailers[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Unique_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,Unique[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    if(dialogid== Dialog_Rc_Vehicle){
        if ( response ){
            VehicleSpawner(playerid,RC_Vehicles[ listitem ]);
        }else ShowVehicleDialog(playerid);
    }
    return 1;
}
dcmd_v(playerid, params[])
{
#pragma unused params
    ShowVehicleDialog(playerid);
    return 1;
}
stock ShowVehicleDialog(playerid)
{
    ShowPlayerDialog(playerid, Dialog_Vehicle, 2, "{ffffff}Vehicle categories:", "Airplanes\nHelicopters\nBikes\nConvertibles\nIndustrial\nLowriders\nOff Road\nPublic Service Vehicles\nSaloons\nSport Vehicles\nStation Wagons\nBoats\nTrailers\nUnique Vehicles\nRC Vehicles", "Select", "Back" );
}

VehicleDeleter(vehicleid)
{
    for(new i=0;i<MAX_PLAYERS;i++){
        new Float:X,Float:Y,Float:Z;
        if(IsPlayerInVehicle(i, vehicleid)){
            RemovePlayerFromVehicle(i);
            GetPlayerPos(i,X,Y,Z);
            SetPlayerPos(i,X,Y+3,Z);
        }
        SetVehicleParamsForPlayer(vehicleid,i,0,1);
    }
    SetTimerEx("VehicleReseter",60000,0,"i",vehicleid);
}
public VehicleReseter(vehicleid)
{
    DestroyVehicle(vehicleid);
}
public VehicleSpawnerLimiter(){
    new i;
    for(i=0;i<=MAX_PLAYERS;i++){
        if(VehicleSpawn[i]>0){
            VehicleSpawn[i]--;
        }
    }
}

VehicleSpawner(playerid,model)
{
    if(VehicleSpawn[playerid]==0)
    {
        new vehicleid;
        new Float:x, Float:y, Float:z, Float:a;
        GetPlayerPos(playerid,x,y,z);
        GetPlayerFacingAngle(playerid,a);
        vehicleid = CreateVehicle(model,x,y,z,a,-1,-1,-1);
        PutPlayerInVehicle(playerid, vehicleid, 0);
        SetVehicleHealth(vehicleid,  1000.0);
        LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
        for(new i=0;i<MAX_PLAYERVEHICLES;i++)
        {
            if(Turn[playerid]==MAX_PLAYERVEHICLES)
            {
                VehicleDeleter(PlayerVehicle[playerid][0]);
                new b=MAX_PLAYERVEHICLES-1;
                for(new c=0;c<b;c++)
                {
                    new Aa=c+1;
                    PlayerVehicle[playerid][c]=PlayerVehicle[playerid][Aa];
                }
                PlayerVehicle[playerid][b]=0;
                Turn[playerid]--;
            }
            if(!PlayerVehicle[playerid][i])
            {
                PlayerVehicle[playerid][i]=vehicleid;
                Turn[playerid]++;
                break;
            }
        }
    }
}
GetVehicleWithinDistance( playerid, Float:x1, Float:y1, Float:z1, Float:dist, &veh){
    for(new i = 1; i < MAX_VEHICLES; i++){
        if(GetVehicleModel(i) > 0){
            if(GetPlayerVehicleID(playerid) != i ){
                new Float:x, Float:y, Float:z;
                new Float:x2, Float:y2, Float:z2;
                GetVehiclePos(i, x, y, z);
                x2 = x1 - x; y2 = y1 - y; z2 = z1 - z;
                new Float:vDist = (x2*x2+y2*y2+z2*z2);
                if( vDist < dist){
                    veh = i;
                    dist = vDist;
                }
            }
        }
    }
}
IsVehicleRc( vehicleid ){
    new model = GetVehicleModel(vehicleid);
    switch(model){
    case RC_GOBLIN, RC_BARON, RC_BANDIT, RC_RAIDER, RC_TIGER: return 1;
    default: return 0;
    }
    return 0;
}
Reply
#4

Took out part of the callback and added
pawn Code:
if(!IsPlayerInAnyVehicle(playerid) == 1)){
        DestroyVehicleForPlayer(playerid);
If you get compile errors tell me and I will attempt to fix them.
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys == KEY_SECONDARY_ATTACK ){
        if(!IsPlayerInAnyVehicle(playerid) == 1)){
        DestroyVehicleForPlayer(playerid);
            new Float:x, Float:y, Float:z, vehicle;
            GetPlayerPos(playerid, x, y, z );
            GetVehicleWithinDistance(playerid, x, y, z, 20.0, vehicle);
            if(IsVehicleRc(vehicle)){
                PutPlayerInVehicle(playerid, vehicle, 0);
            }
        }
Reply
#5

Quote:
Originally Posted by Cxnnor
View Post
Took out part of the callback and added
pawn Code:
if(!IsPlayerInAnyVehicle(playerid) == 1)){
        DestroyVehicleForPlayer(playerid);
If you get compile errors tell me and I will attempt to fix them.
pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys == KEY_SECONDARY_ATTACK ){
        if(!IsPlayerInAnyVehicle(playerid) == 1)){
        DestroyVehicleForPlayer(playerid);
            new Float:x, Float:y, Float:z, vehicle;
            GetPlayerPos(playerid, x, y, z );
            GetVehicleWithinDistance(playerid, x, y, z, 20.0, vehicle);
            if(IsVehicleRc(vehicle)){
                PutPlayerInVehicle(playerid, vehicle, 0);
            }
        }
EDIT: This is the error:

Code:
Global Freeroam\filterscripts\simplecarmenu.pwn(90) : warning 213: tag mismatch
Global Freeroam\filterscripts\simplecarmenu.pwn(90) : error 029: invalid expression, assumed zero
Global Freeroam\filterscripts\simplecarmenu.pwn(91) : error 017: undefined symbol "DestroyVehicleForPlayer"
Global Freeroam\filterscripts\simplecarmenu.pwn(92) : warning 217: loose indentation
Global Freeroam\filterscripts\simplecarmenu.pwn(99) : error 029: invalid expression, assumed zero
Reply
#6

Try this, just a car command.
pawn Code:
CMD:car(playerid,params[])
{
    new string[128],idx;
    string = strtok(params, idx);
    if(!strlen(string))
    {
        SendClientMessage(playerid,COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
        return 1;
    }
    new car = strval(string);
    if(car < 400 || car > 611)
    {
        SendClientMessage(playerid, COLOR_GREY, "  VehicleID: 400-611"); return 1;
    }
    string = strtok(params, idx);
    if(!strlen(string))
    {
        SendClientMessage(playerid, COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
        return 1;
    }
    new color1 = strval(string);
    string = strtok(params, idx);
    if(!strlen(string))
    {
        SendClientMessage(playerid, COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
        return 1;
    }
    new color2 = strval(string);
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new v = CreateVehicle(car, X+2,Y,Z, 0.0,color1,color2, -1);
    LinkVehicleToInterior(v,GetPlayerInterior(playerid));
    SetVehicleVirtualWorld(v,GetPlayerVirtualWorld(playerid));
    return 1;
}

strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' ')) { index++; }
    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    { result[index - offset] = string[index]; index++; }
    result[index - offset] = EOS;
    return result;
}
Reply
#7

Quote:
Originally Posted by Cxnnor
View Post
Try this, just a car command.
pawn Code:
CMD:car(playerid,params[])
{
    new string[128],idx;
    string = strtok(params, idx);
    if(!strlen(string))
    {
        SendClientMessage(playerid,COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
        return 1;
    }
    new car = strval(string);
    if(car < 400 || car > 611)
    {
        SendClientMessage(playerid, COLOR_GREY, "  VehicleID: 400-611"); return 1;
    }
    string = strtok(params, idx);
    if(!strlen(string))
    {
        SendClientMessage(playerid, COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
        return 1;
    }
    new color1 = strval(string);
    string = strtok(params, idx);
    if(!strlen(string))
    {
        SendClientMessage(playerid, COLOR_GREY, "SERVER: /car [ID] [C1] [C2]");
        return 1;
    }
    new color2 = strval(string);
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new v = CreateVehicle(car, X+2,Y,Z, 0.0,color1,color2, -1);
    LinkVehicleToInterior(v,GetPlayerInterior(playerid));
    SetVehicleVirtualWorld(v,GetPlayerVirtualWorld(playerid));
    return 1;
}

strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' ')) { index++; }
    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    { result[index - offset] = string[index]; index++; }
    result[index - offset] = EOS;
    return result;
}
Code:
C:\KevsFile\Global Freeroam\filterscripts\simplecarmenu.pwn(367) : warning 203: symbol is never used: "car"
C:\KevsFile\Global Freeroam\filterscripts\simplecarmenu.pwn(367) : warning 203: symbol is never used: "strtok"
Thanks for your help but im using Dialog vehicle menu. I know the problem is that destroy vehicle after exiting a car.
Reply
#8

Anyone know about this script?
Reply
#9

I have a car spawner filterscript that I made from scratch, if you're interested I could edit it and send it to you?
Reply
#10

Quote:
Originally Posted by clarencecuzz
View Post
I have a car spawner filterscript that I made from scratch, if you're interested I could edit it and send it to you?
thanks man! can you please? i really need my car spawner sucks coz it wont destroy after spawning another one. anyway i used dialog.
Reply
#11

One question: Is this car spawner for Administrators only?

NOTE: This filterscript supports both dialog AND command spawns.
Reply
#12

Nope all players can use /v command. That would be great if both!
Reply
#13

http://www.mediafire.com/?8fmc444upx3cl4t
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#14

man can you give me the .pwn? its not working in pwn.
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#15

http://www.mediafire.com/?czjr2tm7crcrbyc

Enjoy everyone xD
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#16

Thanks bro. Need to edit all. No fast cars in dialog menu. /v command not working also when you spawn the car it automatically face the North. or the N sign in map.
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#17

pawn Code:
new Float:angle;
GetPlayerFacingAngle(playerid, angle);
Will take a little bit of editing. This script took my about 10 hours, so I was rushing it a little bit. If I get the chance I will add it soon.
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#18

Quote:
Originally Posted by clarencecuzz
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pawn Code:
new Float:angle;
GetPlayerFacingAngle(playerid, angle);
Will take a little bit of editing. This script took my about 10 hours, so I was rushing it a little bit. If I get the chance I will add it soon.
But if you're busy i think i can give it a try. Ill pm you if im done editing. Anyway where do i put those?
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#19

You would have to add it to everytime you spawned a car. See what I mean when I was rushing it? This might take you... A LONG WHILE.
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#20

Quote:
Originally Posted by clarencecuzz
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You would have to add it to everytime you spawned a car. See what I mean when I was rushing it? This might take you... A LONG WHILE.
OMG! 9k lines. this might take decades to me. LOL. sorry im kinda noobish but i always keep tying. thanks anyway!
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