11.07.2012, 19:53
Код:
public SaveAmmo(playerid) { new weapon, ammo, gun; GetPlayerWeaponData(playerid, gun, weapon, ammo); switch(gun) { case 0: { PlayerInfo[playerid][pGunAmmo0] = ammo; } case 1: { PlayerInfo[playerid][pGunAmmo1] = ammo; } case 2: { PlayerInfo[playerid][pGunAmmo2] = ammo; } case 3: { PlayerInfo[playerid][pGunAmmo3] = ammo; } case 4: { PlayerInfo[playerid][pGunAmmo4] = ammo; } case 5: { PlayerInfo[playerid][pGunAmmo5] = ammo; } case 6: { PlayerInfo[playerid][pGunAmmo6] = ammo; } case 7: { PlayerInfo[playerid][pGunAmmo7] = ammo; } case 8: { PlayerInfo[playerid][pGunAmmo8] = ammo; } case 9: { PlayerInfo[playerid][pGunAmmo9] = ammo; } case 10: { PlayerInfo[playerid][pGunAmmo10] = ammo; } case 11: { PlayerInfo[playerid][pGunAmmo11] = ammo; } case 12: { PlayerInfo[playerid][pGunAmmo12] = ammo; } } return 1; }
IT is still setting each variable as 0... why??!!