Samp-Server using the wrong pawno .pwn
#1

Well, I was recently working on a project and I deleted it because I found a partner that wanted to work with me. We started from scratch, we got some done and I just got done adding my work into it. Well, the problem is my friend went offline and he sent me his files. I deleted my old .pwn file and copied and pasted the new one that I received in the Pawno folder. It's not using the right .pwn. Help me please!
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#2

Open pawno and browse for right pwn file?
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#3

I'm doing that, but the samp-server is doing the wrong one still..


EDIT: Getting this error when I'm trying to compile C:\Users\Jeannette\Desktop\GTA MOds AND SkiNz\pawno\ECDM.pwn(2) : fatal error 100: cannot read from file: "sscanf"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.



And do I have to download every include he haves?

#include <a_samp>
#include <sscanf>
#include <streamer>
#include <foreach>
#include <DubColors> // Dubya (Anthony Heins) Made this.
#include <YSI\y_ini>
#include <dutils>
#include <zcmd>
#pragma unused ret_memcpy
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#4

You probably have the samp-server running the wrong .amx file. Go into the server configure settings and look at your gamemode0.
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#5

My Pawno been edited, how do I know which gamemode to use?
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#6

Quote:
Originally Posted by Goru
Посмотреть сообщение
I'm doing that, but the samp-server is doing the wrong one still..


EDIT: Getting this error when I'm trying to compile C:\Users\Jeannette\Desktop\GTA MOds AND SkiNz\pawno\ECDM.pwn(2) : fatal error 100: cannot read from file: "sscanf"

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Error.



And do I have to download every include he haves?

#include <a_samp>
#include <sscanf>
#include <streamer>
#include <foreach>
#include <DubColors> // Dubya (Anthony Heins) Made this.
#include <YSI\y_ini>
#include <dutils>
#include <zcmd>
#pragma unused ret_memcpy
It's sscanf2, not sscanf. Make sure you got sscanf2.inc inside your pawno/include directory,
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#7

Is there a tut on how to install it ?
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#8

Never mind, installed let see if the problem exist.
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#9

Just a suggestion.

Don't delete old versions of the script. Keep them as backups incase.
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#10

Press open, and press the GM, compile it, and it will over take the pevious 1.
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